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I want your little things!

First post First post First post
Author
Kyo Kansani
Doomheim
#121 - 2011-11-15 12:29:32 UTC
Maybe a good idea to do something about the engine exhaust that we currently have in eve.

It would be cool if you can change it just like the engine exhaust in the log in screen with the incarna client

Harbinger of your destruction

Solstice Project
Sebiestor Tribe
Minmatar Republic
#122 - 2011-11-15 12:29:52 UTC

A small sound when flying through planetary rings ...

Something that sounds like small stones on the surface of metal.

Well ... just imagine a ship moving through the rings,
but with sound in space all the little rock-thingies would do on the hull,
which makes sense of course. %)

Yes, i was doing that ... yes, i hoped for a sound ... no, there wasn't one.
Aethlyn
Brutor Tribe
Minmatar Republic
#123 - 2011-11-15 12:30:54 UTC
Argh, forum ate my reply. :(
Not sure if these are too big or good enough.


  • Show container contents
  • When hovering container icons (e.g. ships or station containers), show a small overlay progress bar on their icon showing the used/free space (similar to usual item windows).
  • Show corp recruitment ads on CQ video screen
  • (Unless I simply missed and/or forgot it and it's there already) add a clickable splash screen to open the corp ads, similar to how you're able to open the agent finder. The video itself could showcase one of the more popular corps (i.e. most applications in a given timeframe).
  • Add a new button to probe controls: Return and reload
  • Well, guess that's pretty much self-explanatory.
  • New contract type: production contract
  • This could be seen as a hybrid between courier and item exchange. You offer x items with a collateral and a reward. To fulfill the contract you require something else back (should be whatever you build off the items transfered first).

Looking for more thoughts? Follow me on Twitter.

Solstice Project
Sebiestor Tribe
Minmatar Republic
#124 - 2011-11-15 12:31:32 UTC

Give me the english Aura Voice back, somehow !
I am using the german client and i don't like the german Aura.

"Use English Voice" does not help.
Ricc Deckard
The Scope
Gallente Federation
#125 - 2011-11-15 12:32:02 UTC
Okay .... my wishlist:

* EvE Authenticator (not a small thing though)
* Launch multiple Prod/Invent jobs at once
* Dropdowns (i.e. Scence and industry ... 'Range') remembering the last settings (the science and indistry window needs some love :) )
* Switch character without restarting the client
* If starting a skill on an account where another char is skilling add an option to stop the other char's skill queue remotely.
* Contracts in the eveGate
* Market access in eveGate (probably readonly for the market where your char is currently located)
* Current Market/Price data via API ... sadly this will probably impossible due to high data load.
* Sell multiple items at once
* Drag and drop BPO/BPC to the maket window same as fittings now on sisi
* Add Graphic settings profiles to the launchers, so I do not have to set all the graphic settings manually when running multiple clients from one installation.
* I would like some sort of a Item browser with search and drag/Drop functionality. Typing item names to chats, then marking and right clicking/link as item ... OR searching in the market window and not being able to drop/Drag the item as link to a chat is kind of &%$$ :D

Thats all for now :)
Lev Arturis
The Scope
Gallente Federation
#126 - 2011-11-15 12:32:04 UTC
Chribba wrote:

...the ability to install multiple industry jobs at the same time (with all same settings, stacked). Will help a lot when installing multiple like invention/manufacturing jobs.....


I support that suggestion!

Also you could add a function to toggle the range of installed jobs (Station, Solar System, Constellation, Region).
Ranshe
Blackwater Task Forces
Goonswarm Federation
#127 - 2011-11-15 12:32:15 UTC
Solstice Project wrote:

We're sitting in our pods and the surroundings are projected into our brain,
so it would make sense to have a PodCam, where the Cam sits at the ships position
but the ship isn't visible ... because it would block everything anyway.

It'd be more like a camera fixed onto the surface of a sphere.

Thx. :)


I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :)


Oh, I remembered something else.

New visual effect (and sound, yes I know, "eve has sound?") for sensor boosters, warfare links and eccm's. Or at least turn the volume of the sound down, it's extremely annoying.
Two step
Aperture Harmonics
#128 - 2011-11-15 12:32:45 UTC
Rhen Obsidian wrote:
Not sure if these are little but here it goes...

I would like the ability to set up overviews and import/export them. This way corps/alliances can give out overview settings you import to your client and you go. Not the 20 - 25 minute set up guides that some corps have.


Huh? You can already do this. Right click your overview tab and look for import/export.

CSM 7 Secretary CSM 6 Alternate Delegate @two_step_eve on Twitter My Blog

Solstice Project
Sebiestor Tribe
Minmatar Republic
#129 - 2011-11-15 12:33:29 UTC

The ability to show ship fittings remotely,
via the assets-window.

Please.
John DaiSho
Quam Singulari Industry
Roid Suckers
#130 - 2011-11-15 12:33:43 UTC
Make it possible that Alliance members can take stuff out of Corp Hagnars anchored at a POS, just like its working with the Ship hangar.

o/ John
Solstice Project
Sebiestor Tribe
Minmatar Republic
#131 - 2011-11-15 12:34:34 UTC
Ranshe wrote:
I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :)


This idea sounds good to me too. :)

That'll cost them a few more hours though,
because they need to find a spot for that for every single ship.
GeeShizzle MacCloud
#132 - 2011-11-15 12:35:19 UTC
sounds small but wtf is with the warping at the speed of light with a rocket engine always been about?

i can understand the sub-light speeds, burning around on grid with ur rocket styled engines or something of that nature but plz god, dont make me try and buy the increased fire out the back is an increase in speed by over 1 million times!

im not talking bout a massive flash from some god awefull nacelles or stuff ripped from other sci-fi stuff, but at least de-couple the warp drive from the AB and MWD u use in pvp.
Im sure theres art guys who'd love to add a bit more dynamic lights and lighting patterns to the ships ;)
Ranshe
Blackwater Task Forces
Goonswarm Federation
#133 - 2011-11-15 12:35:27 UTC
Solstice Project wrote:
Ranshe wrote:
I'd rather see a camera fixed to the ship in some place (preferably different places for different ships), so you get the "almost first person" view, but you still can see parts of the ship if you look around. This wouldn't have any practical applications other than Looking Cool. :)


This idea sounds good to me too. :)

That'll cost them a few more hours though,
because they need to find a spot for that for every single ship.


That's true, but for the sake of Looking Cool I think it's worth it. :)
Dancing Sun
Lancer Dragoon
#134 - 2011-11-15 12:35:28 UTC
Idea for 'local' in 0.0

How about, if you're cloaked, you don't show up on the local list as the system computers aren't able to track you.. Then, if you de-cloak, you reappear on the local list.
Solstice Project
Sebiestor Tribe
Minmatar Republic
#135 - 2011-11-15 12:36:49 UTC

The ability to drop the camera at a fixed position AND
the ability to fix the camera at a specific angle around the ship,
facing towards the ship.

Think "Third person".

Kai Leduk
PRO Space Hunters
#136 - 2011-11-15 12:36:54 UTC
I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.
Reicine Ceer
State War Academy
Caldari State
#137 - 2011-11-15 12:37:24 UTC  |  Edited by: Reicine Ceer
Oh hai!

1) Fittings screen has a 'sub menu'; please allow right-clicking on fittings button to go directly to saved fittings. This could be extended to include a right-click option on the Assets button, giving the option to go directly to "region" or "system", etc. In fact, a right-click option on most of the buttons, Character Sheet for example, could be handy.

2) I'd like to see the station scaling addressed. Ain't no way the Jita station is big enough to house that many ships. I'd previously posted on the old forums, suggesting a dynamic scaling system that would alter itself automagically (once every downtime? etc) depending on volume of traffic. Further, i love the idea of a station's look & feel changing depending on what is commonly stored in the station... ie, lots of ore = huge container-like sections that give the impression of doing what people are using the station for.

3) Drones=herding cats. As previously mentioned, the drones seem to lose interest and do their own thing occasionally. Often, in Incursions, i've realised my drones are sitting idle for no reason, even though the target they were attacking is not yet dead.




And stuff i'd wet myself if CCP introduced;

4) Comet & sun mining. Both cometary tail and the comet itself would be nice - two different types on the one thing. Sun mining should involve the need for active defence systems or logistic support due to ridonkulous levels of danger associated with it.

5) Use the Incursion system to further the depth of Faction Warfare... need i say more?

6) NPC ships at HiSec gates orbiting like lost puppies. I believe that simply having the larger ships in formation, stationary, would look far more effective and official. Perhaps the frig-sized ones could still zip about the gate, or very obviously inspect ships autopiloting toward the gate for added realism, but seeing two Typhoon-class ships lazily orbit a gate looks discordant with their reasons for being there.

7) Camera drone can be used to instil a sense of scale. By altering the speed at which you can orbit your own ship with it (ie, rotating the camera), the larger ships can feel larger, the small smaller, etc.

8) Corp/Alliance-made recruitment videos showing in the CQ. May the best marketing department win!

9) 0.9-0.7 space should have NPCs mining in asteroid belts. Why are pod pilots the only one to do so? If they get attacked by rats, localised distress beacons (short range) could alert players to a potential small profit, sec status increase and faction standings if they rush in to help... etc.

10) Fleet formations that mean something, like providing bonuses to something specific (whilst debuffing something else)

11) Hairstyles from other races. I've dreadlocks in real life; why cant i have them on my EVE character? Will this be an AUR thing?

12) Large-scale battlefields containing real wrecks from real fights to be turned into temporary warp-to-able areas, where salvaging, codebreaking or hacking is used similar to complexes. Random NPCs (space-specific, ie Guristas in Venal etc) warping in to try and claim loot/salvage for themselves (again, use the Incursion system here) to fight against. Depth, people... depth! Maybe even have them helping you out, or vise versa, should you have appropriate factional standings.

13) All those old corpses we've collected; can we turn them into some sort of trophy adornment for our ships? If not, perhaps sell them back to a station for biomass, etc?

13 b) Use a specified (or just T2) salvager on corpses floating in space to potentially get components of, or even full implants. If its on the KM, then the server knows its there already and standard salvaging modifiers could still be in effect... or maybe at -50% etc.

14) Defender (missiles) system sucks the boaby (big ups Scotland). I'd love to see the destroyer hulls being used to provide something that is used in a primarily logistical role; almost(!!) completely defenceless, but used to protect other ships from incoming fire. Gives the opportunity to do interesting racial differentials. Obviously the Caldari would use missiles, the Amarr laz0rs and suchlike. This would ideally mitigate 10-70% of incoming dps, dependant on skills and balancing.

15) Automated point-defence systems for capital ships, which'd automagically fire on nearest enemies and provide very little overall dps but would be much more in keeping with the game universe.

16) For DUST514: The eventual ability to assault capital ships in-space (incorporating time-dilation?), perhaps attacking key components for a quicker victory (a la BF2142), or maybe even stealing a fighter from a bay, blowing the hell out of the place and other docked fighters, then flying off to join the battle. PEW PEW PEW!


....and many more. But my coffee has run out, so until CCP gets me more coffee, no more feedback! Pirate
Raser Moonstrider
Raser Industries
#138 - 2011-11-15 12:37:28 UTC  |  Edited by: Raser Moonstrider
Checkbox in the market options that allows you to export the buy/sell orders of any item that you view in the market, when you view it.
Fhtagnamus Wiggins
Inner Beard Society
Kvitravn.
#139 - 2011-11-15 12:38:15 UTC
Something that won't probably happen, but It would be awesome if it did:
True space option.
In my idea it would be black as it is in real life with only few stars shining through.
And no sounds from outside of the ship, only sound you would hear is the ones from inside of the ship, like deep-bassy "booms" when you're being hit, or change of engine tone when you're overloading modules. Stuff that would make you feel alone and alienated in the dark and cold space o/
Solstice Project
Sebiestor Tribe
Minmatar Republic
#140 - 2011-11-15 12:38:46 UTC
Kai Leduk wrote:
I would love shorter skill training time. Some skills takes up to 30 days would be awesome if you guys make it 20 for example.


*LOL*