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[Odyssey 1.1] Heavy Assault Cruisers - round two

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Author
Lorch
Republic Military School
Minmatar Republic
#381 - 2013-07-29 21:03:23 UTC
I must be one of the few people who like the Sac as it is. Its great for exploration combat sites - utility high for a probe launcher and enough cap to run a dual rep tank while leaving a rig slot open for a gravity capacitor. Oh and not to mention it can still fit a web and painter.

Yeah its admittedly a niche use but I'll miss the cap bonus and would definitely miss the utility high if it went.
Shahai Shintaro
State War Academy
Caldari State
#382 - 2013-07-29 21:05:25 UTC
Since the sacrilege is basically a cruiser sized vengeance, why not make the Cerberus a cruiser sized hawk.
Harvey James
The Sengoku Legacy
#383 - 2013-07-29 21:07:04 UTC
Lorch wrote:
I must be one of the few people who like the Sac as it is. Its great for exploration combat sites - utility high for a probe launcher and enough cap to run a dual rep tank while leaving a rig slot open for a gravity capacitor. Oh and not to mention it can still fit a web and painter.

Yeah its admittedly a niche use but I'll miss the cap bonus and would definitely miss the utility high if it went.


well they actually built most of that cap and more into the ship now ... although it makes no sense as sac's don't need cap ... not like the zealot who needs the most but again skewed approach towards lasers but nothing new there then.

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Diesel47
Deep Core Mining Inc.
Caldari State
#384 - 2013-07-29 21:07:27 UTC
Take the Cerb's drone bay and make it go away, in return have the 10% kin damage turn into All missile types damage.


Or make it 25m3 please.


15m3 dronebays shouldn't exist.
Harvey James
The Sengoku Legacy
#385 - 2013-07-29 21:07:56 UTC
Shahai Shintaro wrote:
Since the sacrilege is basically a cruiser sized vengeance, why not make the Cerberus a cruiser sized hawk.


couldn't be any worse than the flight time bonus

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Catherine Laartii
Doomheim
#386 - 2013-07-29 21:08:19 UTC
Chi'Nane T'Kal wrote:
Some positive changes there.

I still don't understand why you maintain the 4/5/5 setup on the Ishtar, though and not go 4/4/6 to get away from the predominant shieldtank - which is what the Gila is there for.

The heavy drone bonus might be useful one day - if you ever get to fix heavy/med drones in general, so they don't die while warping to their targets (or back into the drone bay in PvE).



They have that there for two reasons, first being that it allows for a generous fitting of drone upgrade mods on the mids, and the second being that if they gave it an extra lowslot over the sacrilege, which gets an armor resist bonus, EVERYBODY would call bullshit, and the sac would have to be changed too. That way that can keep both ships from getting potentially too overpowered.
Fewell
Native Freshfood
Minmatar Republic
#387 - 2013-07-29 21:09:02 UTC
If you want people to keep using the Vagabond as a skirmisher, why don't you give it another falloff bonus to help it in that role? We actually can't keep flying the old vaga, because the old vaga used the old TEs. With your new vaga we'll still have to use barrage for everything, ignoring projectile weapons advantage of picking damage types. We'll still be doing **** poor damage at point range because we don't have the pg to fit 425s(or arties, like that one crazy guy here wants). We'll still be flying the knife edge against cruisers that do 2ks or better and faction cruisers going 3ks. I'd much rather be doing that with more damage from a falloff bonus while they haven't caught me than with more tank when they do.
Embrace specialization for the Vagabond. Give it another role bonus designed to make it a better skirmisher. Don't give it a bonus that takes advantage of one module , two fits, and which can be heavily abused by links.
Devon Weeks
Asteroid Mining Industries
Salt Mining Industrialists
#388 - 2013-07-29 21:09:48 UTC
I'd actually be fine with the Deimos keeping its current powergrid if it got something useful in return, like the 4% resistance/level. You'd still not have the power to fit 1600+neutrons, but you'd then have heck of a gang ship with logi support. As it is, the Sacrilege already gets that resist bonus and fits a 60k ehp tank with AWU 5 to allow for the tech 2 1600mm plate. It can meta 4 the plate for 56k ehp and 81% omni tank with a thermic hardener and em rig. And, it's not considered vastly overpowered with that kind of tank. I can't think of any reason a Deimos would be considered overpowered with a similar resist bonus as you'd be eating through its tank long before it even got within range. I'm really failing to see why there is resistance to bringing the Deimos up to par.
Alekseyev Karrde
Noir.
Shadow Cartel
#389 - 2013-07-29 21:09:57 UTC  |  Edited by: Alekseyev Karrde
I like the direction with the increases sensor strength and lock range.

To be honest I also like the IDEA of the mwd sig reduction bonus but it's not strong enough. I've seen the graph, it's not compelling. The post-bonus sig bloom should be lower than BS gun resolution, perhaps somewhere between BC/CS and BS sigs.

Rise, what are your thoughts on a 75% MWD Sig Radius penalty instead of 50%?

Some questions/impressions:

Sacrilege
Overall, positive. I think she still hurts from the % resistance nerf a while back but the reduced sig is welcome.

Question: Why not bring the entire capacitor bonus into the base stats? It was a very useful feature of the Sac despite not using cap for weapons (perma MWD, Neut, some level of resilience against cap warfare)

Cerberus

More speed and fitting is welcome but I'm still a bit unsure of its place among the other Caldari cruiser missile platforms.

Question: Has a double missile velocity bonus been considered and if so, thoughts?

Eagle

Great changes, should be what it needs.

Deimos

Speed is welcome, however I still strongly strongly feel the tank reduction is both unnecessary and counter productive. A flat 2000 armor would be just right.

Question: Why is the balance team reducing the tank on an already frail close range ship?

Ishtar

Replacing the drone bay bonus wasn't a bad idea. I dont even have a problem with what it was replaced with. HOWEVER reducing the proposed range/tracking bonus from 10% to 7.5% puts the Ishtar in a weird spot. At 10% it could synergize well with its Dominix big brother in sentry drone concept fleets.

Question: Why deciding to split out the Ishtar drone bonus, what was the intent behind weakening it? Is the balance team not concerned with its fleet role?

Vaga

The Cynabal isnt *just* the problem with the Vaga, it's that the Cynabal is doing what the Vaga used to be able to do and what everyone wants them to be able to do again. Nerfs to speed, nerfs to tracking enhancers, and buffs to the speed of other ships have edged the Vaga out of it's kiting damage role.

Question: Rather than a shield boost bonus, have you considered a second falloff bonus?

Muninn

It's...ok I guess?

Alek the Kidnapper, Hero of the CSM

Harvey James
The Sengoku Legacy
#390 - 2013-07-29 21:11:29 UTC  |  Edited by: Harvey James
Fewell wrote:
If you want people to keep using the Vagabond as a skirmisher, why don't you give it another falloff bonus to help it in that role? We actually can't keep flying the old vaga, because the old vaga used the old TEs. With your new vaga we'll still have to use barrage for everything, ignoring projectile weapons advantage of picking damage types. We'll still be doing **** poor damage at point range because we don't have the pg to fit 425s(or arties, like that one crazy guy here wants). We'll still be flying the knife edge against cruisers that do 2ks or better and faction cruisers going 3ks. I'd much rather be doing that with more damage from a falloff bonus while they haven't caught me than with more tank when they do.
Embrace specialization for the Vagabond. Give it another role bonus designed to make it a better skirmisher. Don't give it a bonus that takes advantage of one module , two fits, and which can be heavily abused by links.


well the 35k range is pretty strong they just need to buff the damage bonuses on all HAC's really its the deimos who needs that extra/stronger falloff bonus .. but yeah allowing 425's would make sense especially as the cynabal can

EDIT..just noticing that the difference between the 425's and 220's now is 9km so the cynabal now has better range and effective dps...
Vaga really does need 425's and some double damage bonuses

T3's need to be versatile so no rigs are necessary ... they should not have OP dps and tank

ABC's should be T2, remove drone assist, separate HAM's and Torps range, -3 HS for droneboats

Nerf web strength, Make the blaster Eagle worth using

Catherine Laartii
Doomheim
#391 - 2013-07-29 21:13:54 UTC  |  Edited by: Catherine Laartii
I still am disappointed that the zealot doesn't carry over the Omen's drone bay. While I am pleased that the sacrilege gets one, the zealot remains incredibly vulnerable to frigates; it has no tracking bonuses, and anybody with a fast frig fit with a TD and a decent amount of testicular fortitude can solo it.
But I suppose you COULD make the argument that since the zealot is designed to be in large fleets with plenty of logistics to back it up, it doesn't fall into the 'lone star' category that some of these vessels like the deimos or cerb tend to find themselves in with solo or small gang pirates. GJ on the cerb btw; going to see if I can't turn that baby into a replacement for the lvl 5 mission running tengu. 8D

EDIT: Any problems I have with the Zealot would be overlooked if it got a color swap and was manufactured by Carthum. Then it would be so obscenely sexy that I would plant myself in front of it for the privilege of getting blow to bits by such a wondrous vision of beauty. Q_Q

Right now it just looks like an angry leprechaun...
Garviel Tarrant
Beyond Divinity Inc
Shadow Cartel
#392 - 2013-07-29 21:14:33 UTC
Ohh since the ishtar is an issue


Could we have non ******** Drone rigs?

You know, maybe a straight up drone damage rig?

Or just in general removing the apeshit crazy CPU reduction penalty from them? Because that has the be the dumbest penalty you ever put on rigs.

BYDI recruitment closed-ish

TrouserDeagle
Beyond Divinity Inc
Shadow Cartel
#393 - 2013-07-29 21:14:39 UTC
Catherine Laartii wrote:
I still am disappointed that the zealot doesn't carry over the Omen's drone bay. While I am pleased that the sacrilege gets one, the zealot remains incredibly vulnerable to frigates; it has no tracking bonuses, and anybody with a fast frig fit with a TD and a decent amount of testicular fortitude can solo it.
But I suppose you COULD make the argument that since the zealot is designed to be in large fleets with plenty of logistics to back it up, it doesn't fall into the 'lone star' category that some of these vessels like the deimos or cerb tend to find themselves in with solo or small gang pirates. GJ on the cerb btw; going to see if I can't turn that baby into a replacement for the lvl 5 mission running tengu. 8D


Zealot should be nerfed if anything.
Grath Telkin
Amok.
Goonswarm Federation
#394 - 2013-07-29 21:17:48 UTC
No change in price then, so they stay exactly where they are (the junk drawer)

Malcanis - Without drone assign, the slowcat doctrine will wither and die.

nikar galvren
Hedion University
Amarr Empire
#395 - 2013-07-29 21:26:50 UTC
TrouserDeagle wrote:
Catherine Laartii wrote:
I still am disappointed that the zealot doesn't carry over the Omen's drone bay. While I am pleased that the sacrilege gets one, the zealot remains incredibly vulnerable to frigates; it has no tracking bonuses, and anybody with a fast frig fit with a TD and a decent amount of testicular fortitude can solo it.
But I suppose you COULD make the argument that since the zealot is designed to be in large fleets with plenty of logistics to back it up, it doesn't fall into the 'lone star' category that some of these vessels like the deimos or cerb tend to find themselves in with solo or small gang pirates. GJ on the cerb btw; going to see if I can't turn that baby into a replacement for the lvl 5 mission running tengu. 8D


Zealot should be nerfed if anything.



Zealot should not be nerfed, it should be used as the baseline for what the DPS projection HAC lineup should look like. The reason that the Zealot is currently used in fleet and small gang, and the others aren't is that the Zealot hits all the right points for a small, "fast" DPS ship that holds up well under reps. The fact that the only widely used HAC doctrine right now *IS NOT* MWD fit should speak volumes with respect to what people want these ships to do.

Two roles:
Tank: Sac, Eagle, Deimos, Munin (though with the shield boost bonus, maybe Vagabond) - give a bonus to resistances, HP or TSB
Projection: Zealot, Cerberus, Ishtar, Vagabond (or Munin, see above) - give a bonus to weapon range, tracking or mobility
Kane Fenris
NWP
#396 - 2013-07-29 21:30:49 UTC
Alekseyev Karrde wrote:


Vaga

The Cynabal isnt *just* the problem with the Vaga, it's that the Cynabal is doing what the Vaga used to be able to do and what everyone wants them to be able to do again. Nerfs to speed, nerfs to tracking enhancers, and buffs to the speed of other ships have edged the Vaga out of it's kiting damage role.

Question: Rather than a shield boost bonus, have you considered a second falloff bonus?


+1 this and mybe a little pg would fix the ship
not in the best way (imho) but certainly would make it powerfull
(id even take a tracking bonus as second choice over shield boost if pg is enough to fit 425 wo major problems)
X Gallentius
Black Eagle1
#397 - 2013-07-29 21:31:00 UTC
Cearain wrote:
I think when we see people actually using hacs we can then decide that they need their speed nerfed. But the fact that they cost a 150 mill more than t1 should provide them with some additional benefit. Otherwise they will remain in the hangar.


1. If we're supposed to wait until the ships are flown before giving our opinion, then why is anybody posting in this thread?

2. The cost structure already fits well with the "diminishing returns" philosophy of Eve.

3. The additional benefit of HACs is survivability - which is clearly defined: Better resists. More tank. Lower sig radius when in motion. Better Ewar stats. Better capacitor. These ships will perform extremely well in any gang with logi support.
Ranger 1
Ranger Corp
Vae. Victis.
#398 - 2013-07-29 21:32:48 UTC
MeBiatch wrote:
Jerick Ludhowe wrote:
CCP Fozzie wrote:


Maybe because missile velocity bonuses are even more beneficial to HAM fits than to HML fits?


/facepalm


and do not forget people this made it threw 2 rounds of csm feedback... boy do i miss last years csm.

Seriously, you view 25% more range (with the same flight time) for your high damage short range weapons system as a useless bonus?

Now, I'll agree I'd prefer perhaps a bonus that allowed them to apply that damage better... especially since a range bonus would be of more benefit to a faster hull.... but I don't find that bonus to be useless. Sometimes getting in range with a Sac can be problematic.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Boss McNab
Tactical Chaos Corp
#399 - 2013-07-29 21:34:28 UTC
Diesel47 wrote:
Take the Cerb's drone bay and make it go away, in return have the 10% kin damage turn into All missile types damage.


Or make it 25m3 please.


15m3 dronebays shouldn't exist.



agreed
Sarkelias Anophius
Aliastra
Gallente Federation
#400 - 2013-07-29 21:34:37 UTC
Ranger 1 wrote:
MeBiatch wrote:
Jerick Ludhowe wrote:
CCP Fozzie wrote:


Maybe because missile velocity bonuses are even more beneficial to HAM fits than to HML fits?


/facepalm


and do not forget people this made it threw 2 rounds of csm feedback... boy do i miss last years csm.

Seriously, you view 25% more range (with the same flight time) for your high damage short range weapons system as a useless bonus?

Now, I'll agree I'd prefer perhaps a bonus that allowed them to apply that damage better... especially since a range bonus would be of more benefit to a faster hull.... but I don't find that bonus to be useless. Sometimes getting in range with a Sac can be problematic.


Also bear in mind it's a 50% bonus. The 25% was a typo.