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Out of Pod Experience

 
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Star Citizen v EVE

First post First post First post
Author
Ishtanchuk Fazmarai
#541 - 2013-10-18 13:23:12 UTC
Shalua Rui wrote:
Ishtanchuk Fazmarai wrote:
Just recently, beta-veteran Svetlana Scarlet wrote an article on how NPCs and lore are being removed from relevance and how that is a losing deal to some players. You can read it here: http://themittani.com/features/i-dont-want-be-demigod

Yup, I can subscribe to that view... what's especially jarring there: CCP continues to remove the lore relevance from the game (destroying COs in high sec without CONCORD persecution!?) on one hand, and keeps promoting it on the other... I mean, who needs OTHER games, and even a TV show about EVE lore when, it has almost nothing to with the actual game? I don't need to play (and pay) the game for that. Same goes, and I'll try to now digress too much, for WIS... I don't need a separate game for that (like CCP Seagull mused).

Sacrificing everything that makes the game interesting presentation wise on the altar of "the sandbox"... I certainly never asked for that... my characters never have been almighty genocidal psychopaths. Roll

...but yea ...maybe the "future EVE" just isn't for me anymore. When looking at SC and Elite Dangerous, however, I can see many things I wished CCP would have done years ago.


Do you know what's funny? I still haven't met a single person who is interested about the new development plan. And i don't know why. Maybe i'm not looking in the right places, or maybe the average EVE player only minds his business and leaves worries to the 1% (if it's that much) who bother to keep themselves informed and share their opinion.

From what I gather, it's like if the servers could be shut down tomorrow without as much as raising an eyebrow.

This is some strange game, truly. Ugh

Roses are red / Violets are blue / I am an Alpha / And so it's you

Ishtanchuk Fazmarai
#542 - 2013-10-18 20:07:34 UTC
F**k me. I'll have to convince myself to NOT buy a Retaliator when it's available. Really shouldn't be spending that kind of money no matter what.

FUUUUU!!!

Roses are red / Violets are blue / I am an Alpha / And so it's you

Xercodo
Cruor Angelicus
#543 - 2013-10-18 20:30:14 UTC
Ishtanchuk Fazmarai wrote:
F**k me. I'll have to convince myself to NOT buy a Retaliator when it's available. Really shouldn't be spending that kind of money no matter what.

FUUUUU!!!


Careful Ish, using that phrase too liberally will result in lines forming very suddenly.

The Drake is a Lie

Lipbite
Express Hauler
#544 - 2013-10-18 20:34:49 UTC
Ishtanchuk Fazmarai wrote:
F**k me. I'll have to convince myself to NOT buy a Retaliator when it's available. Really shouldn't be spending that kind of money no matter what.

FUUUUU!!!


It's a good deal considering $150 EVE CE gives you only cosmetic golden pod.
Alpheias
Tactical Farmers.
Pandemic Horde
#545 - 2013-10-18 20:51:53 UTC
Lipbite wrote:
Ishtanchuk Fazmarai wrote:
F**k me. I'll have to convince myself to NOT buy a Retaliator when it's available. Really shouldn't be spending that kind of money no matter what.

FUUUUU!!!


It's a good deal considering $150 EVE CE gives you only cosmetic golden pod.


But what a golden pod it is then.

Agent of Chaos, Sower of Discord.

Don't talk to me unless you are IQ verified and certified with three references from non-family members. Please have your certificate of authenticity on hand.

Ishtanchuk Fazmarai
#546 - 2013-10-18 22:26:08 UTC
Lipbite wrote:
Ishtanchuk Fazmarai wrote:
F**k me. I'll have to convince myself to NOT buy a Retaliator when it's available. Really shouldn't be spending that kind of money no matter what.

FUUUUU!!!


It's a good deal considering $150 EVE CE gives you only cosmetic golden pod.


Prolly will be in the line of the Constellation... so, 225 $

But damn, that appartment section is amazing (that's no window, but a kind of decorative wall... so maybe the theme on it can be changed or even link to an outside cam...).

And the ship is sexy as hell, sleek and mean looking. Go bombing in style! It's almost too beautiful to be a Navy thing! Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Commissar Kate
Kesukka
#547 - 2013-10-18 23:45:16 UTC
Ishtanchuk Fazmarai wrote:
Do you know what's funny? I still haven't met a single person who is interested about the new development plan. And i don't know why. Maybe i'm not looking in the right places, or maybe the average EVE player only minds his business and leaves worries to the 1% (if it's that much) who bother to keep themselves informed and share their opinion.

From what I gather, it's like if the servers could be shut down tomorrow without as much as raising an eyebrow.

This is some strange game, truly. Ugh


I feel this way about Eve right now. Sad
Mossyblog Barnes
Kenshin.
Fraternity.
#548 - 2013-10-19 10:35:36 UTC  |  Edited by: Mossyblog Barnes
- games especially mmo typically aren't governed by the "zero sum game" rules. Generally players of MMOs try most if not all similar game styles depending on what feeds their most active addiction. If the game in question doesn't have enough features that are similar or same to their current game of choice they typical retreat back to the game or play parallel until eventually something gives way. When a user does adopt a new game it's typically because their behaviour has peaked (consumed all features and levelled to the max) and their incentive to play has decayed ages ago (cognitive dissonance matrix) .

- game feature growth isn't as seamless as one would think. You can end up destroying a game by a single feature so when you have steady growth metrics and profit + gamer activity is balanced there is not a lot of upside into rocking the boat unless their is a significant competitor threat which at that point it's typically economically more sound to abandon the current game and retry with another.

For instance many virtual economists have argued that what killed Ultima Online in the end was the introduction of the black dye tub. From there it was a cascade of bad decisions that ultimately left the game in abandonware

- Eve allows chaos to reign from a pure psychological view this game is probably a rare MMO where the players aren't put into player daycare meaning the game masters typically let natural selection / justice self correct the players behaviour with the exception of high sec being relatively safe (not entirely immune though).

If a game is to topple EVE then this benchmark for pvpers is typically in place in most MMOs ... Only other game I have seen similar behaviour traits to this is Ultima Online

- Scale .. This game to me is quite basic in its technology needs so scaling out wards shouldn't be as hard given today's gaming engines are lowering the barrier to entry. Space allows the developers less work in terrain or procedural terrain generation so it really comes back to managing models in a space setting with a focus on hyper realism and xyz coordinate packets etc. the cloud capabilities of this game would be some fun code to write especially the market trading systems.

I'd love to own this product as to grow it outwards would be an interesting and fun challenge to occupy given your starting technically from a fairly simplified platform.
digitalwanderer
DW inc
#549 - 2013-10-20 03:05:58 UTC
Ishtanchuk Fazmarai wrote:
Lipbite wrote:
Ishtanchuk Fazmarai wrote:
F**k me. I'll have to convince myself to NOT buy a Retaliator when it's available. Really shouldn't be spending that kind of money no matter what.

FUUUUU!!!


It's a good deal considering $150 EVE CE gives you only cosmetic golden pod.


Prolly will be in the line of the Constellation... so, 225 $

But damn, that appartment section is amazing (that's no window, but a kind of decorative wall... so maybe the theme on it can be changed or even link to an outside cam...).

And the ship is sexy as hell, sleek and mean looking. Go bombing in style! It's almost too beautiful to be a Navy thing! Lol



Already have the constellation, retaliator and a cutlass in the collection, so i figure i've put about 600$ into the game over the past year since the funding started, and that's more than enough until they tempt me with something nicer still....P


It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so.
Tanesha Kring
Republic University
Minmatar Republic
#550 - 2013-10-20 07:11:54 UTC  |  Edited by: Tanesha Kring
digitalwanderer wrote:
[quote=Ishtanchuk Fazmarai]
It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so.


It took me months to decide whether or not to get the bounty-hunter package. I suppose CIG wouldn't have $23 million if not for folks like you guys, but it does stun me how loose peoples pocket books can get to fund the development of a game they want to see.
Ishtanchuk Fazmarai
#551 - 2013-10-20 09:27:31 UTC
Tanesha Kring wrote:
digitalwanderer wrote:
[quote=Ishtanchuk Fazmarai]
It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so.


It took me months to decide whether or not to get the bounty-hunter package. I suppose CIG wouldn't have $23 million if not for folks like you guys, but it does stun me how loose peoples pocket books can get to fund the development of a game they want to see.


Well, a developer can also HTFU and tell players to go F themsleves if they don't like being served the same reheated porridge for 10 years @ a mere 180 € per year.

Put in other terms, would you rather have a Constellation in Star Citizen for as long as the game lasts, or double-account EVE for 8 months and just get more of the same?

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tanesha Kring
Republic University
Minmatar Republic
#552 - 2013-10-20 09:43:26 UTC
Mossyblog Barnes wrote:

For instance many virtual economists have argued that what killed Ultima Online in the end was the introduction of the black dye tub. From there it was a cascade of bad decisions that ultimately left the game in abandonware



I would say that it was a combination of factors rather than a single incident. Namely inflation, exploits (including black dye tubs), player dispersion (adding more maps and dispersed player housing reduced random interaction) and long term effects of changing PvP with the introduction of Trammel (although it made the game more accessible it effectively changed the playerbase).
Ishtanchuk Fazmarai
#553 - 2013-10-20 10:10:48 UTC
Tanesha Kring wrote:
Mossyblog Barnes wrote:

For instance many virtual economists have argued that what killed Ultima Online in the end was the introduction of the black dye tub. From there it was a cascade of bad decisions that ultimately left the game in abandonware



I would say that it was a combination of factors rather than a single incident. Namely inflation, exploits (including black dye tubs), player dispersion (adding more maps and dispersed player housing reduced random interaction) and long term effects of changing PvP with the introduction of Trammel (although it made the game more accessible it effectively changed the playerbase).


The interesting point many seem to ignore with Trammel is that the game already was going downhill when it was introduced.

I stated it elsewhere, non-consensual PvP is a mechanic that kills itself. The only way to keep it alive is by changing the game periodically and attracting new players.

Once UO lost the abbility to atract new players, they were going to hell one way or another.

Roses are red / Violets are blue / I am an Alpha / And so it's you

Tanesha Kring
Republic University
Minmatar Republic
#554 - 2013-10-20 10:14:08 UTC
Ishtanchuk Fazmarai wrote:

Well, a developer can also HTFU and tell players to go F themsleves if they don't like being served the same reheated porridge for 10 years @ a mere 180 € per year.

Put in other terms, would you rather have a Constellation in Star Citizen for as long as the game lasts, or double-account EVE for 8 months and just get more of the same?


Well when you put it that way. For myself however I might put more into it when the dogfighting module comes out just because I'll be getting gameplay out of it. The ships aren't that big of an incentive for me since I would rather get them from gameplay, so when it comes to that I might be more inclined towards a development sub instead. I don't have any issues with others throwing gobs of cash at CIG however since that $23 Million and climbing bolsters my confidence in CIG's ability to deliver quite a bit. Blink
Tanesha Kring
Republic University
Minmatar Republic
#555 - 2013-10-20 10:33:45 UTC
Ishtanchuk Fazmarai wrote:

The interesting point many seem to ignore with Trammel is that the game already was going downhill when it was introduced.

I stated it elsewhere, non-consensual PvP is a mechanic that kills itself. The only way to keep it alive is by changing the game periodically and attracting new players.

Once UO lost the abbility to atract new players, they were going to hell one way or another.


I think that's where there was a 'catch 22'. Basically the game had unrestricted PvP, which for it's earlier audience made gameplay beyond the grind, but at the same time eliminating an influx of new players because of it. Fixing this problem although eliminating the barrier to new blood also alienated their older playerbase which after capping had nothing else to do. Since there wasn't much else added to fill that gap when the newer influx matured beyond structured PvP (which can only occupy someone for so long) despite the additions of new content, you just run out of gameplay.
Commissar Kate
Kesukka
#556 - 2013-10-20 13:27:30 UTC
Ishtanchuk Fazmarai wrote:
Tanesha Kring wrote:
digitalwanderer wrote:
[quote=Ishtanchuk Fazmarai]
It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so.


It took me months to decide whether or not to get the bounty-hunter package. I suppose CIG wouldn't have $23 million if not for folks like you guys, but it does stun me how loose peoples pocket books can get to fund the development of a game they want to see.


Well, a developer can also HTFU and tell players to go F themsleves if they don't like being served the same reheated porridge for 10 years @ a mere 180 € per year.

Put in other terms, would you rather have a Constellation in Star Citizen for as long as the game lasts, or double-account EVE for 8 months and just get more of the same?



I wish I would have known about Star Citizen when they had their lifetime insurance. It feels too late to get involved now. Sad
Ishtanchuk Fazmarai
#557 - 2013-10-20 13:40:48 UTC
Commissar Kate wrote:
Ishtanchuk Fazmarai wrote:
Tanesha Kring wrote:
digitalwanderer wrote:
[quote=Ishtanchuk Fazmarai]
It'sd impressive that they're well on their way to 24 million in funding, so they can get rid of private investors entirely and fund the game they want to make with all the features they want and more so.


It took me months to decide whether or not to get the bounty-hunter package. I suppose CIG wouldn't have $23 million if not for folks like you guys, but it does stun me how loose peoples pocket books can get to fund the development of a game they want to see.


Well, a developer can also HTFU and tell players to go F themsleves if they don't like being served the same reheated porridge for 10 years @ a mere 180 € per year.

Put in other terms, would you rather have a Constellation in Star Citizen for as long as the game lasts, or double-account EVE for 8 months and just get more of the same?



I wish I would have known about Star Citizen when they had their lifetime insurance. It feels too late to get involved now. Sad


Well, there's ordinary insurance in game too. As an early backer, i've got lifetime insurance on just my Origin 300I; any other ships will have to be insured the ordinary way.

On the other hand, maybe we could just hire ourselves as crew members of a lifetime-insured Constellation... you could be co-pilot & gunner and Ish would be the smexy cook with the big gun under her apron... Lol

Roses are red / Violets are blue / I am an Alpha / And so it's you

Benjamin Hamburg
Chaos.Theory
#558 - 2013-10-20 13:53:41 UTC
Did they tell how insurance is going to work?

I should have pledged when it was the beggining, as other have pointed out here. Maybe they will release a special pack that include what other got earlier. I don't think people would be upset if they sell such pack in the 200-300$ range.
digitalwanderer
DW inc
#559 - 2013-10-20 14:45:03 UTC
Benjamin Hamburg wrote:
Did they tell how insurance is going to work?

I should have pledged when it was the beggining, as other have pointed out here. Maybe they will release a special pack that include what other got earlier. I don't think people would be upset if they sell such pack in the 200-300$ range.



The lifetime insurance isn't all that special, as they mentioned that it only covers the ship itself and none of the fancier weapons, thrusters, engines, powerplants or mods it may have, so by losing the ship, one can potentially end up losing a lot of money just the same.



It's kinda like eve in that respect, as some of the more extreme gamers have fittings Worth several times more than the ship itself, even if about 40% of modules can be recovered from the wreck if the ship blows up( luck of the draw on what's left obviously)......In star Citizen, it all blows up, and the insurance only pays for the base ship, so it's more hard core in that respect.
Benjamin Hamburg
Chaos.Theory
#560 - 2013-10-21 03:43:37 UTC
Read this:


When a vet backer contacted me on SC forum, he told me he could help me getting Lifetime Insurance on any ship I wanted. I wasn't expecting that much, but was still interested. It sounded simple. I gift him any ship or package, and since he's an original backer, that ship - or package - get the lifetime insurance perk, so he then gift it back to me.

Now here's the catch: would you thrust someone on the internet you never met, giving him a virtual good that has a value of 65$? (Or more?). People in EVE scam each other for a lot less than that.

Well, I did, expecting that PERHAPS I would never receive anything back.

10 min later, I received a gift, with my new liftetime insured Aurora 300i.

I would had never belived this in EVE... Now, I have the undeniable proof that the SC community is on the right path. Someone I don't know just took 20 min of his time, handle my 65$ package back to me, for my own benefit, without asking anything. I'm shocked...