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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
W0lf Crendraven
The Tuskers
The Tuskers Co.
#2041 - 2013-08-14 19:18:58 UTC
Devon Weeks wrote:
Quote:
Time to get on Sisi and take the new Gallente ships out for a spin.


Take it from someone who's been getting blown up repeatedly and taking targets with me in the new Deimos. It's just swell. Lol

This is my favorite hull. I've only really gotten to upengage battleship fleets with booster support, but a buddy of mine and I in two Deimos not 10 minutes ago just fought a Sleipner, Astarte, three Vagabonds, and a geddon. We actually lasted under neut and fire through three kills before going down. Can't really ask for much else. Excellent, CCP. These are true front line hulls now.

Well, at least I'm happy. I'm sure someone will be along shortly to tell me why I'm wrong.


Yes i am, if you go OMG that ship is amazing the devs did something wrong. That only happens if stuff is op (look at ABCs, everyone was super happy about them, compare them to the new dessies, nearly no one was hyped which is a clear sign that they are nicely done).

And it doesnt strike you as op as hell if 2 deimos can take 2 cs, 3 hacs and 1 bs up front and kill 3 ships ebfore they die?


From what ive seen on the test server:

Deimos is to good, ishtar (with sentrys) is to good, zealot is way to slow and gets totally replaced by the legion for brawling and by the Nomen for kiting, sacrilege is good (mayve a bit to strong, not sure). Vaga is a amazing anti kiting ship yet sucks still as a kiter , muninn is utter crap i fear, cerb is good 450dps at 70km with rlmls or 700 at 40km not sure if not to good, cant judge eagle from flying or fighting it but i think it could be a monster in fleets.

Railbuff + deimos is over the top, and stop seeding unique ships on the server (and caps of all kinds).
Jerick Ludhowe
Internet Tuff Guys
#2042 - 2013-08-14 19:26:28 UTC  |  Edited by: Jerick Ludhowe
W0lf Crendraven wrote:


Railbuff + deimos is over the top, and stop seeding unique ships on the server (and caps of all kinds).


I'm going to confirm that seeding caps on the test server is counter productive. If caps must remain, change the "sub cap only" system to the default moveme system and then allow caps at the current "sub cap only" system...

It always ends in a spam of caps, alliance tourney ships, and poorly fit vindicators.
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#2043 - 2013-08-14 20:25:50 UTC
W0lf Crendraven wrote:
Devon Weeks wrote:
Quote:
Time to get on Sisi and take the new Gallente ships out for a spin.


Take it from someone who's been getting blown up repeatedly and taking targets with me in the new Deimos. It's just swell. Lol

This is my favorite hull. I've only really gotten to upengage battleship fleets with booster support, but a buddy of mine and I in two Deimos not 10 minutes ago just fought a Sleipner, Astarte, three Vagabonds, and a geddon. We actually lasted under neut and fire through three kills before going down. Can't really ask for much else. Excellent, CCP. These are true front line hulls now.

Well, at least I'm happy. I'm sure someone will be along shortly to tell me why I'm wrong.


Yes i am, if you go OMG that ship is amazing the devs did something wrong. That only happens if stuff is op (look at ABCs, everyone was super happy about them, compare them to the new dessies, nearly no one was hyped which is a clear sign that they are nicely done).

And it doesnt strike you as op as hell if 2 deimos can take 2 cs, 3 hacs and 1 bs up front and kill 3 ships ebfore they die?


From what ive seen on the test server:

Deimos is to good, ishtar (with sentrys) is to good, zealot is way to slow and gets totally replaced by the legion for brawling and by the Nomen for kiting, sacrilege is good (mayve a bit to strong, not sure). Vaga is a amazing anti kiting ship yet sucks still as a kiter , muninn is utter crap i fear, cerb is good 450dps at 70km with rlmls or 700 at 40km not sure if not to good, cant judge eagle from flying or fighting it but i think it could be a monster in fleets.

Railbuff + deimos is over the top, and stop seeding unique ships on the server (and caps of all kinds).


Make the "No caps" system the default system you get moved into

The test server... uhm... inhabitants? Yes lets go with that.. Yea they are awful. Back when i was testing the Talwar a vindicator i had tackled warped a thanatos on grid to rep him -_-

BYDI recruitment closed-ish

Soldarius
Dreddit
Test Alliance Please Ignore
#2044 - 2013-08-14 20:43:32 UTC  |  Edited by: Soldarius
Krissinator wrote:
I dont see why gallente and amarr is the only ones that have 2 HACs each that are actually usefull for pvp (thinking of small scale pvp) i think a good idea would be to look in to the eagle and the muninn again to see if there is any changes that would make them usefull to any hac pilot :) the muninn as well as the vagabond would really be great with a shield boost.. boost :P and i guess it wont repurpose it just as with the vaga, it will just get more reason to own one. the eagle i have never understood much other than just for sniping. but the naga/talos/nado/oracle stole that role..


I hadn't noticed. Raped an Oracle last night with an Eagle, and my skills are **** with turret HACs. HAC 3, no T2 rails, turret support skills no better than 3. He landed at 70. I spiraled in with MWD and filled his ass full of creamy white antimatter.

That same Eagle was perfectly capable of soloing a Moros that I tackled. But didn't feel like plinking away for an hour. (Don't think I had enough ammo for it either. :P )

edit: and to those that say HACs are too expensive, you can't be serious.

fake edit1: I'll take the MWD sigrad bloom -50% over an MWD max velocity +25% bonus every time. If you don't know why, you haven't been paying attention.

http://youtu.be/YVkUvmDQ3HY

HiddenPorpoise
Jarlhettur's Drop
United Federation of Conifers
#2045 - 2013-08-14 21:21:46 UTC
Psychedelic Faynin wrote:
Fix the description.

Apparently the dev's are unaware of the requirement to have cruisers trained to level 5 to fly a HAC.

Minmatar Cruiser Skill Bonus: 5% bonus to Medium Projectile Turret rate of fire and 5% bonus to Medium Projectile Turret damage per level.

Obviously minmatar cruiser is always == 5, since it is a requirement to fly the ship.

Why am I explaining this to them?
Calling it now: new player, hasn't looked around.

Eagle doesn't suck now and it counters sniper ABCs, it's just sitting in a very, very narrow niche.
S1dy
Uplifting Infernal Paradise
#2046 - 2013-08-14 22:04:36 UTC  |  Edited by: S1dy
W0lf Crendraven wrote:

No, most hac fleets atm use mwds (altho sometimes they are dualprop), hacs itself are way to expensive and they dont offer much in comparison to a bs or even a t1 crusier to warrant its price in blob warfare.


You really have no plan my friend... I've never seen any HAC (including Tech 3) using MWD in fleets. Nearly all doctrines in nullsec are with AB and nothing else. The only MWD HAC's I've ever seen were MWD Zealots in smallscale/solo. Maybe there are MWD Deimos as well, but never seen any. And, we shouldn't forget there are a lot of HAC's in use for PvE and they all have - if any - an AB fitted. Never seen an Ishtar using MWD for PvE...

But nevertheless, besides that we share the same thoughts about HAC's.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2047 - 2013-08-14 22:26:53 UTC
Quote:
Yes i am, if you go OMG that ship is amazing the devs did something wrong. That only happens if stuff is op (look at ABCs, everyone was super happy about them, compare them to the new dessies, nearly no one was hyped which is a clear sign that they are nicely done).And it doesnt strike you as op as hell if 2 deimos can take 2 cs, 3 hacs and 1 bs up front and kill 3 ships ebfore they die?


Not OP at all. We did everything right in that fight. We managed our ranges and transversals, applied heat to knock out priority targets, pulled a ship just outside his gang's engagement range to buy us time to kill it...

Two ships winning that kind of fight doesn't mean it's OP. Tactics do count for something, you know. If you must know, the ship that gave us the hardest time and forced us to retreat was a lone Sacrilege with skirmish links. I think you're just intent on being sore at this point.
Mournful Conciousness
Federal Navy Academy
Gallente Federation
#2048 - 2013-08-15 00:26:57 UTC
Jerick Ludhowe wrote:

...
It always ends in a spam of caps, alliance tourney ships, and poorly fit vindicators.


So true. What is it about noobs, vindicators and machariels?

:-)

Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".

W0lf Crendraven
The Tuskers
The Tuskers Co.
#2049 - 2013-08-15 01:40:08 UTC
S1dy wrote:
W0lf Crendraven wrote:

No, most hac fleets atm use mwds (altho sometimes they are dualprop), hacs itself are way to expensive and they dont offer much in comparison to a bs or even a t1 crusier to warrant its price in blob warfare.


You really have no plan my friend... I've never seen any HAC (including Tech 3) using MWD in fleets. Nearly all doctrines in nullsec are with AB and nothing else. The only MWD HAC's I've ever seen were MWD Zealots in smallscale/solo. Maybe there are MWD Deimos as well, but never seen any. And, we shouldn't forget there are a lot of HAC's in use for PvE and they all have - if any - an AB fitted. Never seen an Ishtar using MWD for PvE...

But nevertheless, besides that we share the same thoughts about HAC's.


You don't use hacs in big scale engagements, their price and the t1 buff see to that. And mwd hacs do see some use.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#2050 - 2013-08-15 01:55:46 UTC
Devon Weeks wrote:
Quote:
Yes i am, if you go OMG that ship is amazing the devs did something wrong. That only happens if stuff is op (look at ABCs, everyone was super happy about them, compare them to the new dessies, nearly no one was hyped which is a clear sign that they are nicely done).And it doesnt strike you as op as hell if 2 deimos can take 2 cs, 3 hacs and 1 bs up front and kill 3 ships ebfore they die?


Not OP at all. We did everything right in that fight. We managed our ranges and transversals, applied heat to knock out priority targets, pulled a ship just outside his gang's engagement range to buy us time to kill it...

Two ships winning that kind of fight doesn't mean it's OP. Tactics do count for something, you know. If you must know, the ship that gave us the hardest time and forced us to retreat was a lone Sacrilege with skirmish links. I think you're just intent on being sore at this point.


Why should I, i dont have anything against you, nor do i dislike the deimos (i rather like them) so i dont argue to spite you or the ship. The only thing i do is try to be as just and fair to the entire hac lineup as i can be, my corp is one of the few ones that still uses hacs on a regular basis, so i can at least talk from some experience, i have flown every hac at least once and while i dont really like any of them (and i loathe all stabber hulls, cant stand them, so i really dislike the vaga) i dont harbour a hate for any of them that would cloud my judgement (if this was the falcon thread ... ).

I just report what eft, sisi and comparison to current ships tell me.

Mainly that the fault with hacs arent their boni nor their slots, you could leave them exactly as they are right now on tq, woudlnt change a thing, the proposed balancing is nice but not of real importance, the main problem with the ships is the price.


Other then that i dislike the fact that t2 resitances stack with rep boni atop of the proposed rep changes making them bad ships, sort of like the cyclone pre asb nerf, you wont engage them if you see them unless you are out to blobbing them.

I also think having a ship with buffer bc like ehip (xlasb vaga) that is amongst the fastet ingame will make kiting a pita.


And the muninn still is garbage.
Analette
Silver Wings Research
#2051 - 2013-08-15 02:59:43 UTC
CCP Rise wrote:
Alright guys, updated the OP with the Deimos changes.

Removed cap use for MWD bonus
Added Armor Repair amount bonus
Gave back a lot of base hp for armor and structure
Removed small amount of base shield hp
Improved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Thanks guys - looking forward to 1.1!


CCP Rise, please reread the in-game description of the deimos' bonuses. It does not have any sort of "MWD cap use bonus." It has a bonus to compensate for the MWD capacitor penalty. Because of this the bonus is "useful when not MWDing as well;" a fact which the statement I just quoted would suggest is not the case. It's incredibly frustrating when you, as a developer, either word things in a confusing manner or are outright wrong with regards to a ship's given bonus.

That said...

I don't understand why you say, "The MWD cap use bonus earned the Deimos 4.5 cap per second." Even when using an A-Type MWD with a 3% capacitor amount penalty, and subsequently a 22% capacitor amount bonus, the ship saw an average capacitor regeneration of 5.009 cap per second. 1678 / 335. Compared to the base regeneration value of 4.1/second that's an increase of only .909/second, not 4.5. Even the peak/EFT recharge rate only goes up by approximately 2.2 cap/second.

I'm also not sure that further reducing the ship's capacitor recharge rate to compensate for the loss of what amounts to a capacitor amount bonus is a good idea. The ship might still have higher capacitor regeneration amounts than it does now, but it will be at the cost of dropping from 1678 capacitor with an A-Type MWD and 1375 with a T1 MWD to, post-change and factoring in the +25 capacitor amount, 1358 and 1050 respectively.

It seems to me that this method of compensating for the removal of the MWD capacitor amount penalty reduction bonus will also increase the ship's vulnerability to neutralizers. In light of the removal of the ship's "utility" high slot this can be viewed as a "double whammy" to the ship's vulnerability to capacitor warfare.

You could achieve the same average capacitor regeneration amount of 6.2/second by increasing the ship's capacitor amount from 1375 to 1581 instead of dropping the recharge time from (I believe) 255s to 225s. While this wouldn't have fully compensated the ship's increased capacitor warfare vulnerability for people fitting T1 modules it would still have resulted in a loss of only 13.763~%, 1375 to 1185.75, compared to the current deimos' capacitor amount with a T1 MWD equipped. This also wouldn't have resulted in as high of a "maximum" capacitor value either. With an A-Type MWD the ship's capacitor value would be 1533.57, a drop of 8.6% capacitor amount compared to current value of 1678.

To be honest I don't really like the change. I see it as removing yet another relatively unique and interesting bonus from the game, and much as a repair bonus might be more beneficial to the PvE uses I put my deimos to than the MWD bonus is I still don't appreciate losing that bit of flavor. I don't believe every ship in the game should be a special little snowflake, but when you remove bonuses like this from various ships the game gets a little more dull. Hell, I wouldn't have much liked it, and it certainly wouldn't have been nearly as useful in PvE, but I'd have preferred a 10% armor bonus for the deimos over a repair bonus.

Also, you might want to edit your second post again. When you edited in the change to the deimos' second GalCru bonus you invalidated your previous statement about not changing said bonus.
"CCP Rise" wrote:

DEIMOS

For the Deimos we are bumping the speed up some more, lowering the Signature Radius slightly and of course adding the electronics and cap changes. We did look closely at the MWD cap use bonus and in the end decided that there wasn't any replacement compelling enough to warrant a change.

Role Bonus: 50% reduction in MicroWarpdrive signature radius penalty

Gallente Cruiser Bonuses:
5% bonus to Medium Hybrid Turret damage
7.5% bonus to Armor Repair amount


When I glanced over the post to see if any new changes had occurred seeing "we're not changing the MWD bonus" followed by no MWD bonus and a repair bonus instead my immediate response was: http://www.youtube.com/watch?v=WEtRoZ5FWNc
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2052 - 2013-08-15 03:31:35 UTC
Quote:
Why should I, i dont have anything against you, nor do i dislike the deimos (i rather like them) so i dont argue to spite you or the ship. The only thing i do is try to be as just and fair to the entire hac lineup as i can be, my corp is one of the few ones that still uses hacs on a regular basis, so i can at least talk from some experience, i have flown every hac at least once and while i dont really like any of them (and i loathe all stabber hulls, cant stand them, so i really dislike the vaga) i dont harbour a hate for any of them that would cloud my judgement (if this was the falcon thread ... ).

I just report what eft, sisi and comparison to current ships tell me.

Mainly that the fault with hacs arent their boni nor their slots, you could leave them exactly as they are right now on tq, woudlnt change a thing, the proposed balancing is nice but not of real importance, the main problem with the ships is the price.


Other then that i dislike the fact that t2 resitances stack with rep boni atop of the proposed rep changes making them bad ships, sort of like the cyclone pre asb nerf, you wont engage them if you see them unless you are out to blobbing them.

I also think having a ship with buffer bc like ehip (xlasb vaga) that is amongst the fastet ingame will make kiting a pita.


And the muninn still is garbage.


I agree with you in as far as all of the hulls don't seem useful, at least not generally. A couple are pretty niche, perhaps a little too niche. The Eagle and Muninn are two I thought should perform extremely well based off of EFT numbers, but no one is flying them. Someone already pointed out that it is because they require larger fleets to shine, and I'm inclined to believe that is the case.

As for the ships being too expensive, I'm torn. On the one hand, their increases to survivability make you less likely to lose them if you're smart which can probably justify a higher price tag. But, if their survivability were pititful, I'd certainly say they weren't worth their price. Whether or not their new level of survivability warrants their price, I'm not sure, yet.
RanmaruMori
HEX HAX
#2053 - 2013-08-15 05:50:27 UTC  |  Edited by: RanmaruMori
Devon Weeks wrote:
Quote:
Why should I, i dont have anything against you, nor do i dislike the deimos (i rather like them) so i dont argue to spite you or the ship. The only thing i do is try to be as just and fair to the entire hac lineup as i can be, my corp is one of the few ones that still uses hacs on a regular basis, so i can at least talk from some experience, i have flown every hac at least once and while i dont really like any of them (and i loathe all stabber hulls, cant stand them, so i really dislike the vaga) i dont harbour a hate for any of them that would cloud my judgement (if this was the falcon thread ... ).

I just report what eft, sisi and comparison to current ships tell me.

Mainly that the fault with hacs arent their boni nor their slots, you could leave them exactly as they are right now on tq, woudlnt change a thing, the proposed balancing is nice but not of real importance, the main problem with the ships is the price.


Other then that i dislike the fact that t2 resitances stack with rep boni atop of the proposed rep changes making them bad ships, sort of like the cyclone pre asb nerf, you wont engage them if you see them unless you are out to blobbing them.

I also think having a ship with buffer bc like ehip (xlasb vaga) that is amongst the fastet ingame will make kiting a pita.


And the muninn still is garbage.


I agree with you in as far as all of the hulls don't seem useful, at least not generally. A couple are pretty niche, perhaps a little too niche. The Eagle and Muninn are two I thought should perform extremely well based off of EFT numbers, but no one is flying them. Someone already pointed out that it is because they require larger fleets to shine, and I'm inclined to believe that is the case.

As for the ships being too expensive, I'm torn. On the one hand, their increases to survivability make you less likely to lose them if you're smart which can probably justify a higher price tag. But, if their survivability were pititful, I'd certainly say they weren't worth their price. Whether or not their new level of survivability warrants their price, I'm not sure, yet.


If Muninn and Eagle are for fleets with 20+ ships or only can do roles in those fleets, why must I fly them instead of Vulture or Sleipnir? Both of them better for sniping or long range combat, have better tank and can provide fleet bonuses (if other can't do it).

Same true if you'll take Tengu or Loki. They cost more, but better in all aspects.

We will see Muninn rarely, but Eagle will disappear from space.

Some numbers on new HACs below:
Muninn------- aling time 6.3 s, speed with MWD 1732 m/s
Vagabond -- 5.5 s, 2453 m/s
Ishtar--------- 5.4 s, 1663 m/s
Deimos------ 5.1 s, 1925 m/s
Zealot-------- 6.5 s, 1662 m/s
Sacrilege---- 6.2 s, 1649 m/s
Cerberus---- 5.5 s, 1730 m/s
Eagle--------- 6.3 s, 1487 m/s
Warde Guildencrantz
Caldari Provisions
Caldari State
#2054 - 2013-08-15 06:38:05 UTC
Thoughts-
Eagle needs a bit more fitting, speed. Mainly just speed. Its still much too slow, and considerably slower than other hacs. Its range is great and damage is decent.

Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.

Cerb is basically the caracal with more range, and since i wont be fighting a whole fight at 40km, the range does not really warrant 1v1 usage over a caracal.

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#2055 - 2013-08-15 07:18:12 UTC
Warde Guildencrantz wrote:
Thoughts-
Eagle needs a bit more fitting, speed. Mainly just speed. Its still much too slow, and considerably slower than other hacs. Its range is great and damage is decent.

Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.

Cerb is basically the caracal with more range, and since i wont be fighting a whole fight at 40km, the range does not really warrant 1v1 usage over a caracal.



Your wrong about the Cerb, for a start the damage increase is fantastic, second with HAMs it hits reliably out to 40, thats huge because of the mechanics of missile flight.

The Cerb will be amazing post patch, I'll probably use it as my go to kiting platform instead of the Vaga tbh.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2056 - 2013-08-15 07:52:28 UTC  |  Edited by: Devon Weeks
Quote:
Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.


The Deimos almost seems like the perfect anti-HAC to me. I'm okay with that. Heavy neuts will give it trouble. My partner and I were pretty hard pressed fighting a Bhaalgorn even with the cap boosters.

Also, is anyone else having the reload bug on the test server? Every time I get down to my last 5 shots, my guns won't cycle until I manually reload them.
MJ Incognito
Macabre Votum
Northern Coalition.
#2057 - 2013-08-15 08:04:32 UTC  |  Edited by: MJ Incognito
Devon Weeks wrote:
Quote:
Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.


The Deimos almost seems like the perfect anti-HAC to me. I'm okay with that. Heavy neuts will give it trouble. My partner and I were pretty hard pressed fighting a Bhaalgorn even with the cap boosters.

Also, is anyone else having the reload bug on the test server? Every time I get down to my last 5 shots, my guns won't cycle until I manually reload them.



I think you guys are over inflating the Deimos quite a bit in situations that are unrealistic on the live server. You're also not considering all the changes combined that are going to affect live doctrine changes that will hit as a result of 1.1 or the prior patches.

These hacs are not that great and with some of the changes coming, I think you're going to quickly find out how isolated their roles really are.

Everyone keeps saying OMG Deimos.... when at basically reasonably comparable speeds and engagement ranges, a massively superior tank and slot options, you have a claymore that is going to dominate the countryside of small scale PvP.

You're going to start to feel real little when the meta game hits you on live that's not currently hitting you on the test server.

What's even more sad is that the other hacs really have no legitimate roles either and are going to be trumped so heavily by superior choices within the overall meta, that I just can't see them being used at any higher level. Every one of these ships is going to be novelty use only post 1.1.... people just aren't grasping that yet.
Warde Guildencrantz
Caldari Provisions
Caldari State
#2058 - 2013-08-15 08:08:33 UTC
MJ Incognito wrote:
Devon Weeks wrote:
Quote:
Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.


The Deimos almost seems like the perfect anti-HAC to me. I'm okay with that. Heavy neuts will give it trouble. My partner and I were pretty hard pressed fighting a Bhaalgorn even with the cap boosters.

Also, is anyone else having the reload bug on the test server? Every time I get down to my last 5 shots, my guns won't cycle until I manually reload them.



I think you guys are over inflating the Deimos quite a bit in situations that are unrealistic on the live server. You're also not considering all the changes combined that are going to affect live doctrine changes that will hit as a result of 1.1 or the prior patches.

These hacs are not that great and with some of the changes coming, I think you're going to quickly find out how isolated their roles really are.

Everyone keeps saying OMG Deimos.... when at basically reasonably comparable speeds and engagement ranges, a massively superior tank and slot options, you have a claymore that is going to dominate the countryside of small scale PvP.

You're going to start to feel real little when the meta game hits you on live that's not currently hitting you on the test server.


Command ships being powerful and tanky is normal, due to their high skill requirements and bigger price tag

TunDraGon ~ Low sec piracy since 2003 ~ Youtube ~ Join Us

MJ Incognito
Macabre Votum
Northern Coalition.
#2059 - 2013-08-15 08:18:55 UTC  |  Edited by: MJ Incognito
Warde Guildencrantz wrote:
MJ Incognito wrote:
Devon Weeks wrote:
Quote:
Deimos has obscene tank when using a cap booster with 2 repairers, such that its pretty unkillable by another hac in 1v1 and has a permarunning tank. Maybe with neuts it could be killed but only a few hacs have the utility high.


The Deimos almost seems like the perfect anti-HAC to me. I'm okay with that. Heavy neuts will give it trouble. My partner and I were pretty hard pressed fighting a Bhaalgorn even with the cap boosters.

Also, is anyone else having the reload bug on the test server? Every time I get down to my last 5 shots, my guns won't cycle until I manually reload them.



I think you guys are over inflating the Deimos quite a bit in situations that are unrealistic on the live server. You're also not considering all the changes combined that are going to affect live doctrine changes that will hit as a result of 1.1 or the prior patches.

These hacs are not that great and with some of the changes coming, I think you're going to quickly find out how isolated their roles really are.

Everyone keeps saying OMG Deimos.... when at basically reasonably comparable speeds and engagement ranges, a massively superior tank and slot options, you have a claymore that is going to dominate the countryside of small scale PvP.

You're going to start to feel real little when the meta game hits you on live that's not currently hitting you on the test server.


Command ships being powerful and tanky is normal, due to their high skill requirements and bigger price tag


WTF is your point... we're talking about a role. People keep praising the Diemos speed, tank, and dps... all of which get obsoleted and vastly trumped by the overall effects of a Claymore. So tell me, why are you going to fly a Deimos in that case?
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#2060 - 2013-08-15 08:23:12 UTC
Quote:
WTF is your point... we're talking about a role. People keep praising the Diemos speed, tank, and dps... all of which get obsoleted and vastly trumped by the overall effects of a Claymore.


HAC Pilot: Man! I'm so happy that Scissors is now viable! Loving it.

CS Pilot: WTF is your problem!?!?! Look at effin' rock! ROCKZ!!!!



Unfortunately, that just happened.