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[Rubicon 1.1] Mobile Micro Jump Unit and Mobile Scan Inhibitor

First post First post First post
Author
Grunanca
Brutor Tribe
Minmatar Republic
#61 - 2014-01-06 19:09:03 UTC
Kerplakershtat Rova wrote:
Can MMJDs work while in a bubble?


Big one does, so would assume yes.
Hanazava Karyna
The Foundation Of Mammon
#62 - 2014-01-06 19:09:47 UTC
Bane Nucleus wrote:
If you could just make wormholes immune to most changes in Eve, that would greeeeeeeeeeeeat.


Almost all Rubicon changes + dumbscovery scanner from Oddy, this is the most annoying thing ever made.

And yes, another pile of toys just for sake of adding things up is bad idea. Horrible idea. Don't make expansion just to add something that could only break game for months. Don't make expansions just to rebalance stats either.

Take your time and work out POS revamps, people are still waiting for them!
Penny Ibramovic
Wormhole Engineers
#63 - 2014-01-06 19:13:34 UTC
CCP Fozzie wrote:

Mobile Scan Inhibitor

This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.

Players inside the radius of the structure will be able to scan as normal, except that they won't get scan results from anything that's right beside them inside the radius.


Why do you hate w-space so much?

When the only intel we have in a system is what our probes or d-scan tell us, having that probe or d-scan intel is really freaking important. Allowing one side to have it and the other not significantly alters the environment to favour the defender.

Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.

This is a really bad idea for w-space.
Theon Severasse
The Scope
Gallente Federation
#64 - 2014-01-06 19:15:09 UTC
Powers Sa wrote:
What are the mass restrictions on mobile jump thingies? will freighters and titans be able to use them?

"We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked."
Please no. If i'm bumping a freighter for ransom, and he drops one of these, then peaces out, then this will be just like a GM moved him.


He said caps/supercaps will be blocked from using them, so I assume carriers/dreads & supers/titans will be blocked.
Gummy Worm
Imperial Shipment
Amarr Empire
#65 - 2014-01-06 19:15:41 UTC
Interesting.
Warde Guildencrantz
Caldari Provisions
Caldari State
#66 - 2014-01-06 19:16:02 UTC
Penny Ibramovic wrote:
CCP Fozzie wrote:

Mobile Scan Inhibitor

This structure prevents anything inside its 30km radius from appearing on either DScan or Probe Scans. The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.

Players inside the radius of the structure will be able to scan as normal, except that they won't get scan results from anything that's right beside them inside the radius.


Why do you hate w-space so much?

When the only intel we have in a system is what our probes or d-scan tell us, having that probe or d-scan intel is really freaking important. Allowing one side to have it and the other not significantly alters the environment to favour the defender.

Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.

This is a really bad idea for w-space.


Could just not allow them in w-space, something about how they need to be uplinked to concorde to function correctly.

CCP Fozzie wrote:
The Scan Inhibitor structure itself however does show up on both types of scan and is very easy to probe down. So you can prevent people from knowing what is inside it but you can't prevent people from knowing that something is there.


Ok good, cause otherwise it would be a free ticket to plex in any security without consequences


The micro jump structure is cool. Sounds like an interesting mechanic, i've already been dropping mobile depots mid 1v1 and i enjoy that new tactic in fights.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Grarr Dexx
Blue Canary
Watch This
#67 - 2014-01-06 19:17:46 UTC
Grunanca wrote:
Oh god that micro jump unit is gamebreaking! Havent we got enough in the cynojammer for gatecamps to be secure?

I know you guys want to add new stuff, but seriously in this case it seems like you add stuff just to add it. Have you considered the consequenses of these? We already got people refitting stabs when they get tackled in a carrier from the mobile units. We already got gatecamps you cannot kill because they are cynojammed and arent too lazy to scout. Now you add a cheap cyno jammer in the form of a module that lets you start micro jump when you see the cyno, and before the enemy jump through and manage to load and lock, you will be long gone - even if bubbled.

Everytime you add these structures, you add to the total number of people needed to catch lock down a single or a few ships. This will lead to nothing but larger gangs ganking even harder because you got to prepare for every single escape method the enemy would want. I thought you wanted to promote pvp, not do what you can to make people able to avoid it/leave when they commit to a fight.

Is there any chance of use seeing new ships like the asome SOE ones instead from some of the other factions? Would be way better than more gamebreaking structures!

I see a use for the scan inhibitor. Problem is its really hard to balance. Either you got to spam a system with it, or you can way too easy be probed down anyway. If you couldnt probe the structure it would be too powerful. This means its mainly gonna be for large groups capable of doing a lot in one system in a short time (large group in a wormhole for example). I see limited use for it, as it can end up doing the exact opposite of what its supposed to if you only place 1 or 2 in the system.


The mobile depot takes a minute to online, has barely any hitpoints in shields or armor and can't be used when reinforced. Maybe you need to prioritize your targets.
Lunkwill Khashour
Ministry of War
Amarr Empire
#68 - 2014-01-06 19:23:58 UTC
The MMJD is a 32s stab: 20s to anchor, 12s to spool up. As long as you survive and not be scrammed, you'll get out.

I'm somewhat worried about Malcanis' law for these deployables. The single pilot or small fleet will have way more relative difficulty in using or avoiding these than larger fleets. So for e.g. the FW plex possibilities, let alone systems with 50 antiscans or off grid rows of MJD's.

Sad to see the revamped Marauders uniqueness disappear so fast.

Also: fleet of sentrydomis + blasters/SB's + MMJD: drop sentries spool in and engage at point blank range. Have another MMJD to jump back next to your drones. You can do this with all sentry+blaster ships.
Money Makin Mitch
Paid in Full
#69 - 2014-01-06 19:28:19 UTC
can we get a mobile cloaking field generator at some point? >XD
MeBiatch
GRR GOONS
#70 - 2014-01-06 19:28:42 UTC
all this looks pretty cool there fozz good job...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Daenna Chrysi
Omega Foundry Unit
Southern Legion Alliance
#71 - 2014-01-06 19:30:20 UTC  |  Edited by: Daenna Chrysi
the micro jump thing will be interesting, imagine making your own acceleration gate path from point to point, or a escape point for ore fields, so if your near enough you can use it to escape gankers.
Liang Nuren
No Salvation
Divine Damnation
#72 - 2014-01-06 19:31:42 UTC
CCP Fozzie wrote:

Mobile Micro Jump Unit


I like this a lot. You're just one step from allowing us to create our own deadspace environments with this so that makes me pretty excited.

Quote:

Mobile Scan Inhibitor


Hahahahaha, that's a good one!! Oh wait. I just noticed. It's January 1st, not April 1st.

-Liang

I'm an idiot, don't mind me.

Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#73 - 2014-01-06 19:34:37 UTC  |  Edited by: Katrina Oniseki
Penny Ibramovic wrote:

Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.


The MSI has a lifetime of two measly hours. If you see one active, it's a safe bet that somebody is active and doing something at that location and it's something your scouts should be sniffing ASAP.

Katrina Oniseki

Rek Seven
University of Caille
Gallente Federation
#74 - 2014-01-06 19:36:50 UTC
Burl en Daire wrote:
Rek Seven wrote:
The Mobile Scan Inhibitor could be cool but it should be a permanent structure than can be re-scooped IMHO.

The mobile micro jump unit sound interesting at first but i struggle to think of any good application for it other than letting ships avoid bombing fleets.


12s spool up and bombs only have 10s flight time. It would be a tight squeeze when jumping.


I think you can get the MJ time down to 6 seconds with skills, right?
Marlona Sky
State War Academy
Caldari State
#75 - 2014-01-06 19:38:34 UTC
I like the direction the inhibitor module is going. The less free intel the better. That said, I'm not 100% sure it is balanced so I will do my part to test it on the test server later.
darius mclever
#76 - 2014-01-06 19:40:49 UTC  |  Edited by: darius mclever
Matthias Duran wrote:
Since the only way to tell what's at one of the scan inhibitors is to warp onto its grid, how is it going to interact with bubbles, particularly if you then surround it with smartbombing BS just inside the inhibitor's radius?



  1. Interceptors are immune to bubbles. So are some Tech3.
  2. Warp to it from a different angle than people would expect. The chances, that they bubbled all angles, are pretty low.
Seamus Donohue
EVE University
Ivy League
#77 - 2014-01-06 19:41:31 UTC
Steve Ronuken wrote:
So... Lets get the MMJU train going. jump, spool, jump, spool, jump, spool, jump and I'm 400km away in 48 seconds.

If the railroad has already been laid, then yes. If you're laying it out yourself at each step, then it's 400 kilometers in 128 seconds. Placing a Mobile Micro Jump Unit requires waiting 20 seconds for it to come online before you can initiate the 12-second spool-up.

Capqu wrote:
so what you're saying is every ship gets a free module slot and in it is an mjd

Not precisely. It takes up 50 cubic meters and once you've used the thing, you're 100 kilometers away from it. You would have to return to the MMJU to use it again (and this is under circumstances where you had reason to microjump AWAY from that location in the first place).

Survivor of Teskanen.  Fan of John Rourke.

I have video tutorials for EVE Online on my YouTube channel: http://www.youtube.com/user/SeamusDonohueEVE

Rivr Luzade
Coreli Corporation
Pandemic Legion
#78 - 2014-01-06 19:41:39 UTC
Katrina Oniseki wrote:
Penny Ibramovic wrote:

Now when we enter a system, we'll have to scan and visit each and every MSI before we can ascertain if anyone is even in the system, and that's whilst anyone actually in the system and shielded by them sees our probes all over the place.


The MSI has a lifetime of two measly hours. If you see one active, it's a safe bet that somebody is active and doing something at that location and it's something your scouts should be sniffing ASAP.


Do you want to say that CCP brings in modules to cosy PVEers along while actually telling PVPers with huge neon signs "There's your target! And we even make it easier for you to get to your target."? How very sly of CCP.

UI Improvement Collective

My ridicule, heavy criticism and general pale outlook about your or CCP's ideas is nothing but an encouragement to prove me wrong. Give it a try.

Marlona Sky
State War Academy
Caldari State
#79 - 2014-01-06 19:42:00 UTC
Powers Sa wrote:
What are the mass restrictions on mobile jump thingies? will freighters and titans be able to use them?

"We are currently planning to set the mass restrictions such that freighters can use it but anything larger is blocked."
Please no. If i'm bumping a freighter for ransom, and he drops one of these, then peaces out, then this will be just like a GM moved him.

Shoot it while it anchors? Bump him out of range before it onlines?
Paul Otichoda
Perkone
Caldari State
#80 - 2014-01-06 19:48:04 UTC
CCP Fozzie wrote:


Mobile Scan Inhibitor

Can't be deployed within 75km of gates or stations, or within 40km of control towers. Can't be deployed within 40km of another scan inhibitor so you can overlap them but you can never use one to mask the central structure of another.


By stations and control towers does this include the station/tower in a faction warfare plex? Because if so then this might not be as overpowered as it seems.