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Remove lowsec Gate camps

Author
Leta Lilitu
#1 - 2013-11-07 15:40:29 UTC  |  Edited by: Leta Lilitu
That classy title should have got you interested.

EDIT: Now settle down. I have since changed my mind to suggesting that gate camps be viable in many systems, and also argued the case for Boomeranging. I'm still a bit of a carebear, but I'm not afraid of a challenge to doing it.

But yeah seriously, I feel that gatecamps are a little OP, and crush all the small gang solo roam pvp fun that i heard lowsec was supposedly all about. And then people complain that no-one ever leaves highsec? Highsec is the only place you can travel, where there is always a bit of a chance you might get out of a bad situation alive if you're alone. And casual play sessions are surprisingly often solo affairs.

I have seen solo cruisers in lowsec before, but I only ever see them undock from safely inside low.
I never casually stroll down to lowsec in my cruiser with my sleeves rolled up because there is bound to be some a** with OOC eyes, instalocking inties and off grid boosts waiting to further increase the meaninglessness of their killboard's ISK efficiency.
And pirate battleships in the nearest station for escalations, since they are so well entrenched.
Every gate you jump through is an absolute gamble, based on educated guesses from data gleaned from dotlan. If there is no gatecamp, you're fine. If there is one, you're rooted.

So far this thread isn't very Featurey, or Ideas-y, so why am I posting here?

Well if you're reading this, maybe you can come up with some ideas of your own. Other than that, I only suggest perhaps a bit more 'sec' in our lowsec. Specifically in the form of Navy NPCs on station, or on call. Certainly not ridiculous concordokkens, just a little more spice to give camp runners more of a chance. Currently if you're pinned by an inty on a gate, he'll orbit you until you're dead, no worries. If you just wanted a quick punch up before bed, you'll be alone, and it would be nice for navy ships to turn up and maybe force the points off you. Otherwise, your only choice

Oh and if you are a gate camper, I suggest you try going on a roam. I heard someone watches movies while gate camping, which I'm pretty sure relegates gate camping to the same category as mining. Farming a jump gate for kills.

Hey!  I done a story   :)

https://forums.eveonline.com/default.aspx?g=posts&m=3851158#post3851158

Velicitia
XS Tech
#2 - 2013-11-07 15:49:32 UTC
learn to scout.
learn to fly
cloak + mwd
travel fit
SHOOT THEM
OGB are going away (soonTM)

also, lowsec is not nearly as dangerous as you'd like to believe.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Sura Sadiva
Entropic Tactical Crew
#3 - 2013-11-07 15:51:44 UTC
The only gate camps I see in low sec are the ones settled by EVE university
Velicitia
XS Tech
#4 - 2013-11-07 16:02:11 UTC
I ran into a few from ... um "Entro Pra... something" alliance (in aridia).

they were fun to kill in ****-fit T1 cruisers.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Leta Lilitu
#5 - 2013-11-07 16:14:05 UTC  |  Edited by: Leta Lilitu
I'm sorry, i was hoping lowsec might be good for casual roams from high.
I remember when I lost my first cruiser. It was in lowsec, and the bloke scanned me down in my mission space. He actually worked for it.



Velicitia you have some good points and some that may have missed my intentions.

1) Learn to scout.
Firing up a second account just to scout doesn't sound like my idea of casual gameplay. And while some people seem pathologically devoted to group activities in this game, the vast numbers of solo mission runners and miners seem to indicate a market for more solo playstyles.
Even 2-3 man gangs shouldn't have to wheel out a bloody +1.

2) Learn to fly.
You mean in eve? I would need to fly in order to get caught by gatecamps anyway, so.... yeah.
IRL i can't fly, sorry.

3) Cloak +MWD, presumably the same point as travel fit.
Doesn't really help if you want small gang pvp. Though I suppose you have a point that you can use it to get past the more infamous hotspots, and hope to find some decently matched pvp later.

4) OGB are going away. Even on grid boosts are easy when you're camping. Just circle at 100 and wake up when the action starts, and you will be ready to warp your mindlinks outta there.

5) This is your strongest point, and one I feel a little ashamed about. Because you're right, I should shoot back more often than I do. I just assume that if you're camping, you're ganking, and packing more heat than I can handle.
It is unfortunate that gatecamps are a reliable way to find fights, since they prevent nice tasty miners and missioners from even trying anything in low. I think I have had a good proper race around a system precisely once.

Hey!  I done a story   :)

https://forums.eveonline.com/default.aspx?g=posts&m=3851158#post3851158

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#6 - 2013-11-07 16:15:02 UTC
For all my time in low, I've hardly ever been caught; let alone killed. And I fly almost exclusively in cruisers.

And if intys are holding you on a gate, you're actually in null. In low they survive one gate salvo.
Samillian
Angry Mustellid
#7 - 2013-11-07 16:16:16 UTC  |  Edited by: Samillian
Gate camping is to boring to do but when you do find one its fun to bait them and then warp the rest of the fleet in although usually most of them have GTFO'd before you land.

No sure why you have a problem with them though as when I see EvE Uni in LowSec its either the 20 to 40 man blob (which gate camps run from) with multiple Blackbird support or the solo heavily core stabbed ratter which usually breezes through a camp.

NBSI shall be the whole of the Law

Leta Lilitu
#8 - 2013-11-07 16:17:56 UTC
Velicitia wrote:
I ran into a few from ... um "Entro Pra... something" alliance (in aridia).

they were fun to kill in ****-fit T1 cruisers.



Yeah I'm not sure what that mindless jab was about..
E-Uni has rules of engagement that prevent attacking guys in lowsec until they have been checked for corp standings, or at least their security status. So gate camps are not feasible as we may not instalock someone who just showed up on local.

On that note, if you want to fight e-uni, say so in local! You are safe from us until you flag yourself flashy somehow or are in our naughty list.

Hey!  I done a story   :)

https://forums.eveonline.com/default.aspx?g=posts&m=3851158#post3851158

Leta Lilitu
#9 - 2013-11-07 16:23:57 UTC  |  Edited by: Leta Lilitu
Samillian wrote:
Gate camping is to boring to do but when you do find one its fun to bait them and then warp the rest of the fleet in although usually most og them have GTFO'd before you land.

No sure why you have a problem with them though as when I see EvE Uni in LowSec its either the 20 to 40 man blob (which gate camps run from) with multiple Blackbird support or the solo heavily core stabbed ratter which usually breezes through a camp.



I agree, that's pretty much the entirety of it. And I would rather have smaller gangs, who still have a chance of getting out safely if they ever do come across a camp.

I am beginning to realise my objection to gate camps is mostly crying foul of just sitting still and getting the home advantage of OOC eyes so you can undock your shinies, as well as presumably pretty good escalation support, and feeling that the lazy bums should jump around and poke their noses into active looking systems like the rest of us :P


Also I don't like the cliff-like drop in support that NPCs offer you.
Just consider this progression of security response that I have masterfully created for you.

1.0 CONCORDOKKEN
0.8 ... CONCORDOKKEN
0.6 ........... CONCORDOKKEN
0.4 Gate guns yaaaaay
0.2 Like a single gate gun.

Seriously, just the slightest chance of a navy ship popping in and laying a jam around would give you a better survival chance. No it diesn't need to be every time, and always on the guy with point.
Or maybe if they slapped some scrams around it would make camps think twice before lying around in jacked up tech 3s with slave sets.

Hey!  I done a story   :)

https://forums.eveonline.com/default.aspx?g=posts&m=3851158#post3851158

Samillian
Angry Mustellid
#10 - 2013-11-07 16:47:47 UTC
As a large number of fights occur on gates I really don't want to see added NPC interference. This would affect anyone fighting on gate not just campers.

NBSI shall be the whole of the Law

Sura Sadiva
Entropic Tactical Crew
#11 - 2013-11-07 16:49:30 UTC
Leta Lilitu wrote:
I'm sorry, i was hoping lowsec might be good for casual roams from high.


And is very good for small gang and solo roaming. I live in LS and run in some gatecamps like once every 4-5 months.

For tourists willing to come in low for some thrill and then go back ins afe as they wish can be more a problem, cause generally camps are just on access points from high sec.

But what I considere offensive here is the mindset; why anyone should be entiteled to come safely as tourist, chase residents just for fun and go back in safe not sharing anything of low-sec gameplay? Want roaming low-sec? Just join it. Is not like people living in low are puppet existing just for someone occasional amusement.
I don't ask to remove Concord and system security level only cause I want to roam and kill some resident there on saturday night.


Velicitia
XS Tech
#12 - 2013-11-07 17:04:59 UTC  |  Edited by: Velicitia
Leta Lilitu wrote:
Velicitia wrote:
I ran into a few from ... um "Entro Pra... something" alliance (in aridia).

they were fun to kill in ****-fit T1 cruisers.



Yeah I'm not sure what that mindless jab was about..
E-Uni has rules of engagement that prevent attacking guys in lowsec until they have been checked for corp standings, or at least their security status. So gate camps are not feasible as we may not instalock someone who just showed up on local.

On that note, if you want to fight e-uni, say so in local! You are safe from us until you flag yourself flashy somehow or are in our naughty list.


It's been a LONG day here (edit -- RL stressful, not the forums) ... I'll hit this one first ... and then the other in a bit ...

Entro... whatever they were lived out in Aridia. Corpies and I went roaming in shitfit (i.e. meta 0) cruisers and absolutely destroyed their gatecamps. They were just. that. bad.

Never had run-ins with e-uni camps ... or if we did, we were blue.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Leta Lilitu
#13 - 2013-11-07 17:06:40 UTC
Yeah I am beginning to see that killing gatecamps would be more trouble than they are worth. It might actually be just because the few times I have lived in lowsec I generally spent a lot of time checking the entry for noobs wanting to join from the main uni campuses, and the local scum buckets always ran around with boosted Tengus from 70km, or a Bhaalgorn that aligned out as soon as your fleet appeared like two systems out, it seemed like.

Welp, either your objections or my own reflection have convinced me that this was not my greatest contribution to the forums ever, so apologies if this has in any way offended you ;)

Hey!  I done a story   :)

https://forums.eveonline.com/default.aspx?g=posts&m=3851158#post3851158

Velicitia
XS Tech
#14 - 2013-11-07 17:19:33 UTC
Leta Lilitu wrote:

1) Learn to scout.
Firing up a second account just to scout doesn't sound like my idea of casual gameplay. And while some people seem pathologically devoted to group activities in this game, the vast numbers of solo mission runners and miners seem to indicate a market for more solo playstyles.
Even 2-3 man gangs shouldn't have to wheel out a bloody +1.


So fly with a buddy. Solo play in a "multiplayer" game is supposed to be hard. Actually, EVE is supposed to be "hard"Blink
If you're in a 2/3 man gang, have your fast/hero tackle be the scout too. Or just roll with no scout and hope for the best at each jump.

Leta Lilitu wrote:

2) Learn to fly.
You mean in eve? I would need to fly in order to get caught by gatecamps anyway, so.... yeah.
IRL i can't fly, sorry.


Learn the mechanics around transversal/optimal/falloff/mwd sig bloom/heat/etc. If they're directly in front of you and you try MWDing back to the gate in a straight line, transversal is ZERO (plus huge bloom from MWD = easy hits). move at a (say) 45 degree angle, and your transversal is potentially high enough to make more of those shots "grazing".

Overheat your tank and prop mod to increase your chances of getting out.

Keep calm and hold gate cloak.

Leta Lilitu wrote:

3) Cloak +MWD, presumably the same point as travel fit.
Doesn't really help if you want small gang pvp. Though I suppose you have a point that you can use it to get past the more infamous hotspots, and hope to find some decently matched pvp later.


Yup, just use that to get past the camp (since you're asking about "getting past gatecamps").
Alternative is "shoot them" if you wait til they open fire, gate guns will be on your side ... giving you a better chance of winning. Don't forget that gateguns can hit (nearly) the entire grid perfectly, and to keep them pointed.

Leta Lilitu wrote:

4) OGB are going away. Even on grid boosts are easy when you're camping. Just circle at 100 and wake up when the action starts, and you will be ready to warp your mindlinks outta there.


In warp, or offgrid means their fleet isn't getting the mindlink bonuses... so they're down to the 10% (total) bonus for the leadership skills ... UNLESS CCP also pulls that, in which case, you're now on a completely even footing (well "even" for EVE anyway).

Leta Lilitu wrote:

5) This is your strongest point, and one I feel a little ashamed about. Because you're right, I should shoot back more often than I do. I just assume that if you're camping, you're ganking, and packing more heat than I can handle.
It is unfortunate that gatecamps are a reliable way to find fights, since they prevent nice tasty miners and missioners from even trying anything in low. I think I have had a good proper race around a system precisely once.


Really it's not that hard.
1. crash the gate with your PvP dudes
2. bring in miners, protect them
3. ???
4. profit (although "lowsec mining profit" is questionable at best).

Alternatively...
1. noobship
2. cyno
3. yell "It's hotdrop o'clock" in local
4. kill off camp with carriers, etc.
5. jump in rorq (with POS) and set up shop.
6. PVP dudes protect miners
7. ????
8. Profit (again "lowsec mining profit" is questionable).

Alternatively (missioners)
1. PvP fit all the people
2. crash the camp.
3. run mission(s).
4. ????
5. profit

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Batelle
Federal Navy Academy
#15 - 2013-11-07 17:41:27 UTC
OP, since you were looking for a way to fix this and didn't have a solution, one solution is to have all hisec-lowsec gates function as regional gates. This makes the target entering lowsec much harder to tackle, but its also more difficult for that person to attempt to return to the gate to survive/escape.

Not saying I endorse this though.

"**CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"**

Never forget.

Bischopt
Sebiestor Tribe
Minmatar Republic
#16 - 2013-11-07 19:01:52 UTC
Leta Lilitu wrote:
That classy title should have got you interested.

But yeah seriously, I feel that gatecamps are a little OP, and crush all the small gang solo roam pvp fun that i heard lowsec was supposedly all about. And then people complain that no-one ever leaves highsec? Highsec is the only place you can travel, where there is always a bit of a chance you might get out of a bad situation alive if you're alone. And casual play sessions are surprisingly often solo affairs.

I have seen solo cruisers in lowsec before, but I only ever see them undock from safely inside low.
I never casually stroll down to lowsec in my cruiser with my sleeves rolled up because there is bound to be some a** with OOC eyes, instalocking inties and off grid boosts waiting to further increase the meaninglessness of their killboard's ISK efficiency.
And pirate battleships in the nearest station for escalations, since they are so well entrenched.
Every gate you jump through is an absolute gamble, based on educated guesses from data gleaned from dotlan. If there is no gatecamp, you're fine. If there is one, you're rooted.

So far this thread isn't very Featurey, or Ideas-y, so why am I posting here?

Well if you're reading this, maybe you can come up with some ideas of your own. Other than that, I only suggest perhaps a bit more 'sec' in our lowsec. Specifically in the form of Navy NPCs on station, or on call. Certainly not ridiculous concordokkens, just a little more spice to give camp runners more of a chance. Currently if you're pinned by an inty on a gate, he'll orbit you until you're dead, no worries. If you just wanted a quick punch up before bed, you'll be alone, and it would be nice for navy ships to turn up and maybe force the points off you. Otherwise, your only choice

Oh and if you are a gate camper, I suggest you try going on a roam. I heard someone watches movies while gate camping, which I'm pretty sure relegates gate camping to the same category as mining. Farming a jump gate for kills.


It's not like gate camping is an actual feature that can be removed. It's just something that players can do and it's perfectly allowed by the game mechanics. There's nothing to remove.

"But yeah seriously, I feel that gatecamps are a little OP..."

Gate camps are the same as fleets. The power of the camp/fleet depends entirely on the ships and people involved. Like I said, there's no feature for gate camping. It cannot be "OP".
Leta Lilitu
#17 - 2013-11-07 21:36:26 UTC
Yeah I know, they're not actual mechanics, but that doesn't stop them being manipulatable.

anyways I have since decided that I should really try to move around lowsec more than I have before runnin gmy mouth off about gate camps, I thought this might be an interesting experiment to see how people thought about them anyway :)

Hey!  I done a story   :)

https://forums.eveonline.com/default.aspx?g=posts&m=3851158#post3851158

Sugar Kyle
Middle Ground
#18 - 2013-11-07 22:21:11 UTC
Leta Lilitu wrote:
Yeah I am beginning to see that killing gatecamps would be more trouble than they are worth. It might actually be just because the few times I have lived in lowsec I generally spent a lot of time checking the entry for noobs wanting to join from the main uni campuses, and the local scum buckets always ran around with boosted Tengus from 70km, or a Bhaalgorn that aligned out as soon as your fleet appeared like two systems out, it seemed like.

Welp, either your objections or my own reflection have convinced me that this was not my greatest contribution to the forums ever, so apologies if this has in any way offended you ;)


What is thought is that you are thinking what you want for your corp that you joined and accepted its restrictions and trying to push that onto low sec residents who live in low sec to live in low sec.

If you want high sec rules there is an entire area of the game that is called high sec that you have them in. But, because you want to come to low sec you insult the residents, insist that they moderate their game play to your personal moral and values and that of the corporation that you decided to join, all while admitting you have barely spent any time in the area.

If I called high sec residents scum buckets that always ran around in multi-billion ISK mission ships to run incursions in the safety of high sec while discussing how CONCORD needed to be removed so that I could attack them and increase my chances of forcing them into PvP, you would react how?

Before you run off, name calling people who live in low sec because they want to follow the rules of low sec, take a moment and delete your text. You do more harm to Eve Uni's name than anything else with a thoughtless post like this.

And as an above poster said, we're the local residents. This isn't a nature preserve and you are a member of the local hunt club expecting someone to follow you with lemonade and an umbrella against the sun.

Member of CSM9 and CSM10.

Domanique Altares
Rifterlings
#19 - 2013-11-07 22:39:14 UTC
Oh, hey. Someone from E-Uni bitching about gate camps. That's different.
Bischopt
Sebiestor Tribe
Minmatar Republic
#20 - 2013-11-07 22:56:19 UTC
Leta Lilitu wrote:
Yeah I know, they're not actual mechanics, but that doesn't stop them being manipulatable.

anyways I have since decided that I should really try to move around lowsec more than I have before runnin gmy mouth off about gate camps, I thought this might be an interesting experiment to see how people thought about them anyway :)


Artificially limiting gameplay would pretty much defeat the purpose of having a sandbox in the first place.

It's a good idea to get some more experience. You tend to become more aware of your surroundings over time as well as learn the warning signs. Knowing your neighbours and the area you live in (or roam in) also helps.
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