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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Hannott Thanos
Squadron 15
#621 - 2013-07-30 12:06:27 UTC
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:

And the fact that it recieved a huge nerf when you nerfed TEs, the fact that it now does an amazing 170 DPS at 25k with Faction or a fantastic 250DPS at 25 if you use barrage and restrict yourself to explosive damage is fine?

Awww, poor poor Minmatar, wants to do high dps, all damage types at all ranges with shortest range guns using shortest range ammo but cant do itSad

Lasers, blasters and kinetic only bonuses would have a word with you.


God you are dim.

Yes, that might be your opinion. Why don't you prove it with some facts? I don't see any fits posted here other than mine the last pages, and none of you have done anything other than shitting on them without providing reason.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

W0lf Crendraven
The Tuskers
The Tuskers Co.
#622 - 2013-07-30 12:08:32 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:
Hannott Thanos wrote:
Danny John-Peter wrote:

And the fact that it recieved a huge nerf when you nerfed TEs, the fact that it now does an amazing 170 DPS at 25k with Faction or a fantastic 250DPS at 25 if you use barrage and restrict yourself to explosive damage is fine?

Awww, poor poor Minmatar, wants to do high dps, all damage types at all ranges with shortest range guns using shortest range ammo but cant do itSad

Lasers, blasters and kinetic only bonuses would have a word with you.


God you are dim.

Yes, that might be your opinion. Why don't you prove it with some facts? I don't see any fits posted here other than mine the last pages, and none of you have done anything other than shitting on them without providing reason.


he is right, you are to daft to understand what he is saying.
Hannott Thanos
Squadron 15
#623 - 2013-07-30 12:12:22 UTC
W0lf Crendraven wrote:

i never said it should do that, i just said it couldnt.

Thats a nano on a vagabond=failfit.



Also a scythe fleet already gets these numbers.

Ok.

  • Want's better than best HAC speed without fitting nanos.

  • You know what the SNI also gets?
    Less DPS
    Less range
    Less resists/tank
    Less Fitting
    Less sensor strength
    Less capacitor
    Less target range

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Hannott Thanos
    Squadron 15
    #624 - 2013-07-30 12:15:37 UTC  |  Edited by: Hannott Thanos
    W0lf Crendraven wrote:
    Danny John-Peter wrote:

    And the fact that it recieved a huge nerf when you nerfed TEs, the fact that it now does an amazing 170 DPS at 25k with Faction or a fantastic 250DPS at 25 if you use barrage and restrict yourself to explosive damage is fine?

    he is right, you are to daft to understand what he is saying.


    He is saying that it's bad to have low dps at point range with short range guns using short range ammo and only one type of damage.

    The Deimos for reference, does 37 DPS at the same range with the same configuration, locked to therm/kin.

    The vaga is also way to fast for the Deimos to catch it.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Atreides 47
    Sebiestor Tribe
    Minmatar Republic
    #625 - 2013-07-30 12:18:51 UTC  |  Edited by: Atreides 47
    CCP Rise wrote:
    The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.


    Hands off from Cynabal ! You both with Fozzie are Edward scissor-hands ! Go screw-up something else and don't touch Minmatar industry.

    Long Live the Fighters !

    CCP and nerfs - http://i.imgur.com/MejTGfL.jpg

    iLeXZA
    The Scope
    Gallente Federation
    #626 - 2013-07-30 12:19:04 UTC
    God damn, people wanting to kite with new-vaga are terribad

    Just do the full link shiny pod treatment and you can perma tank a vindicator at 0 while not moving. (beware of bleed through) On a ship that goes over 3.1k before heat.

    Ultimate brawler against any group that can't pump out a vindi's dps.
    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #627 - 2013-07-30 12:23:17 UTC
    Hannott Thanos wrote:
    W0lf Crendraven wrote:

    i never said it should do that, i just said it couldnt.

    Thats a nano on a vagabond=failfit.



    Also a scythe fleet already gets these numbers.

    Ok.

  • Want's better than best HAC speed without fitting nanos.

  • You know what the SNI also gets?
    Less DPS
    Less range
    Less resists/tank
    Less Fitting
    Less sensor strength
    Less capacitor
    Less target range


    More dps, way more range, better ehp, better fitting (as you dont need to waste so much pg on medium artys), the rest is of no revelance (lol locking range).
    Hannott Thanos
    Squadron 15
    #628 - 2013-07-30 12:27:22 UTC
    W0lf Crendraven wrote:
    Hannott Thanos wrote:

    Ok.

  • Want's better than best HAC speed without fitting nanos.

  • You know what the SNI also gets?
    Less DPS
    Less range
    Less resists/tank
    Less Fitting
    Less sensor strength
    Less capacitor
    Less target range


    More dps, way more range, better ehp, better fitting (as you dont need to waste so much pg on medium artys), the rest is of no revelance (lol locking range).

    TIL capacitor and sensor strength is of no relevance. Why don't we just give the vaga no cap recharge? You have 4 mids to put a booster. 100% chance to get jammed by 1 ECM drone is also fine. Mids: mwd, cap booster, ECCM, tackle.

    I have so much to learn from you.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Crazy KSK
    Tsunami Cartel
    #629 - 2013-07-30 12:28:04 UTC
    iLeXZA wrote:
    God damn, people wanting to kite with new-vaga are terribad

    Just do the full link shiny pod treatment and you can perma tank a vindicator at 0 while not moving. (beware of bleed through) On a ship that goes over 3.1k before heat.

    Ultimate brawler against any group that can't pump out a vindi's dps.


    yeah at this rate it should get a tracking bonus since its falloff bonus is wasted on a brawler

    not that I like the idea of a brawler vaga I think its horrendous

    Quote CCP Fozzie: ... The days of balance and forget are over.

    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #630 - 2013-07-30 12:34:44 UTC
    Hannott Thanos wrote:
    W0lf Crendraven wrote:
    Hannott Thanos wrote:

    Ok.

  • Want's better than best HAC speed without fitting nanos.

  • You know what the SNI also gets?
    Less DPS
    Less range
    Less resists/tank
    Less Fitting
    Less sensor strength
    Less capacitor
    Less target range


    More dps, way more range, better ehp, better fitting (as you dont need to waste so much pg on medium artys), the rest is of no revelance (lol locking range).

    TIL capacitor and sensor strength is of no relevance. Why don't we just give the vaga no cap recharge? You have 4 mids to put a booster. 100% chance to get jammed by 1 ECM drone is also fine. Mids: mwd, cap booster, ECCM, tackle.

    I have so much to learn from you.


    The little bit of cap the vaga can have over the scythe is of no revelance.
    Phox Jorkarzul
    Deep Void Merc Syndicate
    #631 - 2013-07-30 12:37:57 UTC
    Hannott Thanos wrote:
    W0lf Crendraven wrote:
    Hannott Thanos wrote:

    Ok.

  • Want's better than best HAC speed without fitting nanos.

  • You know what the SNI also gets?
    Less DPS
    Less range
    Less resists/tank
    Less Fitting
    Less sensor strength
    Less capacitor
    Less target range


    More dps, way more range, better ehp, better fitting (as you dont need to waste so much pg on medium artys), the rest is of no revelance (lol locking range).

    TIL capacitor and sensor strength is of no relevance. Why don't we just give the vaga no cap recharge? You have 4 mids to put a booster. 100% chance to get jammed by 1 ECM drone is also fine. Mids: mwd, cap booster, ECCM, tackle.

    I have so much to learn from you.


    Whats a SNI?

    Blasters for life

    https://neverpheedthetroll.blogspot.com

    Hannott Thanos
    Squadron 15
    #632 - 2013-07-30 12:38:02 UTC  |  Edited by: Hannott Thanos
    W0lf Crendraven wrote:

    The little bit of cap the vaga can have over the scythe is of no revelance.

    Yeah, 8 minutes vs 2 minutes, pff who would even notice?

    Also, target range, no relevance?

    Damps. Damps everywhere. And you are talking about me having no clue. Jeez man, get it together.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Hannott Thanos
    Squadron 15
    #633 - 2013-07-30 12:38:19 UTC  |  Edited by: Hannott Thanos
    Phox Jorkarzul wrote:

    Whats a SNI?

    Scythe Navy Issue

    Edit: It's actually Fleet Issue, my bad.
    I think "Navy Issue" is a regular term to use regardless though. Except Scorpion Navy Issue already has that. Crap. My bad

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    raawe
    Imperial Shipment
    Amarr Empire
    #634 - 2013-07-30 12:49:58 UTC
    Rise, can we expect any further changes on Sacriledge regarding slot layout, cap regeneration or change of missile velocity to explosion velocity?
    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #635 - 2013-07-30 12:51:34 UTC
    Hannott Thanos wrote:
    W0lf Crendraven wrote:

    The little bit of cap the vaga can have over the scythe is of no revelance.

    Yeah, 8 minutes vs 2 minutes, pff who would even notice?

    Also, target range, no relevance?

    Damps. Damps everywhere. And you are talking about me having no clue. Jeez man, get it together.


    You really have no clue when it comes to this game, im done talking to you (6-10km more means nothing when bonused or multiple damps exist).
    To mare
    Advanced Technology
    #636 - 2013-07-30 12:53:48 UTC
    il like some of the new changes like the extra sensor strenght and locking range but ship like like vagabond sacrilege deimos dont really need the extra locking range wouldnt be better to switch that for some extra HP.
    plus why you are so stingy with the vaga and dont wanna give it back its full speed, set it a 300 base speed and call the day, the deimos now its really close to the vagabond speed
    Hannott Thanos
    Squadron 15
    #637 - 2013-07-30 13:03:42 UTC
    raawe wrote:
    Rise, can we expect any further changes on Sacriledge regarding slot layout, cap regeneration or change of missile velocity to explosion velocity?

    You do know that you are cap stable at 67% cap with only one small booster and 2 medium reps running?

    To mare wrote:
    il like some of the new changes like the extra sensor strenght and locking range but ship like like vagabond sacrilege deimos dont really need the extra locking range wouldnt be better to switch that for some extra HP.
    plus why you are so stingy with the vaga and dont wanna give it back its full speed, set it a 300 base speed and call the day, the deimos now its really close to the vagabond speed

    The Vaga is still 750 m/s faster than a shield Deimos. Not insignificant at all.

    W0lf Crendraven wrote:

    You really have no clue when it comes to this game, im done talking to you (6-10km more means nothing when bonused or multiple damps exist).


    Wrong YET AGAIN. It's 25km difference, and the new Deimos will under dual rigged bonused Maulus, double damp, have 16,6 km lockrange, enabling you to get overheated webs and scram, vs 13,7 km on the old Deimos. In practice, not a huge difference, I admit, but again; did those numbers hurt when you violently ripped them out of your ass?

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Sergeant Acht Scultz
    School of Applied Knowledge
    Caldari State
    #638 - 2013-07-30 13:09:32 UTC
    Danny John-Peter wrote:
    CCP Rise wrote:
    I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough time for us to react a bit to sisi testing before it goes live.

    My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently, doing about as much damage per day in PVP as Maelstrom or Apocalypse or Maller or Omen or Cyclone. From there we are giving it significant buffs in this pass in the form of mitigation through the role bonus, added cap recharge, added electronics stats, and a new free bonus to shield boosting. I'm happy to concede that the Cynabal makes it seem like the Vaga should be better, but as I've said, this is a problem with the Cynabal not the Vaga. I think the Vaga is probably at the very bottom of the list of HACs that I would worry about.


    And the fact that it recieved a huge nerf when you nerfed TEs, the fact that it now does an amazing 170 DPS at 25k with Faction or a fantastic 250DPS at 25 if you use barrage and restrict yourself to explosive damage is fine?



    A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?

    removed inappropriate ASCII art signature - CCP Eterne

    M1k3y Koontz
    Speaker for the Dead
    Shadow Cartel
    #639 - 2013-07-30 13:13:29 UTC
    Atreides 47 wrote:
    CCP Rise wrote:
    The other big problem with the Vaga is the Cynabal. That is not a problem we want to address by having an arms race between the two during this rebalance. The Cynabal needs a look and I'm sure when we get to pirate cruisers we can solve the problem.


    Hands off from Cynabal ! You both with Fozzie are Edward scissor-hands ! Go screw-up something else and don't touch Minmatar industry.


    The Vagabond sucks because the Cynabal is kicking the crap out of it, so what exactly do YOU plan to do with the Cynabal so that the Vagabond actually gets flown in reasonable numbers?

    How much herp could a herp derp derp if a herp derp could herp derp.

    Danny John-Peter
    The Congregation
    RAPID HEAVY ROPERS
    #640 - 2013-07-30 13:13:53 UTC
    Sergeant Acht Scultz wrote:
    Danny John-Peter wrote:
    CCP Rise wrote:
    I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough time for us to react a bit to sisi testing before it goes live.

    My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently, doing about as much damage per day in PVP as Maelstrom or Apocalypse or Maller or Omen or Cyclone. From there we are giving it significant buffs in this pass in the form of mitigation through the role bonus, added cap recharge, added electronics stats, and a new free bonus to shield boosting. I'm happy to concede that the Cynabal makes it seem like the Vaga should be better, but as I've said, this is a problem with the Cynabal not the Vaga. I think the Vaga is probably at the very bottom of the list of HACs that I would worry about.


    And the fact that it recieved a huge nerf when you nerfed TEs, the fact that it now does an amazing 170 DPS at 25k with Faction or a fantastic 250DPS at 25 if you use barrage and restrict yourself to explosive damage is fine?



    A blaster Diemost will be doing about 0 or slightly above at 25km with T2 LR ammo, what are you complaining about?


    Because they are obviously ships designed for the exact same role aren't they.

    Oh, no wait, they are completely different ships for completely different purposes using completely different weapon systems.