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Will there ever be a change to EVE's piloting mechanics?

First post
Author
Lyttle Spacedust
Doomheim
#1 - 2013-09-10 23:56:13 UTC  |  Edited by: Lyttle Spacedust
It's pretty dated.

First you need to have a target to turn to or move towards or orbit.

If you have no target, all you can do is just move in a straight line aimlessly.

So piloting in Eve is very target based.

You dont need to overhaul the whole thing just give us a little freedom to yaw left or right, up or down via keyboard or mouse without the need for a target.
Jim Era
#2 - 2013-09-11 00:00:37 UTC
Just go play EVE: Valkyrie, we need WIS before we need dancing spaceships.

Watâ„¢

Hra Neuvosto
Party Cat Enterprises
#3 - 2013-09-11 00:06:25 UTC
Double click.
Georgina Parmala
Science and Trade Institute
Caldari State
#4 - 2013-09-11 00:09:05 UTC
Turn camera, double click
Turn camera, double click
Turn camera, double click
Turn camera, double click

What more do you expect as a ship's captain than to point your finger and say "go that way". In a game that communicates with the server at 1 second intervals with thousands of people actively engaged in one big fight.

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Ruskarn Andedare
Lion Investments
#5 - 2013-09-11 00:11:52 UTC
Georgina Parmala wrote:
Turn camera, double click
Turn camera, double click
Turn camera, double click
Turn camera, double click

What more do you expect as a ship's captain than to point your finger and say "go that way". In a game that communicates with the server at 1 second intervals with thousands of people actively engaged in one big fight.


If you have a touchscreen you can fly by pointing - just touch where you want to go to (ok, double-touch but it's kinda cool)
Lyttle Spacedust
Doomheim
#6 - 2013-09-11 00:12:25 UTC
Georgina Parmala wrote:

What more do you expect as a ship's captain than to point your finger and say "go that way". In a game that communicates with the server at 1 second intervals with thousands of people actively engaged in one big fight.


And Valkyrie overcomes this limitation how?

The server bottleneck excuse can only be used so much.
Georgina Parmala
Science and Trade Institute
Caldari State
#7 - 2013-09-11 00:20:32 UTC
Lyttle Spacedust wrote:
Georgina Parmala wrote:

What more do you expect as a ship's captain than to point your finger and say "go that way". In a game that communicates with the server at 1 second intervals with thousands of people actively engaged in one big fight.


And Valkyrie overcomes this limitation how?

The server bottleneck excuse can only be used so much.

Same way as the bullets in DUST do

Science and Trade Institute [STI] is an NPC entity and as such my views do not represent those of the entity or any of its members

https://forums.eveonline.com/default.aspx?g=posts&t=276984&p=38

Maaaaowm Ogeko
Pandemic Horde High Sec Division
#8 - 2013-09-11 00:36:48 UTC
Lyttle Spacedust wrote:
It's pretty dated.

First you need to have a target to turn to or move towards or orbit.

If you have no target, all you can do is just move in a straight line aimlessly.



Someone doesn't know how to manual pilot.

GreenSeed
#9 - 2013-09-11 00:37:06 UTC
eve piloting is actually fantastic, people look at space sim games and want to fly their ships like that, but they never think of the incredibly dismal tactical and strategic play involved in "dogfighting".

and not only "solo" or small gang play would be negatively affected by the change in pace, can you imagine three thousand people dog fighting in a grid at 10% TiDi?

if anything eve needs a "que" system for commands, and a visual representation of what your ship will do. for example, clicking on an enemy ship and setting an orbit will create a circling arrow representing the orbit, and another arrow representing the "path into" the orbit. allowing us to alter the path by clicking and dragging as not to get blapped as we fly under the guns.

the same system could be used to create artificial orbits around "nothing" instead of dropping a jetcan... allowing much more control over our ships.

the result is the same we get now days with "manual" flying, but it becomes more intuitive for new pilots. lets face it, clicking in space, or doing a "look at" command and clicking where the enemy ship is flying towards is very clunky.

besides that, the system is perfect, you don't play as a pilot, you play as a captain.
Cipher Deninard
Center for Advanced Studies
Gallente Federation
#10 - 2013-09-11 00:39:45 UTC
Lyttle Spacedust wrote:
Georgina Parmala wrote:

What more do you expect as a ship's captain than to point your finger and say "go that way". In a game that communicates with the server at 1 second intervals with thousands of people actively engaged in one big fight.


And Valkyrie overcomes this limitation how?

The server bottleneck excuse can only be used so much.


Valkyrie doesn't run on the EVE servers, therefore doesn't have the 1 second limitation.

I myself prefer the current way of doing things in EVE. It's different, and the first thing I noticed when playing that was not at all similar to other MMOs I had played. Given that the alternative is probably something along the lines of using WASD I can safely say the current mechanics are great.
Katrina Oniseki
Oniseki-Raata Internal Watch
Ishuk-Raata Enforcement Directive
#11 - 2013-09-11 00:43:05 UTC
Lyttle Spacedust wrote:
Georgina Parmala wrote:

What more do you expect as a ship's captain than to point your finger and say "go that way". In a game that communicates with the server at 1 second intervals with thousands of people actively engaged in one big fight.


And Valkyrie overcomes this limitation how?

The server bottleneck excuse can only be used so much.


Valkyrie and DUST 514 don't use the EVE engine and are not bound by the same 1-second-interval communications that EVE is. Those two games are specifically built for twitch response real-time gameplay as all shooters should be. EVE is not.

It's not simply about a server bottleneck as much as it is a client AND server limitation on a very basic level.

I'd love to see real piloting as much as anybody else, but it would probably mean completely rewriting EVE Online from the ground up, since everything in EVE is designed around this 1 second tick system.

Katrina Oniseki

Lykouleon
Noble Sentiments
Second Empire.
#12 - 2013-09-11 00:54:54 UTC
You're more than welcome to code the alternative if it bothers you that much.

Lykouleon > CYNO ME CLOSER so I can hit them with my sword

Lipbite
Express Hauler
#13 - 2013-09-11 01:04:29 UTC
You don't understand how good EVE piloting actually is until you compare it to other games. In EVE you can instantly turn 180 degrees any time, you can shoot into any direction, you can see whole environment. And in first-person-view simulator Star Citizen its piloting mode won't allow you to do any of these tricks - but you'll be able to use left-right-etc arrows while trying to find out direction from which you are being shot.
Freakdevil
Aliastra
Gallente Federation
#14 - 2013-09-11 01:11:37 UTC
Screw point and click. The next major upgrade will include mind control of your starship.
I can't wait to eat my shreddies while piloting my Titan from the comfort of Mom's basement.
Lyttle Spacedust
Doomheim
#15 - 2013-09-11 01:19:10 UTC
Katrina Oniseki wrote:

I'd love to see real piloting as much as anybody else, but it would probably mean completely rewriting EVE Online from the ground up, since everything in EVE is designed around this 1 second tick system.



A re-written EVE 2.0 would be an awesome idea.
Lors Dornick
Kallisti Industries
#16 - 2013-09-11 01:19:37 UTC
Lyttle Spacedust wrote:
It's pretty dated.

First you need to have a target to turn to or move towards or orbit.

If you have no target, all you can do is just move in a straight line aimlessly.

So piloting in Eve is very target based.

You dont need to overhaul the whole thing just give us a little freedom to yaw left or right, up or down via keyboard or mouse without the need for a target.

If you want a twitch based game, then don't play eve, because it will never be.

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Fredfredbug4
The Scope
Gallente Federation
#17 - 2013-09-11 02:35:55 UTC
Thing is, do we need to change the current way of piloting our ships? EVE would have to be completely changed that it would practically be a different game. Not only to overcome the 1 second tick mechanic, but to make twitch gameplay actually necessary.

We're moving massive ships several kilometers long, it's not like these things are zipping around at tremendous speed (relatively speaking). Even if we did have twitch based gameplay, it would really only be of use to frigate sized ships.

It would be a cool thing to implement, but the entire gameplay of EVE would have to be reworked to the point it's only similar to old EVE in name.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Eiji Kusoni
Doomheim
#18 - 2013-09-11 02:51:02 UTC
Freakdevil wrote:
Screw point and click. The next major upgrade will include mind control of your starship.


You read my mind.
S Byerley
The Manhattan Engineer District
#19 - 2013-09-11 02:58:55 UTC
Letting the the AI try to orbit something with a higher top speed but lower agility is the 2nd most annoying thing ever.

Second only to doing it manually with double-clicking.
Jane Schereau
#20 - 2013-09-11 03:29:32 UTC
Eiji Kusoni wrote:
Freakdevil wrote:
Screw point and click. The next major upgrade will include mind control of your starship.


You read my mind.


Become a true capsuleer! CCP should add that to this collector's set thingy they keep trying to sell me. I'll consider it then.
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