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ESS Discussion Thread

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Author
baltec1
Bat Country
Pandemic Horde
#321 - 2014-01-16 18:01:09 UTC
Infinity Ziona wrote:
baltec1 wrote:
Infinity Ziona wrote:

Hmmm so they can't assign an alt to drop the thing in a big old insured Rokh with 8 big fat smarties. And have the alt periodically take the payout?


Why would you use an alt to babysit this thing when it could be earning you a lot more isk ratting than the EES will ever generate?

Cause its fun Killing people? Also no need to babysit, it tells you when they're looting it


You have a minute to respond and with the populations at under 10 pilots per system (due to site restrictions) and a 10-15 man gang arrives you can do nothing to stop them. The only counter is to have a alt sitting on the structure but why do that when you can earn a hell of a lot more by using the alt to rat?

So, nobody uses the stuctures due to their being no gain from doing so and we have yet another nerf to null income.
Infinity Ziona
Sebiestor Tribe
Minmatar Republic
#322 - 2014-01-16 18:03:54 UTC
baltec1 wrote:
Infinity Ziona wrote:
baltec1 wrote:
Infinity Ziona wrote:

Hmmm so they can't assign an alt to drop the thing in a big old insured Rokh with 8 big fat smarties. And have the alt periodically take the payout?


Why would you use an alt to babysit this thing when it could be earning you a lot more isk ratting than the EES will ever generate?

Cause its fun Killing people? Also no need to babysit, it tells you when they're looting it


You have a minute to respond and with the populations at under 10 pilots per system (due to site restrictions) and a 10-15 man gang arrives you can do nothing to stop them. The only counter is to have a alt sitting on the structure but why do that when you can earn a hell of a lot more by using the alt to rat?

So, nobody uses the stuctures due to their being no gain from doing so and we have yet another nerf to null income.

Nah you have a bonus to fun. Unfortunate you can't see that. The goons of old were more interested in fun than isk / per / hour and whining about it....

CCP Fozzie “We can see how much money people are making in nullsec and it is, a gigantic amount, a shit-ton… in null sec anomalies. “*

Kaalrus pwned..... :)

Herzog Wolfhammer
Sigma Special Tactics Group
#323 - 2014-01-16 18:04:50 UTC
La Nariz wrote:
Herzog Wolfhammer wrote:
I'm a little torn about people who gleefully visit involuntary and unwanted results on other players are suddenly hurt over something they don't like being foisted on them.

I don't recall this much screaming over the NPC corp taxes, which are higher.


I don' know much about the ESS but I'm sure you can destroy them with Rapid Light Missile Launchers... oh wait


You could always talk to your beloved extended family at length about your gun collection.

The resistance is because its a bad idea without any sort of cogent reasoning behind it.




Your attacks are yet more evidence that the goon ISK faucet cheerios are being pee'd in big time with this.

So, why don't you be honest and admit that the huge CFC numbers come from little more than promising the safe carebearing that highsec offers? I think perhaps CCP is starting to realize that indeed nullsec has carebears too, and need to be rattled a bit. They have the metrics, so the players are not going to get away with lying to each other with strawmen and, when that fails, personal attacks.

Now, even I would admit that the ESS seems strange and arbitrary. We might as well have capture the flag in space. I don't like it either - but when I see goons getting cases of the screaming mimis up their cracks about this, I want to see this module come to fruition.

Were it up to me, an ESS would be like a hacking target, requiring the same module we use to hack data and covert sites. For a long time players have asked for the capability to hack at the deployables of other players. If the ESS had to be hacked, and hence no arbitrary timing, it would be more "realistic" - as relatively to a fictional game reference as we can get anyway. To have to scan and hack them would be great. So yeah, it seems a little arbitrary and dumb in implementation, but seeing how this has rattled the nullbears I definitely want to see something like this in the game.

The days of safety down the null end of the gank pipelines and intel channels may be at an end. Good.

Bring back DEEEEP Space!

Inxentas Ultramar
Ultramar Independent Contracting
#324 - 2014-01-16 18:05:20 UTC
Welll... I didn't want to rat in nullsec anyway.
Herzog Wolfhammer
Sigma Special Tactics Group
#325 - 2014-01-16 18:06:38 UTC
Infinity Ziona wrote:
baltec1 wrote:
Infinity Ziona wrote:
baltec1 wrote:
Infinity Ziona wrote:

Hmmm so they can't assign an alt to drop the thing in a big old insured Rokh with 8 big fat smarties. And have the alt periodically take the payout?


Why would you use an alt to babysit this thing when it could be earning you a lot more isk ratting than the EES will ever generate?

Cause its fun Killing people? Also no need to babysit, it tells you when they're looting it


You have a minute to respond and with the populations at under 10 pilots per system (due to site restrictions) and a 10-15 man gang arrives you can do nothing to stop them. The only counter is to have a alt sitting on the structure but why do that when you can earn a hell of a lot more by using the alt to rat?

So, nobody uses the stuctures due to their being no gain from doing so and we have yet another nerf to null income.

Nah you have a bonus to fun. Unfortunate you can't see that. The goons of old were more interested in fun than isk / per / hour and whining about it....



Indeed I am reading this thread and wondering what happened to the goons we all hated in the past.

Bring back DEEEEP Space!

Angelica Dreamstar
Aliastra
Gallente Federation
#326 - 2014-01-16 18:11:48 UTC
Infinity Ziona wrote:
Mag's wrote:
So you admit you were wrong? OK thanks, moving on.

P.S. Several is more than 2 or 3. Blink

Its irrelevent. Many POS guns can shoot out to 300-500km. If you really care that much about 5% you can stick an alt in your POS and blap them.

Also, given the ESS has a bubble effect you can create some nice log on traps. Stop whining and start thinking.

Irrelevant.* Sad to see you haven't improved one bit.

bingo, his pig not being a goat doesn't make the pig wrong, just him an idiot for shouting at his pig "WHY ARENT YOU A GOAT!" (Source)

-- Ralph King-Griffin, about deranged people playing EVE ONLINE

Speedkermit Damo
Republic University
Minmatar Republic
#327 - 2014-01-16 18:22:21 UTC  |  Edited by: Speedkermit Damo
Von Brawn wrote:
Pinky Hops wrote:
La Nariz wrote:
How about we experiment with this ESS first in Highsec. Then if its such a great idea and not just a useless thing no one will put up we can try it in nullsec.


because the purpose of this whole change as stated by CCP Somiwhatever is to reduce nullsec ratting bounties as they have become some sort of out-of-control ISK faucet


I dont know any 0.0 region that isnt full of uncatchable interceptor gangs. They stuffed a giant turd into the faucet already.


Nerf ceptors back to reasonable levels again by removing the nullification superpower. Then some of the bloody things will get blown up again. There's your isk-sink CCP, no need to nerf ratting income anymore.

Can I be a dev now, or doesn't my idea stink enough?

Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

Mag's
Azn Empire
#328 - 2014-01-16 18:23:26 UTC
Infinity Ziona wrote:
Mag's wrote:
So you admit you were wrong? OK thanks, moving on.

P.S. Several is more than 2 or 3. Blink

Its irrelevent. Many POS guns can shoot out to 300-500km. If you really care that much about 5% you can stick an alt in your POS and blap them.

Also, given the ESS has a bubble effect you can create some nice log on traps. Stop whining and start thinking.
So you being wrong is irrelevant and you still think the whole POS argument is valid?

You obviously have no idea how these things work, or else you wouldn't be suggesting having them near a POS and having an alt periodically removing stuff.

But please, never stop posting.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Herzog Wolfhammer
Sigma Special Tactics Group
#329 - 2014-01-16 18:29:21 UTC
Speedkermit Damo wrote:
Von Brawn wrote:
Pinky Hops wrote:
La Nariz wrote:
How about we experiment with this ESS first in Highsec. Then if its such a great idea and not just a useless thing no one will put up we can try it in nullsec.


because the purpose of this whole change as stated by CCP Somiwhatever is to reduce nullsec ratting bounties as they have become some sort of out-of-control ISK faucet


I dont know any 0.0 region that isnt full of uncatchable interceptor gangs. They stuffed a giant turd into the faucet already.


Nerf ceptors back to reasonable levels again by removing the nullification superpower. Then some of the bloody things will get blown up again. There's your isk-sink CCP, no need to nerf ratting income anymore.

Can I be a dev now, or doesn't my idea stink enough?



Ceptor bubble immunity might have been an experiment to see how much PVP is getting killed off by bubbles.

I know, people will scream that bubble camps are PVP. 50 to 1 ship raep and killing everything that moves is PVP to bubble campers but squadrons of interceptors actually hunting is not.

Bubbles should be removed from the game. If you can't get a lock in 1 second, go back to mining in highsec.

Bring back DEEEEP Space!

La Nariz
Aliastra
Gallente Federation
#330 - 2014-01-16 18:31:13 UTC
Herzog Wolfhammer wrote:
~words~


Its because its bad, they can do what they intend by allowing sov null to have their own LP stores. As a highsec person I don't expect you to be able to understand the nuances of these things.

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baltec1
Bat Country
Pandemic Horde
#331 - 2014-01-16 18:32:55 UTC  |  Edited by: baltec1
Infinity Ziona wrote:

Nah you have a bonus to fun. Unfortunate you can't see that. The goons of old were more interested in fun than isk / per / hour and whining about it....


Back then null sec had something to offer. All these structures will do is send more to highsec and reduce targets in null and thus, reduce the fun.
E-2C Hawkeye
HOW to PEG SAFETY
#332 - 2014-01-16 18:34:18 UTC
baltec1 wrote:
So if this is simply a way to nerf null income again I have to ask why they feel null needs another nerf given that it already lags behind high sec income.

What incentive exactly is there to make your isk in null these days?

They must not have the numbers to support your assumption.
baltec1
Bat Country
Pandemic Horde
#333 - 2014-01-16 18:41:46 UTC
E-2C Hawkeye wrote:
They must not have the numbers to support your assumption.


Or they are making assumptions without looking at the numbers. Everyone has access to these numbers and its very easy to see where the best isk is.
Jenn aSide
Soul Machines
The Initiative.
#334 - 2014-01-16 18:44:39 UTC  |  Edited by: Jenn aSide
baltec1 wrote:
Infinity Ziona wrote:

Nah you have a bonus to fun. Unfortunate you can't see that. The goons of old were more interested in fun than isk / per / hour and whining about it....


Back then null sec had something to offer. All these structures will do is send more to highsec are reduce targets in null and thus, reduce the fun.


And they just don't get that.

CCP is repeating the Systems upgrade nerf mistake again. For those of you not familiar, here goes:

When systems upgrades were 1st introduced, you could upgrade ANY system to be like any other. So truesec didn't matter, even the crappiest system could have 2 sanctums, 2 havens, 3 forsake hubs etc. CCP believed that this was not optimal and thought that if some space was better than other space, people would fight over it. They weren't aware of the plain fact that NO ONE fights over ratting space (because unlike with moons that oly appear in nill and low sec, grunt members can "isk up" anywhere incuding high sec, why fight over ratting grounds when you can just run high sec missions, incursions or null npc space missions?).

End result of the systems upgrades nerf that was supposed to "drive conflict"? Large swaths of null turned BACK into the deserts they were before the system's upgrades scheme was introduced.

Not only did it have the opposite effect of what was intended, it cost CCP real money (in the form of man-hours lost) when they had to go back and semi-fix it with the EHP/Hr buff to anomalies...the buff that BTW created the 400 mil an hour Titan tracking linked by a scimitar fiasco (becuase it puffed up the frigless forsaken hubs a lot, previoulsy forsaken hubs were very minor anoms almost no one messed with) that only got solved by nerfing titans....

CCP seems to be doing this again. hopefully smarter heads will prevail.
Khergit Deserters
Crom's Angels
#335 - 2014-01-16 19:10:08 UTC
OMG 5%! OMG 5%! OMG 5%!
E6o5
Sebiestor Tribe
Minmatar Republic
#336 - 2014-01-16 19:12:37 UTC
The tears in this thread are delicious. I think the ESS should cut the bounties by 20% per default and at most raise them to 100.2% Twisted The more care bears leave 0.0 or the game the less need is to invest into resources for addressing TIDI. win win.
baltec1
Bat Country
Pandemic Horde
#337 - 2014-01-16 19:15:00 UTC
E6o5 wrote:
The tears in this thread are delicious. I think the ESS should cut the bounties by 20% per default and at most raise them to 100.2% Twisted The more care bears leave 0.0 or the game the less need is to invest into resources for addressing TIDI. win win.


We just move to high sec and cause TiDi there.
Kimmi Chan
Tastes Like Purple
#338 - 2014-01-16 19:18:29 UTC
Seems like were spending a lot of time talking about a PVE nerf in a PVP game.

I had a bizarre, possibly tin-foil hat thought this morning during my morning commute. In other, fantasy MMOs, you have 4 basic archetypes of character.

Warriors - Heavily armed, heavily armored combat oriented.
Healers - Improving the HP of other characters usually the Warriors. Also buffing. (Logi/Command Ship)
Rogues - Adding stealth, sabotage, and subterfuge often doing ridiculous damage.
Mages - Generally geared towards doing nothing but ridiculous damage or debuffing (Maybe EWAR)

Is it possible, albeit unlikely, that the purpose of things like this is to create those last two archetypes?

With all the siphoning and stealing maybe CCP is looking to add a more roguish element or playstyle to the game. Not though player interactions like scamming but through the actual mechanics?

Anyway, as I said, something I was just pondering on my way to work.

"Grr Kimmi  Nerf Chans!" ~Jenn aSide

www.eve-radio.com  Join Eve Radio channel in game!

Notorious Fellon
#339 - 2014-01-16 19:27:45 UTC
Kimmi Chan wrote:
Seems like were spending a lot of time talking about a PVE nerf in a PVP game.

I had a bizarre, possibly tin-foil hat thought this morning during my morning commute. In other, fantasy MMOs, you have 4 basic archetypes of character.

Warriors - Heavily armed, heavily armored combat oriented.
Healers - Improving the HP of other characters usually the Warriors. Also buffing. (Logi/Command Ship)
Rogues - Adding stealth, sabotage, and subterfuge often doing ridiculous damage.
Mages - Generally geared towards doing nothing but ridiculous damage or debuffing (Maybe EWAR)

Is it possible, albeit unlikely, that the purpose of things like this is to create those last two archetypes?

With all the siphoning and stealing maybe CCP is looking to add a more roguish element or playstyle to the game. Not though player interactions like scamming but through the actual mechanics?

Anyway, as I said, something I was just pondering on my way to work.


I believe they are still simply pushing for those who hold sov to actually have to be present to defend it per many previous discussions.

This is a great idea IMO, but it also needs to go hand in hand with making sure that all PVE activities including belt rats, anom rats, sigs, and space rocks are all worth interacting with in *most* if not *all* null sov systems. Otherwise it is only natural that players grab sov for Moon Goo and PI, and then retreat to a highsec alt in carebear land where they can milk the entire system all at once.

This is the downside to the sandbox. I just hope the nullbears stay out of WH space; they haven't managed to ruin that yet.

Crime, it is not a "career", it is a lifestyle.

baltec1
Bat Country
Pandemic Horde
#340 - 2014-01-16 19:28:07 UTC
Kimmi Chan wrote:


Anyway, as I said, something I was just pondering on my way to work.


We already have those things.

All this is doing is nerfing an already bad area of space and driving more people into high sec which means less PvP. There is nothing good in this idea.