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[Rubicon] Entry-level combat exploration for Low Sec
Game Designer | Team Five-0
Twitch chat: ccp_fozzie
Proud developer of LMeve: Industry Contribution and Mass Production Tracker: https://github.com/roxlukas/lmeve | Blogging about EVE on http://pozniak.pl/wp/
CEO of Lanate Industries
Citizen of Solitude
Member of CSM9 and CSM10.
Sci-fi games as played by an earthbound human in the 21st century
T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank
ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats
Nerf web strength, Make the blaster Eagle worth using
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
The Nosy Gamer - CCP Random: "hehe, falls under the category: nice try, but no. ;)"
This post was crafted by the wormhole expert of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay.
Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.
I support the New Order and CODE. alliance. www.minerbumping.com