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[Odyssey 1.1] Heavy Assault Cruisers - round two
@ccp_rise
Yaay!!!!
while (CurrentSelectedTarget.Status == ShipStatus.Alive) {
_myShip.FireAllGuns(CurrentSelectedTarget);
}
Itsukame-Zainou Hyperspatial Inquiries: exploring the edge of the known, advancing the state of the art. Would you like to know more?
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad.
CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, [u]please[/u] give us a persisting off button for the jump gate and autoscan visuals.