These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Player Features and Ideas Discussion

 
  • Topic is locked indefinitely.
 

[Odyssey 1.1] Command Ships

First post First post First post
Author
CCP Fozzie
C C P
C C P Alliance
#41 - 2013-08-01 14:21:02 UTC
Grarr Dexx wrote:
I'm not sure I enjoy the Astarte changes. For a damage-only role, the Navy Brutix is essentially now a higher-damage and higher-EHP alternative, and at half of the price. All the other ones are nice, but the Astarte is just disappointing. Really disappointing.

You need to increase the RoF bonus to 7.5% or add additional drone bandwidth/bay.


Astarte gets more raw gun dps before damage mods (10 vs 9 turrets), rep bonus, better resists, the link bonus and an extra utility high.
Navy Brutix gets another low, more tracking, more raw HP and a lower price tag.

For a lot of uses the Navy Brutix will be better, but there are plenty of places where the Astarte will be superior as well.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Grarr Dexx
Blue Canary
Watch This
#42 - 2013-08-01 14:23:37 UTC  |  Edited by: Grarr Dexx
Such as? I guess you guys forgot that if you want to 'solo pee vee pee' with that rep bonus, you can't actually use links because you won't have a squad member to enjoy those bonuses with.
M1k3y Koontz
House of Musashi
Stay Feral
#43 - 2013-08-01 14:24:07 UTC  |  Edited by: M1k3y Koontz
CCP Fozzie wrote:
M1k3y Koontz wrote:
How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso?


You can look at in terms of effective turrets.

Sleipnir goes from 11.6666 effective turrets to 11.25
Astarte goes from 10.9 effective turrets to 10
Abso stays at 10 effective turrets



notbad.jpg

I'll continue my Sleipnir/Claymore training then. It would make more sense, given their role, to have the Gallente and Minmatar CSs with a resistance bonus rather than a local tank bonus.

Still like the changes though, I like the increase in T2 resists.


Edit: Given that T3s still have a 25% bonus to link effectiveness, I assume they will see a nerf to that subsystem in the future?

How much herp could a herp derp derp if a herp derp could herp derp.

Phoenix Jones
Small-Arms Fire
#44 - 2013-08-01 14:25:52 UTC
MeBiatch wrote:
Nerd boner. So the eos is a big tristan?


The Eos is a T2 Myrmidon. just change the hull already.

Yaay!!!!

CCP Fozzie
C C P
C C P Alliance
#45 - 2013-08-01 14:25:56 UTC
Grarr Dexx wrote:
Such as?


Such as when you have logistics to take advantage of the resists, or are small gang active tanking (niche I know), or want to provide bonused gang links for either armor or skirmish in an armor gang (much less niche).

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Gypsio III
Questionable Ethics.
Ministry of Inappropriate Footwork
#46 - 2013-08-01 14:26:26 UTC
The active-tank bonuses are silly on ships that are designed to be used in fleet situations. There's a good reason why HICs all have resist bonuses, and so should CS.
Omnathious Deninard
University of Caille
Gallente Federation
#47 - 2013-08-01 14:26:37 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
CCP Fozzie, these changes look great, can't wait to use an Eos finally.
What about the orca? It is a command ship and I believe you said it was going to be part of the command ship balance pass.


I sure hope I never said that Lol

It's not being changed as part of this pass.

Well here you go.

If you don't follow the rules, neither will I.

Lucas Ericsson
Legio III Italica
#48 - 2013-08-01 14:27:08 UTC
Edward Olmops wrote:
You are giving the Sleipnir 2 times 50% DPS bonus? Is that legal??!?
o_O


Silence.

I approve of the balancing and I'm sure it's appreciated that player feedback was used. I enjoy seeing command ships on the field instead of tucked away in a POS or off grid.

CCP Fozzie wrote:
All the command ships have two unbonused highslots that can be used for two gang links, or as general utility highslots. The tension between the two free highslots and the three simultaneous link role bonus is intentional, giving people options to make tradeoffs.


Genius.
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#49 - 2013-08-01 14:27:10 UTC
What I noticed, the Eos and Absolution are the only two ships which canĀ“t fit weapons in all their High-Slots... While I understand it in the Case of the Eos because it is a Drone-Ship, why the Abolution, which already has a smaller Dronebay than the Damnation
Jonatan Reed
Wildcard.
Boundary Experts
#50 - 2013-08-01 14:28:26 UTC
CCP Fozzie wrote:
M1k3y Koontz wrote:
How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso?


You can look at in terms of effective turrets.

Sleipnir goes from 11.6666 effective turrets to 11.25
Astarte goes from 10.9 effective turrets to 10
Abso stays at 10 effective turrets


Can someone explain whatthe hell effective turrets even means? When the hell did this metric even come from?

ELITE PVP, WHADDUP

CCP Fozzie
C C P
C C P Alliance
#51 - 2013-08-01 14:28:27 UTC
Omnathious Deninard wrote:
CCP Fozzie wrote:
Omnathious Deninard wrote:
CCP Fozzie, these changes look great, can't wait to use an Eos finally.
What about the orca? It is a command ship and I believe you said it was going to be part of the command ship balance pass.


I sure hope I never said that Lol

It's not being changed as part of this pass.

Well here you go.


Ahh yes, I was talking about the bonuses to the links themselves. We did consider shifting some of the mining bonuses away from the ship hulls but in the end decided to leave them at 3% and 5%.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Grarr Dexx
Blue Canary
Watch This
#52 - 2013-08-01 14:28:40 UTC
CCP Fozzie wrote:
Grarr Dexx wrote:
Such as?


Such as when you have logistics to take advantage of the resists, or are small gang active tanking (niche I know), or want to provide bonused gang links for either armor or skirmish in an armor gang (much less niche).


Resists? On an Astarte? I guess you've forgotten that Gallente T2 armor hulls get to double dip in that hilarious configuration of 50% EM and 10% Explosive.
Rain6637
GoonWaffe
Goonswarm Federation
#53 - 2013-08-01 14:30:46 UTC
so... the command ship model change has been upgraded from something you were just considering, to a thing?

video

dev blog
Omnathious Deninard
University of Caille
Gallente Federation
#54 - 2013-08-01 14:32:34 UTC
CCP Fozzie wrote:
Omnathious Deninard wrote:
CCP Fozzie wrote:
Omnathious Deninard wrote:
CCP Fozzie, these changes look great, can't wait to use an Eos finally.
What about the orca? It is a command ship and I believe you said it was going to be part of the command ship balance pass.


I sure hope I never said that Lol

It's not being changed as part of this pass.

Well here you go.


Ahh yes, I was talking about the bonuses to the links themselves. We did consider shifting some of the mining bonuses away from the ship hulls but in the end decided to leave them at 3% and 5%.

I see, I was hoping the Orca would get a Siege warfare link bonus in addition to its mining link bonus, and since non-mining links can't be used in a pos I don't believe it would be broken.

Just for reference the Rorqual gives 10% while deployed, or is that being changed?

If you don't follow the rules, neither will I.

Hayman Wakefield
Trans-Stellar Salvage Shipping and Securities
#55 - 2013-08-01 14:33:57 UTC
CCP Fozzie wrote:

Absolution:
Slot layout: 7 H, 3 M, 7 L, 5 turrets (-1), 0 launchers (-1)


Why is this the only ship other than the Eos that can't have a full rack of weapons, even if 2 are un-bonused on them? The Eos at least makes sense for a full damage platform might put on drone links. Pretty please you spent so many resources on missile graphics let me fire them from my Abso if I really want to.
Lithorn
State War Academy
Caldari State
#56 - 2013-08-01 14:34:35 UTC
Sarmatiko wrote:
Quote:
The other threads are :
Command Ship model changes

NO FOZZIE PLS NO

Also glad that Marauders are safe, for now..

Ninja please! Marauders need some boosting, they just don't really cut it anymore.. I'm trained for them but I wont fly one or buy it.
Aglais
Ice-Storm
#57 - 2013-08-01 14:36:05 UTC
"10%(+5) bonus to heavy and heavy assault missile kinetic damage"


aAaaaAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA STOP
Baren
Sebiestor Tribe
Minmatar Republic
#58 - 2013-08-01 14:36:12 UTC
CCP FOZZIE,

why does the Sleipnir only have a sensor strenght of 20 when all the other COMMAND ships have sensor strengths at 21 or higher most being at 22 or 23
Phoenix Jones
Small-Arms Fire
#59 - 2013-08-01 14:36:29 UTC
Yea well I guess we have some choices now.

Want a frigate droneboat, ishkur/tristan
Need a cruiser, Vexor, Navy Vexor, Ishtar
Wait BC droneboat, Myrmidon, EOS
Battleship Baby!!! Dominix, Navy Dominix.

Ishtar's now useful, Dominix has come into its own, Ishkur's always been a fun ship, and now the Gallente have a Command Ship Platform that is now at least viable.

The EOS vs the Damnation though, the EOS will wreck that ship as a damage platform.

The guns though... They don't seem to be overly useful (0 damage bonus to them, but they get a tracking bonus. Were looking at 150, to 200 dps tops from the guns?

Curious cause that bonus seems to be somewhat malformed.

Yaay!!!!

Boltorano
Center for Advanced Studies
Gallente Federation
#60 - 2013-08-01 14:36:52 UTC
Nice velocity bonus on the Damnation, would look even better on the HAM Legion subsystem if I say so myself.

*wink wink, nudge nudge*