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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Kane Fenris
NWP
#861 - 2013-07-30 21:43:50 UTC
Hannott Thanos wrote:
Diesel47 wrote:
I think the problem is CCP is unwilling to take any risks when it comes to EvE.


Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.


Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups.

You mean like how WoW have had so much powercreep that having a fully tinkered vanilla character vs a decent [last expansion] character is like fighting a Vindicator with an unfit Velator? CCP is the only company I know of in the history of gaming that have done balancing right. Everyone else do powercreep and/or massively fuuuck up the economy. CCP has done neither.



allthough i dont agree with all they do i must say youre right.
Baron vonDoom
Scorn.
#862 - 2013-07-30 21:44:13 UTC
Kane Fenris wrote:


i tend to agree but i think then you woud have to dual prop fit the ships most of the time which isnt easy on every hull.



First of all, base speeds would have to be adjusted to at least match their T1 counterparts.

Then I'd actually suggest a dual role bouns: +50% AB speed and removal of capacitor capacity malus for MWDs.

I've lost my last Sac 4 years ago - never flew one since then.

Why? Not because I had issues vs BS, but because I could do everything I could do in a Sac better with a HAM-Drake for a fraction of the price.
Lloyd Roses
Artificial Memories
#863 - 2013-07-30 21:44:27 UTC  |  Edited by: Lloyd Roses
Toyed around with the new EFT-files by the rote kapelle member (edit) Namamai!

mostly love ishtar/muninn till now: http://i.imgur.com/olf97WN.png and http://i.imgur.com/UROHMqP.png look like tons of fun to fly. There are so many more great fittings that are now possible.
Only strange that the Deimos has such a high basesig. Especially now with four mids, I don't see the point armortanking it anymore. The cap easily allows to mwd with an invuln running without even dropping a sweat, just everything about the Deimos cries for a shieldtank (given that for really large fleets you'll want a zealot anyways if aiming at armortank as rails and plate does not fit)
So why the high basesignature, you're currently getting blown up to 700+ meters, which even though less compared to earlier, is still a huge christmascandle. Adjustments downwards in anticipation of a shieldtank would be well favorable.
ElQuirko
University of Caille
Gallente Federation
#864 - 2013-07-30 21:44:48 UTC  |  Edited by: ElQuirko
Devon Weeks wrote:
I still haven't heard a justification for the massive decrease in armor and hull on the Deimos.


My feeling is it's something to do with the new railguns. The train of thought must be: more damaging railguns = more appeal for fitting them, whilst the extra med on the deimos means that will be filled with a tracking computer. Thus, every deimos is now forced to be a kiter deimos. As we all well know, kiters don't tank. Therefore, T2 specialization for CCP now means "THIS IS HOW YOU WILL FIT YOUR SHIP".

Dodixie > Hek

Diesel47
Deep Core Mining Inc.
Caldari State
#865 - 2013-07-30 21:45:44 UTC
Hannott Thanos wrote:
Diesel47 wrote:
I think the problem is CCP is unwilling to take any risks when it comes to EvE.


Alot of game studios suffer from this, which is why all the games now a days are all the same nothingness.


Do something new CCP, we won't riot in jita over it. We all would welcome a fresh change to the stale ship line ups.

You mean like how WoW have had so much powercreep that having a fully tinkered vanilla character vs a decent [last expansion] character is like fighting a Vindicator with an unfit Velator? CCP is the only company I know of in the history of gaming that have done balancing right. Everyone else do powercreep and/or massively fuuuck up the economy. CCP has done neither.


Balancing right?

Excuse me? How many years was winmatar the best at everything? How many years was winmatar the worst at everything?

How many years have the armor cap ships been supreme... Oh yeah, every year.

Until recently the entire hybrid weapon system was a complete joke.


Bad Bobby
Bring Me Sunshine
In Tea We Trust
#866 - 2013-07-30 21:46:49 UTC
Hannott Thanos wrote:
Reduction of range on point used on them? What? I wont even begin to explain how broken that is.

No please do, this is the forum for discussing features and ideas after all.

I just put an idea down because a good idea is what is missing in this rebalance. I can't claim that mine is the best idea and I'd certainly like feedback on it's flaws so that we can work towards something better. Because if none of the ideas in this thread are good enough then we're all still stuck here without the idea we so desperately need to make this rebalance a success. We are all the worse off in that case.
Harvey James
The Sengoku Legacy
#867 - 2013-07-30 21:47:46 UTC
Hannott Thanos wrote:
Harvey James wrote:

The problem with the deimos is the thorax kind of stomps all over its old brawler role for a fraction of the cost and time..

You need to fit up the Thorax and the new Deimos in EFT bro. The only place Thorax is better is in speed, and not by much. Speed is the only thing it's supposed to be better at as well.


well its a too expensive ship to throw into a brawl with 200mil vs 20 ish mil and the thorax tracks better and is harder to hit or you have the exqueror navy issue for this role too ..

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Hortoken Wolfbrother
Ministry of War
Amarr Empire
#868 - 2013-07-30 21:47:57 UTC
They say t2 is for specialized ships. Perhaps Hacs specialize at sucking
Dinsdale Pirannha
Pirannha Corp
#869 - 2013-07-30 21:47:58 UTC
M1k3y Koontz wrote:
Tyberius Franklin wrote:

You do realize that those same T3's are in CCP's sights for the nerf bat right?


Yea they better tread carefully or else they'll have the Wormhole community up in arms. (If they rolled back Incursion nerfs because Incursionbears bitched and moaned they better not overnerf T3s or else they'll have an even larger WH community to deal with)


Sorry, go watch the devs at Fansfest again, and read the forum comments of malcanis and mynnna.
They plan on destroying the T3 class.

They don't are one iota about anything the wh community says or cares about, since it does not support the goals of the null sec cartels.
Hence the T3's will be nerfed into the ground.
Hannott Thanos
Squadron 15
#870 - 2013-07-30 21:48:08 UTC
ElQuirko wrote:

If you can't begin to explain then evidently you have no argument. Reducing the range of shortpoints on ships designed for kiting spaces them out from the standard cruisers we have now; why do we need to spend 10x the ship cost just to gild the hulls that serve perfectly already? As for the MJD issue, that was more for the gimmick than anything, but I can see useful applications which can be countered by, for example, a warp scrambler. That oh-so-rarely fitted module. Roll

Ugh..
First, nothing in the game does this, it's super confusing for everyone and has absolutely no consistency.
It adds absolutely total safety for kiters. You will never see another Vagabond lossmail. Ever.
Why? What does it add to the game? Why is it needed?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Diesel47
Deep Core Mining Inc.
Caldari State
#871 - 2013-07-30 21:53:59 UTC  |  Edited by: Diesel47
Hannott Thanos wrote:
ElQuirko wrote:

If you can't begin to explain then evidently you have no argument. Reducing the range of shortpoints on ships designed for kiting spaces them out from the standard cruisers we have now; why do we need to spend 10x the ship cost just to gild the hulls that serve perfectly already? As for the MJD issue, that was more for the gimmick than anything, but I can see useful applications which can be countered by, for example, a warp scrambler. That oh-so-rarely fitted module. Roll

Ugh..
First, nothing in the game does this, it's super confusing for everyone and has absolutely no consistency.
It adds absolutely total safety for kiters. You will never see another Vagabond lossmail. Ever.
Why? What does it add to the game? Why is it needed?


Because people want HACs to have a role instead of just "overpriced faction cruiser."


It takes 12 seconds for a MJD to fire up, that is plenty of time for a fast tackle to scramble it.

I have no idea what the 50% scrambler/disrupter thing is all about though.
DeadDuck
Trust Doesn't Rust
Goonswarm Federation
#872 - 2013-07-30 22:02:16 UTC
Hortoken Wolfbrother wrote:
They say t2 is for specialized ships. Perhaps Hacs specialize at sucking


blah blah blah blah... blah Roll
paritybit
Solarmark
#873 - 2013-07-30 22:09:41 UTC  |  Edited by: paritybit
Somebody else has probably already pointed this out, but I thought it would be useful to at least say it in case nobody has.

The reason that Assault Frigates don't completely outclass Tech 1 Frigates is because they have a ~15% ± 3% slower base speed. This pretty much ensures that they can't keep up with a Tech 1 Frigate unless they fit a microwarpdrive or fit specifically for speed and pick on slower targets. This is, of course, with the exception of the relationship between the Rifter and it's higher tech brother the Jaguar.

In this pass the Heavy Assault Cruisers are only 5% to 10% slower than the Tech 1 Cruisers. And already Tech 1 Cruisers are slow enough that most people feel the need to put a microwarpdrive on them. We're at a good place now with Tech 1 Cruisers being used a lot, but I feel that we're going to lose that if Heavy Assault Cruisers are buffed to this level without a downside (in addition to cost). (Edit: except the Eagle, which pretty much got hosed)

We already know that cost is not a significant enough deterrent. We know this through the proliferation of supercapitals. We know this through the proliferation of Strategic Cruisers. If the only deterrent to flying a Heavy Assault Cruiser is cost, pilots won't have a reason to choose Tech 1 Cruisers and we'll be back to the old days where elite PVP alliances will shun anyone who lowers themselves far enough to fly a Tech 1 Cruiser.

There may be some amount of hyperbole here, but my point is accurate.
Harvey James
The Sengoku Legacy
#874 - 2013-07-30 22:14:14 UTC
Quote:
Now all that said, most of the feedback was in agreement that you would prefer to have their role more clear and pronounced. Basically, we didn't go far enough by adding the role bonus and it would be better if they stood out more from their competition as being specialized in some way. So, we focused on their resilience. HACs are tough but mobile cruisers that can take a lot of punishment. What we want to do is extend that tenacity to some of their other systems, namely electronics and capacitor.


The problem here is again the resilience i.e. EHP is still too weak ... you just nerfed the deimos tank and the Vaga and zealot have less than 1000 structure where is this resilience???

Mobile... eagle ..zealot, sacrilege, ishtar are all slow and unagile... so where is the mobility here???

And for the role bonus well it just doesn't go far enough as far as we are concerned .. lower the sig radius and increase the mwd to at least 60%... as mitigating damage is all well and fine so long as you can tank the other 75% of damage.

And with the miniscule dps most of these have aswell as the stunted projection on some of them what is the tanking good for .... absolutely nothing!! :)

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#875 - 2013-07-30 22:15:56 UTC
Hannott Thanos wrote:
ElQuirko wrote:

If you can't begin to explain then evidently you have no argument. Reducing the range of shortpoints on ships designed for kiting spaces them out from the standard cruisers we have now; why do we need to spend 10x the ship cost just to gild the hulls that serve perfectly already? As for the MJD issue, that was more for the gimmick than anything, but I can see useful applications which can be countered by, for example, a warp scrambler. That oh-so-rarely fitted module. Roll

Ugh..
First, nothing in the game does this, it's super confusing for everyone and has absolutely no consistency.
It adds absolutely total safety for kiters. You will never see another Vagabond lossmail. Ever.
Why? What does it add to the game? Why is it needed?

New features are often confusing for people at first, I don't think that idea is more confusing than many of the successful new features that we have seen.

It certainly doesn't give kiters total safety. It just means that they can tackle and apply DPS to some targets while being outside of point range. It achieves that without increasing the actual damage projection or point range of the HACs themselves. They can still be tackled, they can still be killed. They gain the ability to operate in a range envelope that would otherwise be deadly to most ships, but outside that envelope they are still either in great danger or impotent.

Diesel47 wrote:
I have no idea what the 50% scrambler/disrupter thing is all about though.

Not scrambler, not web either. Just the disruptors, because the vast point ranges of today have a lot to do with how difficult skirmishing has become.

That and the lightning fast speed of on-grid probing has made hit-and-run far harder that it should be.

This is gameplay that needs to be encouraged, not stifled.
Diesel47
Deep Core Mining Inc.
Caldari State
#876 - 2013-07-30 22:27:54 UTC
paritybit wrote:
Somebody else has probably already pointed this out, but I thought it would be useful to at least say it in case nobody has.

The reason that Assault Frigates don't completely outclass Tech 1 Frigates is because they have a ~15% ± 3% slower base speed. This pretty much ensures that they can't keep up with a Tech 1 Frigate unless they fit a microwarpdrive or fit specifically for speed and pick on slower targets. This is, of course, with the exception of the relationship between the Rifter and it's higher tech brother the Jaguar.

In this pass the Heavy Assault Cruisers are only 5% to 10% slower than the Tech 1 Cruisers. And already Tech 1 Cruisers are slow enough that most people feel the need to put a microwarpdrive on them. We're at a good place now with Tech 1 Cruisers being used a lot, but I feel that we're going to lose that if Heavy Assault Cruisers are buffed to this level without a downside (in addition to cost).

We already know that cost is not a significant enough deterrent. We know this through the proliferation of supercapitals. We know this through the proliferation of Strategic Cruisers. If the only deterrent to flying a Heavy Assault Cruiser is cost, pilots won't have a reason to choose Tech 1 Cruisers and we'll be back to the old days where elite PVP alliances will shun anyone who lowers themselves far enough to fly a Tech 1 Cruiser.

There may be some amount of hyperbole here, but my point is accurate.


Then you should encourage CCP that HACs need a role other than OP t1 crusier.

Right now what is the cerb besides a stronger caracal? ETC.

Something to set them apart from every other ship in the game, aswell as being useful so people fly them.
Lloyd Roses
Artificial Memories
#877 - 2013-07-30 22:28:28 UTC
Harvey James wrote:
Quote:
Now all that said, most of the feedback was in agreement that you would prefer to have their role more clear and pronounced. Basically, we didn't go far enough by adding the role bonus and it would be better if they stood out more from their competition as being specialized in some way. So, we focused on their resilience. HACs are tough but mobile cruisers that can take a lot of punishment. What we want to do is extend that tenacity to some of their other systems, namely electronics and capacitor.


The problem here is again the resilience i.e. EHP is still too weak ... you just nerfed the deimos tank and the Vaga and zealot have less than 1000 structure where is this resilience???

Mobile... eagle ..zealot, sacrilege, ishtar are all slow and unagile... so where is the mobility here???

And for the role bonus well it just doesn't go far enough as far as we are concerned .. lower the sig radius and increase the mwd to at least 60%... as mitigating damage is all well and fine so long as you can tank the other 75% of damage.

And with the miniscule dps most of these have aswell as the stunted projection on some of them what is the tanking good for .... absolutely nothing!! :)


miniscule dps? All those HACs are running 400 to 600 dps upwards depending on the range/speed/tank you fit. It runs up to extreme examples as a nanoishtar aligning in less than 4 seconds and most of all permarunning mwds for around 1.5km/s in average for armor, far far higher for shieldtanks. Given their resilence and the overall stats, I really would personally dislike them going on a much further buff. Tweaks are great, but they are - as of now - quite closing the gap between HACs and combat fitted T3s. Cerb, Muninn, Deimos and Zealot atm all compare pretty well to their respective combatfits, with the exception of the more extreme configurations some T3s allow in the 100mn segment.
Combat fitted roughly tranlates to their respective correct offensive/propulsion sub with buffertanks and the eccm-sub. Surely HACs can't run those buffertanks, but on the side of damage projection and effective hardpoints, effectiveness of projected RR and general mobility, they are on par, slightly behind, about even and about even.

It costs me around 50mil to fit out a vexor, and it will probably cost me 200mil to fit out an ishtar. I think paying 4times is worth it here.
paritybit
Solarmark
#878 - 2013-07-30 22:31:49 UTC
Diesel47 wrote:

Then you should encourage CCP that HACs need a role other than OP t1 crusier.

Right now what is the cerb besides a stronger caracal? ETC.

Something to set them apart from every other ship in the game, aswell as being useful so people fly them.


It's pretty obvious they don't want to do this. So I was going for the next best option which is to give the a similar relationship to that between Tech 1 Frigates and Assault Frigates; Assault Frigates are beefier but slower than Tech 1 Frigates. They have a different engagement profile and you fly them differently. I still think the relationship between Tech 1 Cruisers and Heavy Assault Cruisers will be dysfunctional (because most people fit Tech 1 Cruisers with microwarpdrives already, so there's no real fitting difference), but it will be a little better than what's being proposed now.
Retmas
Common Sense Ltd
Nulli Secunda
#879 - 2013-07-30 22:34:05 UTC
i guess my only point of confusion is why the ishtar is given two essentially conflicting bonuses. sentry ishtars arent likely to also be carrying heavies, and as some folks pointed out, ogres still are slower than any cruiser hull with a MWD, making them pretty much dead weight solo. for fleets, they're not even considerable.

i dunno, i just feel like the ishtar, while good now, is getting mutually exclusive bonuses. if you want specialisation, CCP, why give it bonuses that tread in the territory of split weapons? make it a sentry boat, or a heavy boat if you must, but your stated goal of a specialist boat is simply not realised here.

alternately, put a pause on the ship and turret balancing passes, and give drones the attention they have greatly lacked. i mean really, turrets have undergone multiple balancing passes over the last two years, drones got damage amps. while appreciated, more attention is needed, especially with the prevalence of drone fleet concepts out here in null.
Diesel47
Deep Core Mining Inc.
Caldari State
#880 - 2013-07-30 22:37:12 UTC
paritybit wrote:
Diesel47 wrote:

Then you should encourage CCP that HACs need a role other than OP t1 crusier.

Right now what is the cerb besides a stronger caracal? ETC.

Something to set them apart from every other ship in the game, aswell as being useful so people fly them.


It's pretty obvious they don't want to do this. So I was going for the next best option which is to give the a similar relationship to that between Tech 1 Frigates and Assault Frigates; Assault Frigates are beefier but slower than Tech 1 Frigates. They have a different engagement profile and you fly them differently. I still think the relationship between Tech 1 Cruisers and Heavy Assault Cruisers will be dysfunctional (because most people fit Tech 1 Cruisers with microwarpdrives already, so there's no real fitting difference), but it will be a little better than what's being proposed now.


Not if we all whine hard enough.