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[Odyssey 1.1] Heavy Assault Cruisers - round two
"If brute force does not solve your problem.... then you are surely not using enough!"
Blasters for life
https://neverpheedthetroll.blogspot.com
while (CurrentSelectedTarget.Status == ShipStatus.Alive) {
_myShip.FireAllGuns(CurrentSelectedTarget);
}
@ccp_rise
....