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[Rubicon] Visual changes feedback

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Author
Antihrist Pripravnik
Scorpion Road Industry
#81 - 2013-10-08 03:55:46 UTC  |  Edited by: Antihrist Pripravnik
Market and Character sheet looks way cleaner and more usable. +1

I like the new Golem model, but can't test the Bastion module yet because my skills are not updated and I don't have Marauders on I on SiSi (It's been a looong time since I can fly Marauders on TQ) Sad
I've put the skill on Sisi and will come back tomorrow to check out Bastion animation.

"Ship tree" looks good. It could use one same functionality as opening the map has: automatically minimize "Station Services" panel when docked. Otherwise it looks pretty cool Smile

But... Heavy interdictor bubbles... look... FANSTASTIC Big smile

edit:
Camera is automatically resetting itself to a default position when exiting warp. This will be a huge problem and annoyance in PvP if left like that.

edit #2:
I don't know why, but all lights in Caldari station hangar seem to be blinking every time an icon of the ship that needs to be generated (aka. not in cache) is loaded. I was browsing through certificate "Recommended For" using all levels of zoom.
Kasumi 'Goto
Federal Navy Academy
Gallente Federation
#82 - 2013-10-08 04:22:43 UTC
I like the bastion modes so far. They are simple but elegant. You don't need fancy art work to look aesthetically pleasing. However, The Golem looks horrible now. The wings are ok but the cockpit ruins the whole ship. As others have pointed out it looks like a fat duck. Please CCP don't make the Golem the ugly duckling of marauders. Can we compromise and keep the new wings but bring the old cockpit back please ?
Antihrist Pripravnik
Scorpion Road Industry
#83 - 2013-10-08 04:45:54 UTC
Jump connection lines in the Map (flat or not) are mostly gone. They are only visible in some rare positions of the view camera.
Cari Cullejen
Aliastra
Gallente Federation
#84 - 2013-10-08 05:16:54 UTC
Clicking on "View full body" causes the character portrait to move to the left side of the screen and a grey background engulfs the entire client.

Like:
Eos Model/Texture
Acceleration changes
New warp bubbles
New client design and ship tree

Neutral:
Bastion mode is slightly lazy, but I have faith in the art depart.

Dislike:
Golem/duck model

Great work CCP

What are you looking for here? Read the post!

Sarmatiko
#85 - 2013-10-08 09:11:15 UTC
A Research Alt wrote:
If someone could get around to optimizing gate haven graphics so they don't hog processing power and raise card temperatures drastically for when Rubicon comes out, I would be extremely happy.

CCP and CSM are completely ignoring any feedback about gas cloud performance impact and overheating issues for more than two years now (with last "no-one-have-time-for-this" dev post from January).
Don't get you hopes up.
Marc Callan
Lucifer's Hammer
A Band Apart.
#86 - 2013-10-08 09:11:47 UTC
I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles.

"We are what we pretend to be, so we must be careful about what we pretend to be." - Kurt Vonnegurt

Atlantis Fuanan
Wormhole Research Inc.
#87 - 2013-10-08 09:28:02 UTC
https://forums.eveonline.com/default.aspx?g=posts&m=3710001#post3710001 (Please, move/delete this, failed)

[u]Things that would make EVE better:[/u] NRDS - Remove Local - Balance Cloak - Sov-Mechanic Changes - Less QQ

Oreamnos Amric
Gears of Progress
Void Republic
#88 - 2013-10-08 10:32:03 UTC
Chirality Tisteloin wrote:
Vincent Athena wrote:
The galaxy ends up looking like a smudge on the camera lens, something you got to look through to see the bubble.


That is exactly how I first experienced it. As if the camera lens was dirty.


Without really thinking what I was doing, I wiped a duster over my screen while watching the video. Really. Felt stupid when I realised it was actually the background stars. Bubble needs to be more opaque to obscure the stars.
CCP Antiquarian
C C P
C C P Alliance
#89 - 2013-10-08 11:47:23 UTC
Marc Callan wrote:
I tried out Rapid Heavy Missile Launchers on a Rattlesnake, and discovered that the horizontal missile racks on directly adjacent launchers were clipping through one another when not being aimed at targets, or when in the "retracted for warp" position. The problem seems to be that the launcher is wider than the hardpoint on the hull, and there isn't any separation between the adjacent hardpoints, which isn't a problem with torpedo or cruise launchers, which have a "silo"/"vertical launch" animation instead of the swiveling box launchers for all smaller missiles.


We're on it. Thanks for the heads up!

"Singularity pilots are helpful pilots."

@CCP_Antiquarian - for immediate fulfillment of your archaic social media needs.

Utopa Kashuken
Eos Tribe
#90 - 2013-10-08 12:00:04 UTC
In Sisi -
Preview icon of all ship and rat are broken noise image.
I cleared all cahe files but still broken.
Quintessen
The Scope
Gallente Federation
#91 - 2013-10-08 13:34:39 UTC
The Stratios looks like it's missing textures or something. I know it's supposed to be clean looking, but right now it looks untextured. Please consider adding a few more texture details to the model. Also making it more of the pure white like the frigate version would be cool.
Quintessen
The Scope
Gallente Federation
#92 - 2013-10-08 13:44:33 UTC
The icons in the ship viewer look fuzzy. My guess is they aren't scaling to certain resolutions well. Also it would be nice if the details were just a bit bigger.

As an aside I really like the new streamlined look of the required skills pane for the item info window.

Also can we get all the cargo attributes (except drones) grouped together. It would even be okay if they're under the same header.

For drones it would be nice if bandwidth and capacity were under fitting instead.
Mioelnir
Brutor Tribe
Minmatar Republic
#93 - 2013-10-08 14:25:08 UTC  |  Edited by: Mioelnir
The new bubble effect looks good, and even seems to be slightly less of a resource hog than the old one.

I think it took 22 bubbles on the same spot for my GPU fan to notify me that it did not like what I'm doing. At that point the bubble visual hat become a pretty solid ball of white.

Also, can you add the reverse opening effect of a bubble to the end? so the bubble collapses in on itself instead of just vanishing?
Ghanar Drraba
Royal Guard of Anacreon
#94 - 2013-10-08 20:32:19 UTC  |  Edited by: Ghanar Drraba
Just a heads up about an issue regarding the Rubicon build from the test server: when i started the test server client, after patching, the client's resolution was set much lower than it was before, and i was unable to reset it to the previous setting;
it was set automatically to 1024x768 and when i tried to set it back to 1366x768(or anything bigger than 1024*768) the screen kept flickering while alternating between black screens and screens of different resolutions - i was not able to click on the "keep these settings" option;
in the end it stabilised after around 12-15 s at a much lower resolution of 640x480; all this while in fullscreen;

if i try to change settings while in windowed mode, i can only set it to 1024x768 which then changes to 1366x706 when i maximize the window; if i try to change the resolution to 1366x768 while in windowed mode, it lets me do it, but if after that i change to fullscreen, the client resets to 1024x768;

one thing that is also different compared to the current TQ build(and that might be relevant and usefull) is that now, in the client graphic settings screen, the graphic adapter is detected differently - i have a laptop with Nvidia Optimus technology, that switches automatically between an integrated Intel HD GPU and and a dedicated Nvidia GT 610M GPU - the current TQ client displays in the settings screen the name of the Intel GPU, while the test server client displays the name of the Nvidia GPU;
both TQ and test server builds are displayed by the Nvidia GPU, as proved by the Nvidia Contro Panel

i know there were issues in the past with some graphical card from Nvidia - is this a bug normal for this unfinished state of the build or an issue cause by hardware/drivers?
Chirality Tisteloin
Ministry of War
Amarr Empire
#95 - 2013-10-08 20:44:07 UTC
As soon as another ship (or I myself) lands on grid the view resets. Annoying when zoomed out.

See you at my blog: http://spindensity.wordpress.com/

The Spod
Center for Advanced Studies
Gallente Federation
#96 - 2013-10-08 21:08:28 UTC
The bastion animation meh has more to do with the generic meh of all ship models. A kronos, for example, looks like a 40m long ship generously judged at tops. The generator coolant transform vents look a couple meters tall.

If the ship models had the actual bulk looks of hundreds of meters lenght, the transforming would be majestic. The only ship that really looks in scale is the apocalypse. I bet paladin transform is good.

Get rid of 50X50 meter "windows" please. Re texture everything, starting with those hundred meter long looking stations. Get the texture and model scale right.
Blue Harrier
#97 - 2013-10-08 21:14:25 UTC
Couple of problems with the in game map.

No lines at all regardless of settings, flat or not, and every setting tried.

Selecting a ‘Destination’ shows the moving ‘spot’ but no connecting lines.

Selecting the ‘tiled’ options resulted in a long (would estimate 20 seconds or so) delay before the map changed and the tiles appeared. Once the tiles had appeared trying each setting did not cause any further delays.

"You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982.

Jasper Blanch
THE REZISTANCE
#98 - 2013-10-08 22:20:01 UTC
Noriko Mai wrote:
I have weird glitches with the lines in the star map. They are only showing from certain angles. The lines themselves are blury and scratchy. There seems to be some coherence if labels are on or off.

Flamespar wrote:
Framerate in the captains quarters stutters now.

Same here. Although that's something with the lowest priority.


I'm having issues with lines as well, sometimes they're there, sometimes they're not, depending on my zoom and map orientation.
Einar Matveinen
Mahe Ratu
#99 - 2013-10-08 22:50:41 UTC  |  Edited by: Einar Matveinen
Golem model is horrible ^^
Kronos fine, it's the same TQ model but it's fine.
Mer88
Royal Amarr Institute
Amarr Empire
#100 - 2013-10-09 05:10:10 UTC
usually when ccp makes new ship model it improves on the old one, more details better textures more life like. In golems case, it has gone backwards i dont know why.