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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
Diesel47
Deep Core Mining Inc.
Caldari State
#1141 - 2013-08-01 11:11:26 UTC
Hannott Thanos wrote:
How about the role just being a good combat ship? Fact: They are better than their Tech 1 variants in virtually every aspect except speed.

Or is combat not a role to you?


My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?
Hannott Thanos
Squadron 15
#1142 - 2013-08-01 11:13:17 UTC
Danny John-Peter wrote:

So we fit ACs, and do 200 DPS at point range if you are lucky.

Again, remind what the **** the point of the Vaga is again.


Kiting for example. Mine does 280 dps as point edge, doing 3500 m/s. Maybe you should just stop being bad?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Diesel47
Deep Core Mining Inc.
Caldari State
#1143 - 2013-08-01 11:13:30 UTC
Oh My Boobs wrote:
Muninn -> Was not very used, why would it be more now. less meds than T1 counter part, tyty
Vagabond -> shield boost bonus with 4 meds, uh?
Ishtar -> 3 perma bonus only? tyty


One of the minni hacs needs to become a missile boat. If they go ahead and ruin my cyclone (and claymore, and typhoon) then they need to ruin the HACs aswell because I'm not training missiles right now for no reason.
Hannott Thanos
Squadron 15
#1144 - 2013-08-01 11:15:12 UTC
Diesel47 wrote:

My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?

Really? Which ship, and how much more dps do you get out of it compared to the T2 variant?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#1145 - 2013-08-01 11:16:01 UTC  |  Edited by: Danny John-Peter
Pretty much what the above said, my real and honest concern is that the Vaga is just going to be another case of the Rifter, everybody at CCP said we arent worried about the rifter, its the best T1 frigate it doesn need buffing.

It now is universally accepted as the worst T1 frigate, now I dont really care about the Rifter, I do however care about the Vaga.

Its going to have the following;

Worst fitting in class.
Worst DPS and low end projection in class.
Lowest EHP in class.
Lower end cap in class.

Best speed and lowest sig in class.

All your building is a hull that can run away from things, it can't kill anything, but it can run away.
Scatim Helicon
State War Academy
Caldari State
#1146 - 2013-08-01 11:17:18 UTC
I don't see much in terms of the 'specialisation' that T2 was supposed to represent in these changes, we seem to have a fairly wide spread of flat improvements over T1.

As others have mentioned, HACs have always had the issue of simply being T1 Cruisers, only superior, whilst other T2 hulls did a better job from the outset of fitting into well-defined roles. I honestly think it may be better to go back to first principles, decide on what role HACs are meant to specialise in, and redesign the ships from the ground up to fit those roles. If need be, push the HACs back to the winter expansion and jump on some low hanging fruit T2 class such as covops or interdictors where the issues and required improvements are much less contentious.

Every time you post a WiS thread, Hilmar strangles a kitten.

Diesel47
Deep Core Mining Inc.
Caldari State
#1147 - 2013-08-01 11:23:42 UTC  |  Edited by: Diesel47
Hannott Thanos wrote:
Diesel47 wrote:

My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?

Really? Which ship, and how much more dps do you get out of it compared to the T2 variant?



It is irreverent because a vaga with 720mms, microwarp drive and TWO ACRs has only 10 powergrid left to fit anything.

With that kind of EHP a single tornado could one shot it if it wanted. This ship is not viable to even fly in this state so any comparison would be meaningless.
Hannott Thanos
Squadron 15
#1148 - 2013-08-01 11:27:28 UTC
Diesel47 wrote:
Hannott Thanos wrote:
Diesel47 wrote:

My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?

Really? Which ship, and how much more dps do you get out of it compared to the T2 variant?



It is irreverent because a vaga with 720mms, microwarp drive and TWO ACRs has only 10 powergrid left to fit anything.

With that kind of EHP a single tornado could one shot it if it wanted. This ship is not viable to even fly in this state so any comparison would be meaningless.

You provide an empty argument to back up your case and then say that the argument is irrelevant because of some other reason you came up with on the fly? Really?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Diesel47
Deep Core Mining Inc.
Caldari State
#1149 - 2013-08-01 11:31:22 UTC  |  Edited by: Diesel47
Hannott Thanos wrote:
Diesel47 wrote:
Hannott Thanos wrote:
Diesel47 wrote:

My tech 1s can fit their weapon systems without having to a single fitting mod. How is that better?

Really? Which ship, and how much more dps do you get out of it compared to the T2 variant?



It is irreverent because a vaga with 720mms, microwarp drive and TWO ACRs has only 10 powergrid left to fit anything.

With that kind of EHP a single tornado could one shot it if it wanted. This ship is not viable to even fly in this state so any comparison would be meaningless.

You provide an empty argument to back up your case and then say that the argument is irrelevant because of some other reason you came up with on the fly? Really?


Yeah it is irrelevant. Why would we compare the DPS of a ship fit that simply doesn't work with another? What do you hope to achieve? T1 ships can fit 720mms NP, the vaga CAN'T. What is so hard to understand?


I just found a fit I made: A navy Omen that can tank better than an arty vaga, project the same DPS to 40kms than a vaga can to 18, and go FASTER... And the best part is... it can actually be fit.. Unlike the vaga.

Yeah the vaga is a real good kiter folks. Roll
Gosti Kahanid
Red Sky Morning
The Amarr Militia.
#1150 - 2013-08-01 11:36:39 UTC  |  Edited by: Gosti Kahanid
jimmy alt wrote:

Any Hac should not have a utility high. The Sac's utility high should go to it's Low slot giving it 6. 5 is to low for this armor tanker. The Vega & Muninn utility high should go to there mid slots.


I realy support this. The HACs shouln´t have any utitlity highs and only focus on their attack power.
Hannott Thanos
Squadron 15
#1151 - 2013-08-01 11:47:15 UTC
Diesel47 wrote:

Yeah it is irrelevant. Why would we compare the DPS of a ship fit that simply doesn't work with another? What do you hope to achieve? T1 ships can fit 720mms NP, the vaga CAN'T. What is so hard to understand?


I just found a fit I made: A navy Omen that can tank better than an arty vaga, project the same DPS to 40kms than a vaga can to 18, and go FASTER... And the best part is... it can actually be fit.. Unlike the vaga.

Yeah the vaga is a real good kiter folks. Roll

You know what the actual best part is?

The Vagas resists are so high that the NOmen will do about 50 dps to it.
So what if it *can* go faster. I can fit 4 nanos on the vaga and it's faster. Show some fits and compare stats. Dont pull random numbers from fits you have made to specifically counter the ship you want to talk down on.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Garak n00biachi
The Scope
Gallente Federation
#1152 - 2013-08-01 11:48:44 UTC
Ah the Deimos doesnt get fixed......Deimos a 140m isk piece of shi t Thorax; if you dont fix it now it will never get fixed and remain a turd for the next 10 years....why would you ignore it, fix the darn ship! EvilUgh
Bigg Gun
T.I.E. Inc.
#1153 - 2013-08-01 11:49:38 UTC
I think I preferred the first version of ishtar, this one is ****. A t2 ship with lower bonusi than the t1 BS version... not cool.
Tsubutai
Perkone
Caldari State
#1154 - 2013-08-01 11:50:45 UTC  |  Edited by: Tsubutai
Just to further illustrate the vaga's PG issues, this doesn't fit:

[NEW Vagabond, LSE LASB PG hardwiring]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
Medium Unstable Power Fluctuator I

Medium Anti-Explosive Screen Reinforcer I
Medium Anti-Kinetic Screen Reinforcer I


Warrior II x5

Mid-tier guns, class-appropriate tank, no oversized modules, and you're still over on grid without a PG implant.


edit - for comparative purposes, here are some other hac fits with top- or mid-tier weapons and class-appropriate tanks that fit just fine without any fitting mods or implants:

[NEW Deimos, 1600mm gang ions]
1600mm Reinforced Rolled Tungsten Plates I
Damage Control II
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Reactive Armor Hardener
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 400

Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M
Heavy Ion Blaster II, Caldari Navy Antimatter Charge M

Medium Trimark Armor Pump I
Medium Anti-EM Pump I


Hammerhead II x5


[NEW Sacrilege, armor gang]
1600mm Reinforced Rolled Tungsten Plates I
Ballistic Control System II
Damage Control II
Armor Thermic Hardener II
Energized Adaptive Nano Membrane II

Experimental 10MN Microwarpdrive I
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I
Phased Weapon Navigation Array Generation Extron

Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Heavy Assault Missile Launcher II, Caldari Navy Inferno Heavy Assault Missile
Medium Unstable Power Fluctuator I

Medium Bay Loading Accelerator II
Medium Anti-EM Pump I


Hammerhead II x5


[NEW Eagle, beagle - dual LSE]
Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Small Electrochemical Capacitor Booster I, Navy Cap Booster 150
Large F-S9 Regolith Shield Induction
Large F-S9 Regolith Shield Induction
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M

Medium Anti-EM Screen Reinforcer II
Medium Anti-EM Screen Reinforcer II
Hannott Thanos
Squadron 15
#1155 - 2013-08-01 11:55:36 UTC  |  Edited by: Hannott Thanos
Tsubutai wrote:
Just to further illustrate the vaga's PG issues, this doesn't fit:

*FITTING*

Mid-tier guns, class-appropriate tank, no oversized modules, and you're still over on grid without a PG implant.

By "class appropriate", you mean 40k buffer with a 770 dps burst tank and a medium neut to spare?

Show me which other hacs can do that please.


Edit: Hurr durr I cant read EFT

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Diesel47
Deep Core Mining Inc.
Caldari State
#1156 - 2013-08-01 11:58:11 UTC  |  Edited by: Diesel47
Hannott Thanos wrote:
Diesel47 wrote:

Yeah it is irrelevant. Why would we compare the DPS of a ship fit that simply doesn't work with another? What do you hope to achieve? T1 ships can fit 720mms NP, the vaga CAN'T. What is so hard to understand?


I just found a fit I made: A navy Omen that can tank better than an arty vaga, project the same DPS to 40kms than a vaga can to 18, and go FASTER... And the best part is... it can actually be fit.. Unlike the vaga.

Yeah the vaga is a real good kiter folks. Roll

You know what the actual best part is?

The Vagas resists are so high that the NOmen will do about 50 dps to it.
So what if it *can* go faster. I can fit 4 nanos on the vaga and it's faster. Show some fits and compare stats. Dont pull random numbers from fits you have made to specifically counter the ship you want to talk down on.


Lol you are joking right?

Resists without buffer to back them up are worthless. Tell me how you are going to fit any buffer to your vaga with that precious 10 powergrid remaining?


Why don't you post a fit of this vagabond you are referring to because frankly I don't think it exists. :P
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#1157 - 2013-08-01 11:58:54 UTC  |  Edited by: Devon Weeks
I don't really fly Vagas, but the above fit seems like it's trying to be too much. If it's kiting, why neut? Why booster? Go straight buffer. You're supposed to be range/speed tanking a lot anyway, right? Someone correct me if I'm wrong. I've never trained this ship. I'm just going off my understanding of other ships.
Nikuno
Atomic Heroes
#1158 - 2013-08-01 12:00:02 UTC
CCP Rise wrote:
So, we focused on their resilience. HACs are tough but mobile cruisers that can take a lot of punishment.



This is what is missing.

HACs have a role. They are the pitbulls of Eve. They get into the fight and they stay there. Thier defining charateristic is tenacity.They are hard to kill. They have (now) strong caps. DPS can be mediocre, lower than T1 even; Speed is needed to get into a fight but not out, so MWD sig reduction is a decent bonus for this approach; but the tenacity is absent compared to T1. They have superior resists, but apply it to a hp base that far from outshines their new rebalanced T1 variants (and with some of the resist profile holes leaves them worse off on occasions). Buffing sensor strength is simply an indirect nerf to ecm (which is all fine and dandy but doesn't make these ships any tougher).

So far the cap boost has been great as part of the role, the mwd sig reduction has been good as part of the role, the sensor strength change adds to this aspect but in a very specific way (however these ships are just as vulnerable to all other ewar so this is hardly a defining strength). They are missing hp, either through base hp or better resist profiles, but that's what is absent from this picture for me.
Nevyn Auscent
Broke Sauce
#1159 - 2013-08-01 12:00:09 UTC
Tsubutai wrote:


Mid-tier guns, class-appropriate tank, no oversized modules, and you're still over on grid without a PG implant.


Unless I've gone mad, I could have sworn cruisers were medium size modules, so you are actually over-sizing two modules there. Simply because it has become 'standard' doesn't make them not oversized.
Tsubutai
Perkone
Caldari State
#1160 - 2013-08-01 12:00:17 UTC
Hannott Thanos wrote:
Tsubutai wrote:
Just to further illustrate the vaga's PG issues, this doesn't fit:

*FITTING*

Mid-tier guns, class-appropriate tank, no oversized modules, and you're still over on grid without a PG implant.

By "class appropriate", you mean 40k buffer with a 770 dps burst tank and a medium neut to spare?

Show me which other hacs can do that please.

That vaga has 25k EHP with a 605 dps heated burst tank. The only way you're getting 40k EHP out of a vaga with a prop mod and a point is if you're running dual LSEs and dual T2 CDFEs, in which case you don't have any burst tank so I'm not at all sure where you're coming from here unless you're factoring in gang bonuses.