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[Odyssey 1.1] Command Ships

First post First post First post
Author
M1k3y Koontz
THE AESIR.
Hostile Probes
#21 - 2013-08-01 13:56:07 UTC
How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso?

How much herp could a herp derp derp if a herp derp could herp derp.

Phoenix Jones
The Scope
Gallente Federation
#22 - 2013-08-01 13:57:43 UTC
I'm waiting for the whole "WTF Gallente Local Rep Bonus AGAIN!!!"...

Still the 15% repairer bonus.. + now they can fit armor links...

Their capacitor will be empty in minutes.

Probably would have been a better choice to have a flat out health increase in the Eos.


50/50 on it. People will still go by default to the Damnation because... well its a brick.

The Eos does have the potential to bring ALLOT of pain to the field (the offensive Damnation essentially).

Still questionable on the livability.

Lets see what the beancounters say.

oh fyi ty for not assaulting the Orca or Rorqual with the link changes.

Yaay!!!!

Lidia Caderu
Zero To High
#23 - 2013-08-01 13:57:53 UTC
Why does all the ships that got changed they all have same cap recharge rate among one class?
Capqu
Half Empty
#24 - 2013-08-01 13:58:25 UTC
hey fozzlord,

could i get a command destroyer?

need a better ship to fc talwars from, two skirmish links at 10% would be gravy

thanks in advance
Tsubutai
Perkone
Caldari State
#25 - 2013-08-01 13:58:31 UTC
Good god that claymore. Double rof bonuses and explosion velocity will be pretty brutal.
Phoenix Jones
The Scope
Gallente Federation
#26 - 2013-08-01 13:58:31 UTC
M1k3y Koontz wrote:
How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso?


Abso lost a turret and a missle launcher, but gained 5%.

I'm pretty sure it gained extra damage, and now saves on capacitor a bit more.

Yaay!!!!

Kyt Thrace
Lightspeed Enterprises
Goonswarm Federation
#27 - 2013-08-01 13:58:41 UTC
Awesome changes!

Glad I already have Command Ship level 5 & all of the Leaderships skills to level 5! \o/Big smile

R.I.P. Vile Rat

CCP Fozzie
C C P
C C P Alliance
#28 - 2013-08-01 13:58:44 UTC
M1k3y Koontz wrote:
How much of an effect will the decrease in number of turrets/increase in DPS bonuses have on the DPS of command ships like the Sleipnir/Astarte/Abso?


You can look at in terms of effective turrets.

Sleipnir goes from 11.6666 effective turrets to 11.25
Astarte goes from 10.9 effective turrets to 10
Abso stays at 10 effective turrets

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Vincent Athena
Photosynth
Just let it happen
#29 - 2013-08-01 14:01:24 UTC
Defensive links are going down in effectiveness, but reppers are going up ineffectiveness. This does not balance out in all cases, only cases where repping is viable. That is it will not help vs:

Alpha strikes.
High sec ganks.
Blob fleets where the primary gets so much DPS it dies fast.
It might help small scale PvP by making repper fits viable. I guess thats something.

Know a Frozen fan? Check this out

Frozen fanfiction

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#30 - 2013-08-01 14:05:22 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Sleipnir: gun ship
Claymore: missile ship

Now question: why didnt you do same for Minmatar HACs? Caldari: hybrid and missile, Gallente: drone and hybrids, Amarr: lasers and drones (you did missiles on hacs and CS o_O)?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Gneeznow
Ship spinners inc
Silentium Consortium
#31 - 2013-08-01 14:08:07 UTC  |  Edited by: Gneeznow
Tsubutai wrote:
I think that at least one of the two Minmatar CS and one of the two Gallente hulls should get their local tank bonuses (iconic though they are) swapped for resists - it's important for gangs to be able to field skirmish links, and in larger fights, the resistance bonus is important to enable logi to keep the CS up.


This definitely!
And don't change their hulls to other BC models!
And don't make the claymore a missile boat, it's gay!
Omnathious Deninard
Ministry of Silly Walks.
Parasitic Legion.
#32 - 2013-08-01 14:13:39 UTC
CCP Fozzie, these changes look great, can't wait to use an Eos finally.
What about the orca? It is a command ship and I believe you said it was going to be part of the command ship balance pass.

If you don't follow the rules, neither will I.

sten mattson
Viziam
Amarr Empire
#33 - 2013-08-01 14:13:53 UTC
i'd love to see a harb based abso model :D

but why doesnt the abso get a 4th mid -_-

IMMA FIRING MA LAZAR!!!

Araneatrox
Perkone
Caldari State
#34 - 2013-08-01 14:14:54 UTC
Every time i read one of these suggestions i look at it and think to myself "Yea interesting, if only i could PYFA to see changes the difference"

So with that being said, Changes look nice. Would like to see how the perform. Vulture and Nighthawk look hugely tanky too.

Phoenix Jones
The Scope
Gallente Federation
#35 - 2013-08-01 14:15:29 UTC
Gneeznow wrote:
Tsubutai wrote:
I think that at least one of the two Minmatar CS and one of the two Gallente hulls should get their local tank bonuses (iconic though they are) swapped for resists - it's important for gangs to be able to field skirmish links, and in larger fights, the resistance bonus is important to enable logi to keep the CS up.


This definitely!
And don't change their hulls to other BC models!
And don't make the claymore a missile boat, it's gay!


Now I say the claymore should most definetly become a missile boat, and get a rainbow flag paint job to boot.

As much as we would like the minmatar and gallente ships to get the amarr resist profile, I don't see CCP doing it.


And yes CHANGE the BC models. The EOS should have the Myrmidon Hull.

Yaay!!!!

CCP Fozzie
C C P
C C P Alliance
#36 - 2013-08-01 14:15:57 UTC
Omnathious Deninard wrote:
CCP Fozzie, these changes look great, can't wait to use an Eos finally.
What about the orca? It is a command ship and I believe you said it was going to be part of the command ship balance pass.


I sure hope I never said that Lol

It's not being changed as part of this pass.

Game Designer | Team Five-0

Twitter: @CCP_Fozzie
Twitch chat: ccp_fozzie

Grarr Dexx
Ministry of War
Amarr Empire
#37 - 2013-08-01 14:16:05 UTC  |  Edited by: Grarr Dexx
I'm not sure I enjoy the Astarte changes. For a damage-only role, the Navy Brutix is essentially now a higher-damage and higher-EHP alternative, and at half of the price. All the other ones are nice, but the Astarte is just disappointing. Really disappointing.

You need to increase the RoF bonus to 7.5% or add additional drone bandwidth/bay.
Baren
Sebiestor Tribe
Minmatar Republic
#38 - 2013-08-01 14:16:16 UTC  |  Edited by: Baren
CCP FOZZIE, despite my dislike for the lack of listen to posts in the HAC`s thread.. this are very very good changes, well done. I very much like it shows all types of weapons systems. from missles, projectiles, hybrids, and now DORNES!!!!!. also great job, this should keep them now in their own class above the navy BC`s and other cruiser hulls, I love this.!!!


GREAT JOB!!!!
Edward Olmops
Gunboat Commando
#39 - 2013-08-01 14:16:43 UTC  |  Edited by: Edward Olmops
You are giving the Sleipnir 2 times 50% DPS bonus? Is that legal??!?
o_O

(Ok, just read it actually REDUCES the effective number of turrets...)

But what about the Eos? MHT Tracking bonus?
MeBiatch
GRR GOONS
#40 - 2013-08-01 14:19:52 UTC
Nerd boner. So the eos is a big tristan?

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.