These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

EVE's Bait & Switch Design Philosophy

First post
Author
Diomedes Calypso
Aetolian Armada
#201 - 2013-07-16 00:57:53 UTC  |  Edited by: Diomedes Calypso
Verunae Caseti wrote:
Ace Uoweme wrote:
[citation needed]


PLEX costs money.

Citation provided, you ridiculous goober.

It doesn't matter whether the cash comes from 30,000 people or one person buying 30,000 PLEX. EVE is not F2P.



Ok,

So, If I got to an event where someone else pays for the caterer, I'm not getting free food?


I will agree that the REASON that CCP is agreeing to let me have 6 active accounts is that some other guyse bought extra tickets they gave to me.


together, those guys paid for 6 times game play. I paid for nothing


-

$(or euro etc) revenues coming from a focused sub-segment of customers is a meaningful metric to finance types

If a tech materials company derived 80% of its sales and profits from one customer... say 80% of their sales were to Samsung... they will assess the risk and stability of the earnings differently than if the sales were spread more evenly among many vendors and even more differently if there were multiple lines of products the company sold less related the specific end products Samsung sold (say they produced a rfd device used both in phones but also in oil well monitoring devices).


The distribution graphs (multiple) of 1) the number of accounts per player 2) the number of plex purchased with isk per player 3) the number of plex purchased(or created via gtc conversion) per player are relevant number in terms of who they could not afford to lose from the game.

It would be wise for them to pay particular attention to the play motivations of those using RL money to purchase plex

the risk of losing me as a player that uses 6 plex paid for with isk that is a by product of my game play recreational goals would hurt far more financially than the type of guy who uses $ to buy those subscriptions for me

I would never dream of paying real $ for 6 accounts (although I'd probably pay real money for 1, tops 2) .. they lose him, they lose 6 x 15$ = $90 . They lose me, they lose maybe a latent $15 I'd pay if I had to use $.. far less costly a loss.

The distribution could be quite alarming if they found that the 5 % (edit mistake) of the human players bought 30% of the plex , and/or the top 20% of players in terms of purchasing plex with real money bought 80% of the GTCs converted to plex.

I don' think think those guesses are outlandish. It is just as subjective for someone to ignore the issue because they don't have data to define i precisely as for people to offer their own best guess. You can't deny there are people like me and multi-boxers who have 10 or 15 accounts. I'm sure you've also heard of people buying a few dozen or more to purchase a 60 million sp ... 20 billion isk character. Those ends of the spectrum while smaller in numbers of People are quite significant as a portion of revenues on the $ side and relevance of the number of active accounts as an indicator of growing popularity or not of the game.


Also important, is to know what sort of play those people using real $ like to do when they play. I know they don't play for the same reasons I do .... if you play the game to keep score by piling up isk ... you don't go out and buy yourself the pile of isk you challenge yourself to get.

* perhpaps it is irrelevant how many tickets I used to go to one concert, but 6 extra tickets were bought that i used on one person. That has pro's and cons... less over priced popcorn bought than 6 people.. less flushes of the urinal to pay the water bill for.

* I do have a character with 740 kills, admittiedly 25% of them inanamite objects... I don't only play the railroad barron - get wealth game .. but my total ship losses are well less than 200 milion per active month and my eve fortune grew at near 50 times that loss rate.

.

Ace Uoweme
Republic Military School
Minmatar Republic
#202 - 2013-07-16 01:17:52 UTC
Verunae Caseti wrote:
Ace Uoweme wrote:
[citation needed]


PLEX costs money.

Citation provided, you ridiculous goober.

It doesn't matter whether the cash comes from 30,000 people or one person buying 30,000 PLEX. EVE is not F2P.


Ah, no citation. Can't back anything up but with a personal opinion. You can't get that info, anyhow.

Oh, it matters where the money comes from, because someone is paying more so others can play for free -- just like the F2P games operate.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tippia
Sunshine and Lollipops
#203 - 2013-07-16 01:46:39 UTC  |  Edited by: Tippia
Ace Uoweme wrote:
Ah, no citation. Can't back anything up but with a personal opinion.
Yes, that's a pretty apt description of yourself. It's nice to see you're become so self-aware. So I take it you can't prove any of what you claimed?

Quote:
You can't get that info, anyhow.
What info exactly? The info that all accounts are paid for? That EVE does not operate on a F2P model? All of that is common knowledge directly provided by the account management site and by the devs. Or are you talking about your unfounded nonsense about how EVE makes its money on PLEXes rather than subscriptions? Because, you know, we actually can get that information… and it doesn't point to what you're claiming.

Quote:
it matters where the money comes from
No, it doesn't, because at the end of the day, it comes down to a very simple fact: if your account isn't paid for, you can't play. This is the fundamental difference between EVE (and any other subscription-based game) and a F2P game: in an F2P my account remains active for as long as the game remains active, without me doing anything. In EVE, my account remains active only as long as I pay for it. Just because I pay for it in PLEX (=subscription money that has gone to CCP) rather than through a subscription (=subscription money that has gone to CCP) doesn't mean it's not being directly paid for.

Your problem is that you incorrectly equate a subscription with other income sources. F2P games rely on those other income sources; subscription games rely on subscriptions. EVE has pretty much none of the former and all of the latter.

The simple fact remains: EVE is not a F2P game, by very definition, as shown by the requirement to have a paid-for account in order to play the game.

Diomedes Calypso wrote:
Ok,

So, If I got to an event where someone else pays for the caterer, I'm not getting free food?
…but that's not what's happening in EVE. Here, you're getting food that you paid for through the cover charge of the event. Just because you didn't personally stick the bundles of cash into the hands of the caterer doesn't mean you're at a free-to-eat:ery.
Verunae Caseti
Viziam
Amarr Empire
#204 - 2013-07-16 02:11:02 UTC  |  Edited by: Verunae Caseti
Diomedes Calypso wrote:
So, If I got to an event where someone else pays for the caterer, I'm not getting free food?


The food is free from your perspective (players) but not from that of the caterer's (CCP). They still made the same amount of money as they would have if the event had been $50 per plate instead of the event-planner paying $2500 up front for 50 plate's worth of food.

Every active account in EVE represent money in CCP's pocket; so EVE is quite obviously NOT F2P by any industry-accepted definition of the term. F2P is a type of payment model; not simply a phrase describing an individual player's experience. Yes, you're playing for free but that doesn't make the game "F2P."


Quote:
relevant number in terms of who they could not afford to lose from the game.

It would be wise for them to pay particular attention to the play motivations of those using RL money to purchase plex

the risk of losing me as a player that uses 6 plex paid for with isk that is a by product of my game play recreational goals would hurt far more financially than the type of guy who uses $ to buy those subscriptions for me


Not true. Both of you play an equally important role. If players who pay for PLEX quit the game, the supply of PLEX drops and therefore the price rises. Higher PLEX mean fewer players able/willing to afford monthly PLEX to drive their accounts, therefore potentially driving them away from the game or forcing CCP to cut into its profits by seeding PLEX to keep the price under control.

Players who buy PLEX quit means the demand for PLEX drops which means its in-game ISK value falls, meaning fewer people will be motivated to purchase PLEX and that's less money for CCP.

So they have a vested financial interest in catering to both types of players, and the presence of each creates a postitive feedback-loop that keeps the revenue stream healthy for CCP. That is the fundamental genius of the system.

Of course, all of this is beside the main point - regardless of who is more imporatant EVE is not F2p.

Ace Uoweme wrote:
Oh, it matters where the money comes from, because someone is paying more so others can play for free -- just like the F2P games operate.


That is not how F2P games operate. You're just flat out wrong. Nothing really to elaborate on there. You're just wrong.
RubyPorto
RubysRhymes
#205 - 2013-07-16 02:14:15 UTC
Ace Uoweme wrote:
RubyPorto wrote:
But not evidence, of course. Putting evidence of your wild lies claims on the forums would be crazy.


Considering that you can Google, Ruby, that evidence is right before your eyes.

Maybe if you take that monocle off, you might can see that, instead of focusing on the losses in Fountain and so butthurt about it. Lol


1) You make the claim, the burden is on you to provide evidence to back it.
2) Before asking you to prove the claim, I looked and cannot find evidence of another western subscription MMO aside from WOW that has more subscriptions than EVE.
3) I also cannot find evidence of any MMO that has sustained year on year growth the way EVE has (there is a distinct initial boom then decline common in MMOs that EVE simply doesn't exhibit).
4) I also could not find any evidence of the average number of accounts per player being on the rise.

So, if the evidence is that obvious (and actually exists), surely you won't have any problem providing it.

As for Fountain, SniggWaffe's in Black Rise at the moment, so I'm not sure what you're talking about.

Ace Uoweme wrote:
Paid sporadically like the F2P model. PLEX is F2P. Take the window dressing off of it, it operates just the same.

Alt accounts (the m-a-n-y alt accounts that exist in EvE) are operated solely on PLEXing. So in the end, it's still a game for whales.


And a PLEX is only ever created by someone spending between $17.49 and $19.99 USD (or equivalent local currency).
CCP gets between $10.95 and $14.95 USD per month for someone paying directly.

Each PLEXed account earns CCP between $2.54 and $9.05 USD per month MORE than they otherwise would have earned (and that's ignoring the possibility that without PLEX some of the accounts would not exist).

How do you think PLEX are born? Does it involve storks?

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Ace Uoweme
Republic Military School
Minmatar Republic
#206 - 2013-07-16 02:17:18 UTC
[quote=Tippia]Yes, that's a pretty apt description of yourself. It's nice to see you're become so self-aware. So I take it you can't prove any of what you claimed?[/quote]

http://en.wikipedia.org/wiki/Straw_man

*plonk*

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#207 - 2013-07-16 02:18:31 UTC
Verunae Caseti wrote:

Ace Uoweme wrote:
Oh, it matters where the money comes from, because someone is paying more so others can play for free -- just like the F2P games operate.


That is not how F2P games operate. You're just flat out wrong. Nothing really to elaborate on there. You're just wrong.

Actually yes it is. It's the paying players that keep the game profitable, which in turn keeps it operating. If no one uses the cash shop an F2P won't keep running. The relationship is just less structured and direct than plex.
RubyPorto
RubysRhymes
#208 - 2013-07-16 02:21:24 UTC
Ace Uoweme wrote:
[quote=Tippia]Yes, that's a pretty apt description of yourself. It's nice to see you're become so self-aware. So I take it you can't prove any of what you claimed?[/quote]

http://en.wikipedia.org/wiki/Straw_man

*plonk*


http://en.wikipedia.org/wiki/Argument_from_ignorance
http://en.wikipedia.org/wiki/Philosophic_burden_of_proof

You made a series of claims. You have still yet to provide a single shred of evidence to support them.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

RubyPorto
RubysRhymes
#209 - 2013-07-16 02:25:40 UTC
Tyberius Franklin wrote:
Verunae Caseti wrote:

Ace Uoweme wrote:
Oh, it matters where the money comes from, because someone is paying more so others can play for free -- just like the F2P games operate.


That is not how F2P games operate. You're just flat out wrong. Nothing really to elaborate on there. You're just wrong.

Actually yes it is. It's the paying players that keep the game profitable, which in turn keeps it operating. If no one uses the cash shop an F2P won't keep running. The relationship is just less structured and direct than plex.


The Cash shop in F2P games represents the game company giving the player in game items in exchange for cash.

That is simply not what happens when you buy a PLEX and sell it to another player for in game cash.

In addition, in a F2P game, you can continue playing without the developer receiving a dime in compensation as a result of your play. You cannot do that in EVE (CCP always gets their monthly pint of blood from each and every active account).

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tippia
Sunshine and Lollipops
#210 - 2013-07-16 02:30:05 UTC  |  Edited by: Tippia
Ace Uoweme wrote:
http://en.wikipedia.org/wiki/Straw_man
No. It's the only conclusion of your inability to provide any kind of support for your claims.

Alternatively, if what I said was a strawman, it means that when I'm saying that you're trying to claim something, you really aren't. So in other words, nothing of what you have said is any kind of statement about reality, but rather just some incoherent rambling with no connection to anything.

Is this your final answer? Or are you going to provide any kind of evidence to support what you claimed?

Tyberius Franklin wrote:
Actually yes it is.
Actually, no it isn't. F2P games operate by letting people play without paying for it — their accounts remain active as long as the game does. Instead, they try teasing them with other very handy services that they will pay for instead. These services will be enough to cover for the running cost of the servers, and the individual account doesn't matter. Playing the game draws you in, but costs nothing; making the gameplay more convenient and “fun” costs.

Subscription games, such as EVE, operate by not letting people play without paying for it — their accounts only remain active as long as the subscription is paid for. These individual subscriptions are all that matter, since they, rather than any coincidental support services, is what keeps the servers running. Keeping your accounts going with PLEX still means doing exactly that: paying to keep the account active (without which you can't play). Playing the game — in and of itself — costs; the fun and convenience comes included.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#211 - 2013-07-16 02:31:00 UTC
RubyPorto wrote:
Tyberius Franklin wrote:
Verunae Caseti wrote:

Ace Uoweme wrote:
Oh, it matters where the money comes from, because someone is paying more so others can play for free -- just like the F2P games operate.


That is not how F2P games operate. You're just flat out wrong. Nothing really to elaborate on there. You're just wrong.

Actually yes it is. It's the paying players that keep the game profitable, which in turn keeps it operating. If no one uses the cash shop an F2P won't keep running. The relationship is just less structured and direct than plex.


The Cash shop in F2P games represents the game company giving the player in game items in exchange for cash.

That is simply not what happens when you buy a PLEX and sell it to another player for in game cash.

In addition, in a F2P game, you can continue playing without the developer receiving a dime in compensation as a result of your play. You cannot do that in EVE (CCP always gets their monthly pint of blood from each and every active account).

I'm not claiming eve is F2P, I'm only addressing the idea that F2P games effectively don't have paying players subsidize non paying players.

That said, depending on the perspective of an individual it can be considered an F2P. But that gets into the argument of semantics and technical definitions that I'm staying out of as it's already gone on too long.
Diomedes Calypso
Aetolian Armada
#212 - 2013-07-16 02:32:20 UTC
Tippia wrote:


Diomedes Calypso wrote:
Ok,

So, If I got to an event where someone else pays for the caterer, I'm not getting free food?
…but that's not what's happening in EVE. Here, you're getting food that you paid for through the cover charge of the event. Just because you didn't personally stick the bundles of cash into the hands of the caterer doesn't mean you're at a free-to-eat:ery.



I didn't say "I was at a free-to-eat" eatery .

I said I ate for free and the other guy paid for both me and himself. I gave him a bit of help .. maybe holding his spot in line or bringing him a fruit dish from the buffet but I sure didn't pay to eat.


The only way your argument makes sense is if you are saying "there is no such thing as free" .

how about "complimentary to play" ... or "paid for by another guy in return for some help I gave him in the game"
....

How about a free Kelly Clarkson I went to with my 12 year old daughter. Kelly didn't perform for free or spend the 100k on security and temporary venue set up. Microsoft paid for that. It wasn't open to all comers though.

My daughter had to wait in line earlier in the day at Microsoft's new store and I suppose she had to not only pay with her time but also by earning the tickets by taking the "bing challenge"

Tickets to a teen idol concert at a normal arena would have cost $20 to $50 a piece.

I got the show for free,,, but I didn't get $50 in value for myself because I never would have paid the $50 and only went along with the other chaperone because "the price (free) was right". Oddly, Microsoft got as much value from me and other people in the community that heard the marketing spin as those that actually went.

Did the News stations pay Microsoft by reporting on the event ? (but without news, what value do news stations have to attract viewers that other advertisers will pay for ?

...

The whole argument that people buying plex with isk are just as important to CCP as people using $ is really a completely ludicrous attempt to define commerce in some upside down way.

Walk me through my Microsoft paid Kelly Clarkson concert tickets...

... get away from something you feel so strongly about like EVE,... then, apply the reasoning you use in a place you can think of unemotionally to EVE .

---

.

RubyPorto
RubysRhymes
#213 - 2013-07-16 02:35:15 UTC  |  Edited by: RubyPorto
Tyberius Franklin wrote:
I'm not claiming eve is F2P, I'm only addressing the idea that F2P games effectively don't have paying players subsidize non paying players.

That said, depending on the perspective of an individual it can be considered an F2P. But that gets into the argument of semantics and technical definitions that I'm staying out of as it's already gone on too long.



Oh, F2P games absolutely do use the cash shop to pay for the game.

But EVE doesn't. There is no "subsidy" in hiring people to do something and paying them for it.

Selling PLEX for ISK is simply hiring another player to grind ISK for you.

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths." -Abrazzar "the risk of having your day ruined by other people is the cornerstone with which EVE was built" -CCP Solomon

Tyberius Franklin
Federal Navy Academy
Gallente Federation
#214 - 2013-07-16 02:39:53 UTC  |  Edited by: Tyberius Franklin
Tippia wrote:

Tyberius Franklin wrote:
Actually yes it is.
Actually, no it isn't. F2P games operate by letting people play without paying for it — their accounts remain active as long as the game does. Instead, they try teasing them with other very handy services that they will pay for instead. These services will be enough to cover for the running cost of the servers, and the individual account doesn't matter. Playing the game draws you in, but costs nothing; making the gameplay more convenient and “fun” costs.

This is contradictory. Either they cover their operation with the cash shop, as I claimed, or not. Since the free players benefit by being able to use the service paid for by paid players those free players are being paid for in a manner not entirely unlike plex, the primary difference is that the incentive is game operator generated, not player generated.

The fact that one loses access to the game with out monetary investment or negotiation with someone who has invested disqualifies eve from being a true F2P, but that has no bearing on the fact that, yes, paying players do keep the doors open on F2P games by paying the bills to keep the servers up so the free players can keep playing and hopefully one day themselves become paying customers.

Edit: As far as the topic at hand to clear up my position, while I can see Ace's argument I don't feel PLEX qualifies eve as FTP even for plex users, though it does have similarities.
Tippia
Sunshine and Lollipops
#215 - 2013-07-16 02:40:12 UTC
Tyberius Franklin wrote:
I'm not claiming eve is F2P, I'm only addressing the idea that F2P games effectively don't have paying players subsidize non paying players.

That said, depending on the perspective of an individual it can be considered an F2P.
The problem is that the individual perspective doesn't matter — it's the actual functionality of the business model that does. Ace's description of how F2P games work is wrong no matter what: someone is not “paying more so others can play for free”. What's going on is that some people pay for subscription-unrelated services so that everyone can pay for free. It may seem like a small detail, but it's an important one: everyone plays for free until the servers shut down (for whatever reason).

Ace is trying to weasel-word it to sound like PLEX is F2P, which is blatantly false in every way.

Diomedes Calypso wrote:
I didn't say "I was at a free-to-eat" eatery .

I said I ate for free and the other guy paid for both me and himself.
…but then you're not talking about F2P either. F2P is a free-to-eat:ery… but the coat-room and toilets cost a fortune to use, and if you want a table for a company larger than 3, that's going to cost you an arm and a leg as well.
Tyberius Franklin
Federal Navy Academy
Gallente Federation
#216 - 2013-07-16 02:45:59 UTC  |  Edited by: Tyberius Franklin
Tippia wrote:
Tyberius Franklin wrote:
I'm not claiming eve is F2P, I'm only addressing the idea that F2P games effectively don't have paying players subsidize non paying players.

That said, depending on the perspective of an individual it can be considered an F2P.
The problem is that the individual perspective doesn't matter — it's the actual functionality of the business model that does. Ace's description of how F2P games work is wrong no matter what: someone is not “paying more so others can play for free”. What's going on is that some people pay for subscription-unrelated services so that everyone can pay for free. It may seem like a small detail, but it's an important one: everyone plays for free until the servers shut down (for whatever reason).

Ace is trying to weasel-word it to sound like PLEX is F2P, which is blatantly false in every way.

You say weasel words, I just see a different definition. His seems to hold a strict value for real money which has no in game equivalent, your allows work in game to be traded for something with real money value, in this case game time.

It's an argument which can't be one because both side are "right" according to their values regardless of which one is truly correct, if there is even such a thing.
Verunae Caseti
Viziam
Amarr Empire
#217 - 2013-07-16 02:51:07 UTC  |  Edited by: Verunae Caseti
Tyberius Franklin wrote:
It's an argument which can't be one because both side are "right" according to their values regardless of which one is truly correct, if there is even such a thing.


I assure you, there is such a thing. Ask 10,000 people in the games industry if EVE meets even a fleeting definition of F2P and 10,000 of them will tell you no. F2P has a specific meaning, and EVE does not fit that meaning.

F2P games have no barrier to entry. None. An account exists if a player creates it, and persists for free with full access to all game features (not necessarily content) for the duration of the game. A F2P subscription cannot "lapse." A F2P account cannot have its access to the game revoked. That is the soul and essence of F2P.

Ace seems to value knowledge of the "gaming industry" very highly, yet holds very little of his own.
Tippia
Sunshine and Lollipops
#218 - 2013-07-16 02:52:50 UTC  |  Edited by: Tippia
Tyberius Franklin wrote:
This is contradictory. Either they cover their operation with the cash shop, as I claimed, or not.
There is no contradiction. It just points out that Ace's description is incorrect. Yes, the game company has to cover their costs through the cash shop or they'll shut down, but this does not mean that “someone pays more so others can play for free”. It means “everyone plays for free as long as the company makes enough money from ancillary services”. No-one “pays more” because there is “more” to pay — it's free for all. That's what a F2P game is, after all.

They sucker people into the cash shop with the game. The individual is irrelevant, and accounts are not even a factor — all that matters is that enough cash flows through the shop to pay for the advertisement for the shop (i.e. the game).

Tyberius Franklin wrote:
You say weasel words, I just see a different definition.
…the problem is that his definition has nothing to do with the realities of the F2P and subscription business models. The reason I call them weasel words is because he's deliberately trying to make one sound like the other by not describing either correctly.

It has nothing to do with in-game vs. real money — it has to do with how accounts are being kept active: with paid-for subscriptions, or at no charge. This is a central point of distinction in how the two business models work.
Ace Uoweme
Republic Military School
Minmatar Republic
#219 - 2013-07-16 03:04:36 UTC
RubyPorto wrote:
1) You make the claim, the burden is on you to provide evidence to back it.


That PLEX is F2P?

Do you want the proof, or will you spend 10 pages wordsmithing it?

Let's start with something that's sure to raise your blood pressure...

http://massively.joystiq.com/2011/07/06/free-for-all-eve-drama-due-to-bolster-waning-tv-soap-schedule/

Quote:

See, for any of those who do not know, players in EVE can buy a time code from CCP. When I bought mine a while ago, I spent probably 45 or so dollars. Then, those players can turn around and sell that time code for in-game cashola -- ISK, it's called. They can then turn around and use that ISK to buy entire fleets and even high-level characters. I used my ISK to buy a Raven and a stealthy ship. I'd quit the game once before and given all of my funds away (it wasn't much in the first place), so it was nice to have a sudden flow of cash. Still, it did feel a little bland afterward, especially being that I had scraped and barely raised enough to get my previous Raven, the one that I lost later after forgetting my insurance (another reason to avoid letting your account lapse).

So essentially, EVE is the biggest free-to-play game that is not labeled as such. Well, let's be truthful here and call it a "freemium" game. An unlimited trial with the potential to turn into a completely free game. Well, a game in which you... oh, nevermind.


RubyPorto wrote:
4) I also could not find any evidence of the average number of accounts per player being on the rise.

So, if the evidence is that obvious (and actually exists), surely you won't have any problem providing it.


But CCP doesn't provide that break down between actual humans playing vs multiple accounts. They counted all accounts.

RubyPorto wrote:
And a PLEX is only ever created by someone spending between $17.49 and $19.99 USD (or equivalent local currency).
CCP gets between $10.95 and $14.95 USD per month for someone paying directly.


Just like the F2P model with their ingame coins/tokens.

Quote:

Strange how some in the EVE community didn't seem to understand that they have been doing the same thing all along.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell

Ace Uoweme
Republic Military School
Minmatar Republic
#220 - 2013-07-16 03:11:04 UTC
Tyberius Franklin wrote:
Tippia wrote:
Tyberius Franklin wrote:
I'm not claiming eve is F2P, I'm only addressing the idea that F2P games effectively don't have paying players subsidize non paying players.

That said, depending on the perspective of an individual it can be considered an F2P.
The problem is that the individual perspective doesn't matter — it's the actual functionality of the business model that does. Ace's description of how F2P games work is wrong no matter what: someone is not “paying more so others can play for free”. What's going on is that some people pay for subscription-unrelated services so that everyone can pay for free. It may seem like a small detail, but it's an important one: everyone plays for free until the servers shut down (for whatever reason).

Ace is trying to weasel-word it to sound like PLEX is F2P, which is blatantly false in every way.

You say weasel words, I just see a different definition. His seems to hold a strict value for real money which has no in game equivalent, your allows work in game to be traded for something with real money value, in this case game time.

It's an argument which can't be one because both side are "right" according to their values regardless of which one is truly correct, if there is even such a thing.


Correct.

I don't object to these pay schemes, but I do prefer them to be labeled for what they really are. This is also for legal reasons, since all this stuff can be regarded as unregulated gambling.

In the East these pay schemes are taken more serious (and more law has been written over it, especially RMT) as it's an economy in itself (which politicians look at as money to tax). The West is still AWOL on the subject, but that doesn't remove future interest.

PLEX is a F2P scheme by how it functions.

_"In a world of universal deceit, telling the truth is a revolutionary act." _ ~George Orwell