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Can we do something about the idiots in highsec already CCP?

First post First post
Author
Tippia
Sunshine and Lollipops
#321 - 2013-11-06 12:29:09 UTC
Skeln Thargensen wrote:
I've yet to hear an adequate critique of AP warp to 0.
Fast travel is the reward you get for being at the keyboard. Going autopilot means it takes longer but also means you don't have to be around to personally witness the slower progress.
Skeln Thargensen
Doomheim
#322 - 2013-11-06 12:36:26 UTC
Tippia wrote:
Skeln Thargensen wrote:
I've yet to hear an adequate critique of AP warp to 0.
Fast travel is the reward you get for being at the keyboard. Going autopilot means it takes longer but also means you don't have to be around to personally witness the slower progress.


that just says eve rewards tedium.

forums.  serious business.

Tippia
Sunshine and Lollipops
#323 - 2013-11-06 12:38:28 UTC
Skeln Thargensen wrote:
that just says eve rewards tedium.
No-one is forcing you to make it tedious.
The UI doesn't lock up just because your ship is travelling through space.
Meilandra Vanderganken
Aliastra
Gallente Federation
#324 - 2013-11-06 12:38:45 UTC
Fey Ivory wrote:


I agree with you and i never debate with you about the ability to gank, as i pointed out, what concord does is punish players for ganking, but what i do object against, is that the richer you get, and the more powerfull alliance your part of, the less of a punishment you get, as it is set up at moment, loosing a cata for a beginner is a big deal, while rich powerfull corporations can bascially set off funds, train up alts, and bascially take NO punishment towards their main operations, or main characters... this is what i object towards


A game that encourages succes and accomplishment?!?! WHAT TRAVESTY IS THIS?!?!?! Evil
Skeln Thargensen
Doomheim
#325 - 2013-11-06 12:49:48 UTC
Tippia wrote:
Skeln Thargensen wrote:
that just says eve rewards tedium.
No-one is forcing you to make it tedious.
The UI doesn't lock up just because your ship is travelling through space.


well yeah i read web sites, and this is rewarding play you say?

and of course CCP already made it easy mode by making warp to 0 on gates available but they had to leave a crude nerf to AP in because because.

forums.  serious business.

Kaarous Aldurald
Black Hydra Consortium.
#326 - 2013-11-06 12:50:02 UTC
Good Posting wrote:
Kaarous Aldurald wrote:
Good Posting wrote:
Do like me. When you see a tornado gang camping a station, switch to your ceptor, split guns and ***** kill mails like a baws.


Confirming that this is why hauler ships have turret slots.


Good luck locking a tornado with a Badger before you get alpha'ed. There is a thing called scan resolution. Besides, i wasn't talking about hauling your stuff and then switching to an interceptor in case that some evil guys come to take your belongings.


Neither was I. I was just talking about *****ing on random killmails. I have, fairly often in the years I have been playing this game, gotten on a hilarious killmail when someone else gets ganked in the vicinity, and I take a potshot at the ganker before CONCORD gets them.

Which is pretty much the only reason why hauler ships would even have turret slots.

"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."

One of ours, ten of theirs.

Best Meltdown Ever.

Tippia
Sunshine and Lollipops
#327 - 2013-11-06 12:53:38 UTC
Skeln Thargensen wrote:
well yeah i read web sites, and this is rewarding play you say?
No, I'm suggesting that you play the game instead.

Quote:
and of course CCP already made it easy mode by making warp to 0 on gates available but they had to leave a crude nerf to AP in because
…it rewards being active — not that it's a nerf to AP to begin with.

Good Posting wrote:
Good luck locking a tornado with a Badger before you get alpha'ed.
Luck is not really a factor, since you pretty much achieve that by default. Badgers can't be alpha:d by a Tornado unless you've fitted them horribly wrong.
Shalua Rui
Rui Freelance Mining
#328 - 2013-11-06 13:01:21 UTC
Tippia wrote:
Fast travel is the reward you get for being at the keyboard. Going autopilot means it takes longer but also means you don't have to be around to personally witness the slower progress.

Sure, but should it also be more dangerous? We all know EVE is a game that's supposed to be played for a LONG time... it's by design... but why is it then that many of those "time intensive" activities also have to be boring? That's what the game boils down to for many people: Either do this/that boring thing for hours or run the risk of getting into trouble... why is that?

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Tippia
Sunshine and Lollipops
#329 - 2013-11-06 13:04:09 UTC
Shalua Rui wrote:
Sure, but should it also be more dangerous?
Yes. It comes inherent with the increased exposure.

Quote:
That's what the game boils down to for many people: Either do this/that boring thing for hours or run the risk of getting into trouble... why is that?
Because getting into trouble is a good thing.
Shalua Rui
Rui Freelance Mining
#330 - 2013-11-06 13:06:45 UTC
Tippia wrote:
Because getting into trouble is a good thing.

According to whom? Not everybody likes to get in trouble all the time...

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Tippia
Sunshine and Lollipops
#331 - 2013-11-06 13:08:25 UTC
Shalua Rui wrote:
According to whom?
The fundamental design of the game: an engine fed by destruction and conflict, without which everything else would be utterly pointless.
Skeln Thargensen
Doomheim
#332 - 2013-11-06 13:11:22 UTC
Tippia wrote:
]…it rewards being active — not that it's a nerf to AP to begin with.


semantics, they made a choice not to change AP regardless. the point is that being active is entirely robotic behaviour as the aspect of gameplay is entirely uninvolving, much like any other activity people prefer to AFK in this game because it's a means to an end, not the end in itself.

like getting somewhere to do that thing we like and and hopefully eating something in between, typically.

i think i'm starting to join the get rid of high sec crew tbh. it's just a massive wasteland in my way these days.

forums.  serious business.

Jenn aSide
Soul Machines
The Initiative.
#333 - 2013-11-06 13:13:47 UTC
Shalua Rui wrote:

According to whom? Not everybody likes to get in trouble all the time...


Then why aren't they sitting on the porch doing crochet instead of playing a conflict driven MMO about space ships (most of which can mount copious amounts of guns)?
Shalua Rui
Rui Freelance Mining
#334 - 2013-11-06 13:14:18 UTC  |  Edited by: Shalua Rui
Tippia wrote:
The fundamental design of the game: an engine fed by destruction and conflict, without which everything else would be utterly pointless.

...and that's EXACTLY the reason why threads like this will never cease.

Just, it's not totally true, though... EVE is as much fueled by destruction and conflict as it is fueled by creation and harmony (ie. teamwork). At least it should be, if it want's to be a true sandbox one day... right now, the destruction and conflict part weights much heavier, that's why contrived systems like CONCORD exist.

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Meilandra Vanderganken
Aliastra
Gallente Federation
#335 - 2013-11-06 13:17:41 UTC
Shalua Rui wrote:
Tippia wrote:
The fundamental design of the game: an engine fed by destruction and conflict, without which everything else would be utterly pointless.

...and that's EXACTLY the reason why threads like this will never cease.

Just, it's not totally true, though... EVE is as much fueled by destruction and conflict as it is fueled by creation and harmony (ie. teamwork). At least it should be, if it want's to be a true sandbox one day... right now, the destruction and conflict part weights much heavier, that's why contrived systems like CONCORD exist.


Luckily creation still outweighs destruction, or there would be nothing for me to gank, or to gank WITH even. Lol
Sidrat Flush
KarmaFleet
#336 - 2013-11-06 13:30:37 UTC
No one short of a bot aspirant plays the game because of it's awesome game mechanics - There are none! - Surely we log in to meet people shoot the breeze, and then each other with high velocity large calibre space weapons in space ships?

If you describe Eve as spreadsheets in space, you're only half right. The other half is actually playing the game with other people and making a lasting impression, no matter how large or small the circle of renown.

When the servers get turned off, almost everyone will be remembered by a small minority of people if they make the effort. But to do that you have to actually log in, fleet up, join VOIP server of some ones choice or yours and generate content for yourself, which may or may not include other people, and if they're not ready for you they didn't plan properly. If they did, you didn't. But at least there was an element of 'fun' on both sides.

Its time to stand up against the bad empire based CEO telling falsehoods about what new characters can accomplish and pushing them towards an in game experience of drudgery and loneliness keeping them in the shadow of ignorance for at nest their own profit at worse apathy towards all the experiences that Eve has to offer.

Shalua Rui
Rui Freelance Mining
#337 - 2013-11-06 13:34:41 UTC
Meilandra Vanderganken wrote:
Luckily creation still outweighs destruction, or there would be nothing for me to gank, or to gank WITH even. Lol

I'm not talking about numbers/figures, I'm talking about mechanics/ways of playing the game... also, not everything in EVE is created by players, but that's a different topic. Blink

"ginger forum goddess, space gypsy and stone nibbler extraordinaire!" Shalua Rui - CEO and founder of Rui Freelance Mining (RFLM)

Omar Alharazaad
New Eden Tech Support
#338 - 2013-11-06 13:36:29 UTC
Isn't shiptoasting one of the primary things that drives the overall market? Without the wanton destruction of ships would not the prices of said ships rapidly become unmanageable due to people only losing their stuff due to accident? I mean, there will always be the nullsec wars and lowsec violence... but while I may be mistaken about this I always presumed that those regions also produce their fair share of product due to industry. It worries me that someday the ultra-carebears may actually get their way and inadvertently cause their own demise, potentially taking the rest of us with them. I've seen it happen to industry-specific local markets IRL and it was worthy of a double facepalm.

Come hell or high water, this sick world will know I was here.

Lucas Kell
Solitude Trading
S.N.O.T.
#339 - 2013-11-06 13:39:02 UTC
Jenn aSide wrote:
Shalua Rui wrote:

According to whom? Not everybody likes to get in trouble all the time...


Then why aren't they sitting on the porch doing crochet instead of playing a conflict driven MMO about space ships (most of which can mount copious amounts of guns)?
You realise that this game isn't only about the guns though right? There are several activities that in fact require no guns.
I'm not opposed to ganking, I've done it myself on several occasions, but it is too easy to do and with no realistic downsides. Your neg sec status does not stop you doing much and can be corrected to a livable level with only a couple of hundred mil.
I think ganking needs to be severely cut back, but at the same time there should be more of a reason to go out to low, null and WH space by increasing reward and decreasing high sec reward. High sec can generate the same level of income as null with relative ease, which is wrong. But at the same time high sec can be as dangerous as null, which again is wrong.
Both sides need to be looked at and balanced to what they are designed to be.

IMO, Null needs more rewards and higher risk (harder hitting PVE at the very least, scrambling belt rats, etc).
High needs more safety and less reward.
WH space needs ice, so self-sustaining is easier, and higher risk+reward
Low sec needs to have reduced risk to players forcing unwanted PvP (so removal of gate ad station guns, etc) and more exploration rewards.

This would encourage people to live in WHs, to explore low sec with the risk of being hunted, to group in null, and to safely pick up dregs in high sec. For me, that's what the 4 sections of space are supposed to do.

The Indecisive Noob - EVE fan blog.

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Jenn aSide
Soul Machines
The Initiative.
#340 - 2013-11-06 13:39:50 UTC
Shalua Rui wrote:

...and that's EXACTLY the reason why threads like this will never cease.


They'll never cease to exist because people are people. Some peopel choose to see only those things that they want to while ignoring the rest, thinking that if "only those other things go away, things will be perfect". In this game as in real life, they are wrong.

This is why the carebears who screamed "Star Trek Online is gonna kill EVE" when it was announced that STO would not have non-consensual pvp and would have walking around and next to no death penalty (2 main complaints of the "carebear" crowd in EVE and all other such games).

And yet here they remain, getting ganked and crying about it when there is another space game right now they could be playing that does exactly what you people say you want.

To sane people (you know, those of us who play games we like and who do't play games that we don't like), these "bears" are one of the supreme mysteries of the universe. They Will still be a mystery when Star Citizen comes out and does all this amazing stuff they've spent years crying about yet they continue to play EVE.