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I want your little things!

First post First post First post
Author
Aradiaa
You Can't Fool Owls
#881 - 2011-11-18 18:38:55 UTC
I would love the ability to enter a dscan range in AU. In fact, being able to toggle between AU and km would be even better. Please?
El 1974
Green Visstick High
#882 - 2011-11-18 19:14:14 UTC
I created a new alt yesterday and started doing tutorials again to get some free skillbooks. Made me think of a fun game:
1. pick a random guy from the street
2. pull a few of your devs from behind their computers and give them a notebook and two pencils each
3. let the guy play the tutorial
4. whichever dev spots the most things that need to be improved/cleared up wins (my score is 53)

Please check the tutorial regularly, at least after every major expansion.
MeBiatch
GRR GOONS
#883 - 2011-11-18 19:17:52 UTC
fix gallente and hybrids please... all ccp tallest did was dress up in leather and collectively spank all of us with his "hybrid" boost...

Please i am not into S&M so can you just fix blasters and stop teasing me...

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

BlindFury
Genbuku.
Psycho Unicorn Squad
#884 - 2011-11-18 19:26:49 UTC
When a person in your address book comes online, it notifies you at the bottom right with their name and picture. Please make it so you can right click that picture and interact with it (show info, give money, etc)

BF
Qorra Djembe
Doomheim
#885 - 2011-11-18 19:27:09 UTC
Combine the character sheet skills tab and the skill queue windows.
Ilarra
Science and Trade Institute
Caldari State
#886 - 2011-11-18 19:31:42 UTC
Crossposted from the Features and Ideas forum - not sure if it falls under the category of "little things" or not:

Currently in order to tell who is in space in the same solar system, we have the "local" menu. A couple years back CCP added overview tags which made it possible to tell whether there are hostiles in the same system from a quick scroll through the menu, and this was a dramatic improvement. However, the interface is still unwieldy. In both empire and nullsec, it is common to enter situations where you occupy a system with hundreds of other pilots. Trying to identify the numbers of friendlies, neutrals, wardecs, etc. is troublesome and annoying, as the user has to scroll through the entire list counting icons. It is common for fleet commanders to ask volunteers to count the number of hostiles in local by scrolling through the list - a tedious and annoying task. Want to figure out if there are any wardecs in Jita? Have fun scrolling through 700 names. Want to figure out if your fleets are overmatched in a fleet battle? Hope you have volunteers to do some careful counting.

I propose an alternate implementation of the list of names in local. Rather than display every pilot in order, the list should be implemented as a series of collapsible interface elements based on standings. For example, in a system with 100 pilots, rather than see every pilot in the list with their name and overview tag, a more efficient representaiton might be as follows:

+Alliance (10)
+Corporation (8)
+Light Blue (6)
+Dark Blue (8)
+Neutral (23)
+Wardec (5)
+Orange (12)
+Red (15)
+Fleet (13)

If I want to check whether a particular pilot is in the same system, I can click on the "+" icon to see a drop-down list of all pilots in that category. This list could perhaps be configurable in the same manner as color tags to only display those statuses deemed relevant by the user. The client has this information already due to the ability to display color tags, so why not allow us a more efficient way to sort and access the data, rather than providing everything in a huge, unwieldy list?
True Sight
Deep Freeze Industries
#887 - 2011-11-18 19:34:43 UTC
I would like the search drop-down in the people and places menu to not have a scrollbar, there aren't that many options and its annoying having to scroll between character, solarsystem etc, i.e. make the default drop down box bigger
Dancing Sun
Lancer Dragoon
#888 - 2011-11-18 19:41:32 UTC
El 1974 wrote:
I created a new alt yesterday and started doing tutorials again to get some free skillbooks. Made me think of a fun game:
1. pick a random guy from the street
2. pull a few of your devs from behind their computers and give them a notebook and two pencils each
3. let the guy play the tutorial
4. whichever dev spots the most things that need to be improved/cleared up wins (my score is 53)

Please check the tutorial regularly, at least after every major expansion.


This reminds me of an old list I found online: "The Top 225 Things I'd Do If I Ever Became An Evil Overlord"

# 12. One of my advisers will be an average five-year-old child. Any flaws in my plan that he is able to spot will be corrected before implementation.
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#889 - 2011-11-18 20:03:23 UTC
Ilarra wrote:
Crossposted from the Features and Ideas forum - not sure if it falls under the category of "little things" or not:

Currently in order to tell who is in space in the same solar system, we have the "local" menu. A couple years back CCP added overview tags which made it possible to tell whether there are hostiles in the same system from a quick scroll through the menu, and this was a dramatic improvement. However, the interface is still unwieldy. In both empire and nullsec, it is common to enter situations where you occupy a system with hundreds of other pilots. Trying to identify the numbers of friendlies, neutrals, wardecs, etc. is troublesome and annoying, as the user has to scroll through the entire list counting icons. It is common for fleet commanders to ask volunteers to count the number of hostiles in local by scrolling through the list - a tedious and annoying task. Want to figure out if there are any wardecs in Jita? Have fun scrolling through 700 names. Want to figure out if your fleets are overmatched in a fleet battle? Hope you have volunteers to do some careful counting.

I propose an alternate implementation of the list of names in local. Rather than display every pilot in order, the list should be implemented as a series of collapsible interface elements based on standings. For example, in a system with 100 pilots, rather than see every pilot in the list with their name and overview tag, a more efficient representaiton might be as follows:

+Alliance (10)
+Corporation (8)
+Light Blue (6)
+Dark Blue (8)
+Neutral (23)
+Wardec (5)
+Orange (12)
+Red (15)
+Fleet (13)

If I want to check whether a particular pilot is in the same system, I can click on the "+" icon to see a drop-down list of all pilots in that category. This list could perhaps be configurable in the same manner as color tags to only display those statuses deemed relevant by the user. The client has this information already due to the ability to display color tags, so why not allow us a more efficient way to sort and access the data, rather than providing everything in a huge, unwieldy list?


The problem is that local is used as instant intel and CCP doesn't like this (as with many others like myself). This would only strengthen that misnomer when CCP is actually looking to replace local.

Not a diplo. 

The above post was edited for spelling.

Dancing Sun
Lancer Dragoon
#890 - 2011-11-18 20:06:06 UTC
Cpt Greagor wrote:
Magic Crisp wrote:
Cpt Greagor wrote:

Ability to place smaller cans into larger cans. Very helpful for organizing things.

Already happened. Crashed the cluster. The hot fix was to disable the functionality.

Cpt Greagor wrote:

Assets searches in cans.

It's already there. It's called PRISM in EveHQ :)


I didn't know it was possible to screw quotes up that much, but I understand what you were trying to say. Hey look, you fixed those.

So how about the ability to put cans in cans that doesn't crash the cluster?


If the end result you're shooting for is just to organize your stuff, perhaps a different avenue of organization would make more sense? Create folders to organize the items instead of putting them in cans?
ILeone
School of Applied Knowledge
Caldari State
#891 - 2011-11-18 20:54:29 UTC

A right-click, Clear option on chat windows.

Particulaly in the local window, I get tired of reading the last line of chat again and again to see it its changed if I'm in a quiet system.
BRIMTAK
Dirt 'n' Glitter
Local Is Primary
#892 - 2011-11-18 21:00:50 UTC  |  Edited by: BRIMTAK
1. Activation timers on ship modules sometimes cycle for too long and too short, they don't quite match the times listed in the specs for the modules, is there any way to sync the activation timers so they end at the end of the visual HUD cycle.

2. When you have secure containers in say the cargo hold of an industrial ship, and you go to add items into the secure containers (in space) it gives you a message saying that it can't complete the operation because the "container is currently imploding". It takes 3 attempts until it will allow you to add the items to the secure container.

3. Sometimes wormholes can de-cloak you at random distances like 8km, and sometimes you cannot cloak when leaving a wormhole because it says you are too close to the wormhole (within 2000 meters) even though according to your overview you are much further away than that.
E man Industries
SeaChell Productions
#893 - 2011-11-18 22:01:48 UTC
Ship Explosions doing damage

Ships should do an AOE damage effect similar to smartbombs.
This idea has been mentioned before but I believe it needs to concept to be iterated on a bit more.

Explosions should be dependent upon ship size. The bigger the ship the more damage the explosion would cause over a larger area. I would also like to see the explosion have an explosion radius value similar to missiles.(this is not the AOE but changes the dmg they do to target of a certain size. Damage type would also be by race

The amount of damage would be similar to 3-4 smart bombs of that ship sizes going off.

Battle ship explosion
Area of effect=30km
Damage =1500
Explosion radius of 300m

Cruiser Explosion
Area of Effect =15km
Damage=500
Explosion radius of 125m

Frigate explosion
Area of Effect 7.5km
Damage =250
Explosion Radius of 50m

So now these do less damage than a geddon with 8 smartbombs fitted so any potential ganker would be better of smart bombing.

With the explosion radiuses I doubt any ship would be one shot by these value’s as even at full damage most frigate could survive 1500 damage. But due to their small size they will take a very small portion of that.

Also no explosions on self destruct.

Thanks for reading.
Daedalus Arcova
The Scope
#894 - 2011-11-18 22:57:37 UTC
Let me set up my overview from inside a station.
Moon Dogg
Thirtyplus
Goonswarm Federation
#895 - 2011-11-18 23:18:21 UTC
Remove insurance, or drastically reduce insurance payouts for all ships destroyed by CONCORD.

I'm sure I have more, but I was exhausted by page 18 of this thread!
E man Industries
SeaChell Productions
#896 - 2011-11-18 23:28:51 UTC
Slow down heavy missiles.

they are th eonly medium range weapon able to reliably hit out to 100km with full damage.

Tengue's and drakes are far superior in PvE for this reason.

Slowing them down would add a penalty for there long range.
Missile flight time would be increased.
dunnhill
Sebiestor Tribe
Minmatar Republic
#897 - 2011-11-18 23:59:06 UTC
Different colour options for mining lasers.... dif crystals give off a diff colour? :) how about the tractor beam - having an option for it to auto power off when it gets close to your ship to save u deactivating it - would be good for salvaging.
kmetz3
The Scope
Gallente Federation
#898 - 2011-11-19 00:09:24 UTC
Can we have the option to choose between the old or new icons for all of the items? I'm not a huge fan of the older icons.


:/

http://img240.imageshack.us/img240/3420/comic23f.jpg

http://img32.imageshack.us/img32/8210/comicnew2f.jpg

annelotte
Deep Core Mining Inc.
Caldari State
#899 - 2011-11-19 00:38:51 UTC
sry my english is not will
too many word is hard for me
and cant easy yo play

i hope have Tranditonal Chinese UI
Jake Rivers
New Planetary Order
#900 - 2011-11-19 01:29:59 UTC
When you orbit an object why can't it be an automatic focal point in your view?

I orbit stuff all the time, whether its a gate in a gate camp, or an asteroid while mining, and its so ******* annoying when the object you are orbiting moves out of your field of view. In my opinion when you orbit a object it should always be in your center view, because this is usually the object of your focus, not the empty field of space beyond it.