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Increase PVP and combat afk cloaky camping

Author
Nikk Narrel
Moonlit Bonsai
#161 - 2013-06-26 15:38:29 UTC
For simplicity, let us just say that the cloaked ship and the PvE ship should have equal risk.

If you want to increase the exposure of one, the other must have balanced and equal risk.

The PvP ship, selected often for the ease of use in a fight local to it's base, does not equal a valid substitution unless you also accept hot dropping to counter it.
This way, each side gets free reinforcement and substitutions.

Keep in mind, none of these systems are owned outright. One side simply has permission to build structures, no more than that. Both forces have valid claim to be present.
Behr Oroo
Caldari Provisions
Caldari State
#162 - 2013-06-26 16:14:23 UTC
"For simplicity, let us just say that the cloaked ship and the PvE ship should have equal risk."

See I think this idea is one of the underlying issues with these discussions. I don't think this is the case. a PVE ship, operating in its home system should not be at the same risk as a PVP ship that has travelled far from home and is in unfriendly space.

The PVE ship is surrounded by defensive structures, POSs and stations. EVEN if local didn't exist and you managed to get into a system. As soon as you kill one industrial, the rest are going to scatter and look for safety. That just makes sense.

No, what I think is, PVPers want an easier time getting kills. They complain that local is over powered and gives people too much intel on their movements. I do and don't agree with this idea. I think changes should be made and I have posted them in this thread but I don't think local should be completely eliminated with the exception of WH space where the game mechanics are different and there already is no local.

I think you're idea of balance ignores the fact that you are an invading force into an alliances space. You claim that camping a system is your only course of action in the current game? This might be the case, but I am trying to suggest things here that would help promote PVP, give PVPers more battles, and allow industrials to properly defend an area of space they call home.

The underlying issue is. It involves more risk on the PVPers side all the sudden. For the most part a cloaky can pick and choose his fights. If he feels he cant win a battle he wont engage a target. I feel its only fair to be given the option to combat this issue. If its just mental warfare, that is still a form of PVP and I see no reason to not want to combat that issue as well.
Mag's
Azn Empire
#163 - 2013-06-26 16:46:41 UTC  |  Edited by: Mag's
Behr Oroo wrote:
Mag's

If you're going to ignore my comparision to shadowbane, then you are ignoring a key part of my idea. It is clear you don't know much about this game, as you have suggested that I go play it. Well that isn't possible, as Ubisoft closed the game after they absorbed Wolfpack studios, several years ago.
The fact the game no longer runs speaks volumes tbh, whereas Eve has grown and grown.

Chalk and cheese.

Behr Oroo wrote:
I am not ignorant to the fact that people have made suggestions about this in the past. I know this issue has been talked about. If you aren't interested in trying to help offer a solution, then you are more than welcome to not respond.

As for the cloaky floating off in one direction in a system. Yes, they could do that. It would make tracking them that much harder, but not impossible.
Yes this like many other ideas, is not new. That's even if you can show there to be an issue. So far you seem unable to differentiate between AFK and active play. So what is the issue here?

Your idea will affect active play more than AFK play. But then there is the fact you can AFK without a cloak and gain the same effects. You seem to have avoided that, maybe due to the fact it doesn't fit your argument.

Behr Oroo wrote:
So with your final question. What do I really want? What I want is a way to fight back. What happens when a fleet of battleships comes into your system? Usually a CTA is called and there is an attempt to remove them. So, same thing here. If a group of hostiles comes into my home, I am asking for the ablitly to be able to fight back. Is there anything wrong with that? Why should I allow you to sit in my home system and just gather intel or threaten my opertations and no be able to do something about it? Industrial corps have invested heavily in their home systems with stations, POSs and other items. These items should give them a home field advantage. If a Hulk is parked in a POS, he is paying for his protection by fueling the POS or even being the one that built it. All these defensive structures take time and should provide the protection that they currently do.

With that said, it would seem that you dislike this idea. People have suggested that people cant hide in stations, or in POSs. What sense does this make? Honestly. They built or bought their home. Why should they not use it for what it is meant for. In turn with that said, PVPers risk very little by invading other systems. The worst is their ship, possibly their pod and more than likely no implants if its a suicide run. So if I understand right, you want me to be vulnerable to your attack, while I am mining or ratting, and be perfectly ok with the idea that I am in a ship that is no where near equiped to fight a well equiped PVP ship. How is this balanced? TO me it seems like you are just looking for the easy kills.

I have made the suggestion that local be changed. Take black ops ships and any ship that can use the covert ops out of the local channel. This is a huge buff to the current cloak. This means that unless you engage a target, no one would know you are in the area. Now that in itself is far too powerful and though I am sure it would be loved by the PVP player, I would hope you could agree it's not balanced.
I'm glad you've finally admitted it's active play you want to nerf here. The whole AFK line is always a smoke screen for nerfing the ability of others to roam what you deem as your system. The fact that null is already safer than high sec doesn't seem to bother you one bit. You'll press for change anyway and screw the consequences.

There are already ways to deal with a single cloaked pilot in local and the majority of Eve players do this every day. You don't feel the need to use current mechanic, but deem your needs higher than the games and balance.
The only reason you've included changes to local in this thread, is because you've realised somewhat, just how bad the initial idea was. Shadowbane players unite, we have a winner.

I dislike the idea, because it breaks more than it supposedly fixes. You've now come out and acknowledged active play is your target, but we already have counters to those. You shoot them.

Behr Oroo wrote:
This idea increases PVP. It's an almost perfert promise that a cloak gang would score a kill every time they went on a roam. Industrials would have to be on gaurd far more, and be looking over their shoulder at any given moment. The mechanics I suggested for the scout ship leave it very limited on what it can and cant do. if you have a good scout, its unlikely that a successful gank will happen, UNLESS you destroy the scout. Once that ship is gone from system, then the cloaks would have a much larger advantage.

But it provides industrials the chance to respond. I wont fight you in a Hulk. There is no reason to even think thats worth it. But if I get a combat, I am undocked and quite ready to fight. This however puts the ball in your court. Are you willing to risk your ships against other combat ships? Are you willing to put your skills as a pilot out there? That's a decision you have to make.

This idea isnt perfect but I am honestly trying to think of a way to combat cloaky camping, and be fair on all sides.

You all seem to think I am just wanting to carebear it up with no risk. My plan suggestions nothing of the sort. It suggests that I want to come fight you but I wont do it when I know there is no chance of victory. No one would.

I am sure there are other things I need to answer as well. I will do that when I get home.
But you have not been honest. Quite the oposite in fact. What this idea does, is break balance and for what? Because of hot drops and people gaining intel in what you think of as your system? Good move.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Mag's
Azn Empire
#164 - 2013-06-26 16:52:20 UTC
Behr Oroo wrote:
"For simplicity, let us just say that the cloaked ship and the PvE ship should have equal risk."

See I think this idea is one of the underlying issues with these discussions. I don't think this is the case. a PVE ship, operating in its home system should not be at the same risk as a PVP ship that has travelled far from home and is in unfriendly space.
You're right. The trouble is risk for PvE players is already lower than that of the cloaked ship. Null should in fact be riskier than high sec, I'm sure you would agree.

But now you wish to...... well I'm not even sure you really know what you want now. One minute it's nerf AFK, but really it's nerf active play. Then it's boost cloaks, but wait should we nerf something else while we are at it? I'm wondering if this is why Shadowbane really crashed and burned. You weren't a dev on that were you? Shocked

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Nikk Narrel
Moonlit Bonsai
#165 - 2013-06-26 17:22:51 UTC
Behr Oroo wrote:
"For simplicity, let us just say that the cloaked ship and the PvE ship should have equal risk."

See I think this idea is one of the underlying issues with these discussions. I don't think this is the case. a PVE ship, operating in its home system should not be at the same risk as a PVP ship that has travelled far from home and is in unfriendly space.

The PVE ship is surrounded by defensive structures, POSs and stations. EVEN if local didn't exist and you managed to get into a system. As soon as you kill one industrial, the rest are going to scatter and look for safety. That just makes sense.

Or at least, it would if that is what normally happened.

Those structures exist regardless of local, and offer the same protection.
The catch is, you can't farm ISK and enjoy the protection they offer at the same time.
BUT! The protection is only needed in the event a hostile is present!

Make it so they need to make an effort to know this detail, and it becomes balanced for them to be able to exchange additional effort to know more as well. Enough to counter the threat.

Substitute killing an industrial with seeing a non blue name in local, and there is the current state of affairs.

Stalemate.

Behr Oroo wrote:
No, what I think is, PVPers want an easier time getting kills.

On both sides they are quite implicitly asking for this, because on both sides a perfect defense can be mounted.
That is balanced, if inconvenient, to gameplay.

Zero effort to get safe, plus zero effort to cloak = Balance
Behr Oroo
Caldari Provisions
Caldari State
#166 - 2013-06-26 17:35:43 UTC
Mag's wrote:
Behr Oroo wrote:
"For simplicity, let us just say that the cloaked ship and the PvE ship should have equal risk."

See I think this idea is one of the underlying issues with these discussions. I don't think this is the case. a PVE ship, operating in its home system should not be at the same risk as a PVP ship that has travelled far from home and is in unfriendly space.
You're right. The trouble is risk for PvE players is already lower than that of the cloaked ship. Null should in fact be riskier than high sec, I'm sure you would agree.

But now you wish to...... well I'm not even sure you really know what you want now. One minute it's nerf AFK, but really it's nerf active play. Then it's boost cloaks, but wait should we nerf something else while we are at it? I'm wondering if this is why Shadowbane really crashed and burned. You weren't a dev on that were you? Shocked


Mag's you seem to enjoy the idea of twisting arguments to fit your side and employing some interesting passive aggressiveness in the process. No I wasn't a dev, yes shadowbane went under but not due to poor game mechanics. It was poor servers and Ubisofts unwillingness to maintain the game after acquiring Wolfpack studios. Youre chalk and cheese statement is simply wrong but continue to use it if you wish.

My original want to deal with AFK cloaky campers still remains. You can try to employ some fancy wording to try to make it seem like I have been lying but that isn't the case. Have I modified my original stance. Yes I have. I have listened to a lot of what people have said here and have tried to modify my approach to create a solution that everyone could be happy with. You have not done that.

I understand that my argument for what I want has grown and included other things but that's hardly a downfall. I have been willing to accept other ideas and offer compromises, however all you are doing is saying "No this wont work." As for AFKing without a cloak? Are you serious about this statement? Please come AFK in a hostile system in a decloaked ship and see how long it takes for someone to scan you down and destroy you.

The fact that this idea has come up before and has many people commenting on it shows perfectly that there is clearly an issue with the current mechanics.

From what I see if your posts is an attempt to try to anger me with snide remarks and passive aggressiveness. This is just an attempt to derail the thread in general.

You dislike the idea not cause it breaks anything but cause it threatens your preferred style of game play. I dislike the current situation cause I feel it leaves my hands tied and unable to combat certain behaviors.

Simply put, I am going to continue to advocate an idea that I like. Thank you and I understand you don't approve of the idea. You are one of many people. I know many in my corp and alliance do like the idea and I know others agree there is an issue and it should be dealt with. If you do not wish to offer anything other than a flat "No, I don't think anything is wrong." Then thank you though I do disagree. If you wish to offer input then feel free,
Mag's
Azn Empire
#167 - 2013-06-26 17:36:02 UTC  |  Edited by: Mag's
Behr Oroo wrote:

Why should I not be allowed the ability to combat a threat in my system?
Oh yes, I clear forgot this nugget.

No one is denying you this. Even current mechanics do not deny you this. That's the point you seem not to understand.

Destination SkillQueue:- It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.

Behr Oroo
Caldari Provisions
Caldari State
#168 - 2013-06-26 17:51:02 UTC
Nikk Narrel wrote:
Behr Oroo wrote:
"For simplicity, let us just say that the cloaked ship and the PvE ship should have equal risk."

See I think this idea is one of the underlying issues with these discussions. I don't think this is the case. a PVE ship, operating in its home system should not be at the same risk as a PVP ship that has travelled far from home and is in unfriendly space.

The PVE ship is surrounded by defensive structures, POSs and stations. EVEN if local didn't exist and you managed to get into a system. As soon as you kill one industrial, the rest are going to scatter and look for safety. That just makes sense.

Or at least, it would if that is what normally happened.

Those structures exist regardless of local, and offer the same protection.
The catch is, you can't farm ISK and enjoy the protection they offer at the same time.
BUT! The protection is only needed in the event a hostile is present!

Make it so they need to make an effort to know this detail, and it becomes balanced for them to be able to exchange additional effort to know more as well. Enough to counter the threat.

Substitute killing an industrial with seeing a non blue name in local, and there is the current state of affairs.

Stalemate.

Behr Oroo wrote:
No, what I think is, PVPers want an easier time getting kills.

On both sides they are quite implicitly asking for this, because on both sides a perfect defense can be mounted.
That is balanced, if inconvenient, to gameplay.

Zero effort to get safe, plus zero effort to cloak = Balance


One can not farm isk if they are trying to run a hostile out of system either, thus that point is invalid.

As for making it harder for industrials to know if a cloaky is in system. Have I not already offered a solution to this by the suggestion of removing all black ops ships and covert ops equipped ships from local?

As for this balance. If its inconvenient for gameplay, then why are we all so willing to let it exist. Why not work for a solution that puts a bit of fun back into the cat and mouse hunt of stealth combat?
Behr Oroo
Caldari Provisions
Caldari State
#169 - 2013-06-26 18:18:42 UTC
Mag's wrote:
Behr Oroo wrote:

Why should I not be allowed the ability to combat a threat in my system?
Oh yes, I clear forgot this nugget.

No one is denying you this. Even current mechanics do not deny you this. That's the point you seem not to understand.


Of course I can come out and try to fight the cloaky, however with current mechanics, it makes it nearly impossible to accomplish anything. There is no way to actually pose a threat to a cloaked ship in a system. I can bubble the gate and trap them in system. Once they get bored they log off. I can warp around forever and never find that player. They simply sit in a safe spot and never have to do anything. The only time I get to fight, is if they choose to engage, which is not very likely if they feel the odds aren't in their favor.

So you can sit back and watch me chase my tail and know you are perfectly safe from anything I am doing. I am suppose to be ok with this? I don think so. Again this points back to my original statement of AFK cloaky campers. There is no way to threaten them. They can just sit there. Why do they get that pleasure?

I know when I say this you are going to jump on it and twist it but here is the truth.

We all know why people cloak and camp in systems. They are trying to screw with the minds of the people in that system and shut down production. Why don't I like this. Cause its very effective. Why do I seek a change? Cause in my opinion its far too effective. There is nothing I can do to combat the threat. Absolutely nothing. A cloak can accomplish his goal with 0 effort. Just by being there he accomplishes his goal. My entire argument against cloaky campers is that it gives 0 ability to fight it.

That isn't balance at all. That is completely one sided. I am sure you wont see it that way but it is the truth and you know it. My suggestion threatens your mental warfare. Youre argument of POS's and stations and whatever really are useless. I am suggesting an idea that directly threatens you and you don't like it.

I haven't asked for a perfect defense at all. I have been open to many ideas here and have modified mine to try to offer a compromise.
Sura Sadiva
Entropic Tactical Crew
#170 - 2013-06-26 18:34:22 UTC
Behr Oroo wrote:

We all know why people cloak and camp in systems. They are trying to screw with the minds of the people in that system and shut down production. Why don't I like this.



They do it because is the only way to have a CHANCE to catch something and bring some risk there. And you want to remove even this only, small chance.

Don't you think they would prefer to just jump in HAC? What is unfair and out of control is the fact that you can 100% secure systems and regions with no effort or skills to deserve it, turning the most free and dangerous space of EVE in a farming prison. It's a shame and is against EVE design. Cloackers and hotdrops are only the players answer to this.

Want to fix it? Remove all this safety mechanics implemented in sov null unbalanced to cuddle and give easy life to the defender/holders.



Nikk Narrel
Moonlit Bonsai
#171 - 2013-06-26 19:14:17 UTC
Behr Oroo wrote:
One can not farm isk if they are trying to run a hostile out of system either, thus that point is invalid.

That point is not relevant to the context you just described, either, so it stands unopposed thus far. You were not trying to farm in the ship being used, which was your choice to change.

Now, if one was to attempt to run the hostile out with the PvE ship, that is another matter, and one that would be a striking and bold move.

Behr Oroo wrote:
As for making it harder for industrials to know if a cloaky is in system. Have I not already offered a solution to this by the suggestion of removing all black ops ships and covert ops equipped ships from local?

As for this balance. If its inconvenient for gameplay, then why are we all so willing to let it exist. Why not work for a solution that puts a bit of fun back into the cat and mouse hunt of stealth combat?

I actually posted that link already.

Remove all cloaked vessels, all docked vessels, and all vessels inside POS shields from seeing and being seen in local.
You can have all the intel you earn, but you must be visible in open space to earn seeing other ships likewise exposed.
Like for like, quid pro quo, etc.

Then it might be reasonable to consider a means to detect and hunt cloaked vessels, such balance obviously counting the cost and effort to hunt vs the cost and effort needed for cloaking.
Behr Oroo
Caldari Provisions
Caldari State
#172 - 2013-06-26 19:27:06 UTC
Sura Sadiva wrote:
Behr Oroo wrote:

We all know why people cloak and camp in systems. They are trying to screw with the minds of the people in that system and shut down production. Why don't I like this.



They do it because is the only way to have a CHANCE to catch something and bring some risk there. And you want to remove even this only, small chance.

Don't you think they would prefer to just jump in HAC? What is unfair and out of control is the fact that you can 100% secure systems and regions with no effort or skills to deserve it, turning the most free and dangerous space of EVE in a farming prison. It's a shame and is against EVE design. Cloackers and hotdrops are only the players answer to this.

Want to fix it? Remove all this safety mechanics implemented in sov null unbalanced to cuddle and give easy life to the defender/holders.


Actually wait a second here. Isn't that EXACTLY the reason for null sec. Null sec is an area of space that players can move into and control. Concord doesn't protect them, they have to control SOV of the area and it takes a lot of work to make a home system. Now if I am understanding this right. You are saying that there are systems in null that are very secure and you have a hard time ganking players in these systems? What I fail to understand here is, how this is a problem. Corps and alliances have spent billions of isk on stations and pos's for these areas and they are populated by hundreds of players. In all honesty I don't think it is fair to complain that it is hard to penetrate these systems to get kills. These systems are guarded by their alliance and even without local, a system of warning would still be in place thru private channels.

Now this is with the current system. The suggestions being thrown around in this thread would change that. It would be easier for cloak ships to get into enemy space, but it would need to be balanced with some form of detection system, which is why I stated a scout ship.
Nikk Narrel
Moonlit Bonsai
#173 - 2013-06-26 19:41:32 UTC
Behr Oroo wrote:
Sura Sadiva wrote:
Behr Oroo wrote:

We all know why people cloak and camp in systems. They are trying to screw with the minds of the people in that system and shut down production. Why don't I like this.



They do it because is the only way to have a CHANCE to catch something and bring some risk there. And you want to remove even this only, small chance.

Don't you think they would prefer to just jump in HAC? What is unfair and out of control is the fact that you can 100% secure systems and regions with no effort or skills to deserve it, turning the most free and dangerous space of EVE in a farming prison. It's a shame and is against EVE design. Cloackers and hotdrops are only the players answer to this.

Want to fix it? Remove all this safety mechanics implemented in sov null unbalanced to cuddle and give easy life to the defender/holders.


Actually wait a second here. Isn't that EXACTLY the reason for null sec. Null sec is an area of space that players can move into and control. Concord doesn't protect them, they have to control SOV of the area and it takes a lot of work to make a home system. Now if I am understanding this right. You are saying that there are systems in null that are very secure and you have a hard time ganking players in these systems? What I fail to understand here is, how this is a problem. Corps and alliances have spent billions of isk on stations and pos's for these areas and they are populated by hundreds of players. In all honesty I don't think it is fair to complain that it is hard to penetrate these systems to get kills. These systems are guarded by their alliance and even without local, a system of warning would still be in place thru private channels.

Now this is with the current system. The suggestions being thrown around in this thread would change that. It would be easier for cloak ships to get into enemy space, but it would need to be balanced with some form of detection system, which is why I stated a scout ship.

But this is exactly the issue, that these corporations are not earning their safety and security.

They are contributing to it, most certainly, but they owe the safety of every unescorted PvE ship to local intel.
Unless it can fight off hostiles, it gets safe based on the warning of local, if nothing else presents.

Can they use other intel? Of course. Do they? quite often, but only as a means to supplement local.

What happens without local intel support? They all dock or undock based on reports from other pilots.
These can be flawed, and inaccurate, creating opportunities for hostiles to get poorly prepared targets.

This works in all directions.
Behr Oroo
Caldari Provisions
Caldari State
#174 - 2013-06-26 19:54:12 UTC
Nikk Narrel wrote:
Behr Oroo wrote:
One can not farm isk if they are trying to run a hostile out of system either, thus that point is invalid.

That point is not relevant to the context you just described, either, so it stands unopposed thus far. You were not trying to farm in the ship being used, which was your choice to change.

Now, if one was to attempt to run the hostile out with the PvE ship, that is another matter, and one that would be a striking and bold move.

Behr Oroo wrote:
As for making it harder for industrials to know if a cloaky is in system. Have I not already offered a solution to this by the suggestion of removing all black ops ships and covert ops equipped ships from local?

As for this balance. If its inconvenient for gameplay, then why are we all so willing to let it exist. Why not work for a solution that puts a bit of fun back into the cat and mouse hunt of stealth combat?

I actually posted that link already.

Remove all cloaked vessels, all docked vessels, and all vessels inside POS shields from seeing and being seen in local.
You can have all the intel you earn, but you must be visible in open space to earn seeing other ships likewise exposed.
Like for like, quid pro quo, etc.

Then it might be reasonable to consider a means to detect and hunt cloaked vessels, such balance obviously counting the cost and effort to hunt vs the cost and effort needed for cloaking.


I not sure that removing docked and POS shielded ships from local would make a difference. All I have to do is undock a rookie ship or a ship that can tank for the 5 seconds it takes to redock. Even if you are camping the undock, I have a flash of my intel and now I am back inside the station. Same with the POS. All I have to do is sit 5k outside the shield, and if you engage me I just fly back in. Yet in both situations I have the intel I need about what is in local.

I don't even think that cloaked ships should have local taken away. I agree that a cloak ship should have an advantage. They can see who is around them but others cant see them. I don't personally find this threatening. Again I am ok being in space and being at risk.

As this thread continues I feel that local is less and less of the issue but more of the fact that a warning system has been put in place that makes it hard for cloaky PVPers to score kills. You feel its caused by local but I don't agree completely. Even if local was removed from the game, you would only truly be able to score a single kill or a single attack before you were detected and then the intel would quickly be distributed via alliance chat. Yes it gives you the chance to get that kill but you would be detected the same way
Nikk Narrel
Moonlit Bonsai
#175 - 2013-06-26 20:17:05 UTC
Behr Oroo wrote:
As this thread continues I feel that local is less and less of the issue but more of the fact that a warning system has been put in place that makes it hard for cloaky PVPers to score kills. You feel its caused by local but I don't agree completely. Even if local was removed from the game, you would only truly be able to score a single kill or a single attack before you were detected and then the intel would quickly be distributed via alliance chat. Yes it gives you the chance to get that kill but you would be detected the same way

Not in a way at all specific to being cloaky.

Any pilot from getting kills, in any PvP situation in null.

If the target feels unprepared, or is otherwise wanting to avoid risk, they can do so.

Cloaked ships are simply the most described for their persistence, since most other ships can be either driven off or ganged up on.
TheGunslinger42
All Web Investigations
#176 - 2013-06-26 21:45:13 UTC  |  Edited by: TheGunslinger42
Behr Oroo wrote:
Why should I not be allowed the ability to combat a threat in my system? Explain this to me. A PVPer comes into my system in a cloak. I manage to dock up my mining or ratting ship and return in a PVP ship. There is NOTHING I can do to combat the threat at all. I have put myself on the grid, I am ready to fight, but I have to wait for the cloaky to engage me. I can setup a gate camp with a bubble. What happens? Cloak warps in at 100KM seens the bubble or simply just dscans the bubble and decides its not worth the effort. He sits in the system and does nothing. The moment a PVPer feels they don't have the advantage, they run and hide.

You claim I want some freedom to be perfectly safe and this isn't the case. ALL I have advocated for is a chance to actually FIGHT back. You can spin this idea to say anything but the truth is, I am asking for a chance to defend the space I call home and I am suggesting it with the concept of battle.

if you come into a system I call home, I should be able to defend myself and ignoring you isn't the answer.

As for why PVE ratting ships aren't setup like PVP ships. I think that's quite obvious. A ratting ship is setup to deal with a different situation. They are dealing with 10-20 npc ships engaging them at any given time. It's strictly a different mechanic. A PVP ship wouldn't be able to run a PVE sit as well as a PVE ship would, and the same applies to the opposite. A PVE fit ship wouldn't be as effective in a PVP combat situation.


Theres a few things wrong with this post. For a start, you have plenty of ways to combat him - reshipping and going on the hunt, baiting him, etc are all things you can do. You sound like you're aware of, and actually employ, those tactics - which is great. But to then ask why you don't have the ability to combat them doesn't make much sense, since... well it sounds like you do, and try. So I'm a bit confused there.

Anyway, if the guy who has entered system then decides "well gosh, he's reshipped and formed gang, now I cant take him" and refuses to engage... how is that any different from YOU, initially in your PVE boat, saying "well gosh, I'm in a bad ship" and instantly getting safe?

Hint: It's not. You have a mechanic that allows you to easily and quickly avoid PVP when you don't want it, and so does he (his cloak). You want to remove HIS little defense, while maintaining your own. You want to be able to avoid situations when you're at a disadvantage, but force others to play ball when they're the ones at a disadvantage.

Sounds pretty darn hypocritical to me.

Once you remove your OWN mechanical safeties and defenses, maybe then we can talk about removing some of the ones afforded by the cloak. Nerfing one side and not the other is the definition of imbalanced.
TheGunslinger42
All Web Investigations
#177 - 2013-06-26 21:58:05 UTC
also I don't put much stock in the "but pve ships cant be pvp ships and vice versa" line. You can easily modify a typical PVE boat to have some rudimentary PVP capabilities - its not a ship you'd necessarily go looking for pvp specifically in, but you can run your PVE with it (slightly less efficiently I suppose) and if you get caught you have a bit of a chance. Why don't you do that, instead of instantly running the second local changes (and then crying when the person who entered instantly hides when you come out with the big shiny pvp specific response?)

also another reason I don't put much stock in this garbage is because I lived in wormholes for two straight years. I've been attacked while running PVE, and I've attacked others while they did PVE. Our ships and many of the ships we fought in those situations were fairly capable for PVP. Not the best PVP setups, but by no means helpless. We expected it to happen. The people we attacked (well, a fair few of the smarter ones) expected it to happen.

You don't get very far in wormholes unless you're playing smart and tough.
Aaric Altair
Toxic Refuge
#178 - 2013-06-26 22:29:49 UTC

My 0.02 ISK

In my opinion, there are three root components to your OP: Alts, AFK, and safe

The first root component is about player access to 2nd, 3rd, 4th, 5th, 6th, ... 20th accounts. That noob AFK cloaker is not a real player. It's a ALT, and someone is PAYING for the advantage that alt brings. So if you are proposing that one player be denied the opportunity to pay for access to an advantage generating alt, why not deny EVERYONE access to an advantage generating alt?. This includes cyno alts, recon alts, booster alts, manufacturing alts, ice mining alts, hauler alts, combat alts, logi alts, spy alts, etc. etc. etc. Why should CCP nerf one paid advantage (AFK cloaky cyno alt) but not nerf another paid advantage (insert generic alt here)? Because at the end of the day, you can only play one character at a time even if you are paying for the advantage of multiple characters. So why should it matter if a player switches between characters once every minute, or once every downtime? You aren't increasing the amount of "real-player interaction". Killing that AFK player doesn't increase "real PvP"

The other underlying component of your complaint is the problem of players being logged on to EVE but AFK. What is the difference between that AFK cloaked ship and someone AFK in station? Or the AFK miner, or AFK industrialist, or AFK high-sec hauler, or the AFK booster, or the AFK Titan pilot, or the AFK wormhole picket. Why should CCP punish the one type of AFK gameplay, but not all the others? Most of EVE is AFK.

The final root component to your OP is the concept of being safe in EVE. You claim that someone in a cloak is perfectly safe and there is no counter and that this is bad. If this is true (and I disagree on this point) and it is bad (also disagree), then why is sitting safe in a station or a POS any better? Why can't I force you to undock when you are hiding in your station or your POS? Why is your wallet, or your hanger safe? Why can't I hack your wallet, or break into your hanger? Why can't I kill you even when you log off? All of these activities render you safe, and most have no counter. So once again, why nerf one method of being "safe" but not nerf all the others.

In the end, CCP decides what is a legitimate part of their game, and what is not. Right now, having an alt that is AFK and completely safe is perfectly legitimate. So I see no reason to nerf one type of safe AKF alt.

Behr Oroo
Caldari Provisions
Caldari State
#179 - 2013-06-26 22:31:43 UTC
TheGunslinger42 wrote:
also I don't put much stock in the "but pve ships cant be pvp ships and vice versa" line. You can easily modify a typical PVE boat to have some rudimentary PVP capabilities - its not a ship you'd necessarily go looking for pvp specifically in, but you can run your PVE with it (slightly less efficiently I suppose) and if you get caught you have a bit of a chance. Why don't you do that, instead of instantly running the second local changes (and then crying when the person who entered instantly hides when you come out with the big shiny pvp specific response?)

also another reason I don't put much stock in this garbage is because I lived in wormholes for two straight years. I've been attacked while running PVE, and I've attacked others while they did PVE. Our ships and many of the ships we fought in those situations were fairly capable for PVP. Not the best PVP setups, but by no means helpless. We expected it to happen. The people we attacked (well, a fair few of the smarter ones) expected it to happen.

You don't get very far in wormholes unless you're playing smart and tough.



WH's are a different situation and you know it. I have already pointed this out. The types of rats you encounter in WHs are far more like PVP ships. You basically are fighting PVP ships, and you don't have the threat of hot drops, or things of that nature. I can understand the post and I don't disagree with the idea that you were prepared for attempted ganks, but it is a different style of combat.

And yes my PVE setup includes PVP based items. I keep ECM drones in stock as well as a web and other basic things.

I think what you are ignoring is, situations like this happen but they don't last for days on end. My original post and the core of my issues are around the cloaky camper. AFK or not. They can sit in a system for days, and it's unlikely any bait will tempt them to fight cause that is not what they are there for.

Also you keep trying to imply that I am trying to avoid PVP. I have NEVER ONCE suggested that. I am trying to increase it and with the ideas suggested I think the idea would increase it.

The alteration to local to allow for certain classes of ships to not be seen in local. I could care less if they themselves can see local.

In turn the creation of a scout ship.

Regardless of the other points or arguments, there are still gaps in every situation that has been offered against this idea yet I have tried very hard to make a solid argument for my idea OR altering it to compromise to a given suggestion.

I currently don't PVP all that much. You can check my killboards, and I am sure people have. I have checked the peoples here and some people are posting with alts and stuff of that nature. The few roams I have been on, when we came across a cloaky we would try gate camps but usually it was a worthless attempt. It's not that its hard to catch a cloaky, its impossible, as long as they stay in that system. Gates are truly the only spot they can get caught and unless they are dumb, most are going to avoid them. So what does the roam do? We move on looking for other targets.

I have flown with some people in Eve that have been around for quite some time. I trust them and they are good pilots with PVE and PVP backgrounds. Several have stated that this idea is one of the better ones offered. Some have disagreed with it, however their arguments have lead me to changing my stance on some issues. Mostly the local thing, which was something I had never considered when I first posted.

I still believe that some form of detection system needs to be in place, and I feel the best is on a ship as it would probably be the easiest to implement.

Look both you and I know that there is an issue here. You aren't happy with not getting PVP and I am unhappy that I feel unable to truly pose a threat to a cloaked ship.

Everyone says, you can do this, or that or this or whatever. What I am trying to do is cover all the bases. The current system lets certain types of game play for unopposed. I seek to resolve that issue in a fair way. I think what I have suggested in this thread is a very good start to that.
Sura Sadiva
Entropic Tactical Crew
#180 - 2013-06-26 22:49:54 UTC
Behr Oroo wrote:

Actually wait a second here. Isn't that EXACTLY the reason for null sec. Null sec is an area of space that players can move into and control. Concord doesn't protect them, they have to control SOV of the area and it takes a lot of work to make a home system.


Null sec is an area of space that players can move into, put effort, fight, accept risks to control.
The point is just this: if a single player in a frigate (often AFK, lol) is enough to make you panic and dock terrorized shutting down any activity (as you state) then not only you do not control a ****, but also you don't have the required mindset to live there.

Everyone in EVE is used to deal with this stuff: they do not whine, they adapt and put effort to defend their gameplay. You, a small minority already privileged, for some reason think to be a special snowflake, entiteled to have everything for free, granted by game mechanics.

And none of you (nor adresisng "you" personally now) see how you're a small, well delimited, minority, you don't care for the general gameplay and balance: nooo, the whole gameplay have to be ruined and shaped around your usless, small business and your poor mindset as gamers.

And more you guys are noobs more you're arrogant: you mistake covert ops, black ops and cyno fields, you barely know what a probe is or how to use d-scan but still pretend to dictate game mechanics to everyone else.