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Do the planets orbit?

First post
Author
Azami Nevinyrall
172.0.0.1
#21 - 2014-01-02 23:02:11 UTC
IRL...yes
EVE.... **** gravity!

...

Omega Sunset
Black.Omega
#22 - 2014-01-02 23:03:48 UTC  |  Edited by: Omega Sunset
Planets don't orbit in fluidic space, and would defy the laws of physics... To find such a place you would need to locate an interdimensional rift and voyage through the center of this rift in fluidic space to the other side. Yes, planets and stars usually don't exist in fluidic space either, but this transition only happened recently, all the tears accumulating over time filling space itself.

—Ω—

Inxentas Ultramar
Orde van Oranje Nassau
The Watchmen.
#23 - 2014-01-02 23:30:05 UTC
God... dm... one step away from slapping people.

It's spelled 'aether'. Submarine spaceships game HELLOOOO? Read your Lovecraft people! Big smile

One half of a planet is hot as hell and the other is always frozen. People live only in the small strip in the middle, surrounded by wasteland on both sides. Why the hell did you think we went to live in space? Seriously sucks down there.
I Love Boobies
All Hail Boobies
#24 - 2014-01-02 23:47:59 UTC
They don't orbit, but they do rotate on their axis. Go up to one and watch. I was like whoa when I first noticed it. I think orbiting planets would be cool as hell, but probably would be way too difficult to code it. Plus it would mess with your bookmarks to your POS and so on.
Marzuk Mhreki
Mhreicorp
#25 - 2014-01-02 23:56:06 UTC
Problems with bookmarks might however be seen as positive by explorers - giving them yet another passtime/occupation - keeping the POS coordinates up to date. Though with the technology available to capsuleers loosing and object in orbit might seem silly.
Logical 101
PowerCow Farm
#26 - 2014-01-02 23:57:06 UTC
Azami Nevinyrall wrote:
EVE.... **** gravity!

Why when I space I still fly flat?
celebro
Perpetuum Industries
#27 - 2014-01-03 00:17:29 UTC  |  Edited by: celebro
I Love Boobies wrote:
They don't orbit, but they do rotate on their axis. Go up to one and watch. I was like whoa when I first noticed it. I think orbiting planets would be cool as hell, but probably would be way too difficult to code it. Plus it would mess with your bookmarks to your POS and so on.


I doubt it will mess with your POS bookmarks, the POS would be orbiting the planet with the moon. Safe to say, assuming bookmarks save orbit positions in real time, not a static point in space. Blink
Montevius Williams
The Scope
Gallente Federation
#28 - 2014-01-03 00:22:46 UTC
Marzuk Mhreki wrote:
Just noted after checking a planet info that the orbit time was listed. Is this just there for RP or what is the info there for?



They dont, which sucks because it really takes away from the illusion of space. If you want orbiting planets, you'll to play a space simulator like Kerbal Space Program, Space Engine or programs like that.

"The American Government indoctrination system known as public education has been relentlessly churning out socialists for over 20 years". - TravisWB

Katran Luftschreck
Royal Ammatar Engineering Corps
#29 - 2014-01-03 00:23:19 UTC
Artimis Scout wrote:
They do not orbit in the game. Too much work to program, no real reason to anyway.


http://www.darkspace.net/

Planets rotate and orbit stars. Total budget: Zero.

But otherwise a really, really awful game. Still, point proven.


http://youtu.be/t0q2F8NsYQ0

Markku Laaksonen
EVE University
Ivy League
#30 - 2014-01-03 00:23:52 UTC
They don't orbit, but they should.

Bookmarks could be made relative to a reference point. If your POS orbits a moon orbiting a planet orbiting a star, and you make a bookmark in the tactical overlay plane, 100km away from the POS sunward, the bookmark's reference becomes the closet item from a list of items (such as stars, planets, moons, POSes, stations, etc.) and as the POS orbits your bookmark orbits to stay in the same place, relative to its reference point, the POS.

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Daimon Kaiera
Deep Core Mining Inc.
Caldari State
#31 - 2014-01-03 00:32:21 UTC
Hell yeah, have them orbit at 24,000 km a second or whatever speed planets orbit at. Great fun trying to catch it or the stations around it to dock.

.... . .-.. .--. / .. / .... .- ...- . / ..-. .- .-.. .-.. . -. / .- -. -.. / .. / -.-. .- -. -. --- - / --. . - / ..- .--. / ... - --- .--. - .... .. ... / ... .. --. -. .- - ..- .-. . / .. -.. . .- / .. ... / -. --- - / ... - --- .-.. . -. / ... - --- .--.

Logical 101
PowerCow Farm
#32 - 2014-01-03 00:33:33 UTC  |  Edited by: Logical 101
Markku Laaksonen wrote:
They don't orbit, but they should.

Bookmarks could be made relative to a reference point. If your POS orbits a moon orbiting a planet orbiting a star, and you make a bookmark in the tactical overlay plane, 100km away from the POS sunward, the bookmark's reference becomes the closet item from a list of items (such as stars, planets, moons, POSes, stations, etc.) and as the POS orbits your bookmark orbits to stay in the same place, relative to its reference point, the POS.

Actually, I completely agree with this.

When I first started playing EVE, I went in with a real sense of scope and grandeur that was quickly replaced with a colder, gate-to-gate reality. I was hoping that atmospheric flight would fix this for me, but that never happened. Still, there is something to be said for introducing genuine, astrophysical properties that would make this game more "spacey".

As for POS, you could always make it possible to bookmark the actual structure, thereby making it possible to warp directly to it, thereby opening the game up to having multiple POS around a single body in the distant future. This would give planets a real three dimensional feeling, and it would create resource conflicts to boot.

On top of that, it would have a major impact on bubble positioning and planet bouncing, and an old planetary bookmark could easily be a safe spot within a few hours. Obviously there are all kinds of impracticalities here, but I've always thought the game could benefit cosmetically and mechanically from less backdrop-like solar systems.
Katran Luftschreck
Royal Ammatar Engineering Corps
#33 - 2014-01-03 06:43:24 UTC
This thread makes me want to play Kerbal Space Program.

http://youtu.be/t0q2F8NsYQ0

Tuttomenui II
Aliastra
Gallente Federation
#34 - 2014-01-03 07:17:24 UTC
Jara Blackwind wrote:
The orbit time, star age etc. is meaningless RP fluff. You can't even collide with the planets and stars, they are empty inside and you can fly through them. Everything in EVE except player content is more or less static.

For a non-static procedurally generated universe, where planets do orbit, space is not liquid and ships have crew, please check Elite II: Frontier, released in 1993.

Unfortunately, you can't scam for PLEX there.


You can to collide with them, outside warp you can fly tot he center in an interceptor and the core of a star has a collidable object that has a rough radius of ~1,000km and it will bump you off into space at millions of m/s. I have a bm for dodixie that can be landed on from one direction but from others you get bumped off, depending on size of ship and drift towards the star after exiting warp.
nivlac hita
Fweddit
Free Range Chikuns
#35 - 2014-01-03 08:08:00 UTC
yeah they and their rings only rotate in place

https://www.youtube.com/watch?v=egJM3A0CAK8
Alavaria Fera
GoonWaffe
#36 - 2014-01-03 09:36:02 UTC
Katran Luftschreck wrote:
Artimis Scout wrote:
They do not orbit in the game. Too much work to program, no real reason to anyway.


http://www.darkspace.net/

Planets rotate and orbit stars. Total budget: Zero.

But otherwise a really, really awful game. Still, point proven.

great, ccp can surely put this zero cost feature in

off to F&I

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Markku Laaksonen
EVE University
Ivy League
#37 - 2014-01-03 15:19:28 UTC
Daimon Kaiera wrote:
Hell yeah, have them orbit at 24,000 km a second or whatever speed planets orbit at. Great fun trying to catch it or the stations around it to dock.


I hear NASA runs into this problem all the time when they try docking maneuvers. [Hint: They don't.]

Use some creativity. In the 3 secs after I read your post I came up with a solution. Much like using a reference point for BMs, use a reference point for your ship being 'stationary.' In this case, the BM you warp to. Problem solved. You and I both warp to a BM orbiting at 24,000 km a second or whatever, have our engines set to 0m/s when we land, and relative to each other and the BM we would be standing still.

The great thing about this being a game is that it can be programed to do whatever the programers feel like making it do. If you want planets to orbit stars, my idea for bookmarking is the best solution. It can be extended to ships warping to BMs and anchoring bubbles/cans too.

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Sentamon
Imperial Academy
Amarr Empire
#38 - 2014-01-03 16:45:07 UTC  |  Edited by: Sentamon
How do you all figure it has no gameplay value?

It would be cool if you could hide your armada behind a planet and avoid D-Scan as an example. Don't people watch Star Trek? :P

You also don't need perfect physics. Having something move 1 degree on its predetermined 360 degree orbit during downtime would be childs play for the servers.

~ Professional Forum Alt  ~

Bagrat Skalski
Koinuun Kotei
#39 - 2014-01-03 20:34:29 UTC
The planets will rotate after they fix the logout to the character screen. Cool
Enraku Reynolt
Of Tears and ISK
#40 - 2014-01-03 21:00:34 UTC
Katran Luftschreck wrote:
This thread makes me want to play Kerbal Space Program.



that game that makes the Russian half of the space race look safe by comparison?
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