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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#2081 - 2013-08-15 12:53:29 UTC
sten mattson wrote:
galessin wrote:
ishtar has 3 useables bonus at the same time, all others HAC have 4.... something seems to be wrong...Roll


Lazor weapon cap use anyone? Welcome to eve on hard mode


You can complain about that when scorch isn't amazing.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2082 - 2013-08-15 13:23:51 UTC
I have been looking for effective HAC counters to the deimos on Sisi.

First of all, let me be open about this. I prefer the get-in-close-and-blast-away style of fighting so I am happy to finally see a local rep a ship that can get a point and hold it like a terrier.

I am also concerned about game balance.

So I fitted up 2 zealots and tried them in turn against a willing sport on Sisi. He was in a DR deimos.

Note that a zealot in my view is a fleet ship, having no rep bonus etc. Not ideal for the role, but I wanted to see...

Here are the results:
brawl fit: single rep + AB + 2 heat sinks + resists (active thermal).
zealot lost, but not my much - deimos was in 2/3 structure. I had to blap his ec-600 drones quickly in order to keep a scram on him and dictate range. At 8.5km the zealot was in optimal for conflagration. the deimos's damage was very reduced.

Kite fit: single rep, 2 polycarbons, MWD and warp distruptor gave the zealot a 3 m/s base speed advantage over the deimos.
In the end the zealot lost, probably more because I'm not an expert at maintaining range. Again, deimos was in structure. Even when he got me scrammed, I lasted quite a long time and caused him some pain.

In both cases, the zealot was pushing EM damage into what I assumed was his weakest resist.

Given that the deimos is designed for the job of brawling, it didn't easily overwhelm the zealot. I think it won fairly, as it should. But by no means by a wide margin.

I think the deimos is a powerful, strong ship able to hold a point for a long timem but I don't think it's OP.

/MC

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Heribeck Weathers
Caldari Provisions
Caldari State
#2083 - 2013-08-15 14:13:44 UTC
galessin wrote:
ishtar has 3 useables bonus at the same time, all others HAC have 4.... something seems to be wrong...Roll


CCP Rise has already said in the Dominix rebalance thread that the doble bonuses such as this one

7.5% bonus to Sentry Drone optimal range and tracking speed

Are efectivly two bonuses rolled into one, because if you look at say the Muninn, it has a serperate bonus for its main weapon systems range and one for its tracking. So in that regaurd the Ishtar is extreamly gifted with likely MORE bonuses than the rest.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2084 - 2013-08-15 14:22:22 UTC
I have just tried the cerberus with HMLs. It's pretty good!. 300 dps (with my rubbish missile skills) at 100km+ is pretty nice, and it's quick enough to stay out of range.

A few of these hurling pain into a brawl could work well.

I also think it's a very effective counter to falcons.

Sweet ship.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Heribeck Weathers
Caldari Provisions
Caldari State
#2085 - 2013-08-15 14:37:40 UTC
Mournful Conciousness wrote:
I have just tried the cerberus with HMLs. It's pretty good!. 300 dps (with my rubbish missile skills) at 100km+ is pretty nice, and it's quick enough to stay out of range.

A few of these hurling pain into a brawl could work well.

I also think it's a very effective counter to falcons.

Sweet ship.


Im not so sure, It can do close to 300 damage out to 200km now but its the damage delay out at sniper ranges that usualy turn people off from the ship, if their going to be at sniper ranges they usualy are going to fly Nados, Nagas, or maybe that new Eagle lol. Ijust see the 70k RLML Cerb and like 30 or was it 40km HAM cerb being used in small gangs far more often. RLML have better aplication and HAMs have better damage, I think the heavy missle nerf was a bit heavy handed but oh well.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2086 - 2013-08-15 14:58:05 UTC
Heribeck Weathers wrote:
Mournful Conciousness wrote:
I have just tried the cerberus with HMLs. It's pretty good!. 300 dps (with my rubbish missile skills) at 100km+ is pretty nice, and it's quick enough to stay out of range.

A few of these hurling pain into a brawl could work well.

I also think it's a very effective counter to falcons.

Sweet ship.


Im not so sure, It can do close to 300 damage out to 200km now but its the damage delay out at sniper ranges that usualy turn people off from the ship, if their going to be at sniper ranges they usualy are going to fly Nados, Nagas, or maybe that new Eagle lol. Ijust see the 70k RLML Cerb and like 30 or was it 40km HAM cerb being used in small gangs far more often. RLML have better aplication and HAMs have better damage, I think the heavy missle nerf was a bit heavy handed but oh well.


I was thinking ant-falcon since with a falcon all you really want to do is force it off the field while you kill it's DPS friends. It doesn't really matter whether the missile land or not. If he seems them coming he's going to bounce or lose a ship.

Hmm, hadn't thought of HAMs at 40km.. (!!)

Re the nerf, maybe, but before that a brawling ship couldn't get in range of a missile ship and railguns etc had no role at all.

But what CCP takes away with one hand, it gives with the other. Cruise missiles are amazing when coupled with a target painter or 2. As mentioned before, I lost a fleet-boosted dual rep deimos to 2 cruise ravens. I got to them from 100km, but by the time I was there I was in low armour and the next 2 volleys destroyed the ship.

No neuts, just applied cruise missile dps.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Heribeck Weathers
Caldari Provisions
Caldari State
#2087 - 2013-08-15 15:16:34 UTC
Well Since ABCs came out i see far less falcons than i used to, I mostly see falcons paired with gate camps as added protection, or kinda as jam and run tactics. And yeah nano phoons with cruise missles are amazing missle skirmish/snipers.
ArcticPrism
The Scope
Gallente Federation
#2088 - 2013-08-15 15:30:29 UTC
Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2089 - 2013-08-15 15:38:18 UTC
Quote:
Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle.


In practice, it's doing quite well! I've seen one particularly skilled pilot show its mettle in a straight brawl with two Deimoses where he basically permatanked their damage. The match was more or less a stalemate, but I'd give the win to the Sac for lasting through it with full tank even though no ships died.
Jysella Halcyon
Sebiestor Tribe
Minmatar Republic
#2090 - 2013-08-15 16:19:29 UTC
Hell ***** wrote:


I think i get what your trying to achieve, rather than just a numerical stat increase (spend more isk your ship has more numbers) you want a real role bonus. having mulled this over during a quiet morning at work i can see where your coming from and I'll try and re-iterate this, but in my own words, so that maybe others will see your point too.

Currently the problem that you see with Eves ship prgression is that it is pretty much a numbers game, and this is not unique to eve, a LOT of rpg ish games have this feature, such that end game you are pretty much doing the same as you were start game, just that all the numbers are bigger.

e.g you'll hit harder, have more hp, repair more blah blah bigger numbers but the core gameplay hasn't changed.

There are areas where isn't true, Stealth bombers, Dreads, Carriers......etc all have roles that define them as being different from the standard more numbers = better.

These roles give the pilot choice that extends beyond the fitting window, there are actually tactical choices to be made when flying those ships, do i drop cloak, go into seige, triage etc, they are all double edged and carry a trade off. The only choices to be made when flying these HAC's happens in the market and fitting screen.

The propsed HAC role bonus is pretty crap, unless i really want to fly a smaller MWD'ing cruiser, HAC as they stand are numerical increases, nothing more. And then the problem is that there are better options for going down the numerical increase route than the HAC's.

Seems like a fair point





Exactly. Every other T2 ship has something that it does par excelence. When T2 roles rely on being better at number than T1 and nothing else they fall by the wayside. Look at the Taranis After the Atron buff - sure, it was ever so slightly better at everything, but you don't run a Taranis in a fleet most of the time, you use it solo. Soloers die a lot, so telling them they can spend 3x more to get a tiny increase in numbers wasn't enough. people started flying the T1.

Hell, AFs are even the fast heavy tackle kings whule being T1+numbers. What about HACs will make them compelling to fly in a landscape like was talked up at FF 2013? What is their specialization? So far we're seeing that they play better with logistics (which need to be looked at) and don't get put in time-out as often by ECM (which is an un-fun mechanic that needs to be gutted and overhauled).

Why am I going to shell out T2 premiums outside of an SRP to fly these? Sure, I can do some really sick stuff with a Deimos, but I could do slightly less insane things with 6 thoraxes and have enough ISK left over for a Rifter.

=======

Off-topic: Rigs. Is there a rebalance coming for rigs? The current meta at cruiser and up of "patch resists/trimark/CDFE" with the occasional PG/CPU rig is really unhealthy. Are there any plans to make trimarks/CDFEs not the obvious default choice on a ship?
Heribeck Weathers
Caldari Provisions
Caldari State
#2091 - 2013-08-15 16:45:24 UTC
ArcticPrism wrote:
Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle.


I wana hear more about the 100mn AB sac myself Im hearing rumors or rumors lol, but yeah im very interested in the sac
ArcticPrism
The Scope
Gallente Federation
#2092 - 2013-08-15 16:47:56 UTC  |  Edited by: ArcticPrism
Devon Weeks wrote:
Quote:
Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle.


In practice, it's doing quite well! I've seen one particularly skilled pilot show its mettle in a straight brawl with two Deimoses where he basically permatanked their damage. The match was more or less a stalemate, but I'd give the win to the Sac for lasting through it with full tank even though no ships died.


Wasn't the Sacrilege already capable of this though? It has worse cap recharge than before and the range bonus vs blaster Deimos ships does nothing for it. The only thing I've noticed with the pg increase is that you can fit medium nos/neut rather than small. It's tank is also worse than before thanks to the global resist bonus nerf.
Doed
Tyrfing Industries
#2093 - 2013-08-15 17:54:08 UTC
ArcticPrism wrote:
Devon Weeks wrote:
Quote:
Anyone have any comments about the Sacrilege changes? Most of the recent discussion seems to be about the Deimos, Vagabond and Eagle.


In practice, it's doing quite well! I've seen one particularly skilled pilot show its mettle in a straight brawl with two Deimoses where he basically permatanked their damage. The match was more or less a stalemate, but I'd give the win to the Sac for lasting through it with full tank even though no ships died.


Wasn't the Sacrilege already capable of this though? It has worse cap recharge than before and the range bonus vs blaster Deimos ships does nothing for it. The only thing I've noticed with the pg increase is that you can fit medium nos/neut rather than small. It's tank is also worse than before thanks to the global resist bonus nerf.
It has better cap than before
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2094 - 2013-08-15 19:06:35 UTC
Someone was asking about the sacrilege?

I tried one with dual rep, 1 ballistic, 5 heavy assaults and 1 heavy pulse, web and scram.

It's epic :-)

Killed an ishtar then evaded a vaga + deimos because I had to go out to dinner.

nice ship.

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

Aplier Shivra
#2095 - 2013-08-15 19:11:41 UTC
So just out of curiosity, why aren't heavy assault battlecruisers getting the same extra cap as heavy assault cruiser to go along with the lock range and sensor strength buffs they're all getting? HABC's are still at 4.5 cap/second despite being larger hulls and receiving the other electronics buffs.
M1k3y Koontz
House of Musashi
Stay Feral
#2096 - 2013-08-15 19:20:41 UTC
Mournful Conciousness wrote:
Harvey James wrote:


...

Deimos
- high sig should be 130 at most
- needs its utility high back .. just increase damage bonuses
- stronger falloff bonus for blasterboats


I spent 12 hours on sisi yesterday flying around in a dual rep deimos. So here's how it really panned out:

1. I was in a gang with astarte, vaga and my deimos.
2. we had skirmish and armour gang links



Because we all fly with a $15/month alt in skirmish links. Like i said earlier, not everyone can/is willing to pay for a booster alt, so arguing "this ship is so great, you only have to spend 1.5b on a ship for your alt and its implants!" is invalid.

How much herp could a herp derp derp if a herp derp could herp derp.

Vayn Baxtor
Brutor Tribe
Minmatar Republic
#2097 - 2013-08-15 19:46:32 UTC
Heh, Buffbots.

Using tablet, typoes are common and I'm not going to fix them all.

W0lf Crendraven
The Tuskers
The Tuskers Co.
#2098 - 2013-08-15 19:48:41 UTC
M1k3y Koontz wrote:
Mournful Conciousness wrote:
Harvey James wrote:


...

Deimos
- high sig should be 130 at most
- needs its utility high back .. just increase damage bonuses
- stronger falloff bonus for blasterboats


I spent 12 hours on sisi yesterday flying around in a dual rep deimos. So here's how it really panned out:

1. I was in a gang with astarte, vaga and my deimos.
2. we had skirmish and armour gang links



Because we all fly with a $15/month alt in skirmish links. Like i said earlier, not everyone can/is willing to pay for a booster alt, so arguing "this ship is so great, you only have to spend 1.5b on a ship for your alt and its implants!" is invalid.


Its invalid on a frig, someone who has the isk to go out soloing in a hac either is daft or has a link alts (or is super rich, i.e can easily afford a link alt).

Hacs will be flown with link 90% and more of the time they are used.
Lloyd Roses
Artificial Memories
#2099 - 2013-08-15 20:29:11 UTC
W0lf Crendraven wrote:
Hacs will be flown with link 90% and more of the time they are used.


It was about time. I agree.

Kahega Amielden
Rifterlings
#2100 - 2013-08-15 20:44:40 UTC

Quote:
Its invalid on a frig, someone who has the isk to go out soloing in a hac either is daft or has a link alts (or is super rich, i.e can easily afford a link alt).

Hacs will be flown with link 90% and more of the time they are used.


Regardless of whether or not this is true now, it is CCP's stated goal that links will be brought on grid. I certainly don't see links being used on HACs 90+% of the time once that is true, so it's perfectly reasonable to evaluate them without links.