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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Drew Solaert
Aliastra
Gallente Federation
#1581 - 2013-08-06 16:37:23 UTC
CCP Rise wrote:
Alright guys, updated the OP with the Deimos changes.

Removed cap use for MWD bonus
Added Armor Repair amount bonus
Gave back a lot of base hp for armor and structure
Removed small amount of base shield hp
Improved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Thanks guys - looking forward to 1.1!


Oh good lord <3

I lied :o

Oh My Boobs
Science and Trade Institute
Caldari State
#1582 - 2013-08-06 16:39:51 UTC
Mr CCP Rise, please give a 4th med to the muninn.

Please please please please.

Why should it have a slot layout less good than T1 version? :/
Harvey James
The Sengoku Legacy
#1583 - 2013-08-06 16:40:25 UTC
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)


Nope no one said the eagle was good :)
i think 2/10 people have said it is fine or ok at best in the whole of both threads

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Naomi Knight
Ministry of War
Amarr Empire
#1584 - 2013-08-06 16:41:13 UTC
W0lf Crendraven wrote:
Garviel Tarrant wrote:
What the **** is wrong with you people?

The Proposed vagabond is fantastic.. Stop being so damn awful..


No, its a fantastic brawler, (nealry) no vaga pilot wants the vaga to be a good brawler, we want a good kiter, and as a kiter the vaga still is ****.

do you know why? cause they used to the overpowered imba vagabond from winmatard era and now they are just spoiled kiddoes who cant pvp with balanced ships
so they cry
cry and cry so maybe ccp will pity them and give them their overpowerd toy
hope this will never happen

the vaga is alreay very good, it doesnt need any boost at all
MeBiatch
GRR GOONS
#1585 - 2013-08-06 16:42:17 UTC
CCP Rise wrote:
Alright guys, updated the OP with the Deimos changes.

Removed cap use for MWD bonus
Added Armor Repair amount bonus
Gave back a lot of base hp for armor and structure
Removed small amount of base shield hp
Improved base cap recharge to compensate some for MWD cap use bonus loss

The MWD cap use bonus earned the Deimos 4.5 cap per second, the new Deimos has a base cap recharge that is now 2.1 cap per second stronger than the old Deimos. Obviously this means the recharge is worse when MWDing than before, but the new recharge is useful when not MWDing as well. By adding armor and structure hp along with the new rep bonus, there should be plenty of support for Armor brawlers at all scales as well as the new options for shields afforded by the extra mid and rail buff.

Thanks guys - looking forward to 1.1!


so its a 200 and ion boat only cuss there is not enough grid left over for 250's or neutrons. was this by design?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Maximus Andendare
Stimulus
Rote Kapelle
#1586 - 2013-08-06 16:44:59 UTC
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)
What? Are we reading the same page 79?

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DeadNite
Absolute Order XVIII
Absolute Will
#1587 - 2013-08-06 16:47:50 UTC
CCP Rise,
Is there a chance that we can get some drones on the Eagle? While I think additional mid will be helpful in finally being able to field a web when dealing with small sig based ships, the option to not realistically be able to fit a neut makes me a bit sad (not that a NOS wasn't used on the ASB version, but when cap injected a neut was good at dealing with frig tackle).

Perhaps a partial light flight like the Moa gets or a a full flight of lights even (For both the Eagle and the Zealot really). The Eagle and the Zealot being the only HACs now without drones. The zealot can absolutely murder frigs, for example, with scorch if you manage to dictate the frigs transversal during approach while the Eagle has very little in a way to deal with frigs even if its just to break tackle to escape.

I know rails are getting a buff which will help the Eagle out a bit, but a the one glaring problem with the blaster variant in my opinion was always figuring out a way of dealing with smaller sig based ships like frigs.

To be clear, I am not saying that a brawling blaster Eagle should be able to come out on top in every frig engagement but it should at least have the possibility to manage that threat via drones or fitting choices. Sacrificing a Web for a tracking computer ,for example, I don't think is enough without a tracking bonus on the hull (which I don't think is the answer here).

Again, just an idea to see what you guys think and what you can come up with. I was just hoping for a viable brawling Caldari HAC as both seem to be better served in mid to long range rolls. Personally, I find being scrammed by a buzzard that you accidentally decloaked after panic warping to a celestial to be the best way to die in an Eagle :)
Phoenix Jones
Small-Arms Fire
#1588 - 2013-08-06 16:49:03 UTC
The Eagle is amazing!!!

There 2nd person who said its awesome.

... why? No fking clue.

Its name is great.... I'll never fly it, touch it, undock in it....

But yea amazing. Balance achieved :-P.

Yaay!!!!

Lloyd Roses
Artificial Memories
#1589 - 2013-08-06 16:52:16 UTC
W0lf Crendraven wrote:
Garviel Tarrant wrote:
What the **** is wrong with you people?

The Proposed vagabond is fantastic.. Stop being so damn awful..


No, its a fantastic brawler, (nealry) no vaga pilot wants the vaga to be a good brawler, we want a good kiter, and as a kiter the vaga still is ****.



You go with that statement, I go with 'thx for capacitor' and 'thx for sig'. New Vaga awesome!
MeBiatch
GRR GOONS
#1590 - 2013-08-06 16:56:50 UTC
Harvey James wrote:
RISE
perhaps you could increase the Deimos falloff bonus a little 10% on blasters aren't all that great?


i am going to second this.

personally i would love to see tiericide done to rails. something like 150's have really good rate of fire low alpha and awesome tracking
200 have ok rate of fire ok alpha ok tracking but really good fall off
then 250's have slow rate of fire bad fall off bad tracking great optimal range...

that way when gal are forced to fit 200's (liek the diemos is) it can take advantage of the bonus better.

but then that would also mean implimenting my sig and making ammo other then antimater good.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Harvey James
The Sengoku Legacy
#1591 - 2013-08-06 16:58:29 UTC
It would be nice if the Eagle could kite with blasters about 20km and do decent damage with a way of dealing with frigs and having the speed and agility to actually keep range.. unfortunately apparently this isn't allowed by RISE who thinks it has to remain a slightly ******** sniper ... even though the Naga and Talos can both out snipe it.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

MeBiatch
GRR GOONS
#1592 - 2013-08-06 17:03:02 UTC
Harvey James wrote:
It would be nice if the Eagle could kite with blasters about 20km and do decent damage with a way of dealing with frigs and having the speed and agility to actually keep range.. unfortunately apparently this isn't allowed by RISE who thinks it has to remain a slightly ******** sniper ... even though the Naga and Talos can both out snipe it.


IMO the eagle really really needs a 5th low slot
this is radical but i would

remove the 5th high slot replace with a 5th low slot and change the bonus to 7.5% to rate of fire per level.

also add 25m3 of drones.

that imo would make up for lack of speed. its size. and lackluster dps.

so you are looking at
4 high
6 mid
5 low


though this is going to be a wait and see approach i guess. rise first wants to see where the meta lands with the rail boost before doing a Polish pass on hacs.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Maximus Andendare
Stimulus
Rote Kapelle
#1593 - 2013-08-06 17:03:38 UTC
MeBiatch wrote:
Harvey James wrote:
RISE
perhaps you could increase the Deimos falloff bonus a little 10% on blasters aren't all that great?


i am going to second this.

personally i would love to see tiericide done to rails. something like 150's have really good rate of fire low alpha and awesome tracking
200 have ok rate of fire ok alpha ok tracking but really good fall off
then 250's have slow rate of fire bad fall off bad tracking great optimal range...

that way when gal are forced to fit 200's (liek the diemos is) it can take advantage of the bonus better.

but then that would also mean implimenting my sig and making ammo other then antimater good.
When you almost exactly described the current state of rail guns as a proposed "tiericide," were you trolling or making a joke? Besides, weapon systems don't need a tiericide. The primary choice comes down to fitting, which is where it should be, with obvious benefits to smaller weapon tracking (relative to its other in-class choices), rate of fire, etc. and larger weapons generally having better optimal/falloff, and damage, which makes sense considering that they're larger/use more energy to propel the shot, etc.

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Diesel47
Deep Core Mining Inc.
Caldari State
#1594 - 2013-08-06 17:04:52 UTC
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)



Ok, and the munnin? What about the lack of missile minmatar HAC?


Leme guess, "Munnin is good", and no mention of missile HAC for minmatar.
Naomi Knight
Ministry of War
Amarr Empire
#1595 - 2013-08-06 17:06:27 UTC
yeah the eagle should get something

if you compare it to the deimos
it has no dronebay
it has shittier cap regen
it has higher cap use due to invu field
it is slower
it locks slower
it has larger sig radius
it has lower max dps by a lot

vs

slightly better resists
better ehp
better dps over 100km , not used at all thou
locks farther, the deimos will have plenty of lock range for its weapon, so i wouldnt say this is a real advantage

i think the disadvantages outweight the advantages heavily

the deimos is clrearly the superiot blaster ship
what we need is that the eagle should be the superior rail ship
maybe give some rail only bonuses by larger magnitude , it isnt good with blaster setup anyway(yup tried it)




Harvey James
The Sengoku Legacy
#1596 - 2013-08-06 17:07:46 UTC
MeBiatch wrote:
Harvey James wrote:
It would be nice if the Eagle could kite with blasters about 20km and do decent damage with a way of dealing with frigs and having the speed and agility to actually keep range.. unfortunately apparently this isn't allowed by RISE who thinks it has to remain a slightly ******** sniper ... even though the Naga and Talos can both out snipe it.


IMO the eagle really really needs a 5th low slot
this is radical but i would

remove the 5th high slot replace with a 5th low slot and change the bonus to 7.5% to rate of fire per level.

also add 25m3 of drones.

that imo would make up for lack of speed. its size. and lackluster dps.

so you are looking at
4 high
6 mid
5 low


though this is going to be a wait and see approach i guess. rise first wants to see where the meta lands with the rail boost before doing a Polish pass on hacs.


it would certainly be a step forward from crap to decent ... but that role still needs mobility otherwise it would get tackled easily enough

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

W0lf Crendraven
The Tuskers
The Tuskers Co.
#1597 - 2013-08-06 17:08:19 UTC
That overbuffs the deimos, no ship should be able to easily tank 900dps before heat without links nor implants.
Alex Tutuola
Deep Core Mining Inc.
Caldari State
#1598 - 2013-08-06 17:09:53 UTC
CCP Rise:

With your comment that the eagle is supposed to be a fleet boat, I see where you're going with it. I had planned that sort of role for it previously. However, to be competitive with the zealot in that role, it needs a better speed to signature ratio than it currently has. While it won't have issues projecting damage to the edge of its targeting range, it will make very little impact on HAC fleets with a signature greater than 180m (currently, dual LSE II and one shield rig push it to 210 with maximum skills). I understand that the caldari ships are generally slower, but it will remain ineffective in its intended role.

I believe that the eagle would be viable in a long range HAC fleet with the base signature radius reduced to 125m (remember it will never ACTUALLY be that low due to a shield tank) and base speed increased to at least 200 m/s. This would keep the caldari boats slower still, but able to fight an ABC fleet at most ranges effectively. It would be at a disadvantage still against AHAC fleets when both in good engagement range, but have the option to engage from farther, which I think is the point of the proposed eagle.

Otherwise, I am very excited to see the HACs being updated! While there have been a lot of arguments against the proposed changes, most of them seem to be a good benefit to them. The other changes planned to the HACs will go a long way toward their intended roles. The simple addition of lock range frees up a mid slot when intended as long range fighters. I hope to see HACs used more than they have been, in large fleets, small, and solo.

Seriously, when was the last time anybody saw a HAC flying solo? It's been a long time since I've even seen the vagabond out there.
glepp
New Caldari Bureau of Investigation
#1599 - 2013-08-06 17:10:11 UTC  |  Edited by: glepp
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)

Christ, forums ate my post.

Edit: It seems to me like the Deimos can do a bit of everything decently, but nothing really well.

It's got tank enough to brawl, sure, and it's fast, but the sig radius still hurts in relation to other AHACs.
It can solo with the rep bonus, but lacks a utility high to neut off small stuff.
It can kite with rails but lacks a tracking bonus to take advantage of the damage.

Oh well, i guess it's true that a compromise means everyone is equally unhappy.
Naomi Knight
Ministry of War
Amarr Empire
#1600 - 2013-08-06 17:10:58 UTC
Diesel47 wrote:
CCP Rise wrote:
I love that in the last page there has been complaint that Vaga isn't good, Vaga is too good, Eagle isn't good, Eagle is fine, Sacrilege isn't good, Rep bonus Deimos is awesome and Rep Bonuses are bad.

I think we are reaching a good place here =)



Ok, and the munnin? What about the lack of missile minmatar HAC?


Leme guess, "Munnin is good", and no mention of missile HAC for minmatar.

i cant say much about muninn ( at least you should know how to spell its name if you care so much about that ship)

but if you want missile hac go train caldari or amarr, if i want a arties i have to train matar , or just fit them onto the amarr hulls :)

muninn seems fine it has tracking and alpha and good lock speed vs anti frig work