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[Rubicon] Interceptors

First post
Author
Ransu Asanari
V0LTA
WE FORM V0LTA
#101 - 2013-10-02 21:34:40 UTC  |  Edited by: Ransu Asanari
I have to agree with a few people who mention missiles being added to Gallente ships not really making sense. The more recent changes have put missiles firmly in the Caldari/Minmatar race ships, with a small amount of T2 Khanid Amarr ships having missiles as well. If we're adding T2 Gallente Roden ships to have more of a primary missile role as well, I can't say I'm upset to have more hulls to chose from. There's been discussion on changes to Roden before, and I know some people feel strongly about it, and would rather Gallente stick to their roots: a good read. We also just got away from split weapon systems on Minmatar ships, and now we're reintroducing them on Roden ships? Can't say I'm a fan of that.

CCP Ytterbium wrote:
We'll get more opportunities to discuss that with the player base when we actually move to tech2 hull rebalancing.


Is now a good time?

Right now the main offensive bonuses seem to go along the lines of:

  • Caldari: Missiles, Hybrids
  • Minmatar: Projectiles, Missiles
  • Amarr: Lasers, Drones
  • Gallente: Hybrids, Drones


I am puzzled why there are no T2 Minmatar frigates with missile bonuses though. I would think a T2 version of the Breacher would make sense (other than the Hound, since every race has a Torpedo based Stealth Bomber), either as an Assault Frigate, or an Interceptor. Maybe this would be a good role for the Claw? Or are we only keeping missile boats to Minmatar T1 and then spreading out missile boats to only specific T2 ship manufacturers, among all the races?
Kadesh Priestess
Goryn Clade
#102 - 2013-10-02 21:37:36 UTC
Just random thought - if the only reason to cut down cargo was the cyno thing, could you add ammo cargohold to compensate for it?

For some of my malediction fittings, i already struggled to put enough ammo there (and the fit i flew needed all 12 types), with reduced cargohold and increased RoF things will become much worse.
Ix Method
Doomheim
#103 - 2013-10-02 21:48:40 UTC
Ah come on man, give all fleet inties the option to fit a full rack of their weapon systems. Two turrets and a Launcher to welp drones is just irritating.

Travelling at the speed of love.

Prometheus Exenthal
mnemonic.
#104 - 2013-10-02 22:04:48 UTC  |  Edited by: Prometheus Exenthal
ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter P

And for the record, the Taranis *nerf* results in ~250 eHP less than current.
That's hardly a nerf.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#105 - 2013-10-02 22:21:23 UTC
Aside the locking range they look sexy, warp bble imune this is really awesome for fleet inty pilots, scouts etc.
These were already fun to fly but a bit too fragile, my guess is they are getting a good buff increasing their survivability and fun factor.

Good job atm.

removed inappropriate ASCII art signature - CCP Eterne

Bocephus Morgen
The Suicide Kings
Test Alliance Please Ignore
#106 - 2013-10-02 22:21:35 UTC  |  Edited by: Bocephus Morgen
Punching Gallente ships in the jimmies continues.....

Quote:
"On average they've gotten slightly faster"


Translation:

"All of them but the Ares got faster, it goes from the fastest usable fleet inty to the slowest."


Hopefully a balancing pass will fix them like all the other Gallente ships so far through this tiericide initiative. There is certainly a precedent for getting them wrong the first time through (Mega, Hype). But then again, some stay broken (Brutix). GG.
M1k3y Koontz
THE AESIR.
Hostile Probes
#107 - 2013-10-02 22:26:29 UTC
Nice, lock range is helpful. Interesting changes, the bubble immunity will be fun.

Krissada wrote:
Oh god, Lock range!?
Fozzie, are you directly forcing solo ceptor pilots to fly with offgrid boosters?
For shame.


With any luck OGBs will be on the chopping block soon Big smile

How much herp could a herp derp derp if a herp derp could herp derp.

Arkenai Wyrnspire
Incorruptibles
#108 - 2013-10-02 22:32:21 UTC
I'm a little baffled as to what some of the combat interceptors bring to the table. Aside from bubble immunity, something which is admittedly very cool, some of these are useless in comparison to other ships. For example, I really can't see any reason to use a Crusader over a Slicer, or a Taranis over a Comet.

Someone.

FistyMcBumBasher
Goryn Clade
#109 - 2013-10-02 22:37:46 UTC
The crow definitely came out on top of this round of balance. Though the majority of these changes look weak, them coinciding with the warp speed changes should make flying interceptors even more fun. Good job yet again!
Xindi Kraid
Itsukame-Zainou Hyperspatial Inquiries Ltd.
Arataka Research Consortium
#110 - 2013-10-02 23:15:39 UTC  |  Edited by: Xindi Kraid
I'm glad the HP thing was just a freak out from lack of data. Interceptors are make of tracing paper already.
I have to say, I don't think the ability to ignore bubbles is needed at all. Interceptors are fast enough for them not to matter very much. If you think they need a bit of help bonus-wise, which I don't believe they do, a different bonus might be in order like a decrease in the effect of stasis webs on your ship or an immunity to MWD shutdown from scrams (or here's an idea, allow a warp core stab to give interceptors that immunity so it's an option you have to fit for)


I don't fly the Amarr and Minmatar interceptors very much, so I won;t comment on them, I am glad to see the caldari interceptors becoming a bit better. I am intrigued by the Ares change, I was under the impression you wanted to get rid of split weapons; I like the concept of making the Roden line of being a missile ship manufacturer a bit more true, but if you want to do it justice maybe you should just make the ares a full on missile ship.

I don't have any major concerns with it at the moment, but I am not good at reading stat numbers, so I'd have to fly the changes to really know. I do notice that speed drop on the ares and am a bit disappointed with it. The reason for me to fly an ares most of the time is that high speed.

On a non related note, I am glad to hear you guys are planning on moving the Enyo, it should be a Duvolle ship. When you do that, though, swap the Nemesis from Duvolle to Roden as well.
Deacon Abox
Black Eagle5
Villore Accords
#111 - 2013-10-02 23:23:15 UTC
2 mids still on the Claw and Crusader.What? 2 mids is not an interceptor. X

No more 2 mid ships anyway. They suck.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

The Lobsters
Viziam
Amarr Empire
#112 - 2013-10-02 23:24:30 UTC  |  Edited by: The Lobsters
Prometheus Exenthal wrote:
ITT people who haven't logged significant hours in a Crusader.


To be fair, I think many have tried and given up. Then jumped in a Slicer or an Executioner. I enjoy fighting in the Punisher, but it has tank and a neut. Two mids in itself isn't such a problem up close, esp with a neut. On the Crusader 'kill stuff' interceptor it is.

Let me put it this way. For a lowsec ab frig scrub like myself, what tactics would you recommend to fly the Crusader with success?

Serious, respectful question. Help me 'get' the 'Sader. I've really tried.



Ed. I really have tried. I think the ship model is bitchin'.Big smile

That man is the noblest creature may be inferred from the fact that no other creature has contested his claim.

Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#113 - 2013-10-02 23:59:15 UTC
Prometheus Exenthal wrote:
ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter P

And for the record, the Taranis *nerf* results in ~250 eHP less than current.
That's hardly a nerf.



Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even)

You know that.

BYDI recruitment closed-ish

Alim Omaristos
Viziam
Amarr Empire
#114 - 2013-10-03 00:02:52 UTC
As said by others, more lock range don't promote off grid boosting.
Prometheus Exenthal
mnemonic.
#115 - 2013-10-03 00:49:31 UTC  |  Edited by: Prometheus Exenthal
Garviel Tarrant wrote:
Prometheus Exenthal wrote:
ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter P

And for the record, the Taranis *nerf* results in ~250 eHP less than current.
That's hardly a nerf.



Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even)

You know that.



The #1 problem with the Crusader is the lack of fitting, NOT the lack of mids.
The extra fitting means you can plate the ship for extra tank if you want, or you can fit top-tier weapons to relive days before the locus nerf.

This is the first time a Crusader has been capable of easily breaking 300dps.
It's also the fastest interceptor by a fair margin.

Please trust me when I say that the Crusader will be one of the best (if not the best) dogfighters once again, and I'd happily engage a Taranis in one Blink


The CLAW on the other hand...
Where the double damage bonus makes sense on the Taranis (super high damage, 3 mids), the Claw needs more.
The simple solution isn't giving it another mid, but rather giving it a range bonus (falloff or optimal) in the available frigate bonus.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

Feodor Romanov
Caldari Provisions
Caldari State
#116 - 2013-10-03 00:57:13 UTC
Thanx for changes. How about changing Crusader's damage bonus to optimal range bonus like Slicer have?!
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#117 - 2013-10-03 01:34:41 UTC
Prometheus Exenthal wrote:
Garviel Tarrant wrote:
Prometheus Exenthal wrote:
ITT people who haven't logged significant hours in a Crusader or 00 Interceptors for that matter P

And for the record, the Taranis *nerf* results in ~250 eHP less than current.
That's hardly a nerf.



Even in 00 where you don't have to deal with constant AB brawlers in still gets its ass handed to it by just about any other frigate (Assuming pilot skill is even)

You know that.



The #1 problem with the Crusader is the lack of fitting, NOT the lack of mids.
The extra fitting means you can plate the ship for extra tank if you want, or you can fit top-tier weapons to relive days before the locus nerf.

This is the first time a Crusader has been capable of easily breaking 300dps.
It's also the fastest interceptor by a fair margin.

Please trust me when I say that the Crusader will be one of the best (if not the best) dogfighters once again, and I'd happily engage a Taranis in one Blink



The CLAW on the other hand...
Where the double damage bonus makes sense on the Taranis (super high damage, 3 mids), the Claw needs more.
The simple solution isn't giving it another mid, but rather giving it a range bonus (falloff or optimal) in the available frigate bonus.


I guess the tracking wouldn't be much of an issue in 00 unless you're up against a dual prop taranis.. But honestly i'm not seeing it..

Like, yes you will have a better tank than said taranis, but it will out track and gank you..

Also 300 dps? it only has a 5% damage bonus.. That won't be enough to bring it up to 300.. Maybe with conflag two heatsinks, heat and implants?

I will admit that i havn't used it really due to my opinion that its garbage. But i do think i fly enough frigates to not be completely talking out of my ass here, i just really don't see how its a good ship.

BYDI recruitment closed-ish

Thaddeus Eggeras
Urkrathos Corp
LEGIO ASTARTES ARCANUM
#118 - 2013-10-03 01:38:23 UTC
I like most the changes to this class, but the immune to bubbles isn't a good idea, Interceptors already can move through bubbles very fast, and rarely have issues being caught if flown right. I think this is just a bad and unfair idea all around. I mean they are already are going to be able to warp faster then all other ships now and caught anything pretty easy anymore. No need to make bubbles worthless against them.
Prometheus Exenthal
mnemonic.
#119 - 2013-10-03 01:53:58 UTC  |  Edited by: Prometheus Exenthal
Garviel Tarrant wrote:
stuff

It's basically a faster, smaller, closer range Slicer.
You fly it a similar way, but it's much much better suited to fighting other fast ships than the Slicer is.

I think the easiest way to understand it would be to think of it as the stopgap between the Retribution & Slicer.
Combined with the fast warp and bubble immunity, this'll be a really really fun ship to fly Smile

Interceptors are meant to be the fastest means to gain tackle on a target.
That includes moving through excessively bubbled systems.

https://www.youtube.com/user/promsrage

DO YOUR JOBS, CCP DEVS. FIX THE GAME INSTEAD OF FKING IT

CCP Fozzie
C C P
C C P Alliance
#120 - 2013-10-03 01:58:11 UTC
Hey guys, I'm not going to be posting a lot in these threads between now and Monday, when these changes hit sisi. Just want to reassure you all that I'm still going to be reading every post in this thread and that I appreciate the feedback.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie