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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
MystLynx
Lulzsec Space
#581 - 2013-07-30 11:07:29 UTC
CCP Rise wrote:
Hi all

Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.

I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.

We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.

Thanks!

So you're really letting the muninn with 3 meds while nearly all T1 cruisers has 4 meds+ (except amarr obviously)? :/
Veshta Yoshida
PIE Inc.
Khimi Harar
#582 - 2013-07-30 11:08:43 UTC
Kagura Nikon wrote:
The only way it could work would be if vaga lost a low slot for a mid so that it can fit 2 Large ASB.

In fact that makes easier to adjkust its PG and CPU so that It can fit this tank with 220mm guns while still not being able to fit stupid XL ASB (the loss of a low slot makes fittings pg AND cpu less variable)

Seems like everyone wants the Vagabond to be able to brawl, skirmish, kite and be used to take the kids to school with one fit. Those days are over, thank Goddess.

AB speed is roughly 1k/s (unheated!).
Signature has no bloom so remains at 115m.
AC tracking is notoriously/hilariously godly and capless.
ASB's are notoriously/hilariously broken godly and capless.
Base DPS is ~500+ using 220's w. faction ammo (duh!) and twin Gyros.
Each XLASB cycle will restore 60%+ of total shields on a ship from a race with the single best resist profile in game (not that it will ever be needed considering the speed/sig profile).*
A single ACR and a 1-2% implant gives you a LSEII on top of the XLSAB, effectively doubling base EHP.

If you cannot make that work then you should be prohibited from flying anything 'brawler' forever more.

* The ability to burst tank in excess of 1k dps in a ship that is unlikely to take any damage at all once 'in range' is beyond words, nothing bar blobs or 90% webs will even scratch that thing.

PS: It will be nigh invincible for as long as links are available off-grid (above with +speed, -sig, +scram range .. /shudder), so hurry over to the relevant threads and troll them into lockage while you still have time! Smile
Lucien Cain
Aliastra
Gallente Federation
#583 - 2013-07-30 11:09:55 UTC
CCP Rise wrote:
Hi all

Wanted to post and let you know I haven't disappeared or something, just had to go home and sleep and stuff.

I've been reading all of this and will continue to do so. I would not expect any changes at the scale of this last iteration, maybe some small tweaks after a few more days of feedback at the most.

We are a little concerned that some overpowered configurations might be popular following these changes, but I know many of you are still worried they aren't powerful enough. I'll keep reading for now and if we decide to make any changes you will be the first to know.

Thanks!


There isn't much power to be worried about right now. Make them sturdier or let them hit harder than their T1 Cousins, the problem isn't complicated, your solutions are.
Randy Wray
Heinous Peinus
#584 - 2013-07-30 11:10:17 UTC
This prolly has been mentioned already but whats up with that huge EHP nerf on the deimos? With that much base HP removed we're talking about 10k+ EHP removed and I think that was a very unnecesary change, only thing that keeps it ahead of the thorax now is the resists. Deimos should be able to compete with battlecruisers as a brawler but with that hp nerf that's not gonna happen.

Solo Pvper in all areas of space including wormhole space. Check out my youtube channel @ http://www.youtube.com/channel/UCd6M3xV43Af-3E1ds0tTyew/feed for mostly small scale pvp in lowsec/nullsec

twitch.tv/randywray

W0lf Crendraven
The Tuskers
The Tuskers Co.
#585 - 2013-07-30 11:11:18 UTC
No one wants the vaga to brawl, also ac tracking sucks (blaster is better, rockets obviously are betterm drones are better, only lasers are worse).
Hannott Thanos
Squadron 15
#586 - 2013-07-30 11:11:44 UTC
James1122 wrote:

What is wrong with you ?

He has been trolling this entire thread.

The changes are not bad at all I think. People simply had this insane vision of roflpwnmobiles since T1 got such a heavy buff more or less across the board since 90% of them were useless. Linear increase in performance, exponential increase in cost.
ITT: People don't know what exponential means.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

W0lf Crendraven
The Tuskers
The Tuskers Co.
#587 - 2013-07-30 11:13:11 UTC
Hannott Thanos wrote:
James1122 wrote:

What is wrong with you ?

He has been trolling this entire thread.

The changes are not bad at all I think. People simply had this insane vision of roflpwnmobiles since T1 got such a heavy buff more or less across the board since 90% of them were useless. Linear increase in performance, exponential increase in cost.
ITT: People don't know what exponential means.


No i havnt, you on the other hand have flawlessly shown us that you suck at this game all thread long.
Phox Jorkarzul
Deep Void Merc Syndicate
#588 - 2013-07-30 11:15:31 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:
Hannott Thanos wrote:

Well, then use another fit?

People complain in the first turn that a Talos can kill it too easily, then when countered by a fit that would kill a Talos they say that the fit is not viable because the Talos is not alone. What?


I didn't mention the Talos at any point.

What are you talking about?

You didn't, but it's a common trend in this thread. And guess what eve is all about? You can have the cake, but not eat it. Sooo many people cry "I want my cake and eat it as well! Give X a Y bonus". NO! You can't have it all. There is always a counter to the counter of your counter to another counter.


What is the point of having Cake if you can't eat it? Blink

But I think you are wrong, the common trend is that people want HACs that have clear roles and that are worth 150mil extra over the normal T1 and 50mil extra for the Navy Ships. Right now outside the Ishtar and the Zealot they are not.

To be honest since the T1 cruiser rebalance the only T2 cruiser that has a clear role over a T1 has been the HIC hulls. I think more people would be satisfied if HACs had a similar clear defined role. What is the purpose of a HAC, and what advantage do you have flying it over, the T1 cruisers, Navy Cruiser, ABC, Navy BC, or CBCs? Right not too many. According to CCP's own plan those T1 ships are suppose more general and able to be a bit more adaptable. As a T2 ship a HAC should have clear area where it is maybe not king, but at least Duke or Crown Prince.

Zealots role, low sig heavy tank fleet ship...check, Ishtar low sig heavy drone (sentry) platform...check. Are the clearly better than their T1 counterparts...Yes. Are similar ships hulls or types of ships still useful and have role...yes. Harby cheaper, but at cost of higher sig. Vexor Navy Issue, cheaper more light - medium drone platform.

Does the Deimos have a clear role, no cause the DPS it has within reasonable range of the T1, and EVI, while being out DPSed by a gank Brutix. Okay Shield Rail Kite? While it beats the Thorax, it is still too close to the EVI DPS wise and the EVI is faster. And of course the Talos will still outdo it as Kiter. Does it have clear role? No it doesn't. The Eagle is in the same boat as two ships the Naga and Rohk both do what it supposed to at long range better. And as a brawler it has some promise, but the lack of a damage bonus means that it will be hard press to get enough DPS out to be truly effective.

Right now most Navy Ships, All Pirate ships, and tech 3 ships are better HACs than the HACs are. Why, simple HAC's have no clear goal. Everyone (including myself) have a different ideas on what that goal supposed to be, but with so many other ships that fill their "supposed role" as good (Navy Cruisers, CBC's) or better (Pirate Cruisers, Navy BC's, ABC's, and Tech 3's) people with either choose the cheaper ship because it more of throw away or more the expensive ship because it has better survivability.

That is what I read on this thread

Blasters for life

https://neverpheedthetroll.blogspot.com

Garphos Trectes
Vision Inc
Hole Control
#589 - 2013-07-30 11:16:43 UTC
Why the vaga got a smaller signature then all ahacs? Very strange.

Please compare the sacrileg with a caracal. Caracal got more speed and lows for similar DMG for 10% hullprice. Why should i take a sacrileg? Only benefit of the sacrileg is the armor- tank.
Hannott Thanos
Squadron 15
#590 - 2013-07-30 11:18:26 UTC
W0lf Crendraven wrote:

No i havnt, you on the other hand have flawlessly shown us that you suck at this game all thread long.

How? By showing you fits that prove that HAC's are better than their T1 versions? By providing fits and stats that show you that they are usable and better than ABC's in several instances?

Please point out exaclty, in context, what I have written that prove that I'm an idiot and suck at this game.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Lloyd Roses
Artificial Memories
#591 - 2013-07-30 11:22:16 UTC
W0lf Crendraven wrote:


God no, the vaga needs more lowslots, not more mids, a extra mid is a nice to have, a extra lowslot is way better. It problems are damage projection,dpsand speed (yes it the fastest hacs but it still is to slow) not tank or ewar or (if those cap changes stay) cap.



Vaga has way more resilence against falcons and damps, got now a beasty capacitor, goes quick as **** with a miniscule signature for a mwd-shieldtank, has prolly the thickest tank out of all cruisersized shieldtankers due to speed/omniresists (apparently quoting from a time when cerbs/eagles were still a flying joke).

And now you see a huge border being built setting cyna and vaga apart: The Cyna still got small cap, way to small cargo to run cap boosters for a long time, while the new vaganow got a capacitor close to what appears to be old sac-level.

Maybe I do something wrong, but in most ktesituations where I'm panically trying to keep distance (those highspeed-chases around gates/wormholes with two ships flying close at 3km/s, aka something tries to get a warp-in for their gang) I usually start experiencing cap issues with both vaga and cyna, and even more so in NOmen/Omen.

Earlier on, there have been those situations of flying a vaga and running from an AF, which tackled eventually (Enyos still accelerate like crazy in comparison) being already on 40% cap and running the med eut to break free of tackle - mostly forced me to warp off as once that frigate was dropping tackle, there was not enough cap left anymore to make a good chase against the incoming gang, i.E. warp off.
Now there will (almost) always be cap!


I am really not sure about the current prices for HACs though, won't stop me from flying a stabber with fins atleast. Else I'm hoping for new prices as wars are ceasing.
Lucien Cain
Aliastra
Gallente Federation
#592 - 2013-07-30 11:23:04 UTC
Garphos Trectes wrote:
Why the vaga got a smaller signature then all ahacs? Very strange.

Please compare the sacrileg with a caracal. Caracal got more speed and lows for similar DMG for 10% hullprice. Why should i take a sacrileg? Only benefit of the sacrileg is the armor- tank.


I'm sorry mate but last time i checked the Caracal had 4 lows.
W0lf Crendraven
The Tuskers
The Tuskers Co.
#593 - 2013-07-30 11:24:49 UTC
Hannott Thanos wrote:
W0lf Crendraven wrote:

No i havnt, you on the other hand have flawlessly shown us that you suck at this game all thread long.

How? By showing you fits that prove that HAC's are better than their T1 versions? By providing fits and stats that show you that they are usable and better than ABC's in several instances?

Please point out exaclty, in context, what I have written that prove that I'm an idiot and suck at this game.


The believe that the vaga is ok as it is right now and the though that the cynabal right now is a good ships clearly shows that you do not know very much of this game.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#594 - 2013-07-30 11:25:55 UTC
I find this worrying to say.

But I agree with W0lf, Vaga is bad, its still going to be bad after the buff, its just going to have a useless bonus to boot, it needs better projection and a slight DPS bump, Im not asking for it to brawl or for it to have more EHP or for it to be faster, I just wan't it to actually be able to kill something in a reasonable amount of time.
Hannott Thanos
Squadron 15
#595 - 2013-07-30 11:26:37 UTC
Phox Jorkarzul wrote:

Right now most Navy Ships, All Pirate ships, and tech 3 ships are better HACs than the HACs are. Why, simple HAC's have no clear goal. Everyone (including myself) have a different ideas on what that goal supposed to be, but with so many other ships that fill their "supposed role" as good (Navy Cruisers, CBC's) or better (Pirate Cruisers, Navy BC's, ABC's, and Tech 3's) people with either choose the cheaper ship because it more of throw away or more the expensive ship because it has better survivability.

That is what I read on this thread

According to the roadmap, navy and T2 are supposed to be slightly similar in performance, and pirate are not yet rebalanced, so don't use them for measure.

And like I earlier pointed out.
HAC's have:
  • A LOT better cap
  • Basically the same speed
  • Better resists
  • More DPS
  • Better projection
  • Better fitting

  • over the navy ships.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    CCP Rise
    C C P
    C C P Alliance
    #596 - 2013-07-30 11:27:58 UTC
    I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough time for us to react a bit to sisi testing before it goes live.

    My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently, doing about as much damage per day in PVP as Maelstrom or Apocalypse or Maller or Omen or Cyclone. From there we are giving it significant buffs in this pass in the form of mitigation through the role bonus, added cap recharge, added electronics stats, and a new free bonus to shield boosting. I'm happy to concede that the Cynabal makes it seem like the Vaga should be better, but as I've said, this is a problem with the Cynabal not the Vaga. I think the Vaga is probably at the very bottom of the list of HACs that I would worry about.

    @ccp_rise

    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #597 - 2013-07-30 11:28:44 UTC
    Lloyd Roses wrote:
    W0lf Crendraven wrote:


    God no, the vaga needs more lowslots, not more mids, a extra mid is a nice to have, a extra lowslot is way better. It problems are damage projection,dpsand speed (yes it the fastest hacs but it still is to slow) not tank or ewar or (if those cap changes stay) cap.



    Vaga has way more resilence against falcons and damps, got now a beasty capacitor, goes quick as **** with a miniscule signature for a mwd-shieldtank, has prolly the thickest tank out of all cruisersized shieldtankers due to speed/omniresists (apparently quoting from a time when cerbs/eagles were still a flying joke).

    And now you see a huge border being built setting cyna and vaga apart: The Cyna still got small cap, way to small cargo to run cap boosters for a long time, while the new vaganow got a capacitor close to what appears to be old sac-level.

    Maybe I do something wrong, but in most ktesituations where I'm panically trying to keep distance (those highspeed-chases around gates/wormholes with two ships flying close at 3km/s, aka something tries to get a warp-in for their gang) I usually start experiencing cap issues with both vaga and cyna, and even more so in NOmen/Omen.

    Earlier on, there have been those situations of flying a vaga and running from an AF, which tackled eventually (Enyos still accelerate like crazy in comparison) being already on 40% cap and running the med eut to break free of tackle - mostly forced me to warp off as once that frigate was dropping tackle, there was not enough cap left anymore to make a good chase against the incoming gang, i.E. warp off.
    Now there will (almost) always be cap!


    I am really not sure about the current prices for HACs though, won't stop me from flying a stabber with fins atleast. Else I'm hoping for new prices as wars are ceasing.


    I dont get your point, yes a seonsor buff is nice, but it makes them in no way falcon resiliant.

    I already mentioned that the cap now is fine which is nice, but as long as at 40km a rlml caracal easily outdamages a vgagabond and as long as most t1 cruisers are nearly as fast (or faster depending on the fit) the vaga (and cyna) will stay crap (for kiting).
    W0lf Crendraven
    The Tuskers
    The Tuskers Co.
    #598 - 2013-07-30 11:31:00 UTC
    CCP Rise wrote:
    I don't have an ETA for Singularity unfortunately. We are having some trouble getting stuff moved there atm and we aren't sure when it will be resolved completely. Will be before 1.1 release of course, so hopefully theres enough time for us to react a bit to sisi testing before it goes live.

    My position on the Vagabond remains relatively unchanged. Its the second most popular HAC after Zealot currently, doing about as much damage per day in PVP as Maelstrom or Apocalypse or Maller or Omen or Cyclone. From there we are giving it significant buffs in this pass in the form of mitigation through the role bonus, added cap recharge, added electronics stats, and a new free bonus to shield boosting. I'm happy to concede that the Cynabal makes it seem like the Vaga should be better, but as I've said, this is a problem with the Cynabal not the Vaga. I think the Vaga is probably at the very bottom of the list of HACs that I would worry about.


    These numbers are however completly irrelevant for balancing (because they have absolutly nothing to do with how a ship performs, its just shows how many people fly it), and if the vaga was the most used ship of the game it still would be crap.
    Hannott Thanos
    Squadron 15
    #599 - 2013-07-30 11:31:09 UTC
    W0lf Crendraven wrote:

    The believe that the vaga is ok as it is right now and the though that the cynabal right now is a good ships clearly shows that you do not know very much of this game.

    So you could not point it out, ok, like I thought.

    And you can't just say that I'm wrong because I don't agree with you.
    I never talked about the Cynabal, and it's pointless to do so, because it will be rebalanced as well, so it's a useless measure.

    Like I said, the Vagabond is BY FAR the faster HAC of the lot. If you can fly a ship half decently, you will never get caught by any other HAC. You can fit a LASB to tank drones, and a TD to mitigate dps from any turret ship.

    What you want is a ship that can kite 4-5km/s, have 5-600 dps out to point range and 50k EHP. Says quite a lot about who has a better understanding of balance. And i'll point it out to you; you have no clue bro.

    while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

         _myShip.FireAllGuns(CurrentSelectedTarget);

    }

    Kagura Nikon
    Native Freshfood
    Minmatar Republic
    #600 - 2013-07-30 11:34:17 UTC
    Veshta Yoshida wrote:
    Kagura Nikon wrote:
    The only way it could work would be if vaga lost a low slot for a mid so that it can fit 2 Large ASB.

    In fact that makes easier to adjkust its PG and CPU so that It can fit this tank with 220mm guns while still not being able to fit stupid XL ASB (the loss of a low slot makes fittings pg AND cpu less variable)

    Seems like everyone wants the Vagabond to be able to brawl, skirmish, kite and be used to take the kids to school with one fit. Those days are over, thank Goddess.

    AB speed is roughly 1k/s (unheated!).
    Signature has no bloom so remains at 115m.
    AC tracking is notoriously/hilariously godly and capless.
    ASB's are notoriously/hilariously broken godly and capless.
    Base DPS is ~500+ using 220's w. faction ammo (duh!) and twin Gyros.
    Each XLASB cycle will restore 60%+ of total shields on a ship from a race with the single best resist profile in game (not that it will ever be needed considering the speed/sig profile).*
    A single ACR and a 1-2% implant gives you a LSEII on top of the XLSAB, effectively doubling base EHP.

    If you cannot make that work then you should be prohibited from flying anything 'brawler' forever more.

    * The ability to burst tank in excess of 1k dps in a ship that is unlikely to take any damage at all once 'in range' is beyond words, nothing bar blobs or 90% webs will even scratch that thing.

    PS: It will be nigh invincible for as long as links are available off-grid (above with +speed, -sig, +scram range .. /shudder), so hurry over to the relevant threads and troll them into lockage while you still have time! Smile


    Youa re STUPID or what? rtead my post. I propose changes to make using XLASB HARDER, but instead make peopel use dual LASB.!!!

    Aff the stupidity of so many matari haters amazes me

    "If brute force does not solve your problem....  then you are  surely not using enough!"