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[Odyssey 1.1] Heavy Assault Cruisers - round two

First post First post First post
Author
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#521 - 2013-07-30 07:51:47 UTC
Does round 2 of HAC changes.

Still doesn't actually fix the Vagabond in any way shape or form.

Just to reiterate, the problem the Vaga has had has NEVER EVER EVER been tanking or dealing with incoming damage, its its ability to actually kill anything in a reasonable amount of time.

Its range got ****** even further by the TE nerf and its DPS has always been sub-par, PLEASE CCP GIVE IT MORE DPS AND RANGE or its just another sub-par T2 ship.
Alekseyev Karrde
Noir.
Shadow Cartel
#522 - 2013-07-30 07:54:23 UTC
Cyaron wars wrote:
Hm.. I've compared main source of tank on vexor hulls (armor) as gallente is most known as a close range armor brawlers and I am a bit confused.

Right now on TQ Vexor has 2000 base armor, Navy Vexor 3000 and ishtar has 1618. In these thread you are indicated that armor HP on ishtar will be nerfed. I do not understand this feature. Why ishtar cannot have same HP as vexor has?

very good question

Alek the Kidnapper, Hero of the CSM

Phox Jorkarzul
Deep Void Merc Syndicate
#523 - 2013-07-30 08:00:00 UTC
Danny John-Peter wrote:
Does round 2 of HAC changes.

Still doesn't actually fix the Vagabond in any way shape or form.

Just to reiterate, the problem the Vaga has had has NEVER EVER EVER been tanking or dealing with incoming damage, its its ability to actually kill anything in a reasonable amount of time.

Its range got ****** even further by the TE nerf and its DPS has always been sub-par, PLEASE CCP GIVE IT MORE DPS AND RANGE or its just another sub-par T2 ship.


I think that compared to the T1 most the T2 ships are sub-par. Outside the Ishtar and Zealot.

Blasters for life

https://neverpheedthetroll.blogspot.com

Lord Sheer
University of Caille
Gallente Federation
#524 - 2013-07-30 08:00:55 UTC
The Diemos is supposed to be a blaster gunboat. A predator. But even with the boost to speed, I think it's still going to be too slow. I would moot replacing the MWD cap bonus with a 7.5% bonus per lever to Webber range and effectiveness. This maintains the kite while allowing the ship to pin its target.
Dani Lizardov
Immortalis Inc.
Shadow Cartel
#525 - 2013-07-30 08:05:35 UTC  |  Edited by: Dani Lizardov
Hello again

Thank you CCP Rise, that you have reconsider your changes to the HAC class.
1-st post was looking so promising ... THEN FAIL!!!

Thank you for wasting my time.
You can fly your new HAC your self... I personally will not Pay 150+ mil isk for ship:

Arrow Slower then or equal to T1
Arrow Less DMG then or equal to T1

Sure I am happy, that falcons will have hard time jamming it !

Example:
Deimos: Nice you changed it to a shield ship, however it only takes one Nado to and one shot. Thank you :)
Also the lack of tracking bonus mean that the TORAX t1 variant will project its dps much better!! And we all know Torax has the same dps as the T2 ship... nice!

So tell me why should i buy 1x 150 mil Deimos instead of taking 5x Torax (30mil with the t2 fit ) ?

Vagabond QuestionAttention
CCP RISE please make us another of your graphics, but this time instead of Sacrelige, put the Vagabond as a target!
And then tell me how well i can control my time in the engagement whit that ship Attention Except suddenly everyone start to fly solo taloses, in any other engagement you will hardly have time to aline and warp out...
ACTIVE BONUS ON A SHIP WITHOUT BUFFER IS A WASTE OF TIME!

So disappointed again! If we compare those changes to the previews changes, nothing much has changed other then the eccm and cap bonuses.


A T2 ship with less or same dps as the T1 variant is a waste of Time
MWD bonus on a cruser ship... Well if you lower the tracking on the large guns it might work.. other then that keep playing whit the graphs :)


P.S. Well I wish that Kil 2 was in charge of changing ships ... Instead we are stuck whit this CCP Rise Dude, trying to convince us that EVE is played based on EFT graphs ...
Endeis
Reckless-Endangerment
Manifesto.
#526 - 2013-07-30 08:07:03 UTC
Vaga needs more damage, otherwise it's still crap, whether you fit it active or buffer.
Hannott Thanos
Squadron 15
#527 - 2013-07-30 08:09:40 UTC
Danny John-Peter wrote:
Does round 2 of HAC changes.

Still doesn't actually fix the Vagabond in any way shape or form.

Just to reiterate, the problem the Vaga has had has NEVER EVER EVER been tanking or dealing with incoming damage, its its ability to actually kill anything in a reasonable amount of time.

Its range got ****** even further by the TE nerf and its DPS has always been sub-par, PLEASE CCP GIVE IT MORE DPS AND RANGE or its just another sub-par T2 ship.

I don't think you actually know the deal with Minmatar...
They are supposed to have lower dps than other races because you can select types of damage, and you have superior speed to outrun everyone.

And for the love of god, have some imagination. Everyone and their grandmothers are comparing everything to the Talos.
Try this for example?


[NEW Vagabond, test]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Experimental 10MN Microwarpdrive I
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
Medium Unstable Power Fluctuator I

Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Explosive Screen Reinforcer I

Hobgoblin II x5


350 dps out to point range, enough tank to hold off drones for a loooong time, and TD to screw the large guns even further with your superior speed and now signature.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Hannott Thanos
Squadron 15
#528 - 2013-07-30 08:16:02 UTC
Also, T1 have more dps than T2? Get the **** out.


[NEW Deimos, max dps]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Faint Epsilon Warp Scrambler I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hammerhead II x5


1925 m/s
892 dps
35,488 EHP
4+6,6 km range



[Thorax, max dps]
Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I

Hammerhead II x5

2028 m/s
745 dps
18,153 EHP
3,7+3,8 km range

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#529 - 2013-07-30 08:19:40 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:
Does round 2 of HAC changes.

Still doesn't actually fix the Vagabond in any way shape or form.

Just to reiterate, the problem the Vaga has had has NEVER EVER EVER been tanking or dealing with incoming damage, its its ability to actually kill anything in a reasonable amount of time.

Its range got ****** even further by the TE nerf and its DPS has always been sub-par, PLEASE CCP GIVE IT MORE DPS AND RANGE or its just another sub-par T2 ship.

I don't think you actually know the deal with Minmatar...
They are supposed to have lower dps than other races because you can select types of damage, and you have superior speed to outrun everyone.

And for the love of god, have some imagination. Everyone and their grandmothers are comparing everything to the Talos.
Try this for example?


[NEW Vagabond, test]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

Balmer Series Tracking Disruptor I, Tracking Speed Disruption Script
Experimental 10MN Microwarpdrive I
Large Ancillary Shield Booster, Navy Cap Booster 150
Warp Disruptor II

220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
220mm Vulcan AutoCannon II, Barrage M
Medium Unstable Power Fluctuator I

Medium Anti-Kinetic Screen Reinforcer I
Medium Anti-Explosive Screen Reinforcer I

Hobgoblin II x5


350 dps out to point range, enough tank to hold off drones for a loooong time, and TD to screw the large guns even further with your superior speed and now signature.


Have fun fighting more than 1 thing mate?
Phox Jorkarzul
Deep Void Merc Syndicate
#530 - 2013-07-30 08:20:05 UTC
Lord Sheer wrote:
The Diemos is supposed to be a blaster gunboat. A predator. But even with the boost to speed, I think it's still going to be too slow. I would moot replacing the MWD cap bonus with a 7.5% bonus per lever to Webber range and effectiveness. This maintains the kite while allowing the ship to pin its target.


If you did that you take away the point of the Vigilant which does this already, which is why people fly them over the Deimos in AHAC fleets.

Blasters for life

https://neverpheedthetroll.blogspot.com

Grath Telkin
Amok.
Goonswarm Federation
#531 - 2013-07-30 08:30:12 UTC  |  Edited by: Grath Telkin
Hannott Thanos wrote:
Also, T1 have more dps than T2? Get the **** out.


[NEW Deimos, max dps]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Faint Epsilon Warp Scrambler I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hammerhead II x5


1925 m/s
892 dps
35,488 EHP
4+6,6 km range



[Thorax, max dps]
Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I

Hammerhead II x5

2028 m/s
745 dps
18,153 EHP
3,7+3,8 km range



Sweet, your Deimos costs 15x as much as your Thorax and only does 150 dps more while having just under twice as much HP.
(that hp is crap fyi)
Oh, and the t1 Thorax is faster.

Sounds like a solid investment.

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

Hannott Thanos
Squadron 15
#532 - 2013-07-30 08:34:20 UTC
Grath Telkin wrote:

Sweet, your Deimos costs 15x as much as your Thorax and only does 150 dps more while having just under twice as much HP.
(that hp is crap fyi)
Oh, and the t1 Thorax is faster.

Sounds like a solid investment.

If they fight each other, the Deimos has 56k EHP in damage type tank vs 17k on the Thorax, goes (oh noes, so much) 100 m/s slower, has better projection, and is cap stable with everything at 50% cap vs 1m39s on the Thorax.

Wanna 1v1 my Deimos in your Thorax?

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

W0lf Crendraven
The Tuskers
The Tuskers Co.
#533 - 2013-07-30 08:35:58 UTC
Endeis wrote:
Vaga needs more damage, otherwise it's still crap, whether you fit it active or buffer.


No, vaga needs more damage at range or it would be even better as a brawler, there a couple of ways of doing this.

Give it a second falloff bonus

or

give it a chunk of extra pg and a tracking bonus, making it a capable arty kiter.



No matter what you do, the vaga needs a lot more speed. It simply is to slow, the "best" kiting cruiser shouldnt be slower then a shield thorax with a single nano.


It needs to break 2.8km/s or even more without heat.
Hannott Thanos
Squadron 15
#534 - 2013-07-30 08:36:53 UTC
Danny John-Peter wrote:

Have fun fighting more than 1 thing mate?

Nothing is ever right for you people huh?

If I want 1v1, I'll go find 1v1.
If I want 1vMany, I'll fit differently and/or use another ship better suited for it.

while (CurrentSelectedTarget.Status == ShipStatus.Alive) {

     _myShip.FireAllGuns(CurrentSelectedTarget);

}

Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#535 - 2013-07-30 08:42:08 UTC
Quote:
If you did that you take away the point of the Vigilant which does this already, which is why people fly them over the Deimos in AHAC fleets.


Having two ships that fit the same role doesn't make one obsolete. The Navy Raven serves the same purpose as the Raven with some added benefit. Ditto the Navy Mega and Mega. How abouy the Comet? Or the Navy Slicer? All of these fill the same purpose as another ship. The benefit to the Vigilant is the web bonus and role bonus to damage. It's a ship that allows a pretty new player to put out Deimos-like numbers without the training time of a HAC. That benefit comes at a high isk cost.

The Deimos, from the beginning, was supposed to be the ultimate blaster cruiser. Read its description. The Vigilant can do it, too, just in a different way for a different kind of player.
Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#536 - 2013-07-30 08:42:49 UTC
W0lf Crendraven wrote:
Endeis wrote:
Vaga needs more damage, otherwise it's still crap, whether you fit it active or buffer.


No, vaga needs more damage at range or it would be even better as a brawler, there a couple of ways of doing this.

Give it a second falloff bonus

or

give it a chunk of extra pg and a tracking bonus, making it a capable arty kiter.



No matter what you do, the vaga needs a lot more speed. It simply is to slow, the "best" kiting cruiser shouldnt be slower then a shield thorax with a single nano.


It needs to break 2.8km/s or even more without heat.


I can see that tbh, I don't like the Idea of it being an Arty kiter, kind of pushes the Muninn out a bit, I'd rather just make that non-****.

I still think it needs a bit more DPS (50-60 DPS) but its range is the critical issue.
Phox Jorkarzul
Deep Void Merc Syndicate
#537 - 2013-07-30 08:47:09 UTC  |  Edited by: Phox Jorkarzul
EDIT, Double post

Blasters for life

https://neverpheedthetroll.blogspot.com

Phox Jorkarzul
Deep Void Merc Syndicate
#538 - 2013-07-30 08:50:22 UTC
Hannott Thanos wrote:
Also, T1 have more dps than T2? Get the **** out.


[NEW Deimos, max dps]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Large Shield Extender II
Faint Epsilon Warp Scrambler I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I

Hammerhead II x5


1925 m/s
892 dps
35,488 EHP
4+6,6 km range


I don't think people were saying they didn't do more DPS than a T1, they were more looking at the chances of applying that damage and the price of the hull. Right now the Demois will struggle to apply DPS for 100mil ISK more, also why the web scam on the Thorax and not dual LSE like on the Deimos. If you are going to copy-cat fits then do it.

But still to go 100ms faster with only 125 DPS less I'll still still fly the Thorax for bigging 150mil isk cheaper. Since you like fit you can look at this one.


MAX DPS EVI
Damage Control II
Tracking Enhancer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II

Experimental 10MN Microwarpdrive I
Large Shield Extender II
Faint Epsilon Warp Scrambler I
Fleeting Propulsion Inhibitor I

Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Anti-EM Screen Reinforcer I
Medium Core Defense Field Extender I
Medium Ancillary Current Router I

5x Hobgoblin II

2154M/s
882 DPS
23.4k EHP
4.04+4.4 Range
___________________-
Is it T1 yes, Does it out DPS the Deimos (but without the Hammerhead IIs it would) :-) ) Price tag 127 mil, Deimos price tag 175mil. So why should I pay the extra 50mil where there is no really benefit. That is what people are talking about, the Navy Cruisers are better HACS than the HACS.

Blasters for life

https://neverpheedthetroll.blogspot.com

Danny John-Peter
The Congregation
RAPID HEAVY ROPERS
#539 - 2013-07-30 08:52:03 UTC
Hannott Thanos wrote:
Danny John-Peter wrote:

Have fun fighting more than 1 thing mate?

Nothing is ever right for you people huh?

If I want 1v1, I'll go find 1v1.
If I want 1vMany, I'll fit differently and/or use another ship better suited for it.


Because that 1 ship is never going to have backup, that never happens in EVE like ever.
Darrien
Ouroboros Logistics
#540 - 2013-07-30 08:54:12 UTC
Alekseyev Karrde wrote:
Cyaron wars wrote:
Hm.. I've compared main source of tank on vexor hulls (armor) as gallente is most known as a close range armor brawlers and I am a bit confused.

Right now on TQ Vexor has 2000 base armor, Navy Vexor 3000 and ishtar has 1618. In these thread you are indicated that armor HP on ishtar will be nerfed. I do not understand this feature. Why ishtar cannot have same HP as vexor has?

very good question


The Ishtars increased base resists somewhat mitigate the base armour differences.