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[Rubicon] Sisters of EVE faction ships

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PotatoOverdose
School of Applied Knowledge
Caldari State
#2041 - 2013-10-24 21:46:26 UTC  |  Edited by: PotatoOverdose
Omnathious Deninard wrote:
Vaju Enki wrote:
Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep.

It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out.

But using the ship how it was described only makes us themeparkers huh?

A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!?

If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get better isk/hr.
Omnathious Deninard
University of Caille
Gallente Federation
#2042 - 2013-10-24 21:55:40 UTC  |  Edited by: Omnathious Deninard
PotatoOverdose wrote:
Omnathious Deninard wrote:
Vaju Enki wrote:
Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep.

It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out.

But using the ship how it was described only makes us themeparkers huh?

A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!?

If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get better isk/hr.

more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.

I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.

Also, I for one don't give 2 ***** about Isk/hr

If you don't follow the rules, neither will I.

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2043 - 2013-10-24 22:01:40 UTC
PotatoOverdose wrote:
Omnathious Deninard wrote:
Vaju Enki wrote:
Good change CCP, not keep strong and ignore the themeparkers, they always want overpowered ships, they love powercreep.

It was stated the ships could do 6/10 complexes, now they barley break the tank of most of the overseers and will take in close to almost 4 minutes to chew through armor and then it still has structure to take out.

But using the ship how it was described only makes us themeparkers huh?

A whole 4 minutes? Oh the humanity! Think of the isk/hr, oh won't someone please think of the isk/hr!?

If you want the benefits that a covops cloak provides, there has to be a tradeoff. That's called balance. If you don't care about the cloak, use an ishtar, it will get better isk/hr.

Considering you probably want to minimize your time exposed, 4 min for 1 NPC can be pretty abysmal depending on the other circumstances surrounding it. Isk/hour is a nice accusation to throw around, but lets not be obtuse are realize that yes, if there are comparable tools which do the job significantly faster, this one need not exist as it won't perform well as intended, and as such won't be used for that job, and will still perform close to too well where not intended.

If we get to the point that it's better to be in an Ishtar for completion times allowing you to get in and get the job done, the covert ops cloak doesn't mean jack for explorers as they'd just have to deal with being vulnerable longer and as such rick getting nothing for being interrupted more often.
PotatoOverdose
School of Applied Knowledge
Caldari State
#2044 - 2013-10-24 22:04:59 UTC
Omnathious Deninard wrote:

more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.

I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.

Also, I for one don't give 2 ***** about Isk/hr

So you want a ship that can blitz 6/10's, fit a covops cloak, AND tank other players in PvP. Geee, you're not asking for a lot at all, are you? Just your average run of the mill solowtfpwnmobile. Roll

Also, cloaky cruisers never had a problem with tanking. Pilgrims can fit a beefy tank if they so choose. Cloaky Proteus's and Legions have a MONSTER tank. I've tanked 7/10's in a cloaky nullified tengu. It's cloaky dps that's always been the problem, not tank.

Like I said, balance.
Ix Method
Doomheim
#2045 - 2013-10-24 22:06:45 UTC
Its a bit of a shame, you could have made them unique just ditching any weapons slots all together and keeping the five drones. The laser bonus is just awkward as hell.

Travelling at the speed of love.

Omnathious Deninard
University of Caille
Gallente Federation
#2046 - 2013-10-24 22:08:57 UTC  |  Edited by: Omnathious Deninard
PotatoOverdose wrote:
Omnathious Deninard wrote:

more looking at being uncloaked in a PVE fit ship for that long just to get through the ships armor. That is not any taking any other content for the site into consideration.

I am sure you know that covert ships are squishier than non covert ships, then you tack on rat specific tanking and suddenly any Pirate with half a brain will be able to take you out in seconds.

Also, I for one don't give 2 ***** about Isk/hr


So you want a ship that can blitz 6/10's, fit a covops cloak, AND tank other players in PvP. Geee, you're not asking for a lot at all, are you? Just your average run of the mill solowtfpwnmobile. Roll


Never said anything about wanting to blitz 6/10s not once.

PotatoOverdose wrote:
I've tanked 7/10's in a cloaky nullified tengu. It's cloaky dps that's always been the problem, not tank.
Like I said, balance.

Talks about balance. compares up broken as hell tengu.

Edit: But it would seem that soloing a 6/10 was ether a stretch or was fit with faction and deadspace modules.

If you don't follow the rules, neither will I.

Rikard Nomm
Aliastra
Gallente Federation
#2047 - 2013-10-24 22:10:03 UTC  |  Edited by: Rikard Nomm
Gummy Worm wrote:


Staying on topic, the 7.5 plus 5 drones makes more sense. I agree. I'd even take 1 less turret slot.


this. for the love of Bob, please this.

the one thing i was overwhelmingly excited about for rubicon was going out into hostile Null space to solo sites has just been crushed.
Give it a pvp locking timer, remove the covert ops bridge. make it 7.5% damage on drones. keep the old hacking strength. remove a turret slot.

just please, dont remove the 5th large drone.

were already going to have probes/cloak in highs so people flying this ship "as intended" wont even have the turret dps to supplement 4 drones...... the damage application without ship based tracking bonuses to drones is nowhere near what everybody is complaining about on paper.

might as well stick to my T2 cloak/mwd vexor navy or an ishtar if this really goes thru. there will be no good reason to switch to this ship.
Nevyn Auscent
Broke Sauce
#2048 - 2013-10-24 22:46:09 UTC
While this iteration is 'better' Medium Lasers will still see minimal use on this ship because they are cap hungry hogs. Meaning it takes all your slots to run medium lasers without a cap bonus. Yet without a second laser bonus, they are no better than any other weapon even WITH the cap bonus. Without the cap bonus they are just horrible to try and use in any kind of sustained over 30 seconds environment Especially if you are trying to active tank at the same time as needed for PvE armour ships.
Dropping to 3 turrets & adding a 33.3% (or 37.5 to match) DPS bonus to bring it back up to 4 would solve both of these issues. It could then also have a 37.5% Optimal bonus to be a little shorter range than the Omen, but still a solid bonus. And you would then see these ships actually fitted with lasers.
Currently, most fits will not even with Optimal because there are just better options if you are fleeted, & solo you will use capless AC's, or facemelting blasters.
Vladimir Norkoff
Income Redistribution Service
#2049 - 2013-10-24 22:54:09 UTC
Huh... So anything less than 125mb is worthless for a droneboat? So the Vexor and Myrm are bad? ummm... 'kay.

These changes are great and bring the Stratios somewhat into line (though personally I think it's still a bit much). And curious as to why people think that the purpose of the ship is to run the hardest of 6/10s solo. Did the Devs state that was their intended purpose? Or did they just say that they took the ship into a 6/10 and completed it? (hint - it was the second one)
MeBiatch
GRR GOONS
#2050 - 2013-10-24 22:57:17 UTC
Ix Method wrote:
Its a bit of a shame, you could have made them unique just ditching any weapons slots all together and keeping the five drones. The laser bonus is just awkward as hell.


True that get rid of lazor bonud remove a high slot add a low.

Then give us s better drone bonus. ..

As it stands I only need 4 high slots anyways... one for probe one for drone link one for nuet one for rr armor rep

6 low slots lets you fit drone damage ii and a 4 slot tank

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Mikhail Sunstalker
rainbowfrog
#2051 - 2013-10-24 23:01:42 UTC
Going to throw my support behind keeping 125mbs but reducing the ship damage bonus.

Other than that I think the changes are great.
Thaddeus Eggeras
Urkrathos Corp
#2052 - 2013-10-24 23:06:33 UTC  |  Edited by: Thaddeus Eggeras
CCP good job with the chances, I think they will even the ship out more and make it a great exploring boat, as well as still able to fight for those of us who will use it for PvP. Now about Cald/Min pirate faction ships? Do tell!

And again to all those who have to whine and want everything nerfed. T3s aren't broken. Passive Tengus can be taken by HACs or other cruisers, active Tengus, well get smart and neut her and you win that, 100mn AB Tengu, Rapiers anyone? These are ships that are suppose to me the most advanced tech in New Eden, they come from Sleeper and other ancient races tech. So they should be pretty tough if fit right.. They are also the ONLY ships in EVE that if you get blown up in one you loose a skill, that a lone I think earns them a bit more then other ships, as well as their cost. You risk a lot when you fly a T3 compared to pretty much any other sub cap, loosing skills, cost, etc. Also they don't command boost as good as Commnad ships, can't EWAR as well as Recons can. If you add a cloak to any their DPS is cut down a lot. So stop complaining about a ship that is what it's suppose to be. If you don't like them don't fly them, if you can't beat them, well get more creative. If anything I'd start to worry about interceptors and immune T3 gangs shortly haha.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#2053 - 2013-10-24 23:07:55 UTC  |  Edited by: Tyberius Franklin
Vladimir Norkoff wrote:
Huh... So anything less than 125mb is worthless for a droneboat? So the Vexor and Myrm are bad? ummm... 'kay.

These changes are great and bring the Stratios somewhat into line (though personally I think it's still a bit much). And curious as to why people think that the purpose of the ship is to run the hardest of 6/10s solo. Did the Devs state that was their intended purpose? Or did they just say that they took the ship into a 6/10 and completed it? (hint - it was the second one)

Worthless? No. Performing as advertised (doing 6/10's was advertized, though not elaborated)? Questionably, and for many from the sound of it, not acceptably considering alternatives. So really, it needs to be asked again, why have this ship if it's only going to be a good cloaky gank boat and mediocre explorer when you were trying to create a good explorer?

Also this ship lacks the tank of a myrm and the vexor isn't intended for any of what this ship is purposed for or will likely be used for.

That said I think the ship is far from dead, but won't be doing it's advertised peak outside of blinged fits.
MeBiatch
GRR GOONS
#2054 - 2013-10-24 23:12:02 UTC
Thaddeus Eggeras wrote:
CCP good job with the chances, I think they will even the ship out more and make it a great exploring boat, as well as still able to fight for those of us who will use it for PvP. Now about Cald/Min pirate faction ships? Do tell!


i would say

missile local shield repping pirate ships

role bonus:
37.5% bonus to shield rep

caldari bonus:
5% to missile rate of fire per level

minmatar bonus:
5% bonus to explosion velocity per level

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

epicurus ataraxia
Illusion of Solitude.
Illusion of Solitude
#2055 - 2013-10-24 23:22:44 UTC
Well when almost everyone focused on the damage levels this ship was going to be capable of, what did you really expect?

The phrase what you sow so shall you reap comes to mind.

Did CCP Rise really have a choice or the option to stand up for the original design regarding damage with the scaremongering and almost complete focus on damage and almost every OMG WE're all going to die post making it seem completely unacceptable?

Well, all we can expect now is it will roll out as finally stated by CCP rise, and wait until it has been fully tested on Sisi.

The ship is now significantly reduced in capability.
I will still purchase it as it will do a wide range of jobs, and fits many of the roles I would use it for,but still disappointing to lose the fifth drone.

To the scaremongers and EFT Fitting specialists, congratulations! Now the ship as intended exists only in your imagination.
And not for anyone to use.

Sarcasm on .. Good job... Sarcasm off

There is one EvE. Many people. Many lifestyles. WE are EvE

PotatoOverdose
School of Applied Knowledge
Caldari State
#2056 - 2013-10-24 23:23:47 UTC  |  Edited by: PotatoOverdose
Omnathious Deninard wrote:

Never said anything about wanting to blitz 6/10s not once.

Well then, since speed doesn't matter and you're cool with taking 4 minutes to kill the overseer, it seems we've both agreed that it can do 6/10s. Excellent.
Omnathious Deninard wrote:

Talks about balance. compares up broken as hell tengu.

Edit: But it would seem that soloing a 6/10 was ether a stretch or was fit with faction and deadspace modules.

No one in the history of this game (that wasn't a complete moron) has ever called the cloaky tengu op. Troll harder.

Also, c-type (and even some b-type) mods are relatively cheap, especially compared to the cost of the first faction covops cruiser available for mass consumption.
Thaddeus Eggeras
Urkrathos Corp
#2057 - 2013-10-24 23:25:12 UTC
[:lol:
Quote:
i would say

missile local shield repping pirate ships

role bonus:
37.5% bonus to shield rep

caldari bonus:
5% to missile rate of fire per level

minmatar bonus:
5% bonus to explosion velocity per level


I like it! But I think a 7.5% shield boost bonus be better for Min and a 50% missile velocity to role. MeBiatch what do you think of them being Thukker ships? And WHY aren't there any true pirate missile ships???? You can say the Worm, Gila and RS are, but really those are all drone boats. I want a missile missile pirate boat! The Cald/Min better have missiles. I'd love to see new hull design for them. This is what I'd like to see for bonuses

Thukker role bonuses:
50% missile velocity

Caldari Bonus:
5% missiles rate of fire per level

Minmatar Bonus:
7.5% shield boost per level

With complete new Thukker hulls, and fast like a Navy Stabbber is.Lol
Ezekiel Jackson
Caldari Provisions
Caldari State
#2058 - 2013-10-24 23:29:32 UTC
Wasn't it CCPs plan when they changed the rat agro in Retribution as to DED 6+ and other hard complexes would become a group activity? And now they are introducing a Cruiser to run them solo and everyone is crying that its not gonna run them fast enough..
PotatoOverdose
School of Applied Knowledge
Caldari State
#2059 - 2013-10-24 23:30:28 UTC  |  Edited by: PotatoOverdose
Tyberius Franklin wrote:

If we get to the point that it's better to be in an Ishtar for completion times...

If all you care about is completion times, then covops ships should be your last choice. If that stops being the case, then there's a clear balance problem.

Rikard Nomm wrote:

the one thing i was overwhelmingly excited about for rubicon was going out into hostile Null space to solo sites has just been crushed.

The Stratios will still be able to do null sites, just not as well as an ishtar or a gila. Which makes perfect sense, really.
Coyote Laughing
#2060 - 2013-10-24 23:32:48 UTC
The consensus amongst the people I have spoken to seems to be "Too shiny for wormholes" and the cruiser is too big for many hisec scan sites (those limited to frigates).

l8r \o/