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The future of EVE.

Author
Pampers Toralen
State War Academy
Caldari State
#1 - 2013-11-17 12:53:16 UTC  |  Edited by: Pampers Toralen
I must admit when I watched the fanfest this year I really enjoyed the sound of were eve might be heading.
Listening to seagull saying that imagine building start gates to the unknown got me excited, so let’s just think about this a second. Unknown space, I do really hope that it’s completely empty nothing there.

So what would I like to see, well first of we need to locate a sweet spot on TQ from the help of a master scanner. Willing to go into the unknown, maybe scan a new anomaly and the rewards would be a new module bpc one run wormhole generator – temporary name, would need the same materials to build as an industrial core? Large list of materials
With this built the module would work a bit like a cyno to be able to jump to this new space, one time is with a max of around ten ships? So make sure you have what you need before you click jump to ???

Now that the fleet has arrived into the unknown time to set up a pos. somewhere to live for now at first it would be like living in a WH no local nothing the master scanner hasn’t finished his job just yet with the introduction of new sites in this location we would need to scan these down and the rewards from these sites would be the most powerful items ever found in eve.
Warp gate BPC’s , gate guns, communications arrays, to be able to enable a local chat channel.

I remember hearing that sometime in eve a person mining in belt 1 would be able to see the people in belt 2 and vice versa this is how I would like to see the space, how would building a star gate work well I would think that the people/corp/alliance who builds it are able to control whom may enter and leave with some sort of gate key? But that key would have a drop rate of 100% if your ship if destroyed. Maybe adding a new profession star gate hacking. These gates would take a lot of materials and new materials to build but the reward would be you have the ultimate power of turning them on and off with the exception of the hacking of course.

So the whole point of this well do you want to live a nomads life of do you want to build a star gate to new Eden the choice is yours.
Do you want to create a new world, or do you want to run away and start a quite new life.

With the new wormhole Module from these new sites you can find the BPC’s to build more, unlike a cyno were the person in location A lights a cyno in a location fleet in B jumps, with this new module person A starts generating a wormhole at home person B and only B jumps to new location Person B activates the wormhole module but is invulnerable for 40 minutes, this could be lowered with the skills wormhole manipulation to a minimum of 15 minutes at level five. Person B is now stabilizing the wormhole for the entire fleet are able to jump through.

If person B’s ship gets destroyed well repeat person A.

Discuss?

TL,DR read it you know you want too.
Varius Xeral
Doomheim
#2 - 2013-11-17 12:57:35 UTC
Pampers Toralen wrote:
Discuss?


No.

Official Representative of The Nullsec Zealot Cabal

Pampers Toralen
State War Academy
Caldari State
#3 - 2013-11-17 13:00:30 UTC
Varius Xeral wrote:
Pampers Toralen wrote:
Discuss?


No.


go back under your bridge troll. Roll
Varius Xeral
Doomheim
#4 - 2013-11-17 13:04:58 UTC
I wish I was only trolling.

Official Representative of The Nullsec Zealot Cabal

Pampers Toralen
State War Academy
Caldari State
#5 - 2013-11-17 13:07:05 UTC  |  Edited by: Pampers Toralen
Varius Xeral wrote:
I wish I was only trolling.


want to add something other then the dribble your adding to this thread?
Varius Xeral
Doomheim
#6 - 2013-11-17 13:10:36 UTC
Naw, I think I've made it pretty clear that your brain diarrhea of a post isn't worth reading, much less discussing.

Official Representative of The Nullsec Zealot Cabal

Inquisitor Ageri
Doomheim
#7 - 2013-11-17 13:19:30 UTC
I like the idea of unknown space, but dislike the idea of players building jumpgates. You would simply have large parts of colonized space with one perma-bubbled jumpgate the only means of accessing it - making assaulting this kind of territory almost impossible. Better to have the architecture that is currently in place - either a "topography" of access between regions, or a dynamic wormhole system. But to be honest, I don't pay much attention to what they say at Fanfest anyway - most of it has no direct correlation to the development cycle at all.
Varius Xeral
Doomheim
#8 - 2013-11-17 13:23:44 UTC
Inquisitor Ageri wrote:
I don't pay much attention to what they say at Fanfest anyway - most of it has no direct correlation to the development cycle at all.


/thread

Official Representative of The Nullsec Zealot Cabal

ElQuirko
University of Caille
Gallente Federation
#9 - 2013-11-17 13:47:34 UTC
Varius Xeral wrote:
Inquisitor Ageri wrote:
I don't pay much attention to what they say at Fanfest anyway - most of it has no direct correlation to the development cycle at all.


/thread


[thread]
I personally like the idea of hacking stargates, OP. Seems cool, but the "control" idea is a bit overpowered if you consider combining locked gates with cyno jammers - simply set up "sentry camps" and nobody will ever get inside your fortress.

Dodixie > Hek

Ishtanchuk Fazmarai
#10 - 2013-11-17 14:35:16 UTC
ElQuirko wrote:
Varius Xeral wrote:
Inquisitor Ageri wrote:
I don't pay much attention to what they say at Fanfest anyway - most of it has no direct correlation to the development cycle at all.


/thread


[thread]
I personally like the idea of hacking stargates, OP. Seems cool, but the "control" idea is a bit overpowered if you consider combining locked gates with cyno jammers - simply set up "sentry camps" and nobody will ever get inside your fortress.


They're destructable gates. Defend it or you'll be stranded.

Anyway there's something funny here. I, we, are assuming that the gates will lead to "new space". But, what if they just lead you to exisitng space? What if the gates are just a gateway to wormhole space? And what if *someone* there at WH-space, is upset about capsuleers pooping on their premises?

What if the sleepers, houm, awake?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Gaellia Bonaventure
Imperial Shipment
Amarr Empire
#11 - 2013-11-17 15:35:51 UTC
The future of EVE is so bright I gotta wear a monocle.

Bring your possibles.

Karak Terrel
Foundation for CODE and THE NEW ORDER
#12 - 2013-11-17 16:03:35 UTC  |  Edited by: Karak Terrel
That's what they always do, they talk about their vision and how awesome it will be and then nothing happens.

I don't believe it for a second that anything they talked about will happen before it hits the server. They do this bs for years now and you should not fall for it.

As an example, this is what they told us would PI be:
http://www.youtube.com/watch?v=rNhPig8inEY#t=3636

Sorry I had to kill your Santa
Orravan
Anomalie
#13 - 2013-11-18 02:07:46 UTC  |  Edited by: Orravan
The very idea of hacking player controlled stargates is nice, attacking an enemy territory would equates to besieging a fortress controlling a strategic access, and bringing up patrols and/or fleet fights to prevent it.
I don't see it being applied to current known space though. It would just **** up the balance, dynamics and freedom we've got in nullspace.

The stargate being destructible, under harsh conditions, could be nice too.

I don't expect a lot anyway from the very idea of constructible stargates. Hope I'll be mistaken.

Finicky diplomat. Suicidal explorer. Faithful ally.

Demolishar
United Aggression
#14 - 2013-11-18 02:15:17 UTC
Gaellia Bonaventure wrote:
The future of EVE is so bright I gotta wear a monocle.


Don't see it.
Lashenadeeka
Qinglong Fleet
Jade Kirin Alliance
#15 - 2013-11-18 02:16:01 UTC
Gaellia Bonaventure wrote:
The future of EVE is so bright I gotta wear a monocle.


Where is it?
Joey
The Scope
Gallente Federation
#16 - 2013-11-18 02:16:26 UTC
Gaellia Bonaventure wrote:
The future of EVE is so bright I gotta wear a monocle.


What monocle?
Evei Shard
Shard Industries
#17 - 2013-11-18 02:28:23 UTC
Karak Terrel wrote:

As an example, this is what they told us would PI be:
http://www.youtube.com/watch?v=rNhPig8inEY#t=3636

Sorry I had to kill your Santa


Wow. What game is this PI they are describing in?

Profit favors the prepared

Unsuccessful At Everything
The Troll Bridge
#18 - 2013-11-18 02:33:56 UTC
Quote:
The future of EVE.




Now.. is this a statement about the future of Eve the game.... or did Eve get disbanded and now its going to be called EVE[dot]?


This is all very confusing.

Since the cessation of their usefulness is imminent, may I appropriate your belongings?

Nevyn Auscent
Broke Sauce
#19 - 2013-11-18 02:34:46 UTC
New space is only new briefly, then it is mapped out, distributed & farmed. I.E. WH space. There is no mystery left in WH space really. It's all fully documented and farmed with predictable known patterns.
Simply adding more systems to EVE is useless, in fact worse than useless since it adds bloat and spreads players out thinner.

Content needs to be added by creating dynamic systems, and making each system busier.
Dynamic systems such as instead of predetermined specific ships, you just get 'Blood Raider Battleship' and have to use a ship scanner to see it's fittings, as well as it's crew having different skill levels to another BS, so the stats can't be written down in a spreadsheet to be looked up.
Things that reward group play, lets take a 'hated' system, loot spew. But replace all the literally valueless loot with T1 salvage, small amounts of minerals, etc. Such that maybe 50% of the value is in generic building materials. Suddenly having a second pilot with you to grab all the cans actually makes sense. Solo you can grab the big value jackpot items. But with a pair you get consistent amounts of value as well.

MMO 'Expansions' that add new area's are all about making the population leave the old area & go to the new area, (& typically do the same quests, just dressed up in new skins). That isn't EVE. EVE isn't about a new expansion making everything obsolete & raising level caps. Lets not fall into the trap of becoming like another MMO and just adding more space that will become useless in 6 months every expansion.
Orravan
Anomalie
#20 - 2013-11-18 02:43:21 UTC  |  Edited by: Orravan
Nevyn Auscent wrote:
(...)

I mostly agree, though adding space isn't a problem by itself.

The point of adding more space in Eve should not be to bluntly add more of it, but to add some with new and different dynamics.
Wormholes were somehow created that way, and while indeed their mechanics eventually came to be known, understood and mapped, capsulers life there still is different from K-space, and so is the W-space gameplay -- to a certain extent.
It creates more niches, more diverse playstyles, more opportunities.

Finicky diplomat. Suicidal explorer. Faithful ally.

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