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TriExporter

First post
Author
AzAkiR NaLDa
Council of Exiles
Brave Collective
#461 - 2013-12-11 11:02:43 UTC  |  Edited by: AzAkiR NaLDa
Cause of realistic spacial lighting. as we all know light bounces off surfaces to cause brighter looking objects when they reach your eyes through either direct or indirect bouncing, this is something that is a lot harder to recreate in a space scene where the sun light bounces off the object and then scatters. Ill recreate a old studio setup to show both studio lighting and spacial lighting.

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#462 - 2013-12-11 15:36:44 UTC  |  Edited by: KRYTON7
Thanks for the vexor AzAkir NalDa I will study the rar Big smile


I have a problem with the 3dsmax scene, i can't open because has been saved in a newer version if 3dmax.

Please, can you save in 2013 3dmax version??

Thanks!!
AzAkiR NaLDa
Council of Exiles
Brave Collective
#463 - 2013-12-11 15:57:50 UTC  |  Edited by: AzAkiR NaLDa
okay here you go the max file for 2013

http://citadel-consortium.com/downloads/Vexor_2k14_2k13.rar

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#464 - 2013-12-11 20:39:47 UTC
AzAkiR NaLDa wrote:



OMG, Really? i was trying to make a vraymaterial only with the 5 layers..... Your material is like a tree ShockedShockedShocked

Thanks!!
AzAkiR NaLDa
Council of Exiles
Brave Collective
#465 - 2013-12-11 23:06:37 UTC
Yup and im still not happy with the result. But it should give you an idea on how it is layered up. I will try to create some sort of tutorial on how to do this. And make updates on the mat tree. Ill have to decide which ship im going to use for it but im sure ill find out. Keep us posted on your progress and check back in as always

Lone Star Warrior

AzAkiR NaLDa
Council of Exiles
Brave Collective
#466 - 2013-12-12 13:54:16 UTC  |  Edited by: AzAkiR NaLDa
okay trying out a new material tree, this time including the reflection factors lets see how this turns out.
tried it out on a abaddon just because its a awesome looking ship.
render will follow soon

Using a studio setup right now for some better lighting to show if everything is in order.
This means that all the light tracing, prepassing and reflection tracing is taking for ever :P

But so far it looks good.

after 30 minutes of tracing and prepassing, and another 20 minutes to render it is here :)

http://citadel-consortium.com/downloads/abaddon.jpg

the reason why it took so long is that there are over 6 vray lights setup around the studio scene that generate light which bounces of the walls and onto the ship.

this was done to provide a better view on the materials and on the reflections

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#467 - 2013-12-12 17:05:37 UTC
AzAkiR NaLDa wrote:
okay trying out a new material tree, this time including the reflection factors lets see how this turns out.
tried it out on a abaddon just because its a awesome looking ship.
render will follow soon

Using a studio setup right now for some better lighting to show if everything is in order.
This means that all the light tracing, prepassing and reflection tracing is taking for ever :P

But so far it looks good.

after 30 minutes of tracing and prepassing, and another 20 minutes to render it is here :)

http://citadel-consortium.com/downloads/abaddon.jpg

the reason why it took so long is that there are over 6 vray lights setup around the studio scene that generate light which bounces of the walls and onto the ship.

this was done to provide a better view on the materials and on the reflections



Shocked
AzAkiR NaLDa
Council of Exiles
Brave Collective
#468 - 2013-12-12 18:18:27 UTC
Hehe dont worry the studio renders always take longer. I will do another render in the spacial scene to show the difference

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#469 - 2013-12-13 20:27:27 UTC
Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versión??

Thanks!!
Mardante Soliest
Realm of the Forgotten
#470 - 2013-12-13 20:31:19 UTC
KRYTON7 wrote:
Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versión??

Thanks!!



She already did, read the above posts.

There is no easy way.

KRYTON7
Republic Military School
Minmatar Republic
#471 - 2013-12-13 21:12:22 UTC
Mardante Soliest wrote:
KRYTON7 wrote:
Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versión??

Thanks!!



She already did, read the above posts.



Hi,

I had read the post but i have problems importing the vexor.mtl please open my render without lights and the material tree:

http://i.imgur.com/JyQz7pf.png

regards
AzAkiR NaLDa
Council of Exiles
Brave Collective
#472 - 2013-12-13 23:46:28 UTC
KRYTON7 wrote:
Mardante Soliest wrote:
KRYTON7 wrote:
Hi again AzAkir, I need help with the material, i have problems because has been saved in a newer version of 3dmax, can you export it in 2013 versión??

Thanks!!



She already did, read the above posts.



Hi,

I had read the post but i have problems importing the vexor.mtl please open my render without lights and the material tree:

http://i.imgur.com/JyQz7pf.png

regards


ill see if i can write down a tutorial this weekend. that way you can do the same thing and i dont have to send the scenes over :)

ill post the link here soon

Lone Star Warrior

AzAkiR NaLDa
Council of Exiles
Brave Collective
#473 - 2013-12-17 21:26:18 UTC  |  Edited by: AzAkiR NaLDa
a bit on the late side, but better late then never.

http://www.citadel-consortium.com/tutorials/eve-to-3ds-max/4-part-1-extracting-and-processing-the-raw-data

This will be a multi part tutorial on doing the complete conversion.
Part 1 extracting and processing the raw data complete.

let me know if it was usefull or if i need to change anything to make it a bit better to be understandable.
keep in mind english is not my native language but it should be good enough to understand what i am talking about i guess.

comments are more then welcome

Lone Star Warrior

KRYTON7
Republic Military School
Minmatar Republic
#474 - 2013-12-18 00:12:23 UTC
AzAkiR NaLDa wrote:
a bit on the late side, but better late then never.

http://www.citadel-consortium.com/tutorials/eve-to-3ds-max/4-part-1-extracting-and-processing-the-raw-data

This will be a multi part tutorial on doing the complete conversion.
Part 1 extracting and processing the raw data complete.

let me know if it was usefull or if i need to change anything to make it a bit better to be understandable.
keep in mind english is not my native language but it should be good enough to understand what i am talking about i guess.

comments are more then welcome



Thanks for the first part of the tutorial, I am ready for the next part :)

These days i have work with your vray material and....

https://dl.dropboxusercontent.com/u/15844802/Talos%20F%20render.bmp


What do you think about??

Regards.
Roc Wieler
Brutor Tribe
Minmatar Republic
#475 - 2013-12-18 02:26:26 UTC
Mardante Soliest wrote:
Do you use the latest granny file?

Download TriExporter from here : http://triexporter.codeplex.com/releases/view/92412
And granny from here: http://www.dll-files.com/dllindex/dll-files.shtml?granny2


Hey everyone, been a while.

Just upgraded a new system. Installed the above. Unzipped the granny.dll, put it in the same folder as triexporter.exe.

TriExporter runs fine, set the EVE folder, just like always. Double click on a .gr2 file and the "Program is no longer responding" message appears every single time.

Been driving me nuts for hours now. Any ideas?

Never start a fight you can win.

Roc Wieler
Brutor Tribe
Minmatar Republic
#476 - 2013-12-18 04:23:24 UTC
So I tried the granny.dll from my Eve Online in C4D series. Worked just fine.

Guess there's a difference somewhere. Problem solved. Really want to commend those giving tutorials here. Very good stuff. I always learn something new.

Let me work on a pic or animation tomorrow to show progress.

Never start a fight you can win.

AzAkiR NaLDa
Council of Exiles
Brave Collective
#477 - 2013-12-18 06:53:28 UTC
Roc welcome back. I will try to get parts 2 and maybe 3 of the tutorial up later today.

Lone Star Warrior

Errious
#478 - 2013-12-18 11:13:34 UTC  |  Edited by: Errious
Hey, the thing with your Tutorial is very fine!

What i can do is a description for GIMP and Blender, is a alternative open source to Photoshop or other 3D programms, not all the guys want buy expensive software or want have them from other ways...

Is it possible for you to handle a public part on your description site?
So its possible for other guys to bring in her own ideas to a Tutorial or different ways and software?
Errious
#479 - 2013-12-18 11:14:32 UTC
double post sry
AzAkiR NaLDa
Council of Exiles
Brave Collective
#480 - 2013-12-18 14:37:52 UTC
I should be able to create a public section. Ill see what i can do.

Lone Star Warrior