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New dev blog: Starbase happy fun time

First post First post
Author
Scrapyard Bob
EVE University
Ivy League
#921 - 2011-11-09 06:42:41 UTC
Miss Death wrote:

However; a Faction Towers main bonus in longer fuel cycles was due to it using LESS FUEL and therefore; COSTING LESS TO RUN. Adding a larger fuel bay doesn't make a faction pos that sexy anymore tbh (imo) as it will still cost the same amount to run as a normal pos.


Please, stop with this complaints about faction towers - you're 2 days late and it was answered within the last 2-3 pages.

Or go read the cliff-notes:
https://forums.eveonline.com/default.aspx?g=posts&t=24631&p=1
https://forums.eveonline.com/default.aspx?g=posts&m=328138#post328138
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#922 - 2011-11-09 07:03:18 UTC  |  Edited by: Abdiel Kavash
Is there any way to make the JB change to extend to cynosural beacons?

How about forcefield access as well? Obviously as an option, to make "safe" towers still possible.

I.e. something like
[x] Allow corporation member access
[x] Allow alliance member access
[x] Allow excellent standings access
[x] Allow good standings access
Infinion
Awesome Corp
#923 - 2011-11-09 07:04:16 UTC
CCP why can't we have queues for onlining/anchoring/unanchoring pos mods?
Neo Agricola
Gallente Federation
#924 - 2011-11-09 08:20:03 UTC
Infinion wrote:
CCP why can't we have queues for onlining/anchoring/unanchoring pos mods?


Because if they add that to Winter 2011, they cant surpise us with a hole new Pos Concept inkl. queues, good access interface, good adminstration interface and all the other stuff we want for Winter 2012 :-)

Be patient. :-)

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Jada Maroo
Native Freshfood
Minmatar Republic
#925 - 2011-11-09 09:43:15 UTC
Any chance you can slip in a change to missile batteries so they don't totally blow next to everything else? Like maybe remove the CPU requirement so they stay online like every other weapon system and higher damage output. And add batteries for medium missiles.
Echo Mande
#926 - 2011-11-09 09:48:50 UTC  |  Edited by: Echo Mande
Neo Agricola wrote:
Infinion wrote:
CCP why can't we have queues for onlining/anchoring/unanchoring pos mods?


Because if they add that to Winter 2011, they cant surpise us with a hole new Pos Concept inkl. queues, good access interface, good adminstration interface and all the other stuff we want for Winter 2012 :-)

Be patient. :-)

Or to put it more bluntly, they don't want to tinker with the current POS code any more than the absolutely have to. This is the code that caused the ferrogel bug as well as other amusing f***ups over the years. CCP has said this somewhere in the last 40 pages.

IMO the POS code is past due for a major rewrite but that rewrite will take more time than is available before the winter expansion so they're tweaking some minor attributes (yes, amounts and types of fuel used is almost certainly a minor attribute) now while plotting out the rewrite in the background. Personally I'd love to see modular POSses, reconfigurable POS industrial arrays and POS mod queues but implementing that will take time.

I do not speak for CCP nor do I claim to.
Lord Timelord
GETCO
#927 - 2011-11-09 09:57:14 UTC
O M F G ! ! ! ! ! ! ! !

GREAT CHANGE CCP!

This change has been literally needed for YEARS!

Please make the Four Racial 'Cubes' different colors if at all possible. However... DO NOT MAKE THEM THE SAME COLOR AS BPO/BPC's! We have enough 'blobs of blue' colored icons in our hangars as it is!

Make them the Racial Colors would work, but the icon's need to be spruced up some with some plasma streams or other art to make them easily distinguishable from BPO/BPC's.
Evanda Char
Sebiestor Tribe
Minmatar Republic
#928 - 2011-11-09 12:28:35 UTC
Ty for the faction tower bonus back and lower cube production time. Also, very much agree with the gentlemen proposing colour coding - can we have some pretty colours? *sigh* No, because of boys.
Sherksilver
Sebiestor Tribe
Minmatar Republic
#929 - 2011-11-09 14:14:18 UTC
Ouch - primary reason I bought the faction tower IS LOWER FUEL COSTS. Now we are losing that? The larger run time was really irrelevant, except in that it came from lower fuel costs.

So, with this change (unless it gets modified) we lose the value of that?
Neo Agricola
Gallente Federation
#930 - 2011-11-09 14:19:16 UTC
Sherksilver wrote:
Ouch - primary reason I bought the faction tower IS LOWER FUEL COSTS. Now we are losing that? The larger run time was really irrelevant, except in that it came from lower fuel costs.

So, with this change (unless it gets modified) we lose the value of that?

just read the post above you...

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Xiacon Isagar
The Taxless Corp of Taxlessness
#931 - 2011-11-09 14:41:08 UTC
Neo Agricola wrote:
Sherksilver wrote:
Ouch - primary reason I bought the faction tower IS LOWER FUEL COSTS. Now we are losing that? The larger run time was really irrelevant, except in that it came from lower fuel costs.

So, with this change (unless it gets modified) we lose the value of that?

just read the post above you...


*facepalm*


On a more related note, looking good Greyscale! All the amended changes look great. Only things worth bringing up have already been said 30 times, so I'll spare you the extra reading. ;)
Keep up the good work! Really looking forward to this expansion.
CCP Greyscale
C C P
C C P Alliance
#932 - 2011-11-09 15:03:35 UTC
Hi again.

Talked to Art people, they're going to take another look at the icons at some point and see if there are any usability improvements that could be made, but probably not for the Winter release as the relevant resources are all tied up making new spaceships and stuff.
Lors Dornick
Kallisti Industries
#933 - 2011-11-09 15:08:33 UTC
CCP Greyscale wrote:
Hi again.

Talked to Art people, they're going to take another look at the icons at some point and see if there are any usability improvements that could be made, but probably not for the Winter release as the relevant resources are all tied up making new spaceships and stuff.


Tsk tsk, that's plain whoring for likes Greyscale.

Just so you remember, you can't run for CSM until you quit (or get fired) ;)

CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.

Zaepho
Goosewarms
Tactical Hunters and Gatherers
#934 - 2011-11-09 15:44:41 UTC
CCP Greyscale wrote:
Hi again.

Talked to Art people, they're going to take another look at the icons at some point and see if there are any usability improvements that could be made, but probably not for the Winter release as the relevant resources are all tied up making new spaceships and stuff.

Thanks for checking with them! We'll deal with it, but hopefully somebody will be able to get around to it sooner or later.
Weaselior
GoonWaffe
Goonswarm Federation
#935 - 2011-11-09 15:57:55 UTC
CCP Greyscale wrote:
Hi again.

Talked to Art people, they're going to take another look at the icons at some point and see if there are any usability improvements that could be made, but probably not for the Winter release as the relevant resources are all tied up making new spaceships and stuff.


dude this is something that could be done in a minute in any image program the art people are blowing smoke up your ass

they could have done it in the time they took making you go away

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Weaselior
GoonWaffe
Goonswarm Federation
#936 - 2011-11-09 15:58:39 UTC
i mean its changing colors in an image, grab some yahoo off the street and they can do it for a sandwich

Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division.

Ariane VoxDei
#937 - 2011-11-09 16:07:01 UTC
[quote=Weaseliordude this is something that could be done in a minute in any image program the art people are blowing smoke up your ass

they could have done it in the time they took making you go away[/quote]
Agreeing with a goon, these must be the end days.

And ninjaing for leaving isotopes out of blocks (but keep them on the tower consumption list), leaving us with 1 generic block and isotopes on the side.
Creat Posudol
German Oldies
#938 - 2011-11-09 16:13:36 UTC  |  Edited by: Creat Posudol
Jack Dant wrote:
Great changes there :)

CCP Greyscale wrote:
Currently they're configured to be researchable, with fairly short durations. I'm seeing some questions about this here - is there a strong reason why these need to be unresearchable? I don't have an industry designer on hand right now or I'd ask them :)


PE research is fine, and will benefit people who turn block-building into their profession.

Wastage and ME research, I'm not convinced. It will delay the initial availability and/or make fuel more expensive during the changeover period, as people either build them wasting materials or wait to research them. Plus ME research slots are always busy in empire, so you are "forcing" pos owners (especially WH corps) to also get a lab to research the BPOs.

SOOO many other easy solutions to this:
  • Just buy an already researched blueprint off contracts
  • talk to someone who has a research pos to research them for you (use forums or whatever to find such a person)
  • (as suggested) get a lab, if you don't already have one for researching Ammo/Cap Booster/... BPOs and the like

  • You also forgot that the BPOs will be introduced noticeably before the switchover to blocks. This is necessary for the mentioned half-and-half approach. Read the devblog again Cool This means at no time are you forced to use unresearched BPOs!


    I'm also for reducing the HW/LO for building the blocks slightly. Ideally that would be based on a database query for tranquility. You could find out what the average power/cpu use of currently onlined towers is and use that (or the nearest "nice" number). HW is currently pretty cheap anyway, might be worth quite a bit more after this (even though I doubt anything close to what people seeing doomsday approaching suggest).

    Edit: Also +1 for different color blocks!
    Jenn Makanen
    Doomheim
    #939 - 2011-11-09 16:44:02 UTC
    (my earlier math was off. so this time I'm showing my working Blink)
    With Racial isotopes being the largest at 400 units, a perfect ME is 20
    To produce one with 1 waste:
    Quote:

    1/(1+X) * 0.05 * 400=1
    1/(1+X) =1/(400*0.05)
    1/(1+X)=1/20
    1+X=20
    X=19

    So, add one to drop the waste below 1.

    From what CCP Greyscale was suggesting for research time, it'll be around 60 hours of ME research to get a ME perfect blueprint. And that's without skills.

    If you're willing to take just a little racial isotope loss, ME 7 should do you.

    Waste is calculated at: 1/(1+ME) * base waste percentage * base material level.

    So, ME 7: 2 racial isotope lost.
    1/8 * 0.05 * 400 = 2.5, rounded to 2
    The next largest is 150 units, which is dropped to below 1 at ME 7.
    ME 11 drops it to 1.

    Just remember to train production efficiency. Far greater effect
    Devilmonkey
    Aliastra
    Gallente Federation
    #940 - 2011-11-09 17:54:11 UTC
    can we get cyno generator arrays to work on standings and not by alliance?

    just an idea