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[Rubicon] Visual changes feedback

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Author
Alvatore DiMarco
Capricious Endeavours Ltd
#101 - 2013-10-09 05:28:39 UTC  |  Edited by: Alvatore DiMarco
Mer88 wrote:
usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why.


Never fear, they still have about a month to improve on it.

On top of everything else that Art has to do.

...on second thought, nevermind. Fear as much as you want.


On a more productive note though, is the glow from the ionic field projectors on the Kronos supposed to be visible through the skin of the model? As it is right now, you've got two spots that glow strangely green when the ship is not in bastion mode.
Sirran The Lunatic
Pandemic Horde High Sec Division
#102 - 2013-10-09 08:00:13 UTC
Was pretty excited about the Eos remodel, but you went and colored it a very ugly green. The Creo-Dron boats were always a really awesome shade of Blue... this... this is disappointing to say the very least. The green makes it feel like you're flying a tree. Not cool.

You can keep your Eos, CCP (or make it dark blue again).

Also, not sure how I feel about the sleipnir remodel, i rather like the Cyclone hull. I guess, based on it's aggressiveness/use it turrets it made the most sense to change, but still... *moment of silence*

Furthermore the Damnation (while not part of this release) was made a lighter shade of grey back in Odyssey and was never fixed to match the pitch black color of the other Khanid hulls. Please fix (no, really, please?). It has looked approx 67.8% lamer since then.
Nagarythe Tinurandir
Einheit X-6
#103 - 2013-10-09 08:24:22 UTC
Mer88 wrote:
usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why.


ccp stated in another thread, that the golem model currently on SiSi is missing some texture layers and not yet finished.
Magnus Cassiodorus
4 Marketeers
Rura-Penthe
#104 - 2013-10-09 13:48:56 UTC
Capital Ship Assembly Array. Only the lights are visible .
Miccet
Fairlight Corp
Rooks and Kings
#105 - 2013-10-09 14:08:24 UTC
I just tested the HIC bubble and I'm not sure this effect that I'm seeing is correct. It's a rather low resolution texture with a very apparent edge to where it looks normal. I uploaded a video to illustrate the issue:

http://www.youtube.com/watch?v=NpKFNLSSFlY
CCP Zorba
C C P
C C P Alliance
#106 - 2013-10-09 14:29:08 UTC
Bienator II wrote:
how do i see if the DX11 client is in use?

We just put up a task for this and hopefully it'll be done this week, and deployed soon after that (not sure when). Will probably be on the Ctrl+F FPS monitor thing.

CCP Zorba | EVE Online Technical Director | @techartistsorg

Kismeteer
Bat Country
Pandemic Horde
#107 - 2013-10-09 14:49:14 UTC
Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work.

That being said, the current version works fine on sisi.
Miccet
Fairlight Corp
Rooks and Kings
#108 - 2013-10-09 14:52:08 UTC
Kismeteer wrote:
Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work.

That being said, the current version works fine on sisi.


Like they write in the short FAQ for this change, there will be a fallback to DX9 for systems that can not handle DX11. I suspect any Wine variant you're running will do the same. This is what the Mac version will be doing as well and CCP will face the same issue there if and when they want to switch to DX11 exclusively.
Alvatore DiMarco
Capricious Endeavours Ltd
#109 - 2013-10-09 15:15:24 UTC
Sirran The Lunatic wrote:
Was pretty excited about the Eos remodel, but you went and colored it a very ugly green. The Creo-Dron boats were always a really awesome shade of Blue... this... this is disappointing to say the very least. The green makes it feel like you're flying a tree. Not cool.

You can keep your Eos, CCP (or make it dark blue again).

Also, not sure how I feel about the sleipnir remodel, i rather like the Cyclone hull. I guess, based on it's aggressiveness/use it turrets it made the most sense to change, but still... *moment of silence*

Furthermore the Damnation (while not part of this release) was made a lighter shade of grey back in Odyssey and was never fixed to match the pitch black color of the other Khanid hulls. Please fix (no, really, please?). It has looked approx 67.8% lamer since then.


The Eos is probably the sneakiest, trickiest and most underhanded ship in the game. When you preview it and when you have it docked up it looks green... but then try undocking in it.
Savira Terrant
Native Freshfood
Minmatar Republic
#110 - 2013-10-09 15:33:23 UTC
I was just hitting the Testserver to try the new Rapid Heavy Launcher.

I do like the general visual changes to the Golem, only while wishing it was completely symmetrical.

I do not like the Hammerhead-like structure though. Inspite of the proportions of the Golem and the position of the Hammerhead, it looks pretty ridiculous, to say the least.

I think it would look much more awesome if you would inspire yourselves more from pictures of "actual" heads of Golems like these for example for that part of the ship.

What ever you do please, please do not leave the Hammerhead there!


.

NekoKitten
Neko Industry 'n' PvE
#111 - 2013-10-09 16:03:48 UTC
Tested the Raven Navy Issue earlier with the new Rapid Heavy Missile Launcher II's on it, working nice and all but when you zoom the camera out and start shooting stuff it zooms in on the ship when the missiles launch. When you zoom out again, it zooms back in when the next volley launches .. etc. Very annoying.
Vrenth
Federal Navy Academy
Gallente Federation
#112 - 2013-10-09 16:03:57 UTC
Kismeteer wrote:
Just a heads up, a transition to entirely DX11 could cause significant problems to Linux players. We'd have to switch to Gallium3d or something to get it to work.

That being said, the current version works fine on sisi.


That is why they are not transitioning entirely to DX11, the original post said that it will automatically select DX version based on hardware support. They may change it entirely eventually, but not until DX11 is considered "industry standard" I'd guess.
Alvatore DiMarco
Capricious Endeavours Ltd
#113 - 2013-10-09 17:02:49 UTC
Next time a dev comes through the thread:

I filed a bug report already regarding model discrepancies between the Proteus you see in the hangar and the Proteus you see in space, only to discover after submitting it that it's not just the Proteus - ALL T3 ships revert to the model used in their icon when in space.

Should I file another bug report clarifying the matter?
CCP Vertex
C C P
C C P Alliance
#114 - 2013-10-09 17:30:16 UTC  |  Edited by: CCP Vertex
Alvatore DiMarco wrote:
Next time a dev comes through the thread:

I filed a bug report already regarding model discrepancies between the Proteus you see in the hangar and the Proteus you see in space, only to discover after submitting it that it's not just the Proteus - ALL T3 ships revert to the model used in their icon when in space.

Should I file another bug report clarifying the matter?



Thanks Alvatore but we have just fixed this internally for all 4 racial variations.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

DeltaAgent26a
#115 - 2013-10-09 17:42:37 UTC  |  Edited by: DeltaAgent26a
I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)

I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.

I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.
Alvatore DiMarco
Capricious Endeavours Ltd
#116 - 2013-10-09 18:18:19 UTC
DeltaAgent26a wrote:
I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)

I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.

I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.


It's important to note that this DX11 business is only on SiSi at the moment. It won't roll over to TQ until Rubicon goes live.
CCP Vertex
C C P
C C P Alliance
#117 - 2013-10-09 18:45:03 UTC
DeltaAgent26a wrote:
I have just tried launching the game in DX 11 and I get a black screen. The place holders, buttons, drop-down-menu placeholders do exist as noticed when mousing over them, however the entire screen is black/blank... I had to close the game window from the taskbar and re-launch in dx 9 in order to get the game window to be visible. (this was on the tq server.)

I did try launching the game from the Sisi server, and I was able to see everything (as far as I could tell) but I am not sure which dx version was being used.

I have a GTX 660 Ti (2gb) and a GTX 460 running a total of 4 monitors. I tried launching the game on my main screen which is controlled by the GTX 660 TI, but the DX 11 version didn't work.



You wont be able to use the Singularity client which is DX11 capable on Tranquility and in fact you should never do this as it will only cause issues.

If you were on Singularity and everything loaded then DX11 worked for you.

Can you clarfify how you were forcing dx9 mode?

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

ADMIRAL RJ
RJs Private Militia
#118 - 2013-10-09 21:46:35 UTC
I noticed an issue with my Ship Maintenance Array at a POS, where the structure itself was not showing up, but all the lighting effects were still in place. A relog fixed the issue, at least for now. Not sure if it is due to the dx11 engine or just a texture caching issue. Thought it was worth mentioning.

Also, what may already be known, the "picture" on the Golem still shows the old raven-type hull, rather than the new type hull that you can see by clicking the picture and opening the actual preview window.
CCP Vertex
C C P
C C P Alliance
#119 - 2013-10-09 21:56:31 UTC
ADMIRAL RJ wrote:
I noticed an issue with my Ship Maintenance Array at a POS, where the structure itself was not showing up, but all the lighting effects were still in place. A relog fixed the issue, at least for now. Not sure if it is due to the dx11 engine or just a texture caching issue. Thought it was worth mentioning.

Also, what may already be known, the "picture" on the Golem still shows the old raven-type hull, rather than the new type hull that you can see by clicking the picture and opening the actual preview window.



Thanks Admiral, we're aware of this issue and it should be fixed in internal builds.

By 'picture' of the Golem I assume you mean the icon image used in the show info window, this is a cached image so if you clear your cache the new version should be generated.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

ADMIRAL RJ
RJs Private Militia
#120 - 2013-10-09 22:08:32 UTC  |  Edited by: ADMIRAL RJ
CCP Vertex wrote:


By 'picture' of the Golem I assume you mean the icon image used in the show info window, this is a cached image so if you clear your cache the new version should be generated.


Tried clearing cache from options in launcher, still showing old icon in show info. Am I clearing the wrong cache?





Edit : Fixed, had only cleared the launcher's cache, not the Client's cache with it.