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Star Citizen v EVE

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Za'afiel
Imperceptible Bedevilment
#621 - 2013-11-02 08:25:26 UTC  |  Edited by: Za'afiel
I will be quite sceptical about SC untill I see a final, working, balanced, awesome, game, however you can actually feel the energy of the game makers, they want to make something big, they have resources.

We will see, so far I do not like the laser effects from star wars 30 years ago... crayons in space!!! I'm also not a big fan of gunnery mechanics tha allow you only to shoot to the front of your ship, like world war II dogfights, one could have thought that some kind of autotracking, present in EVE, is something obvious in future guns.

That said it's all about entertainment, so time will tell.

Shoot them all! Be polite.

Sebastian N Cain
Aliastra
Gallente Federation
#622 - 2013-11-02 13:08:41 UTC
Za'afiel wrote:
I will be quite sceptical about SC untill I see a final, working, balanced, awesome, game, however you can actually feel the energy of the game makers, they want to make something big, they have resources.

We will see, so far I do not like the laser effects from star wars 30 years ago... crayons in space!!! I'm also not a big fan of gunnery mechanics tha allow you only to shoot to the front of your ship, like world war II dogfights, one could have thought that some kind of autotracking, present in EVE, is something obvious in future guns.

That said it's all about entertainment, so time will tell.

Well, dogfighting is the whole point of such twitch-based space combat. If you let autopilot and autogunner let do everything, you might as well just go afk-mining in eve.

I got lost in thought... it was unfamiliar territory.

Frying Doom
#623 - 2013-11-02 20:22:03 UTC
Sebastian N Cain wrote:
Za'afiel wrote:
I will be quite sceptical about SC untill I see a final, working, balanced, awesome, game, however you can actually feel the energy of the game makers, they want to make something big, they have resources.

We will see, so far I do not like the laser effects from star wars 30 years ago... crayons in space!!! I'm also not a big fan of gunnery mechanics tha allow you only to shoot to the front of your ship, like world war II dogfights, one could have thought that some kind of autotracking, present in EVE, is something obvious in future guns.

That said it's all about entertainment, so time will tell.

Well, dogfighting is the whole point of such twitch-based space combat. If you let autopilot and autogunner let do everything, you might as well just go afk-mining in eve.

It is kind of the big difference between the two.

EvE it is who has the ability to click on the target and press F1

Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.

So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Frying Doom
#624 - 2013-11-03 09:57:48 UTC
For those people that are SC supporters

Wingmans Hanger 44 is out
https://robertsspaceindustries.com/comm-link/transmission/13356-Wingmans-Hangar-Episode-44

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Alpheias
Tactical Farmers.
Pandemic Horde
#625 - 2013-11-03 10:00:51 UTC
Frying Doom wrote:


Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.

So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.


If you were one of the early backers or got someone to LTI your ship and without any notion of 'permanent loss', how can losing your ship in Star Citizen ever be considered a mistake?

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ishtanchuk Fazmarai
#626 - 2013-11-03 10:19:50 UTC
Alpheias wrote:
Frying Doom wrote:


Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.

So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.


If you were one of the early backers or got someone to LTI your ship and without any notion of 'permanent loss', how can losing your ship in Star Citizen ever be considered a mistake?


LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself? Question

Roses are red / Violets are blue / I am an Alpha / And so it's you

Frying Doom
#627 - 2013-11-03 10:27:04 UTC
Ishtanchuk Fazmarai wrote:
Alpheias wrote:
Frying Doom wrote:


Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.

So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.


If you were one of the early backers or got someone to LTI your ship and without any notion of 'permanent loss', how can losing your ship in Star Citizen ever be considered a mistake?


LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself? Question

Also LTI only covers ships up to November 26th I think it is so any new ships (other than variants) they release after that date will not be covered.

As as they are yet to release destroyers, battleships, most of the capital ships, freighters etc etc, LTI will be good for the start of the game but not if you want anything bigger.

At which point you will need insurance like everyone else, plus the fact you will still need insurance for your armaments and your cargo with the LTI.

Having the LTI just saves you some credits that is all.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tanesha Kring
Republic University
Minmatar Republic
#628 - 2013-11-03 15:02:51 UTC
Ishtanchuk Fazmarai wrote:

LTI only covers hull value. Maybe you could name a game where the equipment can cost much more than the ship itself? Question


Not to mention that it's conditional and they've said that replacements will take longer and longer depending on your claim history.
Lipbite
Express Hauler
#629 - 2013-11-03 20:52:21 UTC
SC announced another million-worth goal: alternative starter ship. For a million.

It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.
Ishtanchuk Fazmarai
#630 - 2013-11-03 21:25:22 UTC
Lipbite wrote:
SC announced another million-worth goal: alternative starter ship. For a million.

It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.


Be noted, this feature has been added to launch, which means it will take extra resources in order to not delay launch. The other stretch goals are post-launch development goals.

Certainly CR is in a weird position: people keep throwing money his way but they still do it in exchange for future features. At some point, the "pledging" must end, but, how and when? A set date? A set development goal? A set amount of money? What?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Sir Spottington
Caldari Provisions
Caldari State
#631 - 2013-11-03 23:16:29 UTC
Ishtanchuk Fazmarai wrote:
Lipbite wrote:
SC announced another million-worth goal: alternative starter ship. For a million.

It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.


Be noted, this feature has been added to launch, which means it will take extra resources in order to not delay launch. The other stretch goals are post-launch development goals.

Certainly CR is in a weird position: people keep throwing money his way but they still do it in exchange for future features. At some point, the "pledging" must end, but, how and when? A set date? A set development goal? A set amount of money? What?


apparently it will stop with release.... imo anyone who owns a business (as any game company/maker/developer/publisher is) and is making that much from what they are doing will carry on doing it. they would be stupid not too, its 'business' at its pure basics, if it works keep doing it.

also they have gone back on their word already. limited number and one time ships have already been sold multiple times.

anyone who thinks they will stop selling ships on a f2p, p2w game model is a dunce and deserves to sit in a corner with a hat on proudly announcing it.

http://s28.photobucket.com/user/neurotikgenius/media/dunce.png.html
Frying Doom
#632 - 2013-11-04 21:05:36 UTC
The biggest thing is the more money they get now, the more they will have for server upkeep and future expansions to the game.

Any spelling, grammatical and punctuation errors are because frankly, I don't care!!

Tanesha Kring
Republic University
Minmatar Republic
#633 - 2013-11-05 04:21:22 UTC
Lipbite wrote:
SC announced another million-worth goal: alternative starter ship. For a million.

It seems CIG devs becomes as ineffective as CCP devs at actual development of their game.


The fund level doesn't pay for the stretch goal on a equal basis. It's just a teaser for adding funds to game development as a whole, not unlike the pledge packages.
Freakdevil
Aliastra
Gallente Federation
#634 - 2013-11-08 03:19:11 UTC
Hopefully they use some of those millions to hire a few economists and business types to make a game us trader / pirates want to play. Flying around dog fighting is only fun for so long. Give us a reason night after night to get into our ship and they will have a winner.

Or they can hire me. And Yes, I am qualified Internet Spaceship Economists.
Rain6637
GoonWaffe
Goonswarm Federation
#635 - 2013-11-08 05:49:20 UTC
Za'afiel
Imperceptible Bedevilment
#636 - 2013-11-08 07:04:02 UTC
Frying Doom wrote:
Sebastian N Cain wrote:
Za'afiel wrote:
...

Well, dogfighting is the whole point of such twitch-based space combat. If you let autopilot and autogunner let do everything, you might as well just go afk-mining in eve.

It is kind of the big difference between the two.

EvE it is who has the ability to click on the target and press F1

Compared to SCs pilots ability to actually fight, no skills here except for the abilities of the player them selves.

So if a player is good enough, getting ganked by 5 pirate ships might be a bad mistake for those pirates.


Yes, EVE pvp is that simple, and everyone is an l33t pvper in here, and basically it's always 50/50 when you fight...or isn't it?

Gun tracking and locking come in here to play part. Dogfights do not have to look like hurricane vs bf 109... Tracking might be hard to keep and there might be a way to counter the lock. The guns shooting whats in front should be the last resort when people have this amazing technology everywhere around, except where it's needed the most, where ones life depends on it...

Shoot them all! Be polite.

Onyx Nyx
The Veldspar Protectorate
#637 - 2013-11-08 07:40:50 UTC  |  Edited by: Onyx Nyx
To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this in mind.

If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance.

I kill kittens, and puppies and bunnies. I maim toddlers and teens and then more.

  • Richard (http://www.lfgcomic.com/)
Commissar Kate
Kesukka
#638 - 2013-11-08 13:20:02 UTC  |  Edited by: Commissar Kate
Onyx Nyx wrote:
To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this in mind.

If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance.



Oh god yes. A space sim with the detail of DCS (yes i'm a die hard fan and own all the modules) would be killer.


I bet Star Citizen won't even have helmet based targeting systems. IE look at target and lock him for missile launch. This is very real, modern fighters currently use this system like the F/A-18 Hornet and Su-27 Flanker.
Rain6637
GoonWaffe
Goonswarm Federation
#639 - 2013-11-08 19:20:09 UTC
The A-10 Pilot failed to check up for planes in the overhead pattern. I'm not sure he looked far enough to the right for the straight-in Roll
Ishtanchuk Fazmarai
#640 - 2013-11-08 21:09:34 UTC
Commissar Kate wrote:
Onyx Nyx wrote:
To be brutally honest with you lot, the only thing that could convert me into a diehard Star Citizen cheerleader that wants to spend hundreds of dollars on nothing, would be if Chris Roberts did a proper space flight sim with this in mind.

If I want a arcade experience, I'd play any of the FreeSpace (available on GOG) games, X-Wing, TIE fighter, X-Wing vs. TIE fighter or X-Wing Alliance.



Oh god yes. A space sim with the detail of DCS (yes i'm a die hard fan and own all the modules) would be killer.


I bet Star Citizen won't even have helmet based targeting systems. IE look at target and lock him for missile launch. This is very real, modern fighters currently use this system like the F/A-18 Hornet and Su-27 Flanker.


In a way, it would be cool... but I wonder how fun it would be to the average space jockey. Also, for some reason i think that in the future military machines will be issued with just a big green button labeled START... Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you