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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
nikar galvren
Hedion University
Amarr Empire
#1021 - 2013-07-31 16:35:34 UTC
XXSketchxx wrote:
CCP JUST THROW SOME RANDOM SHIT ON THESE THINGS AND CALL IT A DAY

TIME TO MOVE ON

NO ONE REALLY CARES ABOUT THESE THINGS

They apparently have moved on.

Numbers:
3 initial posts

4th post:
#50 Posted: 2013.07.29 13:07 | Report

5th Post:
#61 Posted: 2013.07.29 13:17 | Report

6th Post:
#64 Posted: 2013.07.29 13:20 | Report

Interjection by CCP Fozzie:
#71 Posted: 2013.07.29 13:33 | Report

7th Post:
#183 Posted: 2013.07.29 15:44 | Report

8th Post:
#191 Posted: 2013.07.29 15:51 | Report

9th Post:
#223 Posted: 2013.07.29 16:23 | Report | Edited by: CCP Rise

MOAR Fozzie!
#265 Posted: 2013.07.29 17:15 | Report

10th Post:
#573 Posted: 2013.07.30 10:44 | Report

11th Post:
#596 Posted: 2013.07.30 11:27 | Report


We're now on #1020 with no dev, CSM or even ISD presence in over 400 posts
XXSketchxx
Sniggerdly
Pandemic Legion
#1022 - 2013-07-31 16:37:32 UTC
No, they're in the back room jerking off about the troll role bonus they are going to give hacs.
Sarkelias Anophius
Aliastra
Gallente Federation
#1023 - 2013-07-31 16:38:26 UTC
Yeah, I'd be pretty pleased if my Ashimmu was good for something.

Literally anything.
Hannott Thanos
Squadron 15
#1024 - 2013-07-31 16:42:50 UTC
Always wanting to have the largest guns and full tank without using fitting mods.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

MeBiatch
GRR GOONS
#1025 - 2013-07-31 16:43:21 UTC
Maximus Andendare wrote:
MeBiatch wrote:
Arthur Aihaken wrote:
Enough with HACs already... wasn't there supposed to be an announcement?


yes combat recons can use thier racial e-war on ships that are immune to e-war.
What?


i was thinking of a role for combat recons.

and tbh with the tech I boost why would you use a lech over a celestis for damps...

well you would not... only time i see a lech used is for long point.

So how about for combat recons they can use thier racial e-war (ecm/damps/td's/tp) on e-war immune ships. i.e super caps and carrier/dreads in siege/triage

that would give them a unique bonus and make them worth the cost.

but force recons would remain unchanged.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

MeBiatch
GRR GOONS
#1026 - 2013-07-31 16:46:22 UTC  |  Edited by: MeBiatch
Sarkelias Anophius wrote:
Yeah, I'd be pretty pleased if my Ashimmu was good for something.

Literally anything.


i started a thread a while ago suggesting that the bloodraiders lineup be changed from lasors/nuets to drones/nuets.

so for the ashimmu it would get a bonus to nuet/drone hp and damage/ web strength.

think curse without e-war bonus but better drone dps.

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Harvey James
The Sengoku Legacy
#1027 - 2013-07-31 16:47:51 UTC
Sarkelias Anophius wrote:
Yeah, I'd be pretty pleased if my Ashimmu was good for something.

Literally anything.


I'm sure its useful at being an expensive dying machine :P

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#1028 - 2013-07-31 16:52:29 UTC
MeBiatch wrote:
Maximus Andendare wrote:
MeBiatch wrote:
Arthur Aihaken wrote:
Enough with HACs already... wasn't there supposed to be an announcement?


yes combat recons can use thier racial e-war on ships that are immune to e-war.
What?


i was thinking of a role for combat recons.

and tbh with the tech I boost why would you use a lech over a celestis for damps...

well you would not... only time i see a lech used is for long point.

So how about for combat recons they can use thier racial e-war (ecm/damps/td's/tp) on e-war immune ships. i.e super caps and carrier/dreads in siege/triage

that would give them a unique bonus and make them worth the cost.

but force recons would remain unchanged.


All of my wats?

With the exception of the Rook, all the Combat recons are amazing and are completely worth the cost.
Sarkelias Anophius
Aliastra
Gallente Federation
#1029 - 2013-07-31 16:54:26 UTC
MeBiatch wrote:
Sarkelias Anophius wrote:
Yeah, I'd be pretty pleased if my Ashimmu was good for something.

Literally anything.


i started a thread a while ago suggesting that the bloodraiders lineup be changed from lasors/nuets to drones/nuets.

so for the ashimmu it would get a bonus to nuet/drone hp and damage/ web strength.

think curse without e-war bonus but better drone dps.


I think that might overlap too much. In all honesty I'd prefer to see it with a moderate bonus to neut and web range instead of amount and velocity - would make for a nice, unique scorch boat that could pin things down at 15-20km, neuting and webbing from that range.

This is going way off topic now, but whatever.
Soldarius
Dreddit
Test Alliance Please Ignore
#1030 - 2013-07-31 16:56:53 UTC  |  Edited by: Soldarius
CCP Rise wrote:
The Cerberus kinetic bonus is not a relic in the same way that the Sacrilege recharge bonus or the Ishtar drone bay bonus were. We talked a lot about the role of damage specific bonuses with the CSM, as they raised the same concerns. Its obvious that the bonus is a bit of a handicap from the perspective of the Cerberus pilot, but we like the gameplay it adds and so we would only want to remove it if the Cerb was really needing more power, which isn't the case.

Knowing what kind of damage your opponent is likely to do is just as interesting as knowing which kind of damage your opponent is likely to be weak to. It lets creates interesting decisions for both the Cerb pilot and the Cerb's opponents and we like that.


The only decision a Cerberus pilot needs to make is for how much of a loss he is willing to accept when he sells it.

I bought one, once. Damage took so long to get to target that tackle would die 10-15 seconds before the first volley ever arrived. It was so **** that the only use I could find for it was running exploration sites because I could outrange the rats then MWD in to hack the containers. But now there are no rats.

Looking at the changes, it looks like it will have nice dps with HAMs. But the tank is still pretty bad, even without any tackle. I suppose one could nano-fit it. But then the dps takes a dive.

At this point, all I can do is patiently wait... yeah no.

Put this shiznit up on sisi so we can break it!

http://youtu.be/YVkUvmDQ3HY

Rynnik
Evasion Gaming
The Ancients.
#1031 - 2013-07-31 16:59:03 UTC  |  Edited by: Rynnik
We need to stop posting here. Arthur says the thread is done so I guess we need to just move on. >.>

---

Vaga: When did people forget that a ship with a built in 'get out of jail free card' that also has above average damage projection is broken? The TE nerf was done for a reason and I highly doubt CCP is going to exempt the Vaga from the consequences of it with an extra falloff bonus or anything. The currently proposed iteration looks very reasonable on this hull and while I get the reason the risk adverse ‘leet’ pvp crowd is a little disenchanted, most of the suggested changes for the hull I have seen in this thread are ridiculous. Good job to Rise for sticking to his guns on this one (also nerf ABCs please).

Isthar: Can’t wait to fly this – I really hope it doesn’t turn out to be OP and knocked back down a peg because I think it will be a lot of fun as proposed. Thank you for the extra fitting.

Sac: I think this will be the premier mwd armour gang HAC I think after this change. For a specific example of in game application, this will be a great addition for those seeking to bring more bling to the NAug/Maller blob in FW med plex brawls, and I actually think the velocity bonus fits into that role very nicely without being ‘too much’ as a bonus. There are a lot of versatile options but the ability to move off and double web/scram a secondary while still applying full damage to a primary can’t be understated, since the other main ships are more or less limited to scram range ideally. I will certainly be playing with the other options available for this hull as well.

Deimos: So after 3 more or less positive points, this is the one I don’t get. Echoing a lot of other sentiments in this thread, the nerf to armour just doesn’t make any sense to me. I have spent quite a bit of time pondering it and I just don’t see ANY negative aspect to the old level of armour/structure. Giving it less armour than the Muninn as an example just makes me scratch my head, and I can’t figure out the thought process. Rise, would you consider elaborating on the concern you have that is leading to the change in tank?
MeBiatch
GRR GOONS
#1032 - 2013-07-31 17:02:54 UTC
Rynnik wrote:
Rise, would you consider elaborating on the concern you have that is leading to the change in tank?


kil2 used to die often to the diemos. so he is intent on killing the ship forever!

There are no stupid Questions... just stupid people... CCP Goliath wrote:

Ugh ti-di pooping makes me sad.

Thorvik
Sebiestor Tribe
Minmatar Republic
#1033 - 2013-07-31 17:16:58 UTC
Fewell wrote:
HiddenPorpoise wrote:
The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused.

The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage.


This right here.

People are complaining that Vagas have too many bonuses. Drop the Shield boosting bonus. It doesn't fit the way the ship is supposed to be flown anyway and give us a midslot.

And, as stated above, allow enough PG for 425's to be fit. We already have a penalty needing to use Barrage to be able to fly this ship properly. You should only have to use implants, etc... if you want to push the ship beyond its capabilities. Make it a requirement to get all lvl 5 to fit the ship to it's maximum. Nobody really wants it to be better than the rest of the HACs (or even the Cynabal) but give it fighting chance to win in a fight based on piloting would be good....


(do any ships fit 425s anymore? The old Hurricane used to but they ruined that ship too)
M1k3y Koontz
Speaker for the Dead
Stay Feral
#1034 - 2013-07-31 17:30:06 UTC
Danny John-Peter wrote:
Arthur Aihaken wrote:
Enough with the HACs. Really.
There are plenty of other ships in need of rebalancing.
Time to wrap this, test and have the devs make some minor tweaks.


HACs are some of the worst ships in the game right now in terms of having an actual role, they should take as much time as they need with them.


^ This. HACs suck harder than any other ship class right now, and they need more than they are getting.
If you have time to do it again you have time to do it right the first time.

How much herp could a herp derp derp if a herp derp could herp derp.

Arthur Aihaken
CODE.d
#1035 - 2013-07-31 17:31:33 UTC
Rynnik wrote:
We need to stop posting here. Arthur says the thread is done so I guess we need to just move on.


Don't let me get in the way of a good flogging. Dead horse, that is...

I am currently away, traveling through time and will be returning last week.

M1k3y Koontz
Speaker for the Dead
Stay Feral
#1036 - 2013-07-31 17:34:46 UTC
Arthur Aihaken wrote:
I say leave the old HAC changes in-place and move onto a ship class where people might show some gratitude. CCP can re-visit the HAC in Odyssey 1.2, 1.3, etc. All of a sudden 130+ pages of b*tching and griping cease, and suddenly the proposed changes become acceptable...


Seriously? That is a terrible idea. Just because the changes are made doesn't mean that we'll like them. If you want HACs to be fixed, do it right the FIRST time so that CCP doesn't have to waste time doing it a SECOND time.

How much herp could a herp derp derp if a herp derp could herp derp.

DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#1037 - 2013-07-31 17:37:40 UTC
Thorvik wrote:
Fewell wrote:
HiddenPorpoise wrote:
The Vaga is getting buffed at nearly everything and people are complaining about how worthless it is now; I remain confused.

The shield boosting bonus isn't a bad bonus, but it doesn't fit with the way most Vagas get flown. Another falloff bonus would allow a Vaga pilot to take advantage of selectable damage ammo at point range. Right now you have to load barrage.


This right here.

People are complaining that Vagas have too many bonuses. Drop the Shield boosting bonus. It doesn't fit the way the ship is supposed to be flown anyway and give us a midslot.

And, as stated above, allow enough PG for 425's to be fit. We already have a penalty needing to use Barrage to be able to fly this ship properly. You should only have to use implants, etc... if you want to push the ship beyond its capabilities. Make it a requirement to get all lvl 5 to fit the ship to it's maximum. Nobody really wants it to be better than the rest of the HACs (or even the Cynabal) but give it fighting chance to win in a fight based on piloting would be good....


(do any ships fit 425s anymore? The old Hurricane used to but they ruined that ship too)


FYI with these buffs a Vaga can fit 425mm AC's and mwd all over the place while firing. One of the most annoying things on the vaga, the lack of cap and cap regen is now gone.
M1k3y Koontz
Speaker for the Dead
Stay Feral
#1038 - 2013-07-31 17:38:57 UTC
Vagabond I'm not happy with the Shield Boost Bonus, BUT, there is a way to make it workable. Give it more powergrid. With more powergrid (5-10% more)

It will be able to fit 425s (making it a better kiter with added range so that way it can compete with the Cynabal, but not make it outright better and therefore continuing the arms race) OR fit 220s and an ASB without an ancillary rig (because honestly, nobody fits 180s for a reason)

More PG, then ill be happy Smile

How much herp could a herp derp derp if a herp derp could herp derp.

M1k3y Koontz
Speaker for the Dead
Stay Feral
#1039 - 2013-07-31 17:42:05 UTC
Hannott Thanos wrote:
Always wanting to have the largest guns and full tank without using fitting mods.


So many other ships can, so why shouldn't the ship that costs 10x more not be able to?
Being forced to fit 180s is ********, at least give us the grid for 220s.

How much herp could a herp derp derp if a herp derp could herp derp.

Aglais
Ice-Storm
#1040 - 2013-07-31 17:47:55 UTC
Hannott Thanos wrote:
Always wanting to have the largest guns and full tank without using fitting mods.


The problem here lies with the guns that aren't the largest not being useful at all. Wanting full tank is something you generally want on a variety of different sorts of ships to maximize survivability, especially when you're in a Caldari ship, which is not fast at all (ie. Eagle).

And then there's also the issue when you have but one size of 'gun' for long and short range combat, and you're unable to fit that size of gun, a prop mod, and tank simultaneously (Caracal Navy Issue, the first iteration of the Cerberus, the second 'tweaked' iteration in the first HAC tweak thread...)

If there was a gun related rebalancing that made all the different sizes useful (ie. having actual choices in regards to which of the three types you want to fit based on grid, damage, tracking and etc.) then honestly I think people wouldn't automatically gravitate to the largest guns.