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[Rubicon] Marauder rebalancing

First post First post First post
Author
Mara Rinn
Cosmic Goo Convertor
#481 - 2013-08-30 05:31:31 UTC
Ersahi Kir wrote:
How many more damage mods can you fit on a mission ship?

Most level 4 mission runner ships I've seen have 4 damage mods and 2 or 3 range/application mods. With stacking penalties you're not going to get much more out of a focused level 4 runner even if you had another slot.


Swap Tracking Computer for Tracking Enhancer, fit TP to the now empty midslot (remembering TP have their cycle time reduced! Yay!). Now you have more DPS against small targets.
Jade Knight07
#482 - 2013-08-30 05:35:50 UTC
I don't post much but this time I feel I must.

The Kronos is a good ship. It does exactly what its meant to filling its unique roll well. The only problem with it currently (on TQ now) is the very low sensor strength. For an 800 million isk ship which is supposed to be advanced. It should have a strong sensor strength like most other, if not all, T2 ships.

The 10% bonus to webifiers is one of the most appealing special bonuses on this ship. It actually allows it to fend off smaller faster ships that get too close. With out the webifier bonus the Kronos will be less effective.

Gallente ships are drone ships by nature even if this one isn't specialized in drone usage. Having the extra drone space and bandwidth seems logical and is very useful.

I cannot for the life of me figure out why you want to reduce armor hit points by 100. It isn't a big deal really… just mind boggling. Increasing the hull hit points is pretty much pointless there is no hull tanking in EVE. At most with a damage control fitted you are basically allowing the ship to survive 1 or 2 more volleys something like 5-10 seconds . If you want to "balance" the Gallente ships give them more armor hit points and less hull hit points.

In regards to velocity, I don't understand why in new Eden you'd want to make the ship slower. Gallente ships are drone/blaster type ships which require mobility. A ~25% reduction in speed is painful.

As for some of the other changes I've never had any issues fitting the Kronos and with good skills it has a strong cap. The micro jump drive seems interesting though I don't have a strong reason to use it. But, lets not kid, the ship as it is does what its supposed to and really isn't in need of these sizeable changes(nerf).

CCP might as well make a whole new battleship for the Bastion mechanism. It would be preferable to me. The Bastion mode is a niche ability based heavily on tanking. If it was a massive damage boost it would make more sense to me. Giving its extra optimal + falloff just makes it a sniper type ship… I guess.

In conclusion I strongly disagree with the changes to webifiers, drone bay/bandwidth, hit points, and velocity. I am begging you(CCP). Please leave these things alone. If other marauders need some help then by all means.
Oberus MacKenzie
Handsome Millionaire Playboys
Sedition.
#483 - 2013-08-30 05:46:32 UTC
Sturmwolke wrote:
You know that this will massively boost the desirability for the Vindicator (a pirate BS) yes?
The only remaining battleship with a 90% web.

You don't see anything wrong with that?


This ^

Also, please fix the sensor strength. It is the most stupid and contrived weakness ever and doesn't make sense in relation to the ship's stated purpose. What self respecting starship company would design a battleship with advanced weapons, propulsion systems and damage defenses, but fill the electronics suite with a bunch of f***ing tater tots? Answer: NONE
Fix it.
Shiganaru
Ignis Aeternus Imperium
#484 - 2013-08-30 05:47:25 UTC
Robert Harrison wrote:

No... Just no...

Tara Read wrote:

Please just stop... You obviously do not know how to fit a Dread or use one so don't even hint at another skill to be training on Dreads...


Yes. . Yes I do, and have used one for years. It would need to balanced of course, but it was an alternative thought to the skill issue and a way to tie it into existing skills. (One post in years, and I get that reaction psh.)



Cade Windstalker
#485 - 2013-08-30 05:52:49 UTC
Sturmwolke wrote:
You know that this will massively boost the desirability for the Vindicator (a pirate BS) yes?
The only remaining battleship with a 90% web.

You don't see anything wrong with that?


This probably means that the Vindicator is going to lose its web bonus when they rebalance pirate battleships.
Zheketri
Caldari Provisions
Caldari State
#486 - 2013-08-30 05:53:44 UTC
When I had discontinued doing missions I had just unlocked the marauders skill. Now I have a reason to buy it and start training.

Thank you. I look forward to seeing what the final iteration looks like.

"Once you have taken his place, have you then defeated your enemy?"

Warde Guildencrantz
Caldari Provisions
Caldari State
#487 - 2013-08-30 05:54:42 UTC
I wouldnt remove the web bonuses from paladin and kronos. They are too iconic and useful. Also, vindis cost enough as it is.

Also can we get a scan res bonus for bastion mods?

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Bubanni
Corus Aerospace
#488 - 2013-08-30 05:56:19 UTC
Hmm 1 question... Or a few, for the pve side of things... Could this 25% bonus with bastion in optimal and falloff be without stacking penalties? So it is a greater boost with range mods, rigs and scripts? Also perhaps a boost to scan res when deployed in bastion mode so its easier to snipe frigs in missions since your removing web bonus? Also, would be cool if mjd could be used in bastion mode lol :)

Supercap nerf - change ewar immunity https://forums.eveonline.com/default.aspx?g=posts&t=194759 Module activation delay! https://forums.eveonline.com/default.aspx?g=posts&m=1180934

Akturous
The Scope
Gallente Federation
#489 - 2013-08-30 05:57:52 UTC  |  Edited by: Akturous
OMMMMMMMMMFFFFFFFFFGGGGGGGGGGGGGYEEEEEEEEESSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSSS.

Ps, I just finished HAC V, then I was working on cmd ships V, now I need Marauders V as well.

My only criticism after a quick glance is the removal of the web bonus from the Kronos and Paladin. When you're in siege mode you can't mitigate any transversal at all and as a damage application bonus, a web velocity bonus is far more useful than a fall-off or optimal one. Perhaps optimal could be useful in Paladin fleets, but at least keep the bonus on the Kronos.

Vote Item Heck One for CSM8

Akturous
The Scope
Gallente Federation
#490 - 2013-08-30 06:02:34 UTC
Bubanni wrote:
Hmm 1 question... Or a few, for the pve side of things... Could this 25% bonus with bastion in optimal and falloff be without stacking penalties? So it is a greater boost with range mods, rigs and scripts? Also perhaps a boost to scan res when deployed in bastion mode so its easier to snipe frigs in missions since your removing web bonus? Also, would be cool if mjd could be used in bastion mode lol :)


They are no longer ratting ships, remove that idea from your mind forever. There's a miriad of ships that are great for ratting, carriers frankly and balancing around shooting red crosses is silly.

Vote Item Heck One for CSM8

Asaryuu
Liquid Words
#491 - 2013-08-30 06:10:15 UTC
What? Really? Bastion mode? It must be me because i just don't understand. My Vargur has no issues tanking any lvl 4 and with a little patience i can even mop up the room and be on my way.

I don't see the need for some super tanky mode it must be a pvp thing.

And then to not even add any damage bonuses, what the hell is going on with this dev team.

Oh well maybe in practice it'll play better then sounds.
Skullian
Federal Navy Academy
Gallente Federation
#492 - 2013-08-30 06:15:23 UTC
I think they need better resistances if they are going to have a + 400 sig radius.

I like the mini dread idea though.
Alex Tutuola
Deep Core Mining Inc.
Caldari State
#493 - 2013-08-30 06:21:28 UTC
So if bastion mode sets off a weapon timer, requiring you to turn off safety in high sec....


Who wants to bet the first day of this patch, CONCORD will respond to "sieged" marauders? Twisted
Cade Windstalker
#494 - 2013-08-30 06:21:29 UTC
Ravasta Helugo wrote:
Battle Cube wrote:

And speaking of rare missions - any missions with GATES will make the new marauders just unusable. Anything with gates, really.

On this point we are in perfect agreement. The MJD needs to be altered in a way that allows some selection of jump distance, or else a gate 50km away is going to take over 8 minutes to get to.


Or you could just fit a MWD or AB and burn to the next gate? Not seeing the issue here, all of these ships are going to have plenty of spare slots.

nahjustwarpin wrote:
alot of people will still do missions in their domis or nightmares, why?

because bastion mode doesn't make running missions faster. It allows to tank more, but missions already can be tanked in mjd domis, machs and nightmares.

It's a gimmick idea without any direction.


Except that it allows you to fit less tank and more damage application and damage modules. Plus there's the immunity to E-War, which often slows down mission completion. Also strong damage application bonuses meaning fewer soft hits and faster kill times.

Skullian wrote:
I think they need better resistances if they are going to have a + 400 sig radius.

I like the mini dread idea though.


You mean like the partial T2 resist (which they already have) or the 30% non-penalized resist bonus they get from Bastion?

Beyond that T2 resist on these ships would cause all sorts of balance problems with Dreadnaught HP battleships and all sorts of other sillyness. For solo and small gang without Logi the Bastion is better for tanking anyway and doesn't give these same issues.
Cade Windstalker
#495 - 2013-08-30 06:31:57 UTC
CCP Ytterbium wrote:
Yes, this can be used in high-sec of course. You just get a weapon timer (requires security to be turned off though).

Do not underestimate the use of the bastion module, even for missions. The innate tank allows removal of tanking modules on fittings and the projection bonus helps a lot as well. I remember reaching 55-60km falloff on a Null Neutron Blaster Kronos on our internal test server Shocked

Only one bastion module may be fitted, but the resistance given don't stack, just like Damage Control. You can still fit one -with- a damage control though.


Question, why does this require your safety to be turned off? It can't be for forced mechanics reasons because you can do things that get you a timer without the safety off like engage war-targets and shoot mission rats. Just because it prevents you from jumping isn't a very good reason to force people to turn off a feature CCP put in specifically to avoid "oops" incidents and newbie mistakes.
JetCord
Science and Trade Institute
Caldari State
#496 - 2013-08-30 06:35:57 UTC
Dredastttarm wrote:
I say keep the web bonus on the Kronos and the Paladin, small stuff is hard to hit as it is. And webs are invaluble in incursions, which is where the Paladin is performing the most atm.



i do agree with this - keep the web bonus or give it back the drones

im still not happy that we need another new skill to learn
Vayn Baxtor
Brutor Tribe
Minmatar Republic
#497 - 2013-08-30 06:36:11 UTC
Can't do this, can't do that - but a transformer-Marauder? :D

Using tablet, typoes are common and I'm not going to fix them all.

Debora Tsung
Perkone
Caldari State
#498 - 2013-08-30 06:36:20 UTC
I remember that someone in F&I proposed a similar idea a few days ago. I think I made quite the bad jokes about that (or at least I wanted to)... I can't remember who initially posted that, but i still wanted to apologize... profoundly.

Seeing these stats makes me feel al warm and fuzzy. Bear

I love you CCP Ytterbium. Big smile

Stupidity should be a bannable offense.

Fighting back is more fun than not.

Sticky: AFK Cloaking Thread It's not pretty, but it's there.

Josilin du Guesclin
Aliastra
Gallente Federation
#499 - 2013-08-30 06:37:28 UTC
Rainhailer wrote:
CCP Ytterbium wrote:

Also receives a weapons timer that prevents station docking or gate jumping


What about wormhole activations?
A tenfold increase is mass will make them as massive as an Archon.

Can a dreadnought jump through a WH when in seige mode? I'd expect these to behave in the same way. If they can jump, well that makes them a handy WH closing tool (for high-mass WHs), doesn't it?
Josilin du Guesclin
Aliastra
Gallente Federation
#500 - 2013-08-30 06:45:22 UTC
YaSiS wrote:
Seems like CCP forgot the PVE side of the Marauders. No web and no Drones ? what about frigates that comes to close ?.

Against frigate one normally uses light drones, no? Thus 25/25 is sufficient bay and bandwidth to deal with frigates. Nw, more space to allow a bit of versatility would be nice, but these ships don't need the extra drone capacity for anti-frigate work.