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TriExporter

First post
Author
Mardante Soliest
Realm of the Forgotten
#501 - 2014-01-23 14:11:05 UTC
Matt Tivianne wrote:
Damn, ok thanks anyway. Cardinal said he used AzAkiR's link, but unfortunately the website is down...


The files are the same.

There is no easy way.

Cardinal Harvest
BALKAN EXPRESS
Shadow Cartel
#502 - 2014-01-23 17:04:05 UTC  |  Edited by: Cardinal Harvest
Matt Tivianne wrote:
Mardante Soliest wrote:
If you used the latest files as in the links and they are in the same folder and you are still having problems.. than it sux What?
Maybe update drivers or something. Sorry I can`t help you out more.


Damn, ok thanks anyway. Cardinal said he used AzAkiR's link, but unfortunately the website is down...


Here you are
TriExporter + granny2.dll
Matt Tivianne
The Phoenix Fraternity
#503 - 2014-01-23 20:04:45 UTC
Cardinal Harvest wrote:


You legend, that one works perfectly. Thanks!


Mardante Soliest wrote:
The files are the same.


That's what I thought, but the version Cardinal has linked works for us, so there much be some difference. Either way, thanks to all you guys.
Kiitsu Ironfist
Native Freshfood
Minmatar Republic
#504 - 2014-01-23 21:16:10 UTC
Can any one help me with the Lights texture for the chimera ? ive got the model, the normal skin but i cant find any lights in the alpha channel. would anyone have this texture already?
Mardante Soliest
Realm of the Forgotten
#505 - 2014-01-23 21:25:36 UTC
Kiitsu Ironfist wrote:
Can any one help me with the Lights texture for the chimera ? ive got the model, the normal skin but i cant find any lights in the alpha channel. would anyone have this texture already?



I found them in the alfa channel of the cca1_t1_pgs00.dds file. Some models use multiple pgs files to complete the whole ship.

There is no easy way.

Mardante Soliest
Realm of the Forgotten
#506 - 2014-01-23 21:29:46 UTC
Matt Tivianne wrote:
Cardinal Harvest wrote:


You legend, that one works perfectly. Thanks!


Mardante Soliest wrote:
The files are the same.


That's what I thought, but the version Cardinal has linked works for us, so there much be some difference. Either way, thanks to all you guys.


That is verry strange, I opend and checked them both just now and the all have the same version numbers. But I`m glad it worked out, so now you can have sleepless nights making cool wallpapres and vidzzzz Cool

There is no easy way.

Cardinal Harvest
BALKAN EXPRESS
Shadow Cartel
#507 - 2014-01-23 21:52:27 UTC  |  Edited by: Cardinal Harvest
Kiitsu Ironfist wrote:
Can any one help me with the Lights texture for the chimera ? ive got the model, the normal skin but i cant find any lights in the alpha channel. would anyone have this texture already?


Like Mardante Soliest said, you find it in cca1_t1_pgs00.dds
You find that file, and while have it selected go "unstuff", then open it in Photoshop. You will need dds utilities in order to open it in Photoshop (from here)

In Photoshop, check Channel and you will see alpha channel
Channels

Next ctrl/cmd+click on alpha channel. That way you will select all brightness information from it. Go back to layers tab, make a new layer, and fill selection you have with white.

You will need only that layer so delete everything else (like this)

Save that as alpha.psd and use it in new material as alpha channel for luminance. Give it some color love and you will be fine.
Cardinal Harvest
BALKAN EXPRESS
Shadow Cartel
#508 - 2014-02-04 18:29:15 UTC
First final render (space is missing but i will do that in after effects) done few days ago
BALEX video 2 scene 01
TremalJack
Caldari Provisions
Caldari State
#509 - 2014-02-06 02:42:12 UTC
Hi guys,

I download the last TriExporter Version, but when I set the folder to: X:\Programs\CCP\EVE\res the program don't show nothing, can someone tell me the right folder path?
AzAkiR NaLDa
Council of Exiles
#510 - 2014-02-06 06:47:56 UTC
TremalJack wrote:
Hi guys,

I download the last TriExporter Version, but when I set the folder to: X:\Programs\CCP\EVE\res the program don't show nothing, can someone tell me the right folder path?


Set it to : X:\Programs\CCP

Lone Star Warrior

Jel Omega
Perkone
Caldari State
#511 - 2014-02-08 13:18:06 UTC
Hey,

I,m trying to export the model and textures of a venture, but if I double click the .gr2 file, triexporter crashes.

Could someone help me?

I'm using windows 8.1 64-bit
Errious
#512 - 2014-02-08 15:10:29 UTC
Jel Omega wrote:
Hey,

I,m trying to export the model and textures of a venture, but if I double click the .gr2 file, triexporter crashes.

Could someone help me?

I'm using windows 8.1 64-bit


I think i can take a look to extract the graphics and send it to you, send you a message after completing.

regards
Jel Omega
Perkone
Caldari State
#513 - 2014-02-08 18:41:52 UTC
ok, I got it already myself, had to upgrade granny2.dll

But now I have an other problem, I'm texturing the venture in blender, but it isn't yellow as it has to be.

Could anyone help me, thanks.
Errious
#514 - 2014-02-08 19:13:31 UTC
You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before.
Jel Omega
Perkone
Caldari State
#515 - 2014-02-08 19:40:41 UTC
Errious wrote:
You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before.


I found how to read it using black2json, but I don't know how to change it in blender and what to use. It's to export it to use in pepakura designer fo a venture papercraft.
Errious
#516 - 2014-02-08 19:47:11 UTC
Jel Omega wrote:
Errious wrote:
You can play arround with the colors when you change some Options in the management from the layers and the black file give you the right colors if you can work with this, you can read more about the black in a few posts before.


I found how to read it using black2json, but I don't know how to change it in blender and what to use. It's to export it to use in pepakura designer fo a venture papercraft.



Hmm, sorry, i have no description for this, but first is learning more about blender, with more expirience comes more aha you know ^^

Maybe another have more description for that for you?

Personally i use the layers and change some options to bring the right colors in.
AzAkiR NaLDa
Council of Exiles
#517 - 2014-03-30 15:25:49 UTC
good day to all,

after a long period of being away from everything i am returning to the EVE-O community.
Unfortunatly my play times will be very limited due to RL stuff but i will try to stay as active as i can and rebuild my tutorial pages.

best regards,

azakir nalda

Lone Star Warrior

JC Anderson
RED ROSE THORN
#518 - 2014-04-05 14:47:01 UTC  |  Edited by: JC Anderson
DELETE!
AzAkiR NaLDa
Council of Exiles
#519 - 2014-04-27 14:25:19 UTC
there we go finally an update

got my license for ue 4 engine going and started playing around with it to get the eve models in there.
this is the result of 2 days strugling with the shader network.

http://imgur.com/icA2G7V

http://imgur.com/ajmPGeC

still need to work on the reflections and getting an actual space scene going. but so far im happy with the results.
if there is an interest in the material network let me know and ill post a screenshot of that.

// azakir

Lone Star Warrior

ConranAntoni
Deep Core Mining Inc.
Caldari State
#520 - 2014-05-09 22:43:45 UTC
Hi, i've got a question, only partially related to Tri Exporter but i'm hoping someone can help. I'm a complete rookie at models and textures so could use help.

So i've exported a Punisher and relevant weapon models and textures, I want to combine them into one model for a mesh to attempt to convert them to Sins Of A Solar Empire. Can anyone point me in a tutorial on how to do that or explain how to?

Using Softimage Mod Tool but can grab Blender easily enough.

Empyrean Warriors - Recruiting now.