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[Odyssey 1.1] Heavy Assault Cruisers - round two

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W0lf Crendraven
The Tuskers
The Tuskers Co.
#1441 - 2013-08-03 09:43:06 UTC
This thread has com donw to people who have flown the vagabond saying it is bad, arguing with people who have never flown a vagabond saying it is good.
Diesel47
Deep Core Mining Inc.
Caldari State
#1442 - 2013-08-03 09:49:17 UTC
Lol.


Just because some kid gets murdered in his T1 frig by a vaga doesn't mean it is a good ship.
Naomi Knight
Ministry of War
Amarr Empire
#1443 - 2013-08-03 09:51:31 UTC
W0lf Crendraven wrote:
This thread has com donw to people who have flown the vagabond saying it is bad, arguing with people who have never flown a vagabond saying it is good.

or kiddoes want an overpowered ship which is the best in every situation

vaga seems more than fine for its role
Diesel47
Deep Core Mining Inc.
Caldari State
#1444 - 2013-08-03 09:53:45 UTC
Naomi Knight wrote:
W0lf Crendraven wrote:
This thread has com donw to people who have flown the vagabond saying it is bad, arguing with people who have never flown a vagabond saying it is good.

or kiddoes want an overpowered ship which is the best in every situation

vaga seems more than fine for its role


WTF is its role?


Brawler / Kiter ?
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#1445 - 2013-08-03 09:58:44 UTC
Quote:
WTF is its role?


Brawler / Kiter ?


I make no case for or against the current vagabond since I don't fly it. But, I've always (perhaps naively) trusted that the in-game descriptions of ships at least halfway accurately described its role. It's why I make the case for the Deimos as a blaster boat. It's billed as the ultimate blaster boat in it's own description. So, I read the Vaga's description and see it fitting the role of a kiting ship.

Does it not fill that role effectively now? If not, what would make it do so?
Diesel47
Deep Core Mining Inc.
Caldari State
#1446 - 2013-08-03 10:00:28 UTC  |  Edited by: Diesel47
Devon Weeks wrote:
Quote:
WTF is its role?


Brawler / Kiter ?


I make no case for or against the current vagabond since I don't fly it. But, I've always (perhaps naively) trusted that the in-game descriptions of ships at least halfway accurately described its role. It's why I make the case for the Deimos as a blaster boat. It's billed as the ultimate blaster boat in it's own description. So, I read the Vaga's description and see it fitting the role of a kiting ship.

Does it not fill that role effectively now? If not, what would make it do so?


It has really terrible damage projection, and fitting. Now we are getting an active tanking bonus. Something that belongs on brawler ships. Couple that active tanking bonus with terrible fitting and 4 mid slots and you get players saying WTF.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#1447 - 2013-08-03 10:06:58 UTC
Quote:
It has really terrible damage projection, and fitting. Now we are getting an active tanking bonus. Something that belongs on brawler ships.


Isn't it normally the case that shield bonused ships have less PG due to shields requiring less PG than armor?
Diesel47
Deep Core Mining Inc.
Caldari State
#1448 - 2013-08-03 10:22:25 UTC
Devon Weeks wrote:
Quote:
It has really terrible damage projection, and fitting. Now we are getting an active tanking bonus. Something that belongs on brawler ships.


Isn't it normally the case that shield bonused ships have less PG due to shields requiring less PG than armor?


Yeah, well the vaga can barely fit anything with its current PG.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1449 - 2013-08-03 10:22:29 UTC  |  Edited by: W0lf Crendraven
For example, a cerb puts out 400+dps at 40+km, a zealot does the same, a omen does over 400dps at 30km, a caracal does 350 to 40 or so, a raildeimos/vigliant easly tops that while beeing able to fit and and use their lows for something usefull.

The vaga was good in a age where missiles where crap, where blaster where only good inside 10km and where abcs didnt exist, at that time its 300+ dps at 20km paired with its high speed meant it was a good ship.


But then came the power creep, everything nowadays does more dps at more range, and then came the speed creep, (and the frig buff) everything now is a lot faster then it used to be, nearly all t1 cruiser now break 1.9km/s, navy ones have no problem reaching 2.4km/s the vaga now simply is to slow to be the ulitmate speed mobile, this is due to having to use turrets which means it cant use any lows (or rigs) for speed modules.

And lets not forget that acs are guns, they have tracking, missile hit everywhere. And now comes the deaths entence for the vaga, most better kiting gangs have access to a link alt (this is a fact), meaning that where the kiting ships usually are is at 30-40km, a place where the vagabond simply has no dps.


What the vaga needs is more range so it can perform at 30-40km, and more speed do it can actually stay at that range. Ypu can get the more speed thing via slot additions, i.e a extra mid (tracking computer replaces one low, = one more lowslot) or lowslot for nanofibers/ods or via a falt speed increase.

This leaves the range as a problem, there are 3 solutions,
1. give it a second faloff bonus, + increasing its dps by 50or so (+ a bit more fitting for 425s).
2. Give it a massive grid bonus and a tracking bonus, this would enable it as a arty kiting ship.
3. Change its weapons to missiles.

I think 1 is the best option. to finalize the vaga, remove the shield bonus, add a second falloff bonus (or double the falloff bonus and give it the shield one, if you want to keep that), give the vaga 1 more lowslot (can remove the utility high if you want, a medium neut isnt worth as much as people think) or increase its speed.

This means it wont break brawling ships, a good brawler will still beat it, it also wont annoy lazor ships as they still would do more dps at high ranges and missile still have their no tracking bonus so they still would be a valid option.
Diesel47
Deep Core Mining Inc.
Caldari State
#1450 - 2013-08-03 12:08:57 UTC
W0lf Crendraven wrote:

This leaves the range as a problem, there are 3 solutions,
1. give it a second faloff bonus, + increasing its dps by 50or so (+ a bit more fitting for 425s).
2. Give it a massive grid bonus and a tracking bonus, this would enable it as a arty kiting ship.
3. Change its weapons to missiles.



2 is the best option.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1451 - 2013-08-03 12:16:40 UTC
If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.

You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.

Stop being bad.

removed inappropriate ASCII art signature - CCP Eterne

W0lf Crendraven
The Tuskers
The Tuskers Co.
#1452 - 2013-08-03 12:27:38 UTC
Sergeant Acht Scultz wrote:
If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.

You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.

Stop being bad.


Hit and run means a high dps ship with fast speed, certyinly not the vagabond, a exe/deimos might fit that role, not the vaga.

And as i said, i wouldnt have nay problem fitting artys, however you simply cant, due to the pg issues.

Also, missiles hit at 40km, laser hit at 40km, all abcs hit at 40km, all railships actually can fit rails and thus hit at 40km, the vaga shoud be able to easly hit with acs at 40km.

Stop beeing bad.
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#1453 - 2013-08-03 12:33:19 UTC
W0lf Crendraven wrote:
Sergeant Acht Scultz wrote:
If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.

You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.

Stop being bad.


Hit and run means a high dps ship with fast speed, certyinly not the vagabond, a exe/deimos might fit that role, not the vaga.

And as i said, i wouldnt have nay problem fitting artys, however you simply cant, due to the pg issues.

Also, missiles hit at 40km, laser hit at 40km, all abcs hit at 40km, all railships actually can fit rails and thus hit at 40km, the vaga shoud be able to easly hit with acs at 40km.

Stop beeing bad.



Fit PG rigs and modules in those 5 lows and you can perfectly fit 650s, stop being bad once again.

Come back after changes you are using Rails+spike on Deimos with your MWD on and you're making huge amount of kills with, dude you will barely be able to hit in straight line, take an Eagle and it will be just worst, fit those with blasters and the only one having a chance vs Vaga is Eagle because it will be able to actually shoot past web range, Diemost will be kitted and killed by any smart vaga pilot shooting "from there", 150dps is always better than 0

removed inappropriate ASCII art signature - CCP Eterne

W0lf Crendraven
The Tuskers
The Tuskers Co.
#1454 - 2013-08-03 12:42:37 UTC
You dont have much of a clue do you, 650s are terrible, the end. And even for them you would need to sacrifice huge amounts of tank to fit, lets not even mention 720s, you need dual acr and a rcu to fit that. Simply not worth fitting, especially once you realize that a raildeimos has more dps with way better tracking and more tank.

If you really think a deimos will be in danger of a kiting vaga you are beeing delusional. Also, lol spike?

A blaster shield deimos puts out over 500dps at 20km.


Lastly, post with your main not with an alt.
Naomi Knight
Ministry of War
Amarr Empire
#1455 - 2013-08-03 12:46:03 UTC
W0lf Crendraven wrote:
Sergeant Acht Scultz wrote:
If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.

You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.

Stop being bad.


Hit and run means a high dps ship with fast speed, certyinly not the vagabond, a exe/deimos might fit that role, not the vaga.

And as i said, i wouldnt have nay problem fitting artys, however you simply cant, due to the pg issues.

Also, missiles hit at 40km, laser hit at 40km, all abcs hit at 40km, all railships actually can fit rails and thus hit at 40km, the vaga shoud be able to easly hit with acs at 40km.

Stop beeing bad.


why the vaga should hit at 40km especially with ac? it is an in face / orbit at 20km ship and it does it very well
lasers have many disadvantages cant track close , and use lot of cap , and lame fixed dmg types , then you have to add that the laser ship is slow as hell
i love how you take into account falloff mechanism then completly ignore missile dmg loss due to speed tanking
railships cant track at all , so any tackler can safely lock you down , also those ships are way slower than the vaga

you are just spoiled little brats who dont know how to pvp ,and want a ship which is superior to everything else in every sitation so you can have a chance to win
W0lf Crendraven
The Tuskers
The Tuskers Co.
#1456 - 2013-08-03 12:56:11 UTC  |  Edited by: W0lf Crendraven
Naomi Knight wrote:
W0lf Crendraven wrote:
Sergeant Acht Scultz wrote:
If you guys want to shoot with vaga at 40km with auto canons you're being delusional, either fit it with arties go kite and stop complaining or auto canons fit it with asb's and use it for hit&run tactics which this ship is about.

You guys might not like Vaga as it stands but I think and quite sure the ship is fine now for its role: hit&run or kite.

Stop being bad.


Hit and run means a high dps ship with fast speed, certyinly not the vagabond, a exe/deimos might fit that role, not the vaga.

And as i said, i wouldnt have nay problem fitting artys, however you simply cant, due to the pg issues.

Also, missiles hit at 40km, laser hit at 40km, all abcs hit at 40km, all railships actually can fit rails and thus hit at 40km, the vaga shoud be able to easly hit with acs at 40km.

Stop beeing bad.


why the vaga should hit at 40km especially with ac? it is an in face / orbit at 20km ship and it does it very well
lasers have many disadvantages cant track close , and use lot of cap , and lame fixed dmg types , then you have to add that the laser ship is slow as hell
i love how you take into account falloff mechanism then completly ignore missile dmg loss due to speed tanking
railships cant track at all , so any tackler can safely lock you down , also those ships are way slower than the vaga

you are just spoiled little brats who dont know how to pvp ,and want a ship which is superior to everything else in every sitation so you can have a chance to win


I quoted cerb and caracal rlml numbers if you havnt noticed (any serious pvper would have) they hit frigs nearly perfectly. Also have you seen the omen navy issue or the navy scythe? Come again about beeing slow.

Railships dont track a frig orbiting at 500, neither due acs btw. And no the vaga is not a in your face ship.

But i forgot to addres you primary concern,

"You are just spoiled little brats who dont know how to pvp ,and want a ship which is superior to everything else in every sitation so you can have a chance to win"

Tell me how a vaga with 1 more low and a double falloff bonus would be op? It wouldnt outdps a proper laser ship, do less dps then a hamcerb vs bigger ships, do less dps then a rlml cerb vs pretty much anything, wont outbrawl a proper brawler and any competent pilot could still slingshot one and murder it up close.
Alticus C Bear
University of Caille
Gallente Federation
#1457 - 2013-08-03 14:21:03 UTC
Deimos

Bonus change - I prefer the cap bonus to a tracking bonus but with the rep changes a rep bonus may be viable with a slight cap buff and it would certainly give a reason to go away from the inevitable shield tanks.

I would like 75m3 drone bay so I can carry a flight of lights and mediums and actually make use of the bandwidth.
Kane Fenris
NWP
#1458 - 2013-08-03 14:48:31 UTC
Diesel47 wrote:
W0lf Crendraven wrote:

This leaves the range as a problem, there are 3 solutions,
1. give it a second faloff bonus, + increasing its dps by 50or so (+ a bit more fitting for 425s).
2. Give it a massive grid bonus and a tracking bonus, this would enable it as a arty kiting ship.
3. Change its weapons to missiles.



2 is the best option.



i proposed this at the start of the first thread but oly got laughed at..... and eve got called dumb/stupid
(tracking has to be huge enough you can hit from 15-18km +)

it would be not quite like the old vaga but distinct from the cyna and would get rid of the overlap of those ships.
Grath Telkin
Amok.
Goonswarm Federation
#1459 - 2013-08-03 15:46:20 UTC
CCP Rise wrote:


About the price question - I would say if its rising in price but you don't think its worth it that you shouldn't buy it, but clearly someone thinks it will be worth it. I don't think the price of HACs necessarily would be required for their power level, but I also don't think it needs to be lowered. With these changes they will more than justify the price for lots of players (me included).



Reserving the right to Tweet "I told you so" daily at you for 3 months after release when their usage doesn't rise because everything cheaper does the job as good or better and you simply for some reason can't see that as one of the current HAC problems.

Let me be very specific: Many HACs do things just fine now, why do you think their usage numbers are so low compared to other things? I'll give you a hint, it has literally nothing to do with untweaked stat numbers and low sensor strength.


Its just so bad that you're literally outright refusing to see the obvious here.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Deathwing Reborn
#1460 - 2013-08-03 16:03:41 UTC
Devon Weeks wrote:
Quote:
WTF is its role?


Brawler / Kiter ?


I make no case for or against the current vagabond since I don't fly it. But, I've always (perhaps naively) trusted that the in-game descriptions of ships at least halfway accurately described its role. It's why I make the case for the Deimos as a blaster boat. It's billed as the ultimate blaster boat in it's own description. So, I read the Vaga's description and see it fitting the role of a kiting ship.

Does it not fill that role effectively now? If not, what would make it do so?



If we go by that then the Moros would have a much different role.

Of all the dreadnoughts currently in existence, the imposing Moros possesses a tremendous capacity to fend off garguantuan hostiles while still posing a valid threat to any and all larger-scale threats on the battlefield. By virtue of its protean array of point defense capabilities, and its terrifying ability to unleash rapid and thoroughly devastating amounts of destruction on the battlefield, the Moros is single-handedly capable of turning the tide in a fleet battle.

I always get a good laugh out of that one.