These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2141 - 2013-08-17 08:15:09 UTC
Alright. I'm pretty satisfied wtih the HACs, at least the ones I have the skills to test for myself (armor ships). But, now I have a question that is kind of nagging me.

CCP said that tech 2s are about specialization while tech 3s are about generalization. Does this mean that the benchmark in gank/tank on the tech 3 rebalance will be these tech 2 HACs? For example, will the new Proteus only get comparable or less gank than the Deimos or the Legion less tank than the Sacrilege? Or, am I reading too much into that and seeing something that isn't there?
W0lf Crendraven
The Tuskers
The Tuskers Co.
#2142 - 2013-08-17 08:52:52 UTC
I never said the vaga was weak, i said it was bad as a kiter due to acs beeing **** at kiting.

Medium Acs always were crap as such, they were non crap due to blaster having zero range (before the buff) and bad dps, and due to amarr cruisers simply beeing garbage (again, pre buff), atop of rlmls beeing crap as well (so no cracals and co).


So while scorch M in theory was amazing there were fewer ships in game actually able to use it, null still did very little dps at range so nothing really could project, this is why the vagabond of old times was good, there simply wasnt much that could do stuff at range, afs were huge slow deathtraps (prenerf, again), t1 frigs were all kinda crap and ceptors are, well, ceptors.

Acs in t1 hulls are noncrap at brawling due to the ships having double damage boni while all the other ones had single ones, this works reasonably well on t1 hulls, look at a thorax/omen/moa for example those all have a single damage bonus, the rupture in turn has 2. And again, look at the cane, that has 2 damage boni while the brutix/harbi for example only have 1. So while this double bonus idea works well (sort of) on t1 hulls, it gets problematic on t2 ones when all the other ships get 2 boni too, its at that point that acs beeing terrible really shows (muninn, vaga)

Take a ship with 8 turrets and no bonus to any medium sized guns to see what i mean (a maelstrom for example), with 2 damage mods (gyros/mag stabs( and 2 trackign enhancers you are looking at 439 dps at 0 with emp and 233 dps at 20km with barrage with 425s. The same ship with neutron blasters is doing 599dps with antimatter at 0 and 177dps at 20km (the point at which the acs do less dmaage is at about 18km), beyond that neither do any meaningfull dps.

So for kiting both are bad, yet quite similar.

So for t1 your are looking at some sort of balance, acs have better projection, blasters better dps. Once you introduce t2 however this goes a bit bad, a vagabond loses huge gank potential compared to a deimos and yet its projection isnt anywhere near as good as it should be, this results in the fact that a sheild deimos outdpses a vaga to the edge of point range. This alone means that the null has caught up, weakening the vaga, then you have rlmls beeing amazing, 300 dps with rlmls doesnt sound like much but it outdps the vaga from 28km onwards, it also has no tracking and can be used when caught.

Now when you look at the 450dps a cerb does with rlmls you make the vaga (and ac kiting in general) look even worse.

And now enter lasers, they dont only have more pure damage then the acs with 489 at 0 with multi, they do 390dps all the way to 30km with scorch at which point they outdps the ac nearly by a factor of 3. In the old days this wasnt very relevant, there were about 3 ships who actually were any good with medium lasers, the oni (wich has cap so bad it was amazing), the zealot (slow, no frig defence at all) and the harbinger. Nowadays you have a lot more ships which are viable with them, this again weakens the vagas ability to compete.

Again, for t1 the crappyness of acs gets cured with a double dps bonus while nearly all other t1 cruisers get only a single 1, with hacs where most hacs get dual boni as well the badness of them gets shows, blasters win at all ranges due to the incrtedible dps which means that even with worse range they do more dps far away, scorch m simply is amazing and missiles outrange and dps the vaga anyways. (which btw is the reason the muninn is crap)

TL:DR

Long ago blaster were crap and had 0 range, missile ships were bad, there were very very few ships that could use medium lasers due to amarr t1 lineup beeing garbage, this all meant that the vaga was boss. Everything else got buffed, vaga got nerfed slightly (te nerf) which results in the poor state t2 minmatar cruisers are in at the moment.


Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#2143 - 2013-08-17 10:47:42 UTC
W0lf posts good post, in other news crowds gather to pray for the possible apocalypse.

Seriously though, read W0lfs post it explains pretty well the issues the Vaga will now face.

A double falloff bonus (in line with the Cerb) would (as has been already stated many times) make the Vaga a competent kiter while not increasing its DPS at brawling range, preventing it from being OP, it would still do less DPS than a HAM cerb or any close range HACs but it would be able to actually compete this way, as it currently stands Sacs and Deimos will perma tank it, a HAM Cerb would **** it or force it off, so would an RLML Cerb, an Ishtar would drop sentries and easy-mode it and again it would either run or die, the Eagle and Muninn are both fleet ships so I won't count those.

As it stands all CCP have made as a fantastic anti-kiter (too fantastic IMO) for small gangs while not really doing much else with the ship.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2144 - 2013-08-17 11:08:12 UTC
I agree, W0lf has explained his concerns well. I agree that the vaga will face more challenges than before, and I still think that this is a good thing. A heated vagabond will do 4000 m/s. it is by any normal measure uncatchable.

on the downside, it's dps is un impressive.

note that when it's doing 4000 m/s, the damage it will take from heavy missiles is almost nill.

it is a ship which has a powerful tactical advantage, rather than a solo pwnmobile.

I think this is true of all the hacs, and again, that's a good thing for the game.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Harvey James
The Sengoku Legacy
#2145 - 2013-08-17 11:40:43 UTC
its sad if there are no more changes incoming... the HAC class is still full of random ships there is no coherent pattern...

What is HAC's role?
resilient ... is still a bit loose and not very descriptive... the only thing resilient is the T2 resists but then there are many ships with this . so they have failed in even this respect..

Some tweaks needed at the very least?
Vagabond - is too quick , needs more EHP, needs more dps.
Eagle - is a shambles it needs more of everything
Muninn - is very specific niche when switching a few bonuses could make it very useful
Zealot - could use some drones and more mobility
Cerberus - needs more tank
Deimos - reduce sig radius
Ishtar - a little on the slow side not very tanky.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2146 - 2013-08-17 12:03:10 UTC  |  Edited by: Devon Weeks
Sigh. Vaga is fine. Test server results show that it is a bit more vulnerable than before but still very effective when flown right. I think people are wanting the vaga to do everything. Be fast. Have dps to take down a resistance bonused HAC. Enough EHP to be alpha resistant. It's not supposed to be that. It's meant to hit lighter targets fast and get away or harass gangs that don't have the speed to catch it. People really want to turn this ship into another Cynabal, and that ship is all of those things and OP.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2147 - 2013-08-17 12:07:30 UTC  |  Edited by: Devon Weeks
Quote:
Deimos - reduce sig radius


That will push it to OP. It's my favorite HAC. I plan to die a lot in it. But its survivability is fine. Try that 800mm/MAAR fit and you'll see what I mean. If you add sig tanking to it, it would easily be OP. Sig radius is probably its key balancing factor, right along with the choices you make due to powergrid.

Quote:
Zealot - could use some drones and more mobility


Actually, I think it would be best served with just a tad more cpu. It could become a tanking beast.
Allandri
Liandri Industrial
#2148 - 2013-08-17 12:29:57 UTC
Devon Weeks wrote:
Alright. I'm pretty satisfied wtih the HACs, at least the ones I have the skills to test for myself (armor ships). But, now I have a question that is kind of nagging me.

CCP said that tech 2s are about specialization while tech 3s are about generalization. Does this mean that the benchmark in gank/tank on the tech 3 rebalance will be these tech 2 HACs? For example, will the new Proteus only get comparable or less gank than the Deimos or the Legion less tank than the Sacrilege? Or, am I reading too much into that and seeing something that isn't there?


I wouldn't be surprised if they end up between T1 and T2
W0lf Crendraven
The Tuskers
The Tuskers Co.
#2149 - 2013-08-17 12:29:59 UTC
Devon Weeks wrote:
Sigh. Vaga is fine. Test server results show that it is a bit more vulnerable than before but still very effective when flown right. I think people are wanting the vaga to do everything. Be fast. Have dps to take down a resistance bonused HAC. Enough EHP to be alpha resistant. It's not supposed to be that. It's meant to hit lighter targets fast and get away or harass gangs that don't have the speed to catch it. People really want to turn this ship into another Cynabal, and that ship is all of those things and OP.


Have you even read the post 3 posts above yours? It clearly states why every hac would still be able to force off the vagabond.

Also stop with the 800mm plate stuff, in comparison, a dualrep fit pulls ahead of the plate/rep version after 23 seconds, in that time there is no chance of you having taken down anything with huge amounts of dps, so the buffer doesnt help you one bit. To claim that you are worried about alpha also is a bad argument, you easily can cyle reppers differently, meaning your enemys need enough dps to alpha over 9k ehp in under 4 seconds to negate your reps effects.

So unless you want to die to ratting abaddons change the fit.


Also, as ive read it a few times, never ever reaload a aar midfight, you turn it on and leave it running, it outreps a regular one for quite a bit, if you reload midfight you are doing a very bad thing and a regular version would have served you better.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2150 - 2013-08-17 12:40:03 UTC
W0lf Crendraven wrote:
Devon Weeks wrote:
Sigh. Vaga is fine. Test server results show that it is a bit more vulnerable than before but still very effective when flown right. I think people are wanting the vaga to do everything. Be fast. Have dps to take down a resistance bonused HAC. Enough EHP to be alpha resistant. It's not supposed to be that. It's meant to hit lighter targets fast and get away or harass gangs that don't have the speed to catch it. People really want to turn this ship into another Cynabal, and that ship is all of those things and OP.


Have you even read the post 3 posts above yours? It clearly states why every hac would still be able to force off the vagabond.

Also stop with the 800mm plate stuff, in comparison, a dualrep fit pulls ahead of the plate/rep version after 23 seconds, in that time there is no chance of you having taken down anything with huge amounts of dps, so the buffer doesnt help you one bit. To claim that you are worried about alpha also is a bad argument, you easily can cyle reppers differently, meaning your enemys need enough dps to alpha over 9k ehp in under 4 seconds to negate your reps effects.

So unless you want to die to ratting abaddons change the fit.


Also, as ive read it a few times, never ever reaload a aar midfight, you turn it on and leave it running, it outreps a regular one for quite a bit, if you reload midfight you are doing a very bad thing and a regular version would have served you better.


Stop with your pitiful whines about your precious vaga. Fly what you want. Fit what you want. I've welped a number of these hulls already on the test server and racked a number of kills with them. I'm going by what is happening in practice. If you can't fly your vaga well enough to hang with the pilots racking up kills in them, that's your problem. The hull doesn't need a boost to make up for your shortcomings. EFT warriors. I swear.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#2151 - 2013-08-17 12:52:09 UTC  |  Edited by: W0lf Crendraven
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.


Also, have you actually flow the vagabond?
Jerick Ludhowe
Internet Tuff Guys
#2152 - 2013-08-17 13:38:54 UTC
W0lf Crendraven wrote:
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.


Also, have you actually flow the vagabond?


This dude complains about the kiting aspect of the vaga yet fails to mention that it has very formidable brawling capabilities... Maybe not quite on par with the other hacs, but still dude... It's not a pure kiting ship like it use to be (although it's better than it was) it's a "hybrid" kiting ship with robust brawling capabilities compared to similar ships.


My only gripe is that the fitting should be modestly increased to allow for 220s w/o excessive compromise on a dual prop xl asb setup.


Deacon Abox
Black Eagle5
#2153 - 2013-08-17 13:47:35 UTC
Mournful Conciousness wrote:
So I personally am glad that my blaster deimos cannot touch a cerberus, and can't catch a vaga. It's good that a vaga must avoid getting into scram range at all costs, and good that a cerberus will want to work hard at keeping his range advantage. It means I've got to use my head and make sure my fleet has enough fast ships, enough ranged dps and enough brawlers to meet whatever it finds. And when I don't have exactly what I need (i.e. always) I have to use my head again, bounce off planets, tactically retreat, feint and parry until I get my enemy where I want him.

This adds a tactical dimension to the game that is was probably lacking previously. It's a good thing.

Not really. This game lends too much power to range advantages. And the Cerb has plenty of slots to play with to boost it's already overdone agility, supplement it's not stellar speed, and perma mwd. So realistically it won't have to worry much about getting caught, nor will the Vaga. The mobility is the tank.

Of course balancing is always an odd endeavor in Eve, because ships do not solo, they pack. However, conceptually the game should be giving ships that have better weapons range less agility and speed. Shorter ranged ships should get agility and speed. Then the dance will be on. But what I think we are going to get with the new Cerb is a pack ship with excellent range and excellent mobility. Will anything or any other fleet comp be able to dance with it? It will be the new "Draek".

The balancing team should reduce the agility and ditch the dronebay at the very least. Because a double range bonused (100% added range on all missiles) agile and fast missile boat is too powerful and is going to create a problem. Think about double ranged light missiles from RLMLs or double ranged precision heavy missiles, or double ranged HAMs. All of these will be very powerful, and except for the HAM configurations, frigates will be in deep trouble.

How about a perma mwd HM fleet. In null it might very well motor out of bubbles and warp before any bombs down it. With 2x ranged high damage heavys will it have to worry about pulse lasers? Zipping around will have to worry about arty or rail tracking? I would love someone to present numbers that it won't be impervious to other fleet comps. But it appears to me to be a new, albeit more expensive, better Draek.Straight

CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2154 - 2013-08-17 13:51:03 UTC
W0lf Crendraven wrote:
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.


Also, have you actually flow the vagabond?


I have flown the vagabond on Sisi. On an equal footing with any other HAC (links and implants-wise) the vaga can choose the engagement range and choose when to disengage.

That does not mean it can beat everything in a 1:1, nor should it be able to. But it needn't die to anything, and it can pretty much tackle anything it wants to.

This is not the case for any ship which is slower. i.e. all of them.

Each of these ships, as I see has a specific advantage. That one advantage alone is not enough to win every fight.

All of the ships have changed and this is requiring that we all change tactics a little.

For example, on TQ I use a dual rep brawling ishtar to solo-kill wormhole visitors - this will no longer be viable because the ishtar no longer has the right slots to maintain a DR tank. So I'll change tactics. I'll use a deimos for that role now, and use the ishtar as a skirmishing sentry drone platform, with 5 ogres in the drone bay just in case anything gets close enough that I can drop them.

I probably won't ever use the ishtar solo any more, but that's ok. I'll happily make that trade in return for a more diverse game.

I can't see that there is a problem.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2155 - 2013-08-17 14:01:06 UTC
Deacon Abox wrote:
Not really. This game lends too much power to range advantages. And the Cerb has plenty of slots to play with to boost it's already overdone agility, supplement it's not stellar speed, and perma mwd. So realistically it won't have to worry much about getting caught, nor will the Vaga. The mobility is the tank.


I guess time will tell on this one. It's difficult to test larger scale fights on sisi.

But why is this a problem particular to the cerberus? The deimos with railguns can hit hard to 100km with instantanious damage application and perma MWD.

Why is this less dangerous than the cerberus?

I think what we're coming to is a place where all skirmish fleets should have the capability to engage at range as well as at close quarters. That seems reasonable.

The frigates issue I grant you is an interesting one. I guess it's a case of not bringing a knife to a gunfight. If that distant cerberus fleet was instead a distant cruise-fitted, TP-fitted raven fleet the carnage would be all the greater, no?

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

W0lf Crendraven
The Tuskers
The Tuskers Co.
#2156 - 2013-08-17 14:11:20 UTC
Jerick Ludhowe wrote:
W0lf Crendraven wrote:
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.


Also, have you actually flow the vagabond?


This dude complains about the kiting aspect of the vaga yet fails to mention that it has very formidable brawling capabilities... Maybe not quite on par with the other hacs, but still dude... It's not a pure kiting ship like it use to be (although it's better than it was) it's a "hybrid" kiting ship with robust brawling capabilities compared to similar ships.


My only gripe is that the fitting should be modestly increased to allow for 220s w/o excessive compromise on a dual prop xl asb setup.




Start reading for once, i have been saying for ages that the vaga is going to be a very good brawler (maybe even to good).
Mr Floydy
Questionable Ethics.
Ministry of Inappropriate Footwork
#2157 - 2013-08-17 14:28:00 UTC
Jerick Ludhowe wrote:
My only gripe is that the fitting should be modestly increased to allow for 220s w/o excessive compromise on a dual prop xl asb setup.


So you want to be able to fit moderately sized guns, along with an oversized ASB AND dual prop? I'd say you are asking a little too much there.
You can do it with a T2 Reactor Control or a T2 powergrid rig. Even with losing out on that slot for more tank/gank/speed it still looks pretty solid on paper if you pick your targets well. Even with a web being used against it it'll still be able to move 500m/s with overheat, so you could orbit up close and evade a lot of incoming dps against some ships. You'd not want to go near anything with a web bonus, or a tracking bonus mind.
Jerick Ludhowe
Internet Tuff Guys
#2158 - 2013-08-17 14:46:38 UTC
W0lf Crendraven wrote:
Jerick Ludhowe wrote:
W0lf Crendraven wrote:
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.


Also, have you actually flow the vagabond?


This dude complains about the kiting aspect of the vaga yet fails to mention that it has very formidable brawling capabilities... Maybe not quite on par with the other hacs, but still dude... It's not a pure kiting ship like it use to be (although it's better than it was) it's a "hybrid" kiting ship with robust brawling capabilities compared to similar ships.


My only gripe is that the fitting should be modestly increased to allow for 220s w/o excessive compromise on a dual prop xl asb setup.




Start reading for once, i have been saying for ages that the vaga is going to be a very good brawler (maybe even to good).


So you know it's a good brawler but want it to be an amazing kiter as well?

So in short you want it to be OP. I'm glad we're on the same page now, thanks
W0lf Crendraven
The Tuskers
The Tuskers Co.
#2159 - 2013-08-17 14:52:57 UTC
Jerick Ludhowe wrote:
W0lf Crendraven wrote:
Jerick Ludhowe wrote:
W0lf Crendraven wrote:
I flew it (and every other hac), on the test server, it sucks as a kiter, fact. I hate the ship and dont really want to fly it (just as i really dislike ac cynas) but it shpuld imo be a viable kiter.


Also, have you actually flow the vagabond?


This dude complains about the kiting aspect of the vaga yet fails to mention that it has very formidable brawling capabilities... Maybe not quite on par with the other hacs, but still dude... It's not a pure kiting ship like it use to be (although it's better than it was) it's a "hybrid" kiting ship with robust brawling capabilities compared to similar ships.


My only gripe is that the fitting should be modestly increased to allow for 220s w/o excessive compromise on a dual prop xl asb setup.




Start reading for once, i have been saying for ages that the vaga is going to be a very good brawler (maybe even to good).


So you know it's a good brawler but want it to be an amazing kiter as well?

So in short you want it to be OP. I'm glad we're on the same page now, thanks


If you had read on you would have come across several posts of me (and other people) explaining while making it a good kiter wont break balancing in the slightest nor make it in any form op.
Jerick Ludhowe
Internet Tuff Guys
#2160 - 2013-08-17 15:02:43 UTC
W0lf Crendraven wrote:


If you had read on you would have come across several posts of me (and other people) explaining while making it a good kiter wont break balancing in the slightest nor make it in any form op.


It's already a good kiter, sure, there are better alternatives for pure kiting, but please don't sit here and claim that the vaga is bad at kiting...