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New V3 Ship Textures

First post
Author
Jada Maroo
Native Freshfood
Minmatar Republic
#141 - 2011-11-10 21:34:56 UTC
Double post!
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#142 - 2011-11-10 21:36:02 UTC
Jada Maroo wrote:
Katrina Oniseki wrote:


* Cerberus incorrectly uses Guristas theme.


No it doesn't. It uses the gold/orange Lai Dai theme as it should.

Basilisk, on the other hand, incorrectly uses Gurista.


Thank you. I meant to say Basilisk.

Katrina Oniseki

Jada Maroo
Native Freshfood
Minmatar Republic
#143 - 2011-11-10 21:58:24 UTC
The Lai Dai logo on the Manticore is upside down.
Aglais
Ice-Storm
#144 - 2011-11-10 22:19:33 UTC
Harpy is invisible in hangar, fitting and space but not preview. Basilisk still shows as being a Gurista product. Vulture still doesn't have Ishukone paintjob.
Gheyna
Hoover Inc.
#145 - 2011-11-11 11:28:18 UTC
The scorpion navy issue's radar thing do not spin around like the scorpion and the rattlesnake
Bentakhar
ANKOU INITIATIVE
#146 - 2011-11-11 12:41:39 UTC
CCP Vertex wrote:



Excellent feedback, I am looking into most of these issues now. Thanks for report concise helpful information.


I'm glad i could help.

Here's a couple new finds with patch 313253:


-Display problems with the astarte and other brutix hulls seems to be fixed
-The whole ships disapearing in hangar view is most certainly provoked/triggered by trying to activate the new reV3d Deimos in the hangar.
-The Enyo's engine heatmap does not include the extra thrusters that come with the TII hull. Ishkur is fine on that particular matter.

I noticed a slight improvement on V3 nebula reflection but its still paradoxical that the glossier textures reflect less of the new Nebulae when the darker textures will reflect it more. (Talking about gallente hulls here) Also there is a color disproportion between the high reflective turrets and the non-reflective Hull of your ship which looks disturbing.

Issues mentionned before that haven't been resolved:

- most ishukone ships are still missing proper skins.
- navy scorp radar wont spin (i tried really hard)
- buzzard engine heatmap always at 100%

Features that could be interesting in future V3 development:

-Giving the Rhea the amazing Kalakiota skin instead of the ishukone one. Imagine a charon freighter with red angled stripes on it!! and giving the charon back its V1 style hull , with the control bridge on the side!!!

-Unrelated to V3: Giving the ability to dock into the home station of a research agent directly from the journal. So far it is possible to set destination to it, but once in the correct system you have to find the right station in your overview and cant use the journal to directly activate docking manoeuvres. Not so bad but seems like something that could be easily fixed

-Unrelated to V3: add some special ships to the ships variations: Tournament trophies/rare ships/ interbus shuttles do not appear in ship hull variations which is a shame. I discovered the 'vangel' my mistyping 'angel' Roll . Knowing that these ships exist is fun and sometimes makes me drool! Especially since they usually have incredibly cool hulls/skins and bonuses.


Some other things that are worth entionning:

Eve is even prettier than before! And all the big and small features coming with this expansion are just fantastic!

Captain Alcatraz
Republic Military School
Minmatar Republic
#147 - 2011-11-11 15:38:57 UTC  |  Edited by: Captain Alcatraz
And I tought the gallente navy camo was bad...

Caldari navy camo = this

*puke a little in my mouth*
GeneralXCypher
The Eminence Front
#148 - 2011-11-11 16:37:33 UTC
I think I found and issue with the new thorax hull on sisi. In the hangar view, the two ships I have tested: The Phobos and the Thorax start off in the centre of the pad that the ship hovers above, but as the ship slowly rotates, it appears to work itself away from the middle.

http://img52.imageshack.us/img52/4813/20111111163501.jpg

Just a small bug but thought I'd report it :)
Yin Utada
Doomheim
#149 - 2011-11-14 20:27:43 UTC
Meh, I still think some are still too dark. I mean ships like the Cerberus and Basilisk had a lot better colors and now they are just a lot more bland...
Bentakhar
ANKOU INITIATIVE
#150 - 2011-11-14 20:41:27 UTC
How can you say 'meh' ? seriously? The new textures are just mindblowing , in tone with the rest of this winter's features...

Space is a dark place , and eve is meant to be even darker than that: a scary place where rogue drones appear creeping behind you only by reflection of the pale glow of your civilian mining laser on their dark agglomerated metal hulls... Roll


Anyway the gallente textures that come with today's patch ( Version: 7.20.315129 )
are amazing, i mean even the navy mega camo looks good Blink


And that new raven model. absolutely impressive!
Deviana Sevidon
Jades Falcon Guards
#151 - 2011-11-14 20:57:24 UTC
I love the new bronze hulls for the Deimos and Astarte. These skins are a huge improvement and the Deimos looks indeed better with the new hull, the same for the Astarte.

I noticed that the right exhaust ports leave a trail but almost no engine glare, so you might want to look at it again. I would also recommend to make the green/golden engine glare of the Deimos hull, not only exclusive to the Deimos, but also give it to other Roden Shipyards T2, like Enyo, Astarte or Lachesis.

....as if 10,058 Goon voices cried out and were suddenly silenced.

CCP Vertex
C C P
C C P Alliance
#152 - 2011-11-14 21:01:46 UTC
I would like to thank everyone who has posted feedback (especially those of you that are doing so in a concise bullet pointed list as it's easier for me to instantly identify issues).

The V3 project is nearing the end for Caldari and Gallente ships, the majority of the issues listed in this thread have been resolved internally and should be on Singularity in the next update.

Please continue to report any issues you find!

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Nova Fox
Novafox Shipyards
#153 - 2011-11-14 21:07:19 UTC
I would like to thank however was responsible for making the cameo patterns on some of the beloved ships sensible reasonable and thoughtful. Instead of eye gouging ugly.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#154 - 2011-11-14 21:23:38 UTC
So whats next and whats the time line for it to be finishedQuestionBig smile

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Imrik86
Caldari Provisions
Caldari State
#155 - 2011-11-14 22:28:06 UTC
All the new skins look great.

* Gallente ships, specially T2, look less "dirty" and "alien", and more like paladins in shinny armor.
* Caldari boats aren't so bright and blinky-blinky anymore, they blend more into the dark space.
* Overall, they look more realistic, even when the models don't help (Moa, Raven, etc).

* The consistency for all navy textures is welcome.
* Green camo on Gallente Federation looks hot.
* Digital camo on Caldari fits the theme well.
* Hookbill, Comet, Firetail aren't the black sheep anymore.

* The developer corporation logo on hull is a great idea
* Am I right to think this is a first step towards putting player corporation logos on ships? Big smile

Overall, well done to the art department. Now it's second round with Amarr and Minmatar (although many Amarr ships already look amazing with the new shaders).
Gilbaron
The Scope
Gallente Federation
#156 - 2011-11-14 22:49:03 UTC
there is a bug in the drake preview

i can always see all off the bigger lights, no matter wether they should be blocked by the ship itself or not
Leon Mantis
Limul Tribal
#157 - 2011-11-14 22:49:17 UTC
IMO Green Creodone ships (Ishkur, Ishtar, Eos, Sin etc) looked a lot better than these new droneboat skins.
Aurora Hailey
Doomheim
#158 - 2011-11-15 11:25:16 UTC
Imrik86 wrote:
All the new skins look great.

* Gallente ships, specially T2, look less "dirty" and "alien", and more like paladins in shinny armor.
* Caldari boats aren't so bright and blinky-blinky anymore, they blend more into the dark space.
* Overall, they look more realistic, even when the models don't help (Moa, Raven, etc).

* The consistency for all navy textures is welcome.
* Green camo on Gallente Federation looks hot.
* Digital camo on Caldari fits the theme well.
* Hookbill, Comet, Firetail aren't the black sheep anymore.

* The developer corporation logo on hull is a great idea
* Am I right to think this is a first step towards putting player corporation logos on ships? Big smile

Overall, well done to the art department. Now it's second round with Amarr and Minmatar (although many Amarr ships already look amazing with the new shaders).



Very excited to see the Amarr and Minmatar V3 skins.


You guys did a great job on the Gallente ships. I'm loving it.
Crusa Alearf
Avon Cosmetics
#159 - 2011-11-15 11:34:18 UTC  |  Edited by: Crusa Alearf
Hi, I'm not sure if this is the right thread for this but...

Does anyone else have trouble with the new Minmatar BC Tornado's skin? I logged into SiSi just now, and the ship was completely silvery for me? Is this intended, do I have a driver issue or is there a bug?

I think it's not supposed to look like something Caldari straight from the washing machine :D

I've got GeForce 8800 GTS, driver 285.62, Windows 7.
Raven Ether
Doomheim
#160 - 2011-11-15 11:38:00 UTC  |  Edited by: Raven Ether
Crusa Alearf wrote:
Hi, I'm not sure if this is the right thread for this but...

Does anyone else have trouble with the new Minmatar BC Tornado's skin? I logged into SiSi just now, and the ship was completely silvery for me? Is this intended, do I have a driver issue or is there a bug?

I think it's not supposed to look like something Caldari straight from the washing machine :D



They are not finished yet, they are still being worked on, fortunately.


Aurora Hailey wrote:


Very excited to see the Amarr and Minmatar V3 skins.





Where are those ?!