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Dev blog: More Deployables from Super Friends

First post First post First post
Author
greiton starfire
Accidentally Hardcore
#201 - 2014-01-14 17:47:22 UTC
My suggestion for making the ess make more sense. only set access to hanger access in corp. so that person can at anytime come and share, take, or donate to corp wallet. as for risk make it so if an enemy fleet comes in and pops it drops all the tags it has in store. give it a 15-30 min structure timer, and alerts like the poss. so a fleet goes in and shoots a bunch of them, turns around fights and victor keeps the spoils. promote more fights, without the emphasis on grinding sov.

this works with the fields and farm nullsec we have been pushed into, promotes rapid response fights, allows for spies and thieves, and puts ratting income at risk. seriously give it a thought.
Anariasis
The Tuskers
The Tuskers Co.
#202 - 2014-01-14 17:48:41 UTC
Innominate wrote:
Ranger 1 wrote:

However if you drop one and leave, you'll be notified the moment they get in it's area. Since they are unlikely to blow it up with a few interceptors they'll have to bring something bigger... in a bubble.... to a spot you can warp to directly.


The broadcast is made in local. If you leave, you do not get any notification. They also only have battleship level hitpoints, a few interceptors are perfectly capable of blowing it up. Ten long range crows can blow one up in under five minutes. Five close range interceptors can do it in under three minutes.


You can also warp there with an interceptor or s.th. cloaky, burn some clicks in any direction (not the one you just came from...), bookmark it... Congrats, you have just created a warp-in for yourself to go to and safely shoot it from outside of the bubble, aligned to warp if the baddies show up.
Vacant Glare
Nefariam Cementarii
#203 - 2014-01-14 17:49:04 UTC
Georgiy Giggle wrote:
And DEVs will lose respect from many carebears. Big smile

Too late.

But don't forget to add the CSM into that statement also.
Ranger 1
Ranger Corp
Vae. Victis.
#204 - 2014-01-14 17:49:40 UTC
Proletariat Tingtango wrote:
Ranger 1 wrote:
Hatsumi Kobayashi wrote:
Marlona Sky wrote:
Literally 95% of the naysayers in this thread so far are Goonswarm Federation. So here is a message for you guys, maybe you missed it.

You do not have to use the ESS if you do not want to.

mind = blown


I thought you had more sense than this, but I guess I've been overestimating you.

You might note that the more intelligent goons have suddenly stopped complaining about them.

There's a reason for that. Blink


A smarter man might still notice that ratter income is taking a hit for exactly zero reason because CCP wants to introduce a conflict-creating module that won't get used, so the net effect being that people who shoot red crosses to finance their pvp, get to pvp less.

This is moronic. No, they won't be deployed. Yes, this is still comletely asinine. Stop pretending otherwise.

1: It's taking a hit if you are incredibly bad, yes.
2: Another objective for small gang combat, which is exactly what this is, is hardly "no reason". In fact, that's exactly what we have been asking for.
3: It's quite obviously a double edged sword. You can either be a victim of the mechanic, or you can be smart enough to use it against others.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Major Templar
Infinite Point
Pandemic Horde
#205 - 2014-01-14 17:50:23 UTC
greiton starfire wrote:
My suggestion for making the ess make more sense. only set access to hanger access in corp. so that person can at anytime come and share, take, or donate to corp wallet. as for risk make it so if an enemy fleet comes in and pops it drops all the tags it has in store. give it a 15-30 min structure timer, and alerts like the poss. so a fleet goes in and shoots a bunch of them, turns around fights and victor keeps the spoils. promote more fights, without the emphasis on grinding sov.

this works with the fields and farm nullsec we have been pushed into, promotes rapid response fights, allows for spies and thieves, and puts ratting income at risk. seriously give it a thought.


HA! No! Another fail idea from the CFC. You want no risk for all the rewards. Nope.
Snowflake Tem
The Order of Symbolic Measures
#206 - 2014-01-14 17:51:05 UTC
just a normal "jet" can you say? So tractors are going to have some pull here. Why not sit at the edge of the bubble with a loot machine or a cheat noctis. That's what they wee made for, right?
darius mclever
#207 - 2014-01-14 17:52:38 UTC
BoomBoss wrote:
CCP SoniClover wrote:
Qoi wrote:
Where will you be able to convert ISK tags into ISK?


The empire fleets stations (Federation Navy stations, etc.).


So let me get this straight. You want us to move all the way to empire to get our ISK? We, the 0.0 players that try to avoid that place at all cost. Going to empire with only like a few mil is just not worth it. Going there with a bil calls for a gank.

So, not only is there a huge risk in getting the tags stolen, but also being blown up while going to highsec. Seriously? At least make the tages rightclickale so they can be funded to the wallet from any station. Not just empire stations. That is just stupid.

risk vs reward... but this goes way too far.


there are surely some lowsec stations from each navy ... at least each of their lvl5 agents are in lowsec.
Ranger 1
Ranger Corp
Vae. Victis.
#208 - 2014-01-14 17:52:38 UTC  |  Edited by: Ranger 1
Innominate wrote:
Ranger 1 wrote:

However if you drop one and leave, you'll be notified the moment they get in it's area. Since they are unlikely to blow it up with a few interceptors they'll have to bring something bigger... in a bubble.... to a spot you can warp to directly.


The broadcast is made in local. If you leave, you do not get any notification. They also only have battleship level hitpoints, a few interceptors are perfectly capable of blowing it up. Ten long range crows can blow one up in under five minutes. Five close range interceptors can do it in under three minutes.

So you know exactly where these interceptor flying carebears Smile will be for several minutes. Yep, you're right, nothing you can do with that. I'd just give up too. Big smileBig smileBig smile

Of course, your average ratter will just take a ship that can do more damage, but lets ignore that shall we?

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Speedkermit Damo
Republic University
Minmatar Republic
#209 - 2014-01-14 17:53:14 UTC
CCP Phantom wrote:
With the coming point release EVE Online: Rubicon 1.1 we will add more deployable structures:
[list
  • One unit to be deployable in nullsec called Encounter Surveillance System (ESS)

  • Not at all complicated. Oh no!

    Protect me from knowing what I don't need to know. Protect me from even knowing that there are things to know that I don't know. Protect me from knowing that I decided not to know about the things that I decided not to know about. Amen.

    Chinicata Shihari
    Perkone
    Caldari State
    #210 - 2014-01-14 17:54:15 UTC
    And CCP wonder why they are losing subscribers. They add this BS content trying to pull in new people which 90% of the current players don't want. When some of the major issues HINT: Drone Assist, POSes, don't get fixed so current subscribers quit because they are fed up with CCP not addressing the real issue.
    Valerie Valate
    Church of The Crimson Saviour
    #211 - 2014-01-14 17:54:19 UTC
    Are bounties from mission npcs affected by this ESS thing ?

    Doctor V. Valate, Professor of Archaeology at Kaztropolis Imperial University.

    James Amril-Kesh
    Viziam
    Amarr Empire
    #212 - 2014-01-14 17:54:34 UTC
    Ranger 1 wrote:
    1: It's taking a hit if you are incredibly bad, yes.

    No, it's taking a hit period.

    Ranger 1 wrote:
    2: Another objective for small gang combat, which is exactly what this is, is hardly "no reason". In fact, that's exactly what we have been asking for.

    This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.

    Enjoying the rain today? ;)

    darius mclever
    #213 - 2014-01-14 17:55:33 UTC
    Snowflake Tem wrote:
    I see some interesting possibilities for using these as checkpoints for sensitive transactions. Looking forward to having a play to see how far they can be perverted.


    I am sure CCP will track transactions on those tags just as they track isk transactions to track RMT. ;)
    Major Templar
    Infinite Point
    Pandemic Horde
    #214 - 2014-01-14 17:56:53 UTC  |  Edited by: Major Templar
    Chinicata Shihari wrote:
    And CCP wonder why they are losing subscribers. They add this BS content trying to pull in new people which 90% of the current players don't want. When some of the major issues HINT: Drone Assist, POSes, don't get fixed so current subscribers quit because they are fed up with CCP not addressing the real issue.


    Drone assist is a CFC generated talking point, not an actual issue. POSs are broke as is shield vs armor right now. Also something eventually needs to be done about Sov mechanics.
    greiton starfire
    Accidentally Hardcore
    #215 - 2014-01-14 17:57:18 UTC
    Major Templar wrote:
    greiton starfire wrote:
    My suggestion for making the ess make more sense. only set access to hanger access in corp. so that person can at anytime come and share, take, or donate to corp wallet. as for risk make it so if an enemy fleet comes in and pops it drops all the tags it has in store. give it a 15-30 min structure timer, and alerts like the poss. so a fleet goes in and shoots a bunch of them, turns around fights and victor keeps the spoils. promote more fights, without the emphasis on grinding sov.

    this works with the fields and farm nullsec we have been pushed into, promotes rapid response fights, allows for spies and thieves, and puts ratting income at risk. seriously give it a thought.


    HA! No! Another fail idea from the CFC. You want no risk for all the rewards. Nope.



    im suggesting leave plenty of risk. the timer would be kept short enough to form a quick fleet, but if you are going into enemy space you should be bringing more than 1 or 2 interceptors. the attackers have the advantage of already being organized and having guys on. the defenders would have to respond rapidly to get their fleet into the fight. getting a fleet to a system 10 jumps out takes time. so they wont wait for huge numbers they will throw out a quick fleet. also, hitting groups in off timezones will have major advantages.
    Ranger 1
    Ranger Corp
    Vae. Victis.
    #216 - 2014-01-14 17:57:22 UTC
    James Amril-Kesh wrote:
    Ranger 1 wrote:
    1: It's taking a hit if you are incredibly bad, yes.

    No, it's taking a hit period.

    Ranger 1 wrote:
    2: Another objective for small gang combat, which is exactly what this is, is hardly "no reason". In fact, that's exactly what we have been asking for.

    This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.

    Actually, if you don't completely suck, it's a bonus to your income.

    ... and a great lure.... and an even better trap... and an early warning system... and a griefing tool... but I digress.

    View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

    Anariasis
    The Tuskers
    The Tuskers Co.
    #217 - 2014-01-14 17:57:44 UTC
    James Amril-Kesh wrote:

    This isn't a small gang objective. This is a "solo interceptors taking everything at no risk to themselves" idea.


    What is it that goons think Inties are the new evil untouchable overlords that can warp to the thing (notifying everyone) and then stay there for 60 secs until they can actually loot the stuff?
    Querns
    Science and Trade Institute
    Caldari State
    #218 - 2014-01-14 17:59:08 UTC
    By the way

    Screaming about how one group of programmers (or, hell, possibly only one!) working on a thing is somehow sapping all potential productivity from (INSERT GAME FEATURE ENTITLEMENT HERE) is a really poor argument and betrays a significant lack of knowledge about how software development works

    This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.

    James Amril-Kesh
    Viziam
    Amarr Empire
    #219 - 2014-01-14 17:59:16 UTC
    Ranger 1 wrote:
    Actually, if you don't completely suck, it's a bonus to your income.

    It's not about suckng. It's not going to work out that way in practice.

    Enjoying the rain today? ;)

    Major Templar
    Infinite Point
    Pandemic Horde
    #220 - 2014-01-14 18:00:49 UTC
    greiton starfire wrote:
    im suggesting leave plenty of risk. the timer would be kept short enough to form a quick fleet, but if you are going into enemy space you should be bringing more than 1 or 2 interceptors. the attackers have the advantage of already being organized and having guys on. the defenders would have to respond rapidly to get their fleet into the fight. getting a fleet to a system 10 jumps out takes time. so they wont wait for huge numbers they will throw out a quick fleet. also, hitting groups in off timezones will have major advantages.


    Defenders have the advantage as the ones having the jumpbridges and since when is it CCPs responsibility to make your vast empire of nothing but ratters more secure? Honestly, look at it like this. Your coalition are the ones who chose to keep expanding and have their main force far away from your ratting/mining systems. How is it then you say that you want more time to form up and come from 10+ jumps away to defend it? No. If you are going to give timers, then take away jump bridges. Simple.