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New V3 Ship Textures

First post
Author
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#121 - 2011-11-08 01:16:12 UTC
Dalloway Jones wrote:
Yeah I am not such a fan of the violet hue the Amarr and Gallente engine fire seems to have taken on. I'm hoping it is still a work in progress for engine trails.

On a similar note I would love it if Caldari got fiery red engine fire instead of the rather tepid orange/blue glow. I think the contrast with bright orange/red engine trails and the new graphite color of the ships would be hot.

I also wish the engine fires of some of the larger ships with little piddly ones would be strengthened. Ships like the Dominix, Megathron and Orca are sort of like a gas range on the lowest setting while the Apoc and Providence have big bursts of blue fire.


Actually, I have to disagree with that last part. I love how the scorpion looks, and the Orca. The clusters of engines makes the ship itself look bigger. It there's one giant comet of an engine flare on the back of the ship, it kinda ruins the sense of scale.

Katrina Oniseki

Dalloway Jones
Republic Military School
Minmatar Republic
#122 - 2011-11-08 02:10:40 UTC
It doesn't have to be giant so it engulfs the entire back of the ship like the Rifter. I just think it would look better if it wasn't so pitifully small and weak looking. But I don't expect anyone to agree. My ideas are ahead of their time. Ugh
MotherMoon
Tribal Liberation Force
Minmatar Republic
#123 - 2011-11-08 02:27:03 UTC
Aesiron wrote:
Katrina Oniseki wrote:
Aruken Marr wrote:
I think they've done a good job retexturing the ships so far. But I'm a litlle concerned as whether that will be it for v3ing those ships. Will these retextured ships be remodelled in future similarly to what's happening to the Raven i.e. not changing the basic design but enhancing the detail in the structure? Or is a retexture simply all that they will be getting?

Another thing is, Im a little confused as to why some of the t2 gallente ships have the Navy colour scheme now instead of the respective corps scheme and logo, like the Deimos, Lachesis and viator/occator (not sure which one). Is this a bug? (Yea Im aware this was brought up earlier and answered but I dont feel this was specifically answered lol)


CCP stated somewhere that remodeling one ship (and all variants) takes almost two months. To remodel every ship in the game would take a tremendous amount of art resources. Years of work involved.

Instead, they will V3 all the ships and objects in space (stations, LCOs, drones, stargates, etc), and remodel a ship or two here and there. Eventually they'll rework all the ships, but that is a long long ways down the road.

As for the mismatched color schemes. Yes, it's a bug. Yes, they've already fixed it. It just hasn't been updated on SiSi yet, but it looks correct on the private Dev servers.


Yes except they aren't remodeling them, they are changing the shadows and changing textures.

I myself can change a texture using photoshop/gimp in 20 seconds. I don't know about improving shadows though.


A.learn to read
she clearly said they are not remodeling most ships

B.learn to read.
http://www.eveonline.com/devblog.asp?a=blog&bid=732

C. You can't edit normal maps in photoshop, nor can you change map sizes, shaders, or the ship model unwraps. Finally you can't use photoshop to recode the ships to use a small diffuse map, and larger normal map, and a brand new logo map, which add details seperate from the ship unwrap, and lets them put decals on the ship with larger images.

D. your a noob!

C.

http://dl.eve-files.com/media/1206/scimi.jpg

Pyre leFay
Doomheim
#124 - 2011-11-08 19:39:35 UTC  |  Edited by: Pyre leFay
As of new patch 312067
Basilisk still skinned as Gurista.

Guardian-Vexor is skinned as Serpentis

Gila has Caldari tag on head.

Moa has no Caldari icon.

Buzzard has unfinished faded Ishukone skin

Vulture still has Mordu's Legion skin

Exequror has orange engine glow

Velator has orange engine glow

Cant tell if Arazu skin is fixed as preview is broken for gallente recon ships as well as command ships. (Makes me close all windows to get previews working again)
Megathron and Exequror preview have no ship or glitches but show up normally in space.
Bentakhar
Sebiestor Tribe
Minmatar Republic
#125 - 2011-11-08 19:56:50 UTC
adding a little bit more to the previous post. PATCH 312067

Smile Deimos now has the proper skin. (awesome!)

What? Crane is still missing it's TII hul (or is intended?) Looks awesome btw

Cry Switching to recently V3d and re-V3d (ishukone , deimos etc...) ships in hangar can make any ship disappear both from space mainview, hangar view , balcony view and fitting screen. Preview works fine. Warping and jumping and redocking and relogging dont fix it. Waiting a bit and siwtching ships does...?

Cry Switching to recently reV3d ships from the balcony also makes it disapear. And the hologram will remain stuck on the previous selected ship.

What? Navy scorp radar still doesn't spin.

CryNew nebulae still don't influence V3 textures significantly (if at all) especially gallente ones See here for comparison shot (flickr)

What? Ishukone ships have varying skins (from pitchblack on the buzzard to snow camo on the vulture and faded gold on the harpy)

What? The buzzard seems to display the proper reflection of the nebulae but the engine heatmap doesnt vary according to it's speed. ITs the only recently reV3d ship that i could set foot in.

Roll Entering CQ seems to take significantly more time than on TQ and will occasionally crash / try my patience.

Arrow That's all i can test for now
Pyre leFay
Doomheim
#126 - 2011-11-08 20:13:47 UTC
Bentakhar wrote:

What? Crane is still missing it's TII hul (or is intended?) Looks awesome btw


Took me awhile to realize what this meant. Then I figured out it was using the Mark II hull

And I hope the Bustard is still WIP. as the repeating pattern of the skin seems pretty bad.
ITTigerClawIK
Galactic Rangers
#127 - 2011-11-08 21:40:17 UTC
Pyre leFay wrote:
ITTigerClawIK wrote:

great comparison shots but id like to suggest you put a V2 and V3 shot of the same ship next to each other to really see the difference.


Because of the lighting and nebula change. You cant really separate the changes of light or the skin and the effect on one or the other.
http://i874.photobucket.com/albums/ab303/Firetempest/brux.jpg


brilliant ^_^
Deviana Sevidon
Jades Falcon Guards
#128 - 2011-11-09 00:23:13 UTC
Some of the ships that were repainted with the last Singularity-patch are invisible now for me. Examples are Deimos and Astarte.

....as if 10,058 Goon voices cried out and were suddenly silenced.

impli
Ministry of War
Amarr Empire
#129 - 2011-11-09 21:47:02 UTC
this feature .. with non hit and missing shoots is awesome ... its simple genius... that makes so much more fun now .. :D NICE WORK CCP ..

BTW 150 mm autocannon in last slot of the Hawk isn't shown on model ..
Vincent Gaines
Deep Core Mining Inc.
Caldari State
#130 - 2011-11-09 23:18:23 UTC
So, before these ships are reskinned, can the SIZE of them be fixed? I'm looking at the Rokh for example.

Not a diplo. 

The above post was edited for spelling.

Pyre leFay
Doomheim
#131 - 2011-11-10 01:25:20 UTC
Vincent Gaines wrote:
So, before these ships are reskinned, can the SIZE of them be fixed? I'm looking at the Rokh for example.


And whats wrong with it? In game It's longer then the Raven and shorter then the Apocalypse as in the info of the ships. Naga is slightly more then half the size of it and it all seems to be measured fine. It looks small simply since it does not have the wide thin wings of the other Caldari BSs have but there is quite a bit of ship there compared to the lower tiers.
CCP Vertex
C C P
C C P Alliance
#132 - 2011-11-10 10:46:12 UTC
Bentakhar wrote:
adding a little bit more to the previous post. PATCH 312067

Smile Deimos now has the proper skin. (awesome!)

What? Crane is still missing it's TII hul (or is intended?) Looks awesome btw

Cry Switching to recently V3d and re-V3d (ishukone , deimos etc...) ships in hangar can make any ship disappear both from space mainview, hangar view , balcony view and fitting screen. Preview works fine. Warping and jumping and redocking and relogging dont fix it. Waiting a bit and siwtching ships does...?

Cry Switching to recently reV3d ships from the balcony also makes it disapear. And the hologram will remain stuck on the previous selected ship.

What? Navy scorp radar still doesn't spin.

CryNew nebulae still don't influence V3 textures significantly (if at all) especially gallente ones See here for comparison shot (flickr)

What? Ishukone ships have varying skins (from pitchblack on the buzzard to snow camo on the vulture and faded gold on the harpy)

What? The buzzard seems to display the proper reflection of the nebulae but the engine heatmap doesnt vary according to it's speed. ITs the only recently reV3d ship that i could set foot in.

Roll Entering CQ seems to take significantly more time than on TQ and will occasionally crash / try my patience.

Arrow That's all i can test for now



Excellent feedback, I am looking into most of these issues now. Thanks for report concise helpful information.

**CCP Vertex  |  Senior Development Manager ** | @CCP_Vertex

Raven Ether
Doomheim
#133 - 2011-11-10 11:22:47 UTC
It was mentioned before, not sure if fixed yet, that the Rokh's turrets slightly sink inside the hull.
Sirinda
Ekchuah's Shrine Comporium
#134 - 2011-11-10 11:43:00 UTC
Raven Ether wrote:
It was mentioned before, not sure if fixed yet, that the Rokh's turrets slightly sink inside the hull.


I'll butt in here and say the same about the Megathron class and its derivatives.


Also, on a personal note, I'd love to see the larger Gallente T2 ships to get some add-on engines or stuff, especially the Kronos, Sin, Astarte and Eos.
Sirinda
Ekchuah's Shrine Comporium
#135 - 2011-11-10 11:43:12 UTC  |  Edited by: Sirinda
Double post, please delete.
Terazul
The Scope
Gallente Federation
#136 - 2011-11-10 19:04:37 UTC
Moonaura wrote:

  • For the Nebula, it was mentioned that it might be possible to get a 'Hi-Res' texture download separately given how wonderful they look, and that higher resolution versions exist. I sure would love to have that option for the ships as well for those who want them, as when fully zoomed in it is a shame things like the guns and logo's are sharp, while some textures blur quite badly. It's not a deal breaker, but the ships always look better zoomed out 25% or more.


THIS, PLEASE.

Since you're redoing all the textures already, this is the perfect time to give us a (potentially optional) ultra-res texture pack. As it is, the new V3 textures look great from a distance, but at the current resolution they always fail to live up to expectations when zoomed in up-close.

You guys have always mentioned how you use higher-resolution textures than is available to us to produce your trailers, so why not finally give us that option? It's not like the hardware can't support it!

Pretty please?
ITTigerClawIK
Galactic Rangers
#137 - 2011-11-10 21:04:36 UTC
i am very curius to know what the V3 textures for Amarr are going to be like, hope they are still golden or something like the DX10 models they showed us a few years back then complete silence.

not a clue what they gunna do for minmatar... i mean is there ANYTHING they can do for minmatar?
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#138 - 2011-11-10 21:17:00 UTC  |  Edited by: Katrina Oniseki
* Harpy skin uses black logos. Not sure if intentional.

* Manticore starboard logo is upside down.

* Basilisk incorrectly uses Guristas theme.

* Arazu and Lachesis preview windows are bugged. Prevents opening of any other previews. Relog fixes it.

* Atarte and Eos preview windows are bugged. Prevents opening of any other previews. Relog fixes it.

* Guardian-Vexor is now using the Serpentis theme. Not sure if intentional.

Katrina Oniseki

Morgan North
Dark-Rising
Wrecking Machine.
#139 - 2011-11-10 21:31:26 UTC
*No Duvalle Labs scheme loads.
Jada Maroo
Native Freshfood
Minmatar Republic
#140 - 2011-11-10 21:34:34 UTC
Katrina Oniseki wrote:


* Cerberus incorrectly uses Guristas theme.


No it doesn't. It uses the gold/orange Lai Dai theme as it should.

Basilisk, on the other hand, incorrectly uses Gurista.