These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

First Police, then Concord military ?

Author
Shivanthar
#1 - 2013-10-19 06:54:54 UTC
When I read the first sentence of another post about "obsolete concord", something came up in my mind.

Angeal MacNova wrote:
Could this game go without CONCORD?


I would like to see regular Concord ships replaced by all faction-fitted police ships, fully suited for pvp. Not only battleships, but also frigates, cruisers, bcs and bs'. Their align and warp time should be identical or a little modified to be better of what game will have with Rubicon.

With new warp mechanics coming with Rubicon, warp times of interceptors will rock.

So when someone gets criminal status on high-sec, police interceptors will come first, tackling you, start to attack you on sight. The more powerful agressor ship is the more police force jumps on the grid, including ewar-fit ones.

It would be nice to see a whole battalion of police assault force trying to stop gankers around. Police force will escalate quickly to out-number and out-class agressors.

When police is not enough (or reached a fixed number), they'll open up special kind of cyno (batman sign in high-sec space? :P) and they'll call help from actual Concord military-force which will hot-drop their capital-ships on the grid in high-sec. Wow. Maybe, I imagined too far :P

This way, some people will find oppurtunity to watch some of the greatest fireworks, without need of going into depths of null-sec?

_Half _the lies they tell about me **aren't **true.

Danika Princip
GoonWaffe
Goonswarm Federation
#2 - 2013-10-19 16:21:50 UTC
...But that would make it so gankers didn't lose their ships anymore, and instead just farmed the police NPCs...
Shivanthar
#3 - 2013-10-21 09:02:34 UTC  |  Edited by: Shivanthar
Danika Princip wrote:
...But that would make it so gankers didn't lose their ships anymore, and instead just farmed the police NPCs...


Yep, that would be a problem. At the same time, a problem which can be solved easily by no-wrecks coming from police npc's but a huge security status decrease ;)

Edit: Continuously escalating police force cannot be tanked, especially when concord military comes in.
I think a well-written AI for choosing how to seperate ewars and who to attack for faction polices is the challenge here for devs, which would be an enhancement over the current mission AI, which then could be used for more chalenging hard-mode missions.

This aspect is just to make a fun "police" system. I'm ofc not here to talk how a "concord or police ship can be tanked" but wouldn't it make more sense for police to come into the crime scene first? (only in high-sec empire space) What?

_Half _the lies they tell about me **aren't **true.

Hopelesshobo
Hoboland
#4 - 2013-10-21 09:22:40 UTC
This just in....

2 Talos and 2 Logi are now able to gank a freighter.

Lowering the average to make you look better since 2012.

To mare
Advanced Technology
#5 - 2013-10-21 09:33:25 UTC
im not saying no
but this would make gankers extremely happy and carebears rage quit enmasse since with the new warp mechanics the heavy dps would take a while to get on the field so gankers can take down their prey with much less ships
To mare
Advanced Technology
#6 - 2013-10-21 09:34:28 UTC
but yeah the concept of invincible concord is ridiculous
Hopelesshobo
Hoboland
#7 - 2013-10-21 09:44:14 UTC
To mare wrote:
but yeah the concept of invincible concord is ridiculous


Has anyone attempted to gank a concord ship that someone else triggered?

Lowering the average to make you look better since 2012.

Nevyn Auscent
Broke Sauce
#8 - 2013-10-21 10:14:59 UTC
Invincible concord is there because you can't accurately script the true might of the empires & concord and their ability to control things.
Also because tankable concord was a joke and high sec was gank heaven.

So... sure, if you want to kill high sec, go right ahead. Pretty sure it would make Incarna look like a gentle breeze though.
Danika Princip
GoonWaffe
Goonswarm Federation
#9 - 2013-10-21 15:57:37 UTC
Shivanthar wrote:
Danika Princip wrote:
...But that would make it so gankers didn't lose their ships anymore, and instead just farmed the police NPCs...


Yep, that would be a problem. At the same time, a problem which can be solved easily by no-wrecks coming from police npc's but a huge security status decrease ;)

Edit: Continuously escalating police force cannot be tanked, especially when concord military comes in.
I think a well-written AI for choosing how to seperate ewars and who to attack for faction polices is the challenge here for devs, which would be an enhancement over the current mission AI, which then could be used for more chalenging hard-mode missions.

This aspect is just to make a fun "police" system. I'm ofc not here to talk how a "concord or police ship can be tanked" but wouldn't it make more sense for police to come into the crime scene first? (only in high-sec empire space) What?



So people just gank and run, and no ganker ever loses a ship again?

And this is EVE. We don't have well written AI here.
Shivanthar
#10 - 2013-10-21 20:10:37 UTC
Danika Princip wrote:
Shivanthar wrote:
Danika Princip wrote:
...But that would make it so gankers didn't lose their ships anymore, and instead just farmed the police NPCs...


Yep, that would be a problem. At the same time, a problem which can be solved easily by no-wrecks coming from police npc's but a huge security status decrease ;)

Edit: Continuously escalating police force cannot be tanked, especially when concord military comes in.
I think a well-written AI for choosing how to seperate ewars and who to attack for faction polices is the challenge here for devs, which would be an enhancement over the current mission AI, which then could be used for more chalenging hard-mode missions.

This aspect is just to make a fun "police" system. I'm ofc not here to talk how a "concord or police ship can be tanked" but wouldn't it make more sense for police to come into the crime scene first? (only in high-sec empire space) What?



So people just gank and run, and no ganker ever loses a ship again?

And this is EVE. We don't have well written AI here.


I don't quite understand how people would survive in this...

The most basic thing I forgot to tell is same docking and jumping prevention mechanics should continue to exists. The only change is concord ships here. There will be two possibilities:

If you don't try to escape, you'll end up being caught by a little modified to be faster warping interceptor(s) and then a continuously escalating force (including ewar ships of all sizes).

If you try to escape, you'll be able to make at most 1 jump, interceptor(s) will be waiting for you when you land. Then the rest comes.

I don't know how you get the idea of gank and run?

_Half _the lies they tell about me **aren't **true.

Angeal MacNova
Holefood Inc.
Warriors of the Blood God
#11 - 2013-10-21 20:51:30 UTC
It seems the situation presented by the OP is being lost on some people...

Person A ganks person B

Person A's ship is locked down by a couple interceptors. Person A now has two choices.

They can stay there, CONCORD will eventually show up with enough force to destroy the aggressor's ship.

They can blast away the tacklers and try and run except;

-Destorying CONCORD ships results in further, greater, sec status loss.
-They really have no place to run unless they can manage to avoid the interceptors (which would require the person to probably be in one) long enough to lose the timer required to dock/jump.

This idea and my own is all about one thing that's already been stated,

"the concept of invincible concord is ridiculous".

That's all. For me, it's more immersion and it just seemed like a lazy solution to an existing problem. People were able to tank CONCORD and gank freely? Give them god mode and gold ammo.

While I can't speak for the OP with this thread, I can speak for myself with my own.

People may see it as me simply wanting the game changed to suite my style of play. The reality couldn't be further from the truth.

I'm content to run missions, do some mining, make stuff and play the market. I do it within a corp but I could be just as content to do it in an NPC corp. If I wanted a self serving change, I would've suggested the safety restriction and left it at that. There, no more ganking because you can't switch your safety to red. Instead I tried to come up with a system that continues to allow ganking tactics in a controlled fashion without the need for CONCORD.

While the OP isn't suggesting a removal of CONCORD, they are suggesting a way concord can still work but without the need of the ridiculous concept of a God Mode CONCORD.

http://www.projectvaulderie.com/goodnight-sweet-prince/

http://www.projectvaulderie.com/the-untold-story/

CCP's true, butthurt, colors.

Because those who can't do themselves keep others from doing too.

Shivanthar
#12 - 2013-10-21 21:03:08 UTC  |  Edited by: Shivanthar
Some parts are missing ;)

Angeal MacNova wrote:

Person A ganks person B

Person A's ship is locked down by a couple interceptors. Person A now has two choices.


To clear things a little more;

1- Those couple interceptors are faction polices, not concord. Couple interceptors per agressor.
2- At most 1-2 seconds after interceptors arrive, some faction fit ewar ships and combat ships arrive.
3- If agressor (or his group) is still cycling their weapons, more ewar ships and combat ships will continue to arrive into the grid.
4- GOTO 3 until fixed number of ships reached (tbd)
5- Bring a special empire-cyno ship, open it, bring actual Mighty-Concord-Military capitals into the scene.
6- These ships will play perfectly, seperating all ewars to the agressors, choosing primary and change them instanly (perfectly) when agressor is being RRed.

Don't forget that it is easy to write Perfect AI. It is hard to make it vulnerable.

_Half _the lies they tell about me **aren't **true.