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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

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Author
MisterAl tt1
Native Freshfood
Minmatar Republic
#81 - 2014-01-06 19:55:12 UTC
Now, as someone playing this game just about wormholes: reading the current description about Scan Inhibitor, the first thing coming to my mind is "why wasn't it this guy who left CCP for good?". Or is it another case when you don't care at all about the influence on a "small part of the community", which is wormhole population?

Remember, we don't have local chat here, yeah? And that scanning is way more important source of intel here.

Present: opened the hole, see wrecks and capitals on d-scan - and when you are ready to warp to them - the fleet is ready too.

Future: opened a hole, "well, what does that inhibitor cover?". Find it (and well, if the thing covers both signature and capitals - I'd expect it to be more difficult to find, that a farming fleet is now). land on grid, see that is farm... You lose 2 minutes, ESSENTIAL 2 minutes, giving much more chance for farmers to escape.

Now, that's just the first application I could think about.

This is something that should not be allowed in wormholes, as the impact of this thing is way greater then for k-space, while it doesn't look like you have taken us into consideration.

Or make it seen in over like cyno.
Miasmos
Aliastra
Gallente Federation
#82 - 2014-01-06 19:55:19 UTC
MDI + Drag Bubble + Smartbombing BS = CURIOSITY KILLED THE CAT
MeBiatch
GRR GOONS
#83 - 2014-01-06 19:57:04 UTC
Paul Otichoda wrote:
CCP Fozzie wrote:


Mobile Scan Inhibitor

Can't be deployed within 75km of gates or stations, or within 40km of control towers. Can't be deployed within 40km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.


By stations and control towers does this include the station/tower in a faction warfare plex? Because if so then this might not be as overpowered as it seems.


is it that people who do fw plexes are now afarid they might loose thier incursus?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Tetsuo Tsukaya
Perkone
Caldari State
#84 - 2014-01-06 20:00:34 UTC
Woo Rubicon brawler supremacy! Get tackled by a nano kiting ship in your brick tank 200m/s point blank blaster melee ship? Drop mobile MJD and peace out.
Epigene
Cordata Enterprises
#85 - 2014-01-06 20:02:00 UTC
Penny Ibramovic wrote:
CCP Fozzie wrote:

Mobile Scan Inhibitor

This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.

Players inside the radius of the structure will be able to scan as normal, except that they won't get scan results from anything that's right beside them inside the radius.


Why do you hate w-space so much?

When the only intel we have in a system is what our probes or d-scan tell us, having that probe or d-scan intel is really freaking important. Allowing one side to have it and the other not significantly alters the environment to favour the defender.

Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.

This is a really bad idea for w-space.


Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.

But I agree, WHs need more love. The dumbscanner is indeed "dumb" for example.
Arthur Aihaken
CODE.d
#86 - 2014-01-06 20:02:55 UTC  |  Edited by: Arthur Aihaken
Mobile Scan Inhibitor, aka: The Game of Shells.

I am currently away, traveling through time and will be returning last week.

Alx Warlord
The Scope
Gallente Federation
#87 - 2014-01-06 20:06:03 UTC
30Km for the scan inhibitor is too small, make it 100Km....
And make a 30Km mobile cloaking device that is the same as the Mobile scan Inhibitor but doesn't show anyway...

Also... Still need a POS revamp... These mobile structures are going into a path that i'm not liking.... They are not interactive, can't interact with each-other nor other structures... We can Bubble gates, why not Scan Inhibit them?

I was expecting something different... and more game changing
Penny Ibramovic
Wormhole Engineers
#88 - 2014-01-06 20:06:10 UTC
Katrina Oniseki wrote:
Penny Ibramovic wrote:

Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.


The MSI has a lifetime of two measly hours. If you see one active, it's a safe bet that somebody is active and doing something at that location and it's something your scouts should be sniffing ASAP.


So I'm going to do some PvE in a wormhole system. First thing I do is make safe spots and drop a handful of these around a system, because I know what they can do to anyone who comes along.

No d-scan, no probes, no local. These are already decoy units.
MisterAl tt1
Native Freshfood
Minmatar Republic
#89 - 2014-01-06 20:07:37 UTC
Epigene wrote:


Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.



How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?
Soldarius
Dreddit
Test Alliance Please Ignore
#90 - 2014-01-06 20:07:45 UTC
Not thrilled with the mobile MJD thing. Seems like shiny new junk.

The Mobile Scan Inhibitor is pretty powerful. Coupled with an anchored bubble and you have an instant death trap.

http://youtu.be/YVkUvmDQ3HY

Jelani Akinyemi Affonso
Republic Military School
Minmatar Republic
#91 - 2014-01-06 20:10:35 UTC  |  Edited by: Jelani Akinyemi Affonso
Marlona Sky wrote:
Powers Sa wrote:
What are the mass restrictions on mobile jump thingies? will freighters and titans be able to use them?

"We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked."
Please no. If i'm bumping a freighter for ransom, and he drops one of these, then peaces out, then this will be just like a GM moved him.

Shoot it while it anchors? Bump him out of range before it onlines?


would also quote Rivr Luzade but don't know how to double quote.

Sometimes people act like they don't even have a brain. SeriouslyStraightSad

Even though I relatively new, when I first read that, I was like well "Destroy b4 it online or bump him outrange, you already the ship for it".. Shocked

Funny all I do is shoot NPCs and consider myself to be an "extreme carebear"...
Carebear and proud Cool

Before you post or go full rage and insult the intelligence of CCP devs please go afk, have drink and sit down and think..

CCP is trying to improve the games and add more diversity to the sandbox, making it more fun for all of us. Please don't discourage them.

Next thing you know, "EVE Online is dying because game is sh**t" What?

smh
1Robert McNamara1
Ministry of War
Amarr Empire
#92 - 2014-01-06 20:13:30 UTC
MSI + Bubble = Nuli-T3 only effective combat probing platform.
Penny Ibramovic
Wormhole Engineers
#93 - 2014-01-06 20:17:39 UTC
MisterAl tt1 wrote:
Epigene wrote:


Its not "that" bad. We already scan / hunt with cloaky ships and we already hunt for cloaky ships. Scanning down the mobile unit doesn't seem hard, just get on grid and find out what they have. If anything, the opposing team just gave a time point away, someone was active in this hole max 2h ago. Any CovOps can find out in a minute whats inside, so there isn't much hiding.


How do you plan to find out FAST at what site is the enemy farming fleet, when they are already at number 5 site for the evening, and at each site they have left an inhibitor?


AND you NEED probes to find them, which gives the fleet ample opportunity to notice you and time to flee?
Hesod Adee
Perkone
Caldari State
#94 - 2014-01-06 20:17:54 UTC  |  Edited by: Hesod Adee
Lets say I place down an MSI. I also place a warp disruption bubble so that, while the deployable is within the MSI's area of effect, the outer edge of the bubble is outside the edge of the MSI field. Will the warp disruption bubble show up on Dscan ?
Toshiro Ozuwara
Perkone
#95 - 2014-01-06 20:27:54 UTC
Grunanca wrote:
And now add the smatbombing battleships in low sec you can no long see, that doesnt even need MJD anymore to get away. I have a really hard time seeing how these are gonna improve the game more than they damage it:-s

If you're warping gate to gate and it is 14AU+ warp, you wouldn't see them anyway.

It didn't take long to locate the tracking beacon, deep inside the quarters for sleepin' They thought they could get away Not today, it's not the way that this kid plays

Dersen Lowery
The Scope
#96 - 2014-01-06 20:30:34 UTC
Eeeenterestink.

I love the idea of the Mobile Scan Inhibitor, especially with the proviso that it can't hide things from the Discovery Scanner (finally, something good about the Discovery Scanner!). As to the implementation: if I were you, I'd offer them in Small, Medium, Large and X-Large, with the difference being the radius and the cost increasing exponentially. X-Large would be the current 30km. I think it's wonderful that there's a way to make an enemy wonder whether all those people in Local are a subcapital fleet, or a capital fleet--it shakes things up nicely and adds some tasty uncertainty--but the ability to conceal supercaps shouldn't come cheap. The size would show up on scan.

I'd also strongly consider whacking any scanning done from inside the MSI with a stiff penalty, if you allow it at all.

As for the MMJD, it's... novel. I've dreamed up a couple of tentative applications for it. It's so close to being an acceleration gate, but so far away.

Proud founder and member of the Belligerent Desirables.

I voted in CSM X!

Grunanca
Brutor Tribe
Minmatar Republic
#97 - 2014-01-06 20:34:17 UTC
Grarr Dexx wrote:
Grunanca wrote:
Oh god that micro jump unit is gamebreaking! Havent we got enough in the cynojammer for gatecamps to be secure?

I know you guys want to add new stuff, but seriously in this case it seems like you add stuff just to add it. Have you considered the consequenses of these? We already got people refitting stabs when they get tackled in a carrier from the mobile units. We already got gatecamps you cannot kill because they are cynojammed and arent too lazy to scout. Now you add a cheap cyno jammer in the form of a module that lets you start micro jump when you see the cyno, and before the enemy jump through and manage to load and lock, you will be long gone - even if bubbled.

Everytime you add these structures, you add to the total number of people needed to catch lock down a single or a few ships. This will lead to nothing but larger gangs ganking even harder because you got to prepare for every single escape method the enemy would want. I thought you wanted to promote pvp, not do what you can to make people able to avoid it/leave when they commit to a fight.

Is there any chance of use seeing new ships like the asome SOE ones instead from some of the other factions? Would be way better than more gamebreaking structures!

I see a use for the scan inhibitor. Problem is its really hard to balance. Either you got to spam a system with it, or you can way too easy be probed down anyway. If you couldnt probe the structure it would be too powerful. This means its mainly gonna be for large groups capable of doing a lot in one system in a short time (large group in a wormhole for example). I see limited use for it, as it can end up doing the exact opposite of what its supposed to if you only place 1 or 2 in the system.


The mobile depot takes a minute to online, has barely any hitpoints in shields or armor and can't be used when reinforced. Maybe you need to prioritize your targets.


Whats the dps on your interceptors?
Grunanca
Brutor Tribe
Minmatar Republic
#98 - 2014-01-06 20:39:21 UTC
Toshiro Ozuwara wrote:
Grunanca wrote:
And now add the smatbombing battleships in low sec you can no long see, that doesnt even need MJD anymore to get away. I have a really hard time seeing how these are gonna improve the game more than they damage it:-s

If you're warping gate to gate and it is 14AU+ warp, you wouldn't see them anyway.


Which is why I dont... There are only few systems with no planets within 14 au of a gate.
Randy Wray
Warcrows
THE OLD SCHOOL
#99 - 2014-01-06 20:41:16 UTC
If I've got this right this means that a nullsec ratter running anomalies can sit at 0 on an anomaly with scan inhib and MJU up, which blocks anyone that doesn't have a prober from doing anything to them and if something warps in you can just micro jump away.

Does the scan inhib block anomalies from showing up on the ship scanner? Because if this is the case you're effectively killing off solo pvpers ability to kill anomaly ratters and once again pushing people towards pvping in larger groups or with multiple accounts.

I'm gonna have to follow the general opinion in this thread and say that these two units are absolutely awfull and if they get released into the game you're gonna be stepping on alot of peoples feet. Mainly those who don't like big blue donut gameplay.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

Mizhir
Devara Biotech
#100 - 2014-01-06 20:41:21 UTC
Not really that keen on the scan inhibitor.

In the perfect EVE, according to my head, it should be easier to hide a small group of ships while a larger group of ships should be much much easier to detect. With the MSI people can now hide huge blobs as long as the ships can fit within the radius.

It shouldn't be able to hide bubbles either. But it is a good thing that it can't be placed directly on gates.

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