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Player Features and Ideas Discussion

 
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[Rubicon] Marauder rebalancing

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Author
Reiisha
#7161 - 2013-11-02 09:04:56 UTC
SOL Ranger wrote:
Serge SC wrote:

...
...and love the new skin and model (it's what the apoc should've been, instead of the fat ship we have now).
...


I feel just the opposite, the TQ Paladin feels robust and made for battle, the SiSi(sissy) Paladin looks like a girly boy, I'm sure Arnold would agree with me.

I believe it is hard to find a more intimidating ship than the Apoc, especially the NApoc; The only problem the TQ Paladin has is the paint job.


The sisi version has more armor and lost the side-extenions, that's about it as far as differences go. The sisi paladin looks more logical, though the tq paladin looks more 'intricate', but that's just because more of the innards are visible.

If you do things right, people won't be sure you've done anything at all...

baltec1
Bat Country
Pandemic Horde
#7162 - 2013-11-02 10:17:58 UTC  |  Edited by: baltec1
Tsukinosuke wrote:



im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..

it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..


Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators.
Caellach Marellus
Stormcrows
#7163 - 2013-11-02 12:40:52 UTC
Tsukinosuke wrote:
125/125 drone bay/bandwidth for all marauders, would it break the game's balance?!?


Because 3 extra sentries on an already 1600 DPS Blaster Kronos wouldn't be overkill...

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

Sobaan Tali
Caldari Quick Reaction Force
#7164 - 2013-11-02 12:47:23 UTC
baltec1 wrote:
Tsukinosuke wrote:



im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..

it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..


Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators.


Yeah, people already commented about shield / asb fit bastion Pallies with heatsinks and dda's being able to push dps through the roof. It's why they only un-nerfed the drone bays and kept the low drone bandwidth.

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

chaosgrimm
Synth Tech
#7165 - 2013-11-02 14:41:12 UTC
baltec1 wrote:
Tsukinosuke wrote:



im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..

it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..


Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators.

I mean obviously dmg mods being equal, a kronos won't outdmg a vindi as the Vindi has an equal number of lows, an extra rig, 125 band, and starts out with a 10% advantage or so in raw turret dps.

I don't claim to know the finer details of running gallente boats, and it sounds like you have got exp running megathrons at the very least. Do you normally run vindis as well, and I know this is subjective, but do u think 125 bandwidth would ultimately make vindis an invalid choice for ppl able to run both?
Sobaan Tali
Caldari Quick Reaction Force
#7166 - 2013-11-02 15:17:39 UTC  |  Edited by: Sobaan Tali
chaosgrimm wrote:
baltec1 wrote:
Tsukinosuke wrote:



im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..

it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..


Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators.

I mean obviously dmg mods being equal, a kronos won't outdmg a vindi as the Vindi has an equal number of lows, an extra rig, 125 band, and starts out with a 10% advantage or so in raw turret dps.

I don't claim to know the finer details of running gallente boats, and it sounds like you have got exp running megathrons at the very least. Do you normally run vindis as well, and I know this is subjective, but do u think 125 bandwidth would ultimately make vindis an invalid choice for ppl able to run both?


Yet, the Vindi can't tank nearly as well as a bastioned Kronos (or any Marauder for that matter). Essentually you would have nearly Pirate BS dps, plus substantially stronger tank, and (in terms at least for the Kronos) substantially greater blaster range...not to mention EWAR immunity. The only thing the Vindi would have at that point is slightly better raw gun dps.

Much as I would love to see sentries on Marauders, no spank you...

"Tomahawks?"

"----in' A, right?"

"Trouble is, those things cost like a million and a half each."

"----, you pay me half that and I'll hump in some c4 and blow the ---- out of it my own damn self."

baltec1
Bat Country
Pandemic Horde
#7167 - 2013-11-02 16:10:19 UTC
chaosgrimm wrote:
baltec1 wrote:
Tsukinosuke wrote:



im sure you are enough smart to notice underlined parts is the cost of 125/125 drone bay - bandwidth.. anyway, it may be caused my bad speaking..

it is just a raw idea for sentry lovers, tbh, it is still better than asking for speed to hull which it is useless(and ridiculous) with bastion.. or better than comparing 3b-4b worth machariel fitting vs t2 fitting vargur..


Already worked out that if you give the kronos a full flight of heavies or sentries it would start out damaging armour vindicators.

I mean obviously dmg mods being equal, a kronos won't outdmg a vindi as the Vindi has an equal number of lows, an extra rig, 125 band, and starts out with a 10% advantage or so in raw turret dps.

I don't claim to know the finer details of running gallente boats, and it sounds like you have got exp running megathrons at the very least. Do you normally run vindis as well, and I know this is subjective, but do u think 125 bandwidth would ultimately make vindis an invalid choice for ppl able to run both?


Unlike the kronos the vindi cannot do a two slot tank. Then we have the blasters themselves. You will very rarely be able to fight inside void/antimatter range and when in null 9 times out of 10 you will be in falloff. The kronos will apply its blasters damage (which isnt that far behind) much better and with the drone damage mods the drones will far out damage the vindi's.

Cassiel Seraphim
Imperial Academy
Amarr Empire
#7168 - 2013-11-02 18:50:19 UTC
CCP Ytterbium wrote:

BASTION MODULE

  • Increases all large missile max velocity by 25%
  • CCP Ytterbium wrote:
    GOLEM

    Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

  • Caldari Battleship Skill Bonus:
  • 10% bonus to cruise missile and torpedo velocity
    5% bonus to cruise missile and torpedo explosion velocity per level

    These stats coincide with the current build of Singularity, which is very recent.

    Is it simply a matter of gross oversight on the Golem's ship bonuses and the bastion module's bonuses ... or are you intentionally not giving the Golem bonuses to the new Rapid Heavy Missile Launchers?
    baltec1
    Bat Country
    Pandemic Horde
    #7169 - 2013-11-02 19:35:18 UTC
    Cassiel Seraphim wrote:
    CCP Ytterbium wrote:

    BASTION MODULE

  • Increases all large missile max velocity by 25%
  • CCP Ytterbium wrote:
    GOLEM

    Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

  • Caldari Battleship Skill Bonus:
  • 10% bonus to cruise missile and torpedo velocity
    5% bonus to cruise missile and torpedo explosion velocity per level

    These stats coincide with the current build of Singularity, which is very recent.

    Is it simply a matter of gross oversight on the Golem's ship bonuses and the bastion module's bonuses ... or are you intentionally not giving the Golem bonuses to the new Rapid Heavy Missile Launchers?


    Intentional.

    The damage you could do to small cruiser gangs would be disgustingly glorious.
    Mer88
    Royal Amarr Institute
    Amarr Empire
    #7170 - 2013-11-02 19:49:47 UTC
    baltec1 wrote:
    Cassiel Seraphim wrote:
    CCP Ytterbium wrote:

    BASTION MODULE

  • Increases all large missile max velocity by 25%
  • CCP Ytterbium wrote:
    GOLEM

    Role Bonus: 100% bonus to cruise missile and torpedo damage, 100% bonus to range and velocity of tractor beams, 70% reduction in Micro Jump Drive reactivation delay

  • Caldari Battleship Skill Bonus:
  • 10% bonus to cruise missile and torpedo velocity
    5% bonus to cruise missile and torpedo explosion velocity per level

    These stats coincide with the current build of Singularity, which is very recent.

    Is it simply a matter of gross oversight on the Golem's ship bonuses and the bastion module's bonuses ... or are you intentionally not giving the Golem bonuses to the new Rapid Heavy Missile Launchers?


    Intentional.

    The damage you could do to small cruiser gangs would be disgustingly glorious.


    if you use microwap drive you can avoid like 80% of the missile damage right?
    baltec1
    Bat Country
    Pandemic Horde
    #7171 - 2013-11-02 20:09:47 UTC
    Mer88 wrote:


    if you use microwap drive you can avoid like 80% of the missile damage right?


    Or just tank it.

    A golem can and will tank most small cruiser gangs and the new heavy rapids sting. If they had the bonus I feel the golem would have too easy a time ripping these small gangs apart if they hang around.
    Arthur Aihaken
    CODE.d
    #7172 - 2013-11-02 20:16:38 UTC
    baltec1 wrote:
    Intentional.
    The damage you could do to small cruiser gangs would be disgustingly glorious.

    That makes no sense whatsoever. So we're going to introduce a new battleship weapon, apply the damage and rate-of-fire bonuses for ever other battleship hull - but then specifically exclude the Golem.

    I am currently away, traveling through time and will be returning last week.

    baltec1
    Bat Country
    Pandemic Horde
    #7173 - 2013-11-02 20:20:22 UTC
    Arthur Aihaken wrote:
    baltec1 wrote:
    Intentional.
    The damage you could do to small cruiser gangs would be disgustingly glorious.

    That makes no sense whatsoever. So we're going to introduce a new battleship weapon, apply the damage and rate-of-fire bonuses for ever other battleship hull - but then specifically exclude the Golem.


    Gives you a reason to use the others in small gangs/solo.
    Mer88
    Royal Amarr Institute
    Amarr Empire
    #7174 - 2013-11-02 20:27:05 UTC
    baltec1 wrote:
    Mer88 wrote:


    if you use microwap drive you can avoid like 80% of the missile damage right?


    Or just tank it.

    A golem can and will tank most small cruiser gangs and the new heavy rapids sting. If they had the bonus I feel the golem would have too easy a time ripping these small gangs apart if they hang around.


    no i am saying if you are in a cruiser, all you do is use mwd, all the missile dps will drop to almost nothing. heavy missiles got exp velocity of 150m/s ?? no sure but it is nothing compare to 2000m/s cruiser. also, they dev say golem wont get the bonus ? or is that just a rumor?
    baltec1
    Bat Country
    Pandemic Horde
    #7175 - 2013-11-02 20:42:03 UTC
    Mer88 wrote:
    baltec1 wrote:
    Mer88 wrote:


    if you use microwap drive you can avoid like 80% of the missile damage right?


    Or just tank it.

    A golem can and will tank most small cruiser gangs and the new heavy rapids sting. If they had the bonus I feel the golem would have too easy a time ripping these small gangs apart if they hang around.


    no i am saying if you are in a cruiser, all you do is use mwd, all the missile dps will drop to almost nothing. heavy missiles got exp velocity of 150m/s ?? no sure but it is nothing compare to 2000m/s cruiser. also, they dev say golem wont get the bonus ? or is that just a rumor?


    No bonus. They are giving us a reason to use the other raven hulls.
    Arthur Aihaken
    CODE.d
    #7176 - 2013-11-02 20:53:26 UTC
    baltec1 wrote:
    Gives you a reason to use the others in small gangs/solo.

    One more nail in the Golem coffin.

    I am currently away, traveling through time and will be returning last week.

    Anize Oramara
    WarpTooZero
    #7177 - 2013-11-02 22:40:53 UTC
    Arthur Aihaken wrote:
    baltec1 wrote:
    Gives you a reason to use the others in small gangs/solo.

    One more nail in the Golem coffin.

    Because the Golem was the premier small gang pvp ship right?

    A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3

    Kane Fenris
    NWP
    #7178 - 2013-11-02 22:42:21 UTC
    Mer88 wrote:
    heavy missiles got exp velocity of 150m/s ?? no sure but it is nothing compare to 2000m/s cruiser.



    clearly you have no clue of missile mechanics i strongly advise you to read and understand the link i posted few pages ago...
    Mer88
    Royal Amarr Institute
    Amarr Empire
    #7179 - 2013-11-02 22:57:19 UTC  |  Edited by: Mer88
    Kane Fenris wrote:
    Mer88 wrote:
    heavy missiles got exp velocity of 150m/s ?? no sure but it is nothing compare to 2000m/s cruiser.



    clearly you have no clue of missile mechanics i strongly advise you to read and understand the link i posted few pages ago...


    if its so clear then say it shouldnt be that hard to explain. what i observe is what it is. i dont use formulas im sorry
    Anize Oramara
    WarpTooZero
    #7180 - 2013-11-02 23:13:04 UTC  |  Edited by: Anize Oramara
    Mer88 wrote:
    Kane Fenris wrote:
    Mer88 wrote:
    heavy missiles got exp velocity of 150m/s ?? no sure but it is nothing compare to 2000m/s cruiser.



    clearly you have no clue of missile mechanics i strongly advise you to read and understand the link i posted few pages ago...


    if its so clear then say it shouldnt be that hard to explain. what i observe is what it is. i dont use formulas im sorry

    It's pretty complex, I can see why you have trouble grasping it

    http://wiki.eveuniversity.org/Missile_Damage

    Heres an example with MWD

    "Required speed is therefore changed to 923,4 (1425 (=S) * 0,648 (=mvf) = 923,4). Since the speed of the Drake with a MWD (700 m/s) is below the required speed (923,4), the speed does not affect the missile damage . The damage is determined by 1, the damage is 100% of the possible damage and it is no different than the damage the ship recieves without the MWD."

    A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.2.3