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ESS Discussion Thread

First post First post
Author
Jon Feist
#521 - 2014-01-17 11:25:52 UTC
For every ESS module that is seen in Nullsec, a miner will be ganked.
Squirrely Wrath...
Cheng Musana
Native Freshfood
Minmatar Republic
#522 - 2014-01-17 11:29:10 UTC
make this thing work aswell in high+lowsec. If you take all ISK tags out of it you get a suspect flag. Simple as that and it would generate enough "content". I can allready see some powerblocks camping that thing to keep stealing ISK from the mission runners.
Trii Seo
Goonswarm Federation
#523 - 2014-01-17 11:31:39 UTC
Kimmi Chan wrote:
So it's not the null ratters who'll be deploying this thing. It's those same people that grief nullbears now. They'll deploy this thing and, by my estimation, cause the bear to reship for a fight and decrease their ISK/hr.


Let's... kind of face some facts, alright?

- Often gangs aren't roaming 0.0 looking for a fair, good fight. They're looking to pick off a low-hanging fruit, a ratting boat that can't - due to how PvE is designed - fend for itself. If a counter-gang forms up, they run away.

It's a valid tactic. Perfectly valid - with eyes on you, the enemy is likely to form a perfect counter to your doctrine and is on home turf - he has an ability to reship.

- Null "bears", and I'd actually use this term referring to people whom you cannot under any circumstances force to defend/pick a fight won't fight for profits from an ESS. They often don't fight for the income of an entire system, not just 20% of one (cloaky neut in local ~lols~). They often don't fight for their POSes, or, in extreme cases - sov.

A lot of people apply the term to people with half a brain that choose not to engage a hostile gang with an ill-fitted ship. PvE fits are very often horribly gimped when it comes to PvP - a glaring example would be Tengus tanked for say, Guristas. That's Kin/Therm, leaving a massive EM hole which any Minmatar or in some cases Amarr ship will exploit with glee.

An alliance that will fight you will fight you - if they can get numbers to go after you, or they have a remote chance of catching you. If you're in a cloaky/nullified T3 or a gang of interceptors, there's less incentive to form up simply because the other side will just run off before the fight even starts.

"But they blob!" "But they form up a counter!" well, likely you're the one that came in expecting to pick off easy targets - carebears. So it's kind of a "pot, meet kettle" situation.

If a group of players is willing to pick a fight, they don't need an ESS or any other stuff to incentivize the fighting. They just need a taget to hang around in the area long enough to form up a gang and go after it. ESS will do nothing to incentivize PvP in this case, and frankly siphons have a similar result.

An alliance that will not fight you will not fight you. No matter the amount of ESS, siphons, all this stuff you stack on them - they won't fight you, it's hardly ever worth losing ships over the amounts lost.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Tauranon
Weeesearch
CAStabouts
#524 - 2014-01-17 11:40:19 UTC  |  Edited by: Tauranon
SmilingVagrant wrote:


I don't disagree with the last paragraph but a fully upgraded military five system in even fairly crappy sec can support more than three ratters unless you are specifically gimping your corps anom choice by sticking to one ratting ship type. I'm assuming Gurristas.


Sec gets pretty crappy. Most of vale is above (or worse than) -0.2, my entire constellation consists of such systems.

Actually you've put forward another experiment for me to try (ie particular combos will outperform the base ships), so thankyou very much for the hint in any case. Something that requires 2 players to work is not at all off the table for me - I'm fine if that's what works.
corporal hicks
Aliastra
Gallente Federation
#525 - 2014-01-17 11:52:11 UTC
Dave Stark wrote:
is it me or is the whole "it's good" crowd basically justifying it being good because null sec people are pointing out it's bad, rather than that it's going to actually introduce any interesting and meaningful gameplay?

cos i mean, almost every post i see saying "i love it" is almost immediately followed by "nullbear tears" or some variation.


Exact opposite happens everytime there is a possible High-sec impact event, all the null bears come out and say its great..well done CCP ect, love those high-sec carebear tears QQ, vicious circle started by the null bears of 2003 and continuing to this day.


Tippia
Sunshine and Lollipops
#526 - 2014-01-17 11:53:30 UTC
Prie Mary wrote:
Well 1 reason which springs to mind - arnt 0.0 people always asking for CCP to motivate us high sec carebears into 0.0 to provide them more targets
No.

Quote:
This module is likely not only to add another level of immersion to 0.0 play - scamming, spys and trolls are all part of alliances, corp thieves etc, this module adds the choice to steal your friend/enemys hard earned cash. Think of it as legitimate scamming.
Not that either. This module is likely to be not add anything other than a reason to boot people from the corp for putting them up. The knock-on effect is that all that happens is that null income is reduced and there are more dead code in the system that will have to be revisited one day, wasting even more dev time.

Quote:
0.0 alliances might actually, you know defend their ratting space
There's absolutely nothing about this module that creates any reason or incentive to defend your ratting space. In fact, if anything, it generates less of one since that ratting space is now less valuable and can sustain even fewer people.

So no, it really doesn't add anything.
Kimmi Chan
Tastes Like Purple
#527 - 2014-01-17 11:53:52 UTC
Trii Seo wrote:
Kimmi Chan wrote:
So it's not the null ratters who'll be deploying this thing. It's those same people that grief nullbears now. They'll deploy this thing and, by my estimation, cause the bear to reship for a fight and decrease their ISK/hr.


Let's... kind of face some facts, alright?

- Often gangs aren't roaming 0.0 looking for a fair, good fight. They're looking to pick off a low-hanging fruit, a ratting boat that can't - due to how PvE is designed - fend for itself. If a counter-gang forms up, they run away.

It's a valid tactic. Perfectly valid - with eyes on you, the enemy is likely to form a perfect counter to your doctrine and is on home turf - he has an ability to reship.

- Null "bears", and I'd actually use this term referring to people whom you cannot under any circumstances force to defend/pick a fight won't fight for profits from an ESS. They often don't fight for the income of an entire system, not just 20% of one (cloaky neut in local ~lols~). They often don't fight for their POSes, or, in extreme cases - sov.

A lot of people apply the term to people with half a brain that choose not to engage a hostile gang with an ill-fitted ship. PvE fits are very often horribly gimped when it comes to PvP - a glaring example would be Tengus tanked for say, Guristas. That's Kin/Therm, leaving a massive EM hole which any Minmatar or in some cases Amarr ship will exploit with glee.

An alliance that will fight you will fight you - if they can get numbers to go after you, or they have a remote chance of catching you. If you're in a cloaky/nullified T3 or a gang of interceptors, there's less incentive to form up simply because the other side will just run off before the fight even starts.

"But they blob!" "But they form up a counter!" well, likely you're the one that came in expecting to pick off easy targets - carebears. So it's kind of a "pot, meet kettle" situation.

If a group of players is willing to pick a fight, they don't need an ESS or any other stuff to incentivize the fighting. They just need a taget to hang around in the area long enough to form up a gang and go after it. ESS will do nothing to incentivize PvP in this case, and frankly siphons have a similar result.

An alliance that will not fight you will not fight you. No matter the amount of ESS, siphons, all this stuff you stack on them - they won't fight you, it's hardly ever worth losing ships over the amounts lost.


So a similar argument to why moving L4 missions to lowsec is silly. Move the L4s wherever you want, carebears will not fight. The risk of losing ships is not worth the gains. They would just farm L3s instead.

Anyway - ESS is just one more in a long line of useless, unnecessary, shitbox deplorable structures.

When is everyone going to start shooting at the statue?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Treborr MintingtonJr
S.N.O.T
S.N.O.T.
#528 - 2014-01-17 11:59:52 UTC
Ok as I read this thread I've started to change my view on the ESS module, first I hated it, there are still parts of it I don't like.

So about Nullbears, the people who don't interact with the alliance, who don't defend their space, who just rat every day and don't go on fleets would need to co-ordinate with other people in order to defend their income. Brilliant.

My only concern is that interceptors will just warp in at 0 and warp off with the tags before any of these nullbears can even react, therefore whats the point of even trying, you might as well dock up until they have gone or even call it a day and log off. Losing 30 mil is better than losing your ship.

If this deployable is staying, it will need changing in the future and how to change it will only be known once its tried and tested. Bring it on!
Kimmi Chan
Tastes Like Purple
#529 - 2014-01-17 12:05:30 UTC
corporal hicks wrote:
Dave Stark wrote:
is it me or is the whole "it's good" crowd basically justifying it being good because null sec people are pointing out it's bad, rather than that it's going to actually introduce any interesting and meaningful gameplay?

cos i mean, almost every post i see saying "i love it" is almost immediately followed by "nullbear tears" or some variation.


Exact opposite happens everytime there is a possible High-sec impact event, all the null bears come out and say its great..well done CCP ect, love those high-sec carebear tears QQ, vicious circle started by the null bears of 2003 and continuing to this day.


While that may be accurate I've seen pilots from highsec, including myself, who also think this thing is catastrophically stupid and targets a specific group of players and not all.


Dear CCP SoniClover, TeamSuperFriends, and CCP,

If people in highsec are agreeing with people in nullsec about a proposed concept, and the ridiculousness therein, you may want to send this thing back to the drawing board until it no longer is really stupid.

Love,

Kimmi Chan

XOXO



"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Trii Seo
Goonswarm Federation
#530 - 2014-01-17 12:11:36 UTC
Kimmi Chan wrote:

So a similar argument to why moving L4 missions to lowsec is silly. Move the L4s wherever you want, carebears will not fight. The risk of losing ships is not worth the gains. They would just farm L3s instead.

Anyway - ESS is just one more in a long line of useless, unnecessary, shitbox deplorable structures.

When is everyone going to start shooting at the statue?


In a nutshell - yes. The case of PvE sucking is rather complex, starting off with low base bounties vs. inflation rendering ratting profitable only if rats are slaughtered en masse. Construction of anomalies themselves, relying on large amount of rats forcing specific, optimized ship setups to be used - setups that are so gimped in PvP that most of the time they simply stand no chance.

It all, indeed, ties into the skewered risk vs. reward ratio. The situation is made worse by ratting being a very popular source of income, an ISK faucet and EVE's economy being as complex as it is. Drastic changes to the way PvE works, like buffing nullsec anoms across the board, would likely have consequences.

And, yes, ESS is borderline useless. I can see it being "useful" - drop it in a system, cloak near it, ha-ha! I'm reducing the income of this system by 20%! Stealing cash from the filthy carebear bourgeoise! Power to the people! ...hey, yeah, I'm also in local and not blue, so due to how PvE works those guys won't rat at all so my 30 mil investment into an ESS reduces 0 ISK income by 20% of 0 ISK. Presence alone shuts down the system because they know I won't bite an actual pvp target - my cloaky is ill-fitted to fight an actual gang they will throw at me.

Now, it's a case bordering a cautionary, environmentalist tale: the Carebear (or, in fact, any ratting boat) is a shiney, tasty thing on the bottom of the food chain. It attracts gangs, it can spark random fights when someone decides to hunt the hunteres. Now, the carebear's natural habitat is kind of already a wasteland to the point most migrated to hisec (you don't see random armageddons belt ratting in nullsec because they can pay their ship back quickly this way, do you?).

Couple that with lethal natural predators (a ratting fit bs will go down to a cloaky T3, even frigates...) and you've got a recipe for slow extinction - or a bad case of "dock up and log off for a week". If all line member income becomes unprofitable and we're left with 100% top-down, the only fight we'll see in null will be clashes of 1000 man blobs in heavy tidi. And, as fun as it is engaging in one of those from time to time - they stop being fun after a while (your mileage may vary on that, it's a personal thing.)

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Kimmi Chan
Tastes Like Purple
#531 - 2014-01-17 12:29:50 UTC
What I still don't get is why.

I do not use POS but from what I hear and what I do know about them, they're horrible. It amounts to a time sink of regularly clicking on stupid crap. It is in no way interactive or fun. But instead of sorting that out, CCP has decided their time is better spent slowly adding more stupid crap to click on in space like drops from a big, leaky faucet of stupid.

Click. Click. Click. Click. Click...

And on top of that, this one in particular focuses solely on a single player group.

Why?

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Trii Seo
Goonswarm Federation
#532 - 2014-01-17 12:42:46 UTC
...if I had to come up with an answer? Someone green-lit something wayyyy too fast. I mean, this does kind of look like an early draft - if you run the numbers on how it would work and actually take a closer look on how nullsec ratting works in general this would get sent back to the drawing board really fast.

Thing with POS/Sov reworks are that they're things that need fixing but are based on gigantic piles of legacy code and mechanics that need to be balanced carefully. Both will likely happen. Both are likely either on the drawing boards, or being implemented now but both will feature long-term iterative design.

As the big toys for the sandbox are designed, CCP is keeping people sated with some small stuff. It's small, but useful - take MTU's that see widespread use and some clever emergent gameplay. Siphons and Depots are used all over the space and I guess the MJD thing along with scanner disruptor will also be used. I guess someone at some point got a "great idea" for a new deployable and they rushed it without thinking.

Proud pilot of the Imperium

Arek'Jaalan: Heliograph

Sura Sadiva
Entropic Tactical Crew
#533 - 2014-01-17 12:56:51 UTC  |  Edited by: Sura Sadiva
Lugalbandak wrote:
im still figuring out wy its only for 0.0, low sec = low sec but in high it could be a nice conflict driver maybe, maybe ccp respons soon.


Yes, i agree. These things should be usable in empire space as well (honestly, seems like was designed for HS and they changed their mind at the last minute). Only problem I see is to manage the crimewatch flags, but I think that flagging as suspect anyone accessing the moudle or attacking it should be enough.

Also are "territorial" type modules, and we often said as this gameplay is needed in HS. The potential nerf to bounties income is so small to be almost irrelevant, mostly for low and null. Also we just had MTU that made looting more efficient (so PVE more profitable), so is balanced.

For null isn't really a problem, groups having a real control over their space will be able to use it to increase their income. Groups good only to farm will have to struggle some and adapt.

While I donì't think in the current iteration ESS is not enough to work properly and need to be pushed more this module has a good potential.
Fix Sov
#534 - 2014-01-17 13:09:19 UTC
Actually, I just had a thought. If they wanted the ESS to be a "small gang objective" or a part of the "farms and fields" initiative, then what they should do is do one of two things:
1) stop selling it as a boon to the system holders, and use it as a siphon-style module: go into hostile space, drop it, reduce their payouts by x, you get y, they have to blow it up to get back to their 100% bounties.
2) heavily reduce normal bounties payouts if the module isn't active, demand that it's on (and make it hackable; maybe even make it so you can direct the isk stolen (or some of it) to the guy(s) hacking it).

The current bullshit about it "being useful for the system owners", while at the same time letting everyone **** with whomever put it up there by warping to it and pressing a "steal" button is ludicrous, and this schizophrenia is ruining the module's usefulness.

The current sov system is too heavily reliant on the defender saving systems by stuffing as many people as possible into the system for the final timer, instead of incentivizing attacking (and defending) multiple systems at the same time by splitting their forces into multiple fleets and using actual intelligence/strategy. This must change.

MatrixSkye Mk2
Republic University
Minmatar Republic
#535 - 2014-01-17 13:24:18 UTC  |  Edited by: MatrixSkye Mk2
corporal hicks wrote:
Dave Stark wrote:
is it me or is the whole "it's good" crowd basically justifying it being good because null sec people are pointing out it's bad, rather than that it's going to actually introduce any interesting and meaningful gameplay?

cos i mean, almost every post i see saying "i love it" is almost immediately followed by "nullbear tears" or some variation.


Exact opposite happens everytime there is a possible High-sec impact event, all the null bears come out and say its great..well done CCP ect, love those high-sec carebear tears QQ, vicious circle started by the null bears of 2003 and continuing to this day.




I don't disagree with you in that this happens rather frequently from the other side of the fence. I know it's true. And there is a handful of people on this thread I'd bet real money that if this would have been implemented in hi sec they'd be gloating and promoting it because of all the tears it'd generate from 'pubbies'.

But it's still not an excuse. This module borderlines useless, in my opinion. And quite frankly I haven't seen any convincing arguments in defense of this structure. But If you are going to disagree, do it based on its own merits. Don't lower yourself to their level, because they will just beat you with their stupidity and ignorance, and you still lose.

Successfully doinitwrong™ since 2006.

E-2C Hawkeye
HOW to PEG SAFETY
#536 - 2014-01-17 14:30:22 UTC
Andski wrote:
E6o5 wrote:
La Nariz wrote:
Yonis Zanjoahir wrote:
A bunch of angry botters itt lmao.

+1 for ESS.


Security presentation showed that most of the botting occurs in highsec and over half of all botting occurs in caldari highsec.


So you know where to go with your bots


He's right, though. Hiseccers are the biggest culprits when it comes to botting.

You mean the goons with their alts in hi-sec? Yea your right, that why the front line goon has an average of 8 accounts.
Agamemna Sheridan
Wombo United
#537 - 2014-01-17 14:32:07 UTC
Quote:
2) heavily reduce normal bounties payouts if the module isn't active, demand that it's on (and make it hackable; maybe even make it so you can direct the isk stolen (or some of it) to the guy(s) hacking it).


Pretty interesting idea. Decrese income without the unit to 60%. Increase income with the unit to 120% directly into the ratters pocket. Make the unit hackable with a high dificulty (would make hacking interesting for Players messing around with each other).

If the unit is hacked unsuccessful, a message in local is shown. If the hack is successful, the 60% bonus income is redirected into the hackers pocket untill someone notices the hack and warps to the unit and resets it manually.
Jenn aSide
Soul Machines
The Initiative.
#538 - 2014-01-17 14:36:05 UTC  |  Edited by: Jenn aSide
Infinity Ziona wrote:
Lugalbandak wrote:
Barry Kring wrote:
I honestly think the idea is perfect for highsec. Make the bubble a bit bigger and everything inside it is fair game, no concord zone. Null has maybe 2-3 ratters per system at best, in hs you can multiply that by 10 meaning significant money worth fighting for.


im still figuring out wy its only for 0.0, low sec = low sec but in high it could be a nice conflict driver maybe, maybe ccp respons soon.

Perhaps it's due to alliances docking up the moment anything not blue enters system. The combination of blues, intel channels and local creates a system so safe that it's virtually impossible to die in non-consensual PvP.

Now you can still have that immunity to non-consentual PvP but it'll cost you 25% of rat bounties to utilise it if you're so lazy you don't put a cloakie disposable alt next to your ESS to grab the funds.


You mean the cloaky disposable alt that could be ratting instead?
There is no such thing.

What will happen is instead of doing this, people will simply use those 2 toons to run missions and hover up loot with that send toon in a noctis for more isk than he would have made ratting with one toon. What you talk about is never practical.

We're talking about what people actually do, not what you think they should.
Kaarous Aldurald
Black Hydra Consortium.
#539 - 2014-01-17 14:44:06 UTC
Jenn aSide wrote:
Infinity Ziona wrote:
Lugalbandak wrote:
Barry Kring wrote:
I honestly think the idea is perfect for highsec. Make the bubble a bit bigger and everything inside it is fair game, no concord zone. Null has maybe 2-3 ratters per system at best, in hs you can multiply that by 10 meaning significant money worth fighting for.


im still figuring out wy its only for 0.0, low sec = low sec but in high it could be a nice conflict driver maybe, maybe ccp respons soon.

Perhaps it's due to alliances docking up the moment anything not blue enters system. The combination of blues, intel channels and local creates a system so safe that it's virtually impossible to die in non-consensual PvP.

Now you can still have that immunity to non-consentual PvP but it'll cost you 25% of rat bounties to utilise it if you're so lazy you don't put a cloakie disposable alt next to your ESS to grab the funds.


You emant he cloaky disposable alt that could be ratting instead. There is no such thing.

What will happen is instead of doing this, people will simply use those 2 toons to run missions and hover up loot with that send toon in a noctis for more isk than he would have made ratting with one toon. What you talk about is never practical.

We're talking about what people actually do, not what you think they should.


Pretty much this.

When I do PVE, I dual box a neutral salvage alt. PVE in highsec is easy enough that I can ninja salvage in between salvaging my own missions.

Even for someone with expensive habits like me, the money is plenty.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Angelica Dreamstar
Aliastra
Gallente Federation
#540 - 2014-01-17 15:22:19 UTC
Give us a deployable that reduces the bounty of everything on grid and collects the difference in it. Make it explodable, with suspect consequence. Who blows it up gets the rest.

Mission runners will cry, but get the chance to destroy it... xD

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE