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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#681 - 2013-07-30 14:26:43 UTC
MeBiatch wrote:
Please rise the diemos wants to be a mini mega.... Make it so.



Ho yeah, me too !!

removed inappropriate ASCII art signature - CCP Eterne

Bad Bobby
Bring Me Sunshine
In Tea We Trust
#682 - 2013-07-30 14:31:13 UTC
I miss LR HACs.

Is there any chance that something could be done to bring them back?
Draekas Darkwater
Frank Exchange of Views
#683 - 2013-07-30 14:33:27 UTC
Just a suggestion, but how about swapping the sensor strength buff to a more general buff vs all types of EWar?

Like a 25% reduction to the effectiveness of incoming Electronic warfare, target painters, sensor damps and tracking disruption affects?
Kane Fenris
NWP
#684 - 2013-07-30 14:34:06 UTC  |  Edited by: Kane Fenris
[edit] this was about he vagabond.

Veshta Yoshida wrote:

Base DPS is ~500+ using 220's w. faction ammo (duh!) and twin Gyros.


and nealy nothing of those dps applys at its fiting range (kiete) when useing that ammo.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#685 - 2013-07-30 14:34:52 UTC
Sergeant Acht Scultz wrote:
M1k3y Koontz wrote:
However, the Muninn will remain utter crap, until CCP redesign it as a brawler instead of a sniper (a role that the Tornado outclasses the Muninn in every way.)



And the main issue here is Tornado class it self not Munnin after changes despite my own personal thought on this ship requiring a bit more of attention.

Munnin can already brawl fit and deliver stupid amounts of dps but it's slow, arty fit it will be like all other HACs:

Rails Deimos vs Rails Talos? no match, Talos wins

Beam Zealot vs Beam/Tack Oracle? no match Oracle wins unless the oracle pilot is really awful at fittings

Rails Eagle vs Rails Naga? no match Naga wins, hell I'm sure naga can hit the Eagle with blasters at ranges the Eagle has to use Rails

The main issue now is more about attack BC's performing with Battleship dps cruiser speed/agility and and small signature but have paper tanks, so it's not about pop at the gate and start shooting primaries hitting you from far distances you can hit but force them to fight you at ranges YOU can get the crap out of them.



Yea ABCs were one of the CCP whoopsies, like Supers and Titans, something they added that EVE would have been better off without.


However, HACs will never be a good alternative to sniper ABCs, unless CCP halves ABC tracking or halves ABC range or something ridiculously gimping.

How much herp could a herp derp derp if a herp derp could herp derp.

Desorem
SUN PRAISING INTENSIFIES
DarkSide.
#686 - 2013-07-30 14:36:35 UTC  |  Edited by: Desorem
Hannott Thanos wrote:
M1k3y Koontz wrote:
I think when the Cynabal is nerfed, the Vagabond will again be an OK ship.

However, the Muninn will remain utter crap, until CCP redesign it as a brawler instead of a sniper (a role that the Tornado outclasses the Muninn in every way.)

Tracking and gun signature bro. HUGE difference between the two.

Two Huginns will make tracking and gun sig insignificant. And most(read as "all not insane") long range fleets will have at least two.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#687 - 2013-07-30 14:37:43 UTC  |  Edited by: M1k3y Koontz
baltec1 wrote:
Diesel47 wrote:

Resorting to insults when somebody disagrees with what you say.



If you don't want insulting then don't insult people.

Diesel47 wrote:

You are so wrong its actually quite funny, do you even play this game called eve online?


It seems I play more than you. It also seems you arnt grasping what is going on here.

CCP are not going to be producing an overpowered monstrosity. Its going to be balanced with t1, the cynable will getting a nerf and t3s are rather heavy one. When all is said an done its going to be a ship with uses.


T3s aren't the real problem with HACs, the problem with HACs is they are too expensive for their potential. HACs need more EHP.

How much herp could a herp derp derp if a herp derp could herp derp.

Omnathious Deninard
University of Caille
Gallente Federation
#688 - 2013-07-30 14:38:48 UTC
Sergeant Acht Scultz wrote:
MeBiatch wrote:
Please rise the diemos wants to be a mini mega.... Make it so.



Ho yeah, me too !!

I would just like the Deimos to follow the Gallente combat doctrine. We have the Thorax, a close range high damage brawler. The Exequror Navy Issue, a close range high damage brawler. Then there is the Deimos a mid range kitting ship?

If you don't follow the rules, neither will I.

Hannott Thanos
Squadron 15
#689 - 2013-07-30 14:40:52 UTC  |  Edited by: Hannott Thanos
Sergeant Acht Scultz wrote:

Rails Deimos vs Rails Talos? no match, Talos wins

Rails Eagle vs Rails Naga? no match Naga wins, hell I'm sure naga can hit the Eagle with blasters at ranges the Eagle has to use Rails

The main issue now is more about attack BC's performing with Battleship dps cruiser speed/agility and and small signature but have paper tanks, so it's not about pop at the gate and start shooting primaries hitting you from far distances you can hit but force them to fight you at ranges YOU can get the crap out of them.

I'll have you know that the Deimos with 200mm Rails and Hammerheads do the same dps at almost exactly the same range as the Talos with Neutrons loaded with Null, has twice the HP in the relevant damage type and moves at the same speed, so The Deimos will win, no match. It can also fit TD and has low sig to reduce the Talos DPS even further.

The Eagle can be fit to have the same range as the Naga, twice the tracking, twice the EHP, but 500 dps vs 750 dps. 100m/s faster though.

Edit, didn't see rails on Talos sorry. Rail Deimos vs Blaster Talos on the other hand...

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

jimmy alt
Perkone
Caldari State
#690 - 2013-07-30 14:41:40 UTC
Smoking Blunts wrote:
the sac still sucks, it either dosnt have enough tank or not enough dps.

move the utility high to an extra low.

love this ship, but you are not fixing it enough to make it worth flying



I have to agree on that the Sac or [this is my own opinion] any Hac should not have a utility high. The Sac's utility high should go to it's Low slot giving it 6. 5 is to low for this armor tanker. The Vega & Muninn utility high should go to there mid slots. Yes a Vega with 5/5/5 + the shield boots buff = better then Cynabal. No one armor tanks Muninn and a extra mid would be grateful.
baltec1
Bat Country
Pandemic Horde
#691 - 2013-07-30 14:47:10 UTC
M1k3y Koontz wrote:


T3s aren't the real problem with HACs, the problem with HACs is they are too expensive for their potential. HACs need more EHP.


That would make the t1 ships redundant.

A HAC can be paid for in an hour of incursions and still have leftover change for a t2 frigate. They aren't that expensive and will hold a very real advantage over the t1 hulls although, not enough to make them invulnerable.
Meytal
Doomheim
#692 - 2013-07-30 14:48:39 UTC
HazeInADaze wrote:
I think the cerb and Ishtar are now upgrades like the zealot is over the omen. And I think that us just fine - climbing into a HAC should feel like power.

Agreed. People do like progression paths, so knowing that you get to work towards something better than what you have while performing the same (or similar) role is nice to have as well. The Basilisk is a direct upgrade over the Osprey, for example, so why shouldn't there exist others?

The T1 cruisers have nice stats, especially now. The T2 cruisers should have better stats, because of a higher skill requirement and higher cost. And that's fine.
Sarkelias Anophius
Aliastra
Gallente Federation
#693 - 2013-07-30 14:50:45 UTC
Sarkelias Anophius wrote:
CCP Rise: The Sacri slot layout is still a major problem in my eyes.

I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a high to a low is the best solution. This will allow reasonable DPS, projected thanks to your changes, while retaining the utility high that makes the Sac such an awesome brawler.

I really think this would work perfectly. Remove a launcher, change damage bonus to 10%, ROF bonus to 7.5%, and we end up with the same base damage; switch a high to the low, resulting in a 5/4/6 slot layout, and BOOM, every single problem with this ship is solved.

This really, really needs to happen.


Self-quoting bump because folks seem to like this idea and dear CCP Rise should read it and comment on it, because it's a perfectly balanced solution to a questionable ship.
Bouh Revetoile
In Wreck we thrust
#694 - 2013-07-30 14:53:43 UTC
Phox Jorkarzul wrote:
But I think you are wrong, the common trend is that people want HACs that have clear roles and that are worth 150mil extra over the normal T1 and 50mil extra for the Navy Ships. Right now outside the Ishtar and the Zealot they are not.

To be honest since the T1 cruiser rebalance the only T2 cruiser that has a clear role over a T1 has been the HIC hulls. I think more people would be satisfied if HACs had a similar clear defined role. What is the purpose of a HAC, and what advantage do you have flying it over, the T1 cruisers, Navy Cruiser, ABC, Navy BC, or CBCs? Right not too many. According to CCP's own plan those T1 ships are suppose more general and able to be a bit more adaptable. As a T2 ship a HAC should have clear area where it is maybe not king, but at least Duke or Crown Prince.

Zealots role, low sig heavy tank fleet ship...check, Ishtar low sig heavy drone (sentry) platform...check. Are the clearly better than their T1 counterparts...Yes. Are similar ships hulls or types of ships still useful and have role...yes. Harby cheaper, but at cost of higher sig. Vexor Navy Issue, cheaper more light - medium drone platform.

Does the Deimos have a clear role, no cause the DPS it has within reasonable range of the T1, and EVI, while being out DPSed by a gank Brutix. Okay Shield Rail Kite? While it beats the Thorax, it is still too close to the EVI DPS wise and the EVI is faster. And of course the Talos will still outdo it as Kiter. Does it have clear role? No it doesn't. The Eagle is in the same boat as two ships the Naga and Rohk both do what it supposed to at long range better. And as a brawler it has some promise, but the lack of a damage bonus means that it will be hard press to get enough DPS out to be truly effective.

Right now most Navy Ships, All Pirate ships, and tech 3 ships are better HACs than the HACs are. Why, simple HAC's have no clear goal. Everyone (including myself) have a different ideas on what that goal supposed to be, but with so many other ships that fill their "supposed role" as good (Navy Cruisers, CBC's) or better (Pirate Cruisers, Navy BC's, ABC's, and Tech 3's) people with either choose the cheaper ship because it more of throw away or more the expensive ship because it has better survivability.

That is what I read on this thread

This post is more interesting than most : role of HAC is the corner point of the debate in fact (except for some insane people who want their HAC to be powerhouse in the fashion of T3 when these are due for a nerf).

CCP Rise said that they want HAC to have a similar place than AF but at their cruiser scale. So first, let's see what is the place of AF : AF have around destroyer firepower and tank (some have more, some have less, but the average should be close), but with T2 resist, a bit more speed yet a lot less than frigates, and this MWD bonus.

Most people will agree that AF are rather well balanced because they are more survivable than destroyers grace to their resist, sig and speed but don't obsolete frigate because of their so much lower speed. Faction frigate clearly are frigates whereas AF have more in common with destroyers in fact.

What to do with cruisers then ? The problem with cruisers is that they are much more diverse than frigates in some ways : their speed goes from frigate like (hello Stabber and ScFI) to BC like (hello Maller), and their dps do the same (from the Stabber to the Navy Exequror, more or less).

With all this in mind, let's look at these future HAC : their speed is between combat and attack cruisers, way above CBC, and around ABC. Their tank is between combat cruisers and combat BC, and now their electronic and capacitor is better than CBC. So what to expect ? On the survivability level, I think there's no reason not to suppose they will fare as well under medium to large weapon fire than AF fare under small to medium weapon fire. If any, a little more hp would bring them where they need to be, but we should remember that they are a lot faster than BC than AF are faster than destroyers. For firepower, their gun size and dps will allow them to shoot everything from their size and above.

And finaly, like AF are able to take on any T1 or faction frigate and destroyer, I don't see any of these HAC incapable of taking on any T1 or faction cruiser or battlecruiser.

To simplify, like AF are destroyers without the vulnerability to cruisers, HAC are BC without the vulnerability to BS.

To be clear, I think these HAC are heavy cruisers, and their MWD bonus will allow them to be particularly effective against targets with larger guns. Pretty much what AHAC already do, but they will now be able to do it with a MWD. Their resistances make them particularly good with logi support ; their signature make them resilient to large gun ; and their firepower and tank make them good for cruiser defense ; like AF make good fleet escort against frigates, these HAC will be good fleet escort against cruisers IMO. That only generalities of course, but can we do more ? And if people are unable to see a use for high resistances and reduced signature, there's nothing to do to help them...
Dinsdale Pirannha
Pirannha Corp
#695 - 2013-07-30 14:59:21 UTC
baltec1 wrote:


The dumbest things I have seen so far is you. Ships should never be balanced on how much they cost ever because no matter how much that cost is we can afford it.



Spoken by someone who has not paid for a ship in years, or has a personal cash flow measured in the hundreds of millions / day, at the very least.
M1k3y Koontz
Speaker for the Dead
Shadow Cartel
#696 - 2013-07-30 14:59:34 UTC
baltec1 wrote:
M1k3y Koontz wrote:


T3s aren't the real problem with HACs, the problem with HACs is they are too expensive for their potential. HACs need more EHP.


That would make the t1 ships redundant.

A HAC can be paid for in an hour of incursions and still have leftover change for a t2 frigate. They aren't that expensive and will hold a very real advantage over the t1 hulls although, not enough to make them invulnerable.


Except not all of us are still running incursions in 5b Nightmares Roll

That just proves that the only people who would fly these "buffed" HACs are the stupid and the stupidly rich.

How much herp could a herp derp derp if a herp derp could herp derp.

Deirdre Anethoel
Objectif Licorne
#697 - 2013-07-30 15:01:33 UTC
Overall, I think the hac changes are half assed and don't tackle the real problems of the ship class. T2 ships are supposed to offer something new, different and specialized to compensate for their price. Hacs offer nothing different, and as such, are pretty bad and will either remain so or become overpowered and crush the other competitors on this niche. They need something new, and 50% reduction in sig penalty with mwd isn't enough (in a major fight, if you're targetted, it's pretty likely you're webbed and target painted anyway). Something fun to give them may be a way to resist webs and points (for example, their speed would be unable to drop under a % of their max speed, and reverse for their sig, unable to go up a certain % of their base sig), to reduce a little bit the effect of support on hitting on smaller targets (in large scale fleets, once you're primaried, your speed is going to drop and your sig explode under webs and paints). May make them more viable without stepping on the other combat options. Just an idea, I think they are other ways of giving them a solid role, but they need one.

Hacs need a role. And sniper shouldn't be the only one we're looking at. They are heavy cruisers.
Diesel47
Deep Core Mining Inc.
Caldari State
#698 - 2013-07-30 15:02:10 UTC
baltec1 wrote:
Diesel47 wrote:

Resorting to insults when somebody disagrees with what you say.



If you don't want insulting then don't insult people.


Telling you that you are wrong isn't an insult.

Calm down, your rage is irritating.
Lucien Cain
Aliastra
Gallente Federation
#699 - 2013-07-30 15:02:15 UTC
Sarkelias Anophius wrote:
Sarkelias Anophius wrote:
CCP Rise: The Sacri slot layout is still a major problem in my eyes.

I am still of the opinion that removing a launcher, increasing the ROF or Damage bonus to compensate, and shifting a high to a low is the best solution. This will allow reasonable DPS, projected thanks to your changes, while retaining the utility high that makes the Sac such an awesome brawler.

I really think this would work perfectly. Remove a launcher, change damage bonus to 10%, ROF bonus to 7.5%, and we end up with the same base damage; switch a high to the low, resulting in a 5/4/6 slot layout, and BOOM, every single problem with this ship is solved.

This really, really needs to happen.


Self-quoting bump because folks seem to like this idea and dear CCP Rise should read it and comment on it, because it's a perfectly balanced solution to a questionable ship.


THIS needs to remain visible. Whoever wants the SAC to become USEFUL instead of irrelevant is going to back this up. Please CCP, be reasonable and give it a serious thought.
baltec1
Bat Country
Pandemic Horde
#700 - 2013-07-30 15:10:54 UTC
M1k3y Koontz wrote:


Except not all of us are still running incursions in 5b Nightmares Roll

That just proves that the only people who would fly these "buffed" HACs are the stupid and the stupidly rich.


3 hours in an anom or level 4 mission then.