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[Odyssey 1.1] Local Armor and Shield repair module changes

First post
Author
Kagura Nikon
Native Freshfood
Minmatar Republic
#21 - 2013-08-01 14:01:03 UTC
Kururugi wrote:
I wish to pvp with shield boosters instead of ASB's. will it ever happen again? Theres more than ASB you know...

good news anyway.



For that they would need to use less capacitor.


THe main reason why ASB are superior is not the raw repair they ahve. Its that the normal shield boosters almost mandate you to bring a Cap injector, therefore another mid slot.

That is not feasible in many ships..

"If brute force does not solve your problem....  then you are  surely not using enough!"

Alticus C Bear
University of Caille
Gallente Federation
#22 - 2013-08-01 14:01:10 UTC
Nice
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#23 - 2013-08-01 14:02:07 UTC
Mirauder wrote:
CCP Fozzie wrote:

  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]


  • Hating on the rich man Sad


    The only way to PVP with shield boosters currently is with ASBs or Deadspace, so buffing T2/Faction ones will make shield tanking cheaper. Its a good change.

    How much herp could a herp derp derp if a herp derp could herp derp.

    Zak Matrix
    Doomheim
    #24 - 2013-08-01 14:02:58 UTC
    I think you should really balance the deadspace and officer modules on the same run, after these changes T2/faction boosters will be more effective than pith C modules. and officer modules have been underpowered for their level for ages.

    and this is also kick in the nuts for those people who have invested in these modules, this will drop the prices a lot.
    Unforgiven Storm
    Eternity INC.
    Goonswarm Federation
    #25 - 2013-08-01 14:03:46 UTC  |  Edited by: Unforgiven Storm
    Quote:
    Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%


    I understand that giving 15% to deadspace/officer reps will make them too OP, but not giving nothing will make then loose the advantage they had in comparation to "normal" ones, is that intencional ?

    why not given them 5% to keep them in line, proportionally speaking, with the "normal" ones?

    Unforgiven Storm for CSM 9, 10, 11, 12 and 13. (If I don't get in in the next 5 years I will quit trying) :-)

    Phoenix Jones
    Small-Arms Fire
    #26 - 2013-08-01 14:06:32 UTC
    Unforgiven Storm wrote:
    Quote:
    Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%


    I understand that giving 15% to deadspace/officer reps will make them too OP, but not giving nothing will make then loose the advantage they had in compaction to "normal" ones, is that intencional ?

    why not given them 5% to keep them in line, proportionally speaking, with the "normal" ones?


    Someones about to lose out on deadspace/officer mod sales.

    Good change. Local reps may become more viable, with the nos changes....

    Yea I can see this happening.

    Yaay!!!!

    Baren
    Sebiestor Tribe
    Minmatar Republic
    #27 - 2013-08-01 14:07:33 UTC  |  Edited by: Baren
    CCP FOZZIE, If you dont incease ASB`s aswell wont that be considered another nerf to asb`s? it will the second nerf of ASB`s.
    you couldnt atleast give ASB`s a 5% increase... not everyship has bonuses like the new vaga and vargur
    Bienator II
    madmen of the skies
    #28 - 2013-08-01 14:10:00 UTC
    didn't see that coming but i don't complain. Hoped for something like "ship resistance influences remote rep amount" or something similar to close the gap.

    how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

    MeBiatch
    GRR GOONS
    #29 - 2013-08-01 14:13:19 UTC
    Christmas in August? Sweet

    There are no stupid Questions... just stupid people... CCP Goliath wrote:

    Ugh ti-di pooping makes me sad.

    Johan March
    The Scope
    Gallente Federation
    #30 - 2013-08-01 14:15:38 UTC
    A good change; but I am also of the opinion that deadspace and officer modules should be buffed by 5% or 7.5% to keep them in line with the other modules.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #31 - 2013-08-01 14:16:54 UTC
    A partial win for armor repping, but a huge problem with it still cap usage, they use a massive amount of cap for a "sustained" repair system.

    If you don't follow the rules, neither will I.

    Araneatrox
    I like space and spaceships
    xXPlease Pandemic Citizens Reloaded Alliance.Xx
    #32 - 2013-08-01 14:17:26 UTC
    Nicely Nicely, filling in the huge void in T2 to High Meta reps. Always seemed like a massive boost, maybe not so much anymore.
    Kristoffon Ellecon
    The Scope
    Gallente Federation
    #33 - 2013-08-01 14:19:11 UTC
    CCP Fozzie wrote:

  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%[/b]


  • Sir, a pox upon you and your family! WHY NERF DEADSPACE REPS?
    Xequecal
    Ministry of War
    Amarr Empire
    #34 - 2013-08-01 14:19:15 UTC
    Unforgiven Storm wrote:
    Quote:
    Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%


    I understand that giving 15% to deadspace/officer reps will make them too OP, but not giving nothing will make then loose the advantage they had in compaction to "normal" ones, is that intencional ?

    why not given them 5% to keep them in line, proportionally speaking, with the "normal" ones?


    The Gist boosters are phenomenally overpowered and have been since forever, they absolutely need this relative nerf.

    Imperial Navy MARs have a rep:cap ratio of 2. A-type MARs have a rep:cap ratio of 2.6. Going from faction to best deadspace is a 30% increase in efficiency.

    Caldari Navy medium shield boosters have a boost:cap ratio of 1.5. With a SBA II fitted they have a boost:cap ratio of 2.04. Gistum A-type boosters have a boost:cap ratio of 4.473. With a pith X-type SBA fitted they have a boost:cap ratio of 6.49, a 218% increase in efficiency over faction.

    So, basically, going from best faction repper to best deadspace repper lets you rep 30% more for the same cap. Going from best faction to best deadspace shield boosters lets you boost 218% more shield for the same amount of cap. Yeah, that's exceptionally fair.
    NUXI7
    Sebiestor Tribe
    Minmatar Republic
    #35 - 2013-08-01 14:25:39 UTC
    CCP Fozzie wrote:
    XXSketchxx wrote:
    Will these changes affect capital reps? I know you don't say they won't, just want to make sure we're on the same page.

    Cause this could have an interesting effect on combat triage.


    They will affect local capital reps, yes.



    When will local capital hull reps be a thing? I want to hull tank my nidhoggur.
    De'Veldrin
    Republic University
    Minmatar Republic
    #36 - 2013-08-01 14:26:46 UTC
    IB4

    " WE DEMAND REIMBURSEMENT FOR OUR DEADSPACE AND OFFICER MODS, CPP PLSNAOKTHX!"

    Please send all tears directly to me. I'm running low.

    De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

    Smoking Blunts
    ZC Omega
    #37 - 2013-08-01 14:28:32 UTC
    CCP Fozzie wrote:
    Judas II wrote:
    CCP Fozzie wrote:

  • Increase the rep amount for all armor repairers (including AARs) by 15%
  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%

  • Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc)


    Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not.



    they should at least get something, maybe 5% otherwise there going to be outta line

    OMG when can i get a pic here

    Daneel Trevize
    Give my 11percent back
    #38 - 2013-08-01 14:31:30 UTC
    As is being mentioned in places, it's the armour rep cycle time and cap usage that really makes the difference from links. Rolling these aspects into the raw modules would do far more for the viability of ships & fits to manage to run a couple of reps without being alpha'd first or far too vulnerable to neuts for the number of midslots they have.
    Omnathious Deninard
    University of Caille
    Gallente Federation
    #39 - 2013-08-01 14:34:18 UTC
    Smoking Blunts wrote:
    CCP Fozzie wrote:
    Judas II wrote:
    CCP Fozzie wrote:

  • Increase the rep amount for all armor repairers (including AARs) by 15%
  • Increase the shield bonus of all shield boosters (except for deadspace/officer reps and ASBs) by 15%

  • Daft question, are faction Shield boosters buffed or not? (Dread Guristas, Pith A/B/C/X-type etc etc)


    Faction boosters like Dread Guristas are buffed, Deadspace boosters like Pith are not.



    they should at least get something, maybe 5% otherwise there going to be outta line

    They were out of line, with these changes they will be inline.

    If you don't follow the rules, neither will I.

    Dez Affinity
    Caldari Provisions
    Caldari State
    #40 - 2013-08-01 14:37:24 UTC
    Ironically, siege/armor links were what made active tanking a viable tactic.