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Faction Warfare farming has to end - we want war instead of the Cloak & Stabs -game

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Author
Burtakus
Lone W0lf Society
#281 - 2013-12-11 21:26:23 UTC
I am all for folks making isk in a fairly easy manner. It enables us to PvP more often in in riskier situations. That is good for the health of warfare and FW. The last thing you want is everyone going broke all the time in what is supposed to be a continuous war.

I am even supportive of the current mechanic that increases or decreases the LP payout based on warzone control and tiers.

The issues that at hand is that isk making is easy (which is good) but it attracts a large element that is just there to make isk and has no interest in war. This has created a scenario where the isk farmers are having an outsized impact on warzone control.

If making isk was decoupled from impacting "sov" except for tier based payout or if measures were put in place to make afk noob alt farming more difficult then that would help balance the equation.

It is a difficult issue to fully understand and an eve more difficult one to solve.

Heck you could even have the plex rats repawn at random times and give the ability to run the time to its natural state. At least then the af'ker would have to pay attention to when a new rat spawns and starts running the timer backwards to its natural state.
Annie Anomie
Federal Navy Academy
Gallente Federation
#282 - 2013-12-11 21:31:02 UTC
Hmm.

I agree FW is broken. It's never particularly worked as far as I recall though.

However

- timer rollbacks

Maybe not as clunky as an instant rollback. Perhaps only if you cloaked ongrid with the button :D

But yes, this is the sort of thing that wants looking at.

FW mechanics and plex mechanics are the key here.

- buffing the NPCs

We only just got them nerfed so we weren't having to fight with NPC-falcon :P

Unless Gallente NPCs start using NPC drones I don't see how this is going to stay balanced between missile NPCs and gun NPCs.

- rebalancing warp core stabs

Wrong approach.

The issue is FW being broken, not WCS.

WCS are irritating but generally quite well balanced so you can't do anything PVP-ey on a ship fitted with them.

- cloak prevention mechanism

Ditto. No problems with cloaks. As ever, the cloaked guys aren't achieving **** while they are cloaked and doing FW has firmed up my opinion that blubbing about cloaked dudes is for pussies. I suppose we could have some hyper specialised 30km sphere decloak tool for FW but that would be throwing a whole extra module and mechanic in to address the actual problem.

The actual problem is you can "do" FW properly on a disability wagon spec frig with a 3 day old character whilst avoiding PVP.

Looking at this as a long time FPS gamer, the game-type sucks.

Your objective should encourage PVP, not be apparently built for people avoiding it.
Mara Rinn
Cosmic Goo Convertor
#283 - 2013-12-11 21:58:34 UTC
Burtakus wrote:
The issue at hand is that isk making is easy (which is good) but it attracts a large element that is just there to make isk and has no interest in war. This has created a scenario where the isk farmers are having an outsized impact on warzone control.

If making isk was decoupled from impacting "sov" except for tier based payout or if measures were put in place to make afk noob alt farming more difficult then that would help balance the equation.


No, the "ISK-making" needs to be decoupled from the "easy", not the "sov".

There should be incentives for defenders to defend. Even the simple incentive of, "here is someone that has to complete the complex in order to make ISK" is enough to cause fights to happen. Some folks will simply chase out the multi-stabbed non-combat FW button-spinning alts and reset timers because they feel it is their duty. That's providing content for the FW button-spinners.

So either you come to a button-spinning complex with the intention of fighting to win it, or you stay away. The only change that is needed into encourage this change in behaviour is to allow defenders to wind back the capture timer, and have the timer slowly wind itself back if there are no hostiles in the site. In order to capture a complex you as the attacker are going to have to spend more time in that complex than the defenders chasing you, and you won't be able to spread your effort over a number of sites, slowly winding the timer along while the defenders flush you out of site after site.
Xuixien
Solar Winds Security Solutions
#284 - 2013-12-11 22:23:21 UTC
Mara Rinn wrote:

There should be incentives for defenders to defend.


There is - they're just QQcatting that it's "too hard" and "boring".

Epic Space Cat, Horsegirl, Philanthropist

Burtakus
Lone W0lf Society
#285 - 2013-12-11 22:34:28 UTC
Mara Rinn wrote:
Burtakus wrote:
The issue at hand is that isk making is easy (which is good) but it attracts a large element that is just there to make isk and has no interest in war. This has created a scenario where the isk farmers are having an outsized impact on warzone control.

If making isk was decoupled from impacting "sov" except for tier based payout or if measures were put in place to make afk noob alt farming more difficult then that would help balance the equation.


No, the "ISK-making" needs to be decoupled from the "easy", not the "sov".

There should be incentives for defenders to defend. Even the simple incentive of, "here is someone that has to complete the complex in order to make ISK" is enough to cause fights to happen. Some folks will simply chase out the multi-stabbed non-combat FW button-spinning alts and reset timers because they feel it is their duty. That's providing content for the FW button-spinners.

So either you come to a button-spinning complex with the intention of fighting to win it, or you stay away. The only change that is needed into encourage this change in behavior is to allow defenders to wind back the capture timer, and have the timer slowly wind itself back if there are no hostiles in the site. In order to capture a complex you as the attacker are going to have to spend more time in that complex than the defenders chasing you, and you won't be able to spread your effort over a number of sites, slowly winding the timer along while the defenders flush you out of site after site.


If I read correctly what you are suggestion is essentially a time rollback capability that:
a) Rolls back at a faster rate when a defender is inside the complex
b) rolls back when the plex is unoccupied

I think that is what was has been passed around as a timer roll back. We just want to make sure that the plex does not close itself which means the timer roll back needs to go back to it initial state at some rate of decay from its present state if the plex is unoccupied or has a defender inside the plex.

Currently the rate of decay is the same as the rate of advancement and is linear. However the only decay method is for a defender to sit inside the plex within range of the button. That is what we would like to see fixed so that farmers make a conscious decision to avoid PvP they lose some of the reward in the risk vs. reward equation which would lesson their impact on warzone control.

A thought to expand on that is:

To encourage investment into system there is currently a system upgrade capability that impacts a couple of things such as manufacturing slots in a station. Either added to this or in place of you could tie the rate of decay for the defenders to the system upgrade status. This would encourage investment into "home systems" giving a better edge to the defenders while leaving the "backwoods" system with lower upgrade level and thus less of an edge in defense.

Just some thoughts to mature the discussion.

I am not a programmer by trade but believe that most of the infrastructure in the game is in place for this, it would be a matter of updating some timer models and then integrating them with the system upgrade models.
Burtakus
Lone W0lf Society
#286 - 2013-12-11 22:37:59 UTC
Xuixien wrote:
Mara Rinn wrote:

There should be incentives for defenders to defend.


There is - they're just QQcatting that it's "too hard" and "boring".


It's not QQcatting so stop pretending that this is just a couple of FW folks whining over nothing. Again please provide something of use to the conversation besides calling folks lazy whiners.
Shadow Adanza
Gold Crest Salvage
#287 - 2013-12-11 23:11:15 UTC
Xuixien wrote:
Mara Rinn wrote:

There should be incentives for defenders to defend.


There is - they're just QQcatting that it's "too hard" and "boring".

Haha. Must not have noticed "Nisuwa and Notoras stay stable" part.
I'm one of the main ones ensuring it stays that way and your... assessment isn't quite right.
Annie hits the nail on the head at the end of their post.

Are you suggesting coconuts migrate?

Freedom Munition
Perkone
Caldari State
#288 - 2013-12-11 23:51:43 UTC
SO tears much wine
IbanezLaney
The Church of Awesome
#289 - 2013-12-12 00:14:38 UTC
Have to agree with the OP.

You have to look at it from his perspective to really understand the problem.
His entire faction (GalMil) is essentially bunch of stabbed cloakies with everyone using the 'Stabbed QCat' fit that is part of the GalMil doctrine.

The new SoE ship is also a big fav with the Gallente as they can run while still cloaked now.
This makes awoxing too hard for the rest of GalMil so something must be done.

Big smileBig smileBig smile

Liam Inkuras
Furnace
IIIIIIIIIIIIIIIIIIIIIIIII
#290 - 2013-12-12 00:21:17 UTC
TLDR: We want more PvP, not chasing stabbed frigates around,

Roime, you have my support

I wear my goggles at night.

Any spelling/grammatical errors come complimentary with my typing on a phone

Xuixien
Solar Winds Security Solutions
#291 - 2013-12-12 00:25:14 UTC
Burtakus wrote:

It's not QQcatting so stop pretending that this is just a couple of FW folks whining over nothing.


FWbears have been whining about FW for 2 years now, and it's predominantly the same few groups. So QQCatting seems apt, especially since it flows so well with your corp ticker.

Burtakus wrote:
Again please provide something of use to the conversation besides calling folks lazy whiners.


I did, but then you called me a "troll" because you couldn't counter my points.

Shadow Adanza wrote:

Haha. Must not have noticed "Nisuwa and Notoras stay stable" part.
I'm one of the main ones ensuring it stays that way and your... assessment isn't quite right.
Annie hits the nail on the head at the end of their post.


Haha. Must not have read what your other QQcorpies have written ITT. My assessment is based on a couple of QQcats QQcatting ITT that "dplexing is boring and unfair - takes hours - takes 3 of us to chase 1 plexer - etcetc". Go back and read what your own QQcorpies wrote, kk?

Epic Space Cat, Horsegirl, Philanthropist

Shadow Adanza
Gold Crest Salvage
#292 - 2013-12-12 00:53:36 UTC
Xuixien wrote:


Haha. Must not have read what your other QQcorpies have written ITT. My assessment is based on a couple of QQcats QQcatting ITT that "dplexing is boring and unfair - takes hours - takes 3 of us to chase 1 plexer - etcetc". Go back and read what your own QQcorpies wrote, kk?

I am not my corpies. They bring up some valid points early in the thread, granted, I quit reading shortly into it because it became a trollfest.

We have alts who do our deplexing for us, so I doubt that's what they were getting at.

Are you suggesting coconuts migrate?

Black Panpher
CastleKickers
Rote Kapelle
#293 - 2013-12-12 00:53:41 UTC
Problem is certain CSM don't care about the farmers...
Xuixien
Solar Winds Security Solutions
#294 - 2013-12-12 00:58:16 UTC
Shadow Adanza wrote:
I commented without having the full picture. I apologize.


Not empty quoting.

Epic Space Cat, Horsegirl, Philanthropist

Shadow Adanza
Gold Crest Salvage
#295 - 2013-12-12 01:08:27 UTC
Xuixien wrote:
Shadow Adanza wrote:
.


Not empty quoting.

The problem with the system isn't the deplexing. It doesn't matter how long it takes. It means someone spent almost as long getting it to that point and they earned it. Thus, we must "earn" the system being stable again by undoing their work.

The problem is risk vs reward, as was stated often at the start of the thread. There is no risk for the isk they earn. A two day old toon in a frigate can earn billions while -mostly- afk in a 1m frigate.

Are you suggesting coconuts migrate?

Iudicium Vastus
Doomheim
#296 - 2013-12-12 01:15:15 UTC
Liam Inkuras wrote:
TLDR: We want more PvP, not chasing stabbed frigates around,

Roime, you have my support


Then stop chasing stabbed frigs around. Maybe stick around in a plex after chasing a dude out to run the timer down for yourself.

[u]Nerf stabs/cloaks in FW?[/u] No, just.. -Fit more points -Fit faction points -Bring a friend or two with points (an alt is fine too)

Thanatos Marathon
Moira.
#297 - 2013-12-12 02:32:54 UTC
Iudicium Vastus wrote:
Liam Inkuras wrote:
TLDR: We want more PvP, not chasing stabbed frigates around,

Roime, you have my support


Then stop chasing stabbed frigs around. Maybe stick around in a plex after chasing a dude out to run the timer down for yourself.


Then he runs two other plexes with a natural timer while the one you are in has 39 minutes.
XOr Brasil
The Scope
Gallente Federation
#298 - 2013-12-12 02:44:53 UTC
RAW23 wrote:
MinutemanKirk wrote:

We don't need to track the farmers to their home base because they are constantly in ours (hence the farming).


The farmers are constantly in your system not because there is a problem with the basic mechanics but because you are grotesquely outnumbered at the moment.


Bro, you're missing the main point of my corpmates are saying: farming LP from FW plexes is broken on the risk/reward ratio. If a faction is in Tier 3 (fairly common for the Caldari these days, was for the Gallente a few months back) capping a medium plex takes you a T1 frig with multiple stabs and a cloak, and in 20 minutes or so you earn 40k+ LPs that can be traded with a huge discount when sided with other NPC corp's LPs. As a comparison example, lvl 5 missions take at least a well tanked HAC to play solo - I know I guy that used to run them in passive-shield Ishtars back when they spawned in HS and NPCs didn't agro drones -, usually spawn in the same few (and mostly camped) systems and gives you 50-65k LP for a "regular" NPC corp, so they have roughly the same value as the 40k FW LPs. The stabbed/cloaked FW farmer can semi-AFK them since he can warp when he hears the shield alarm (multiple stabs FTW), while in a lvl5 if you try it you'll probably end up dead. So, for the same reward, one risks 400k, the other 200-300M.

No one here is saying ppl HAVE to fight for a plex. If you think you're outgunned and/or outnumbered then run, no shame in it. Pick your battles and all. But don't tell us that running shouldn't have consequences. Like CCP likes to say, "your actions matter" (or some other phrasing). A timer rollback to neutral (both offensive and defensive) is fair, as the installation would be "repairing" from the attack or "loosing the buff" from the extra defender (since you or someone else compared it to skirmish warfare on a previous post). An accelerated timer to neutral if the opposite side is present (for both sides) would make sense with the same rationale IMO.

And the rats must be buffed again. CCP nerfed them on previous iterations because their DPS was too much and counted as a second (sometimes third) enemy in the plex, making fights too hard for the other side and that discouraged PVP when the rats were still alive. I think that was a right choice, but their tank needs to be buffed back at least on small, medium and large plexes. You don't break a tank of a lvl3 HS mission rat with a stabbed/cloaked t1 frig, so why should you on a plex? Make the rats respawn when the timer resets too, since "reinforcements" would be expected if an installation was under attack during a war, wouldn't it?

Also, we don't have anything against people "printing money" from FW. FW Missions are there for it (another grossly outbalanced risk/reward ratio IMO), and Caldari and Minmatar can do them in a single bomber, so go farm them. But if you're coming to take over a system (and farmers do exactly that!), then the risk should be higher. And when a 1-month toon complains in local that we don't leave him alone to earn his LPs, we gently tell him to f*** off! =)

Finally, as for us being "grotesquely outnumbered at the moment", we really don't care. We love to fight, and that just means more targets to shoot at and be shot by. We kill and we die, but we have fun - as one should in a game! And when the blob comes, we engage if we have enough, we blueball them when we don't (like I said above, no one HAS to fight, but it has consequences). And yes, when TEST do come for us, we'll probably lose because of numbers if nothing else - and because ours will probably be the last stable systems, so all those farmers... Roll - but we'll sure have loads and loads of fun fighting to the last ship, 'cause, see? We don't like to "farm noobs in t1 frigs". We like good fights, and there are still lots of people on both sides that provides them.

TL;DR: buff rat tanks, timer rollback to neutral (accelerated rollback with attacker/defender present), gudfights!
CPT CID
State War Academy
Caldari State
#299 - 2013-12-12 04:01:06 UTC
I enjoy the game and definitely enjoy FW. It however needs some massive changes. Eve Online offers the best PVP experience, a game where you can win and lose everything. FW is and should always be a war zone. I understand plexing for ISK and the risk/rewards of doing it. I just find that plexing when cloaked/stabbed alleviates this risk and is counter productive to the idea of FW. I think you should be willing to fight and die for your side of space, or have it taken from you. It is actually easier to overwhelm a system with farmers(cloaked/stabbed plexers), than to fight for it Every squid knows that if you come to Nisuwa you are likely to find a fight. The Qcats are doing there part, I think its time for CCP to do theirs. If plexing while cloaked/stabbed is the concept of the game, let me know I will find something else.
Veshta Yoshida
PIE Inc.
Khimi Harar
#300 - 2013-12-12 08:34:12 UTC
Xuixien wrote:
FWbears have been whining about FW for 2 years now, and it's predominantly the same few groups. So QQCatting seems apt, especially since it flows so well with your corp ticker.

Your noob-ness shows. We have been "whining" since day one, that is five years ago not two. Of course to begin with it was considered, accepted and read as feedback to development.
Xuixien wrote:
I did, but then you called me a "troll" because you couldn't counter my points.

Your points have been countered, weighed, shelved etc. consistently, you just have that very annoying "selective reading/comprehension" attribute that in short order gets you nothing more than shrugs and sighs whenever you open your mouth.
Hint to others: Forum has an excellent 'ignore posts' feature. Accessed by clicking name under portrait to the left.
Xuixien wrote:
Haha. Must not have read what your other QQcorpies have written ITT. My assessment is based on a couple of QQcats QQcatting ITT that "dplexing is boring and unfair - takes hours - takes 3 of us to chase 1 plexer - etcetc". Go back and read what your own QQcorpies wrote, kk?

You are at tier 1, how much are you getting for defensive plexing?
You are at tier 1, how much are you getting for offensive plexing?
You are at tier 2-4, how much are you getting for defensive plexing?
You are at tier 2-4, how much are you getting for offensive plexing?

There truly is no incentive to defend any system other than the HQ's where one has ones stashes. And even those can be ignored if one has neutral logistics capacity to move stuff after the fact.
Why the hell do you think FW is a cycling mass-flip thing, or didn't you notice?
X goes tier 3-4, Y offensive-plexes everything because that only incurs the x0.5 modifier and not the (contested% x 0.75) you get slapped with when 'defending'. When all systems are in the 80-90% contested range (forcing X into low tier3, high tier2) Y brings in the full alt swarm and a handful of Dreads and flip everything in X's weakest timezone.

It is exactly like the craptastic system introduced with LP-for Everything, aka. "Inferno", flip cycle has merely been extended.
Black Panpher wrote:
Problem is certain CSM don't care about the farmers...

Disagree. They care very much, they (null interests) were after all instrumental in convincing CCP to create FarmVille so they could have a secondary revenue stream that is not affected by evil people nicking their null-space .. they even managed to convince CCP to forego pretty much all restrictions on alliances joining just to prove the former accusation/statement.
The Farm was launched after many meetings with CSM even though people actually in FW were screaming their heads off just outside the windows, thinking back it kind of resembles the media images from the G8 summits over the years .. chilling to say the least.