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bubble again?

First post
Author
Battlingbean
Wings of the Dark Portal
#41 - 2013-06-24 19:53:25 UTC
No.

Don't get bubbled.
Sigras
Conglomo
#42 - 2013-06-24 23:23:53 UTC
i find it hilarious that one of your arguments is that bubbles require no skill to use, and yet you want a no skill module to counter them . . .

doesnt that make you just as bad as they are?
De'Veldrin
Republic University
Minmatar Republic
#43 - 2013-06-25 13:31:57 UTC
Sigras wrote:
i find it hilarious that one of your arguments is that bubbles require no skill to use, and yet you want a no skill module to counter them . . .

doesnt that make you just as bad as they are?


Probably worse.

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Harry Forever
SpaceJunkys
#44 - 2013-06-25 14:09:20 UTC  |  Edited by: Harry Forever
De'Veldrin wrote:
I can only see two explanations for this thread:

1. Op be trollin'. Why u be trollin' OP?
2. OP is a dumbass.

These options are not mutually exclusive.


blocked because of lacking communication skills, harassing and insults

read through your comments, you are the only troll here

you might watch your words or you will be removed from the forums soon
Harry Forever
SpaceJunkys
#45 - 2013-06-25 14:20:05 UTC
Sigras wrote:
i find it hilarious that one of your arguments is that bubbles require no skill to use, and yet you want a no skill module to counter them . . .

doesnt that make you just as bad as they are?


thats not hilarious thats logic
De'Veldrin
Republic University
Minmatar Republic
#46 - 2013-06-25 14:42:28 UTC
Harry Forever wrote:
De'Veldrin wrote:
I can only see two explanations for this thread:

1. Op be trollin'. Why u be trollin' OP?
2. OP is a dumbass.

These options are not mutually exclusive.


blocked because of lacking communication skills, harassing and insults

read through your comments, you are the only troll here

you might watch your words or you will be removed from the forums soon


Yup just like the last...um...zero times in the 5 years I've been here.

And oh no, I've been blocked. Whatever shall I do? Is seppuku appropriate here?

De'Veldrin's Corollary (to Malcanis' Law): Any idea that seeks to limit the ability of a large nullsec bloc to do something in the name of allowing more small groups into sov null will inevitably make it that much harder for small groups to enter sov null.

Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#47 - 2013-06-25 14:43:56 UTC  |  Edited by: Kirimeena D'Zbrkesbris
Show me on this doll where those bubbles have touched you.

Bubbles already have a lot of counters and limitations. Not being able to use any just shows how bad you are at this game.

To already mentioned:
Hopelesshobo wrote:
Bubbles can be countered currently.

Smartbombs-Pop regular dictor bubbles
Safe Spots-Counter in line bubbles
Scout-Counters the bubbles by letting you know that you need to jump through a different gate
Cyno-Bypass the gate all together
DPS-A heavy dictor cannot get repped with it's bubble up

Add
MWD+Cloak trick.
MWDing out of bubble or back to the gate (for frigs and cruisers).
MJD for battleships.

Why would you want a module with low-skill requirements to counter an ability that takes longer to train than nullified T3?

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Sergeant Acht Scultz
School of Applied Knowledge
Caldari State
#48 - 2013-06-25 15:00:08 UTC
Eija-Riitta Veitonen wrote:
There is such a module, in fact, there's three such modules: Afterburners, Microwarp Drives and Microjump Drives. Use them, love them.


May I contribute to your list?

-Cloaks, from prototype to faction ones all awesome tools vs bbles

-Guns, always more guns !! (kill them and they're not a problem anymore)

-Perches: learn how to avoid bubbles or make it so after a couple mins those aren't a problem any more.

removed inappropriate ASCII art signature - CCP Eterne

Danika Princip
GoonWaffe
Goonswarm Federation
#49 - 2013-06-25 17:22:09 UTC
Danika Princip wrote:


So...making covert ops 100% impossible to catch then, rather than just difficult? Making bombing runs impossible to stop? Leaving people with no way to keep hostile cynos out of friendly territory?



Quoting myself to see if OP actually does want to buff bombers into some kind of unkillable murder machine.
Gizznitt Malikite
Agony Unleashed
Agony Empire
#50 - 2013-06-25 18:26:54 UTC  |  Edited by: Gizznitt Malikite
As a avid user of bubbles, I wish to state that a bubble-counter isn't a terrible notion, yet...

Attack someone, they warp away... the counter:
Warp Disruptor... Point them, and now they can't warp away... but you want to warp away, so counter:
Warp Core Stabs... Now you can warp away again... but I don't want you to warp away, so counter:
Warp Bubble.... Now you can't warp away agin... but you want to warp away, so??
Interdiction nullifying module??

Where does this slippery slope end?

FYI: Interdiction nullified t3's are terrible OP in their current incarnation. The notion of safely traveling anywhere in the game shouldn't exist! I don't care how much you spent on the damn ship! IMO, IN T3's need to be nerfed (and I know exactly how: Have it so they can be pulled INTO a bubble, but they can still warp out!!!).

Now, onto your interdiction nullifying "counter" to bubbles. I'm not 100% opposed to this, as long as it is appropriately balanced. For example, have it require ~150 CPU, 1 PG, be a lowslot, with at least two of the following drawbacks:
1.) It interferes with cloaks, making them not work! (i.e. no cloaking with this module)
2.) It nerfs your agility to essentially double your align time.
3.) It nerfs your warp speed to that of a freighter.
4.) It interferes with WCS's, making them not work.

*edit* and it cannot be fit on Supercaps
Harry Forever
SpaceJunkys
#51 - 2013-06-25 18:51:32 UTC
Gizznitt Malikite wrote:
As a avid user of bubbles, I wish to state that a bubble-counter isn't a terrible notion, yet...

Attack someone, they warp away... the counter:
Warp Disruptor... Point them, and now they can't warp away... but you want to warp away, so counter:
Warp Core Stabs... Now you can warp away again... but I don't want you to warp away, so counter:
Warp Bubble.... Now you can't warp away agin... but you want to warp away, so??
Interdiction nullifying module??

Where does this slippery slope end?

FYI: Interdiction nullified t3's are terrible OP in their current incarnation. The notion of safely traveling anywhere in the game shouldn't exist! I don't care how much you spent on the damn ship! IMO, IN T3's need to be nerfed (and I know exactly how: Have it so they can be pulled INTO a bubble, but they can still warp out!!!).

Now, onto your interdiction nullifying "counter" to bubbles. I'm not 100% opposed to this, as long as it is appropriately balanced. For example, have it require ~150 CPU, 1 PG, be a lowslot, with at least two of the following drawbacks:
1.) It interferes with cloaks, making them not work! (i.e. no cloaking with this module)
2.) It nerfs your agility to essentially double your align time.
3.) It nerfs your warp speed to that of a freighter.
4.) It interferes with WCS's, making them not work.

*edit* and it cannot be fit on Supercaps


all cool if the tool is really a weak one, but it would for sure encourage newbs to fly around a bit more in null, thats all what i think would be good for the game, and yea no need for the big ships to be able to use it, this should just be for small ones to bring a bit more life to null sec
Harry Forever
SpaceJunkys
#52 - 2013-06-25 18:55:07 UTC
Danika Princip wrote:
Danika Princip wrote:


So...making covert ops 100% impossible to catch then, rather than just difficult? Making bombing runs impossible to stop? Leaving people with no way to keep hostile cynos out of friendly territory?



Quoting myself to see if OP actually does want to buff bombers into some kind of unkillable murder machine.


no need to have this on the bomber, it may even can be restricted to some frigates so everybody is happy but still would bring a bit more life to null sec
Gizznitt Malikite
Agony Unleashed
Agony Empire
#53 - 2013-06-25 18:55:33 UTC
Harry Forever wrote:
Gizznitt Malikite wrote:
As a avid user of bubbles, I wish to state that a bubble-counter isn't a terrible notion, yet...

Attack someone, they warp away... the counter:
Warp Disruptor... Point them, and now they can't warp away... but you want to warp away, so counter:
Warp Core Stabs... Now you can warp away again... but I don't want you to warp away, so counter:
Warp Bubble.... Now you can't warp away agin... but you want to warp away, so??
Interdiction nullifying module??

Where does this slippery slope end?

FYI: Interdiction nullified t3's are terrible OP in their current incarnation. The notion of safely traveling anywhere in the game shouldn't exist! I don't care how much you spent on the damn ship! IMO, IN T3's need to be nerfed (and I know exactly how: Have it so they can be pulled INTO a bubble, but they can still warp out!!!).

Now, onto your interdiction nullifying "counter" to bubbles. I'm not 100% opposed to this, as long as it is appropriately balanced. For example, have it require ~150 CPU, 1 PG, be a lowslot, with at least two of the following drawbacks:
1.) It interferes with cloaks, making them not work! (i.e. no cloaking with this module)
2.) It nerfs your agility to essentially double your align time.
3.) It nerfs your warp speed to that of a freighter.
4.) It interferes with WCS's, making them not work.

*edit* and it cannot be fit on Supercaps


all cool if the tool is really a weak one, but it would for sure encourage newbs to fly around a bit more in null, thats all what i think would be good for the game, and yea no need for the big ships to be able to use it, this should just be for small ones to bring a bit more life to null sec


IN is NOT a weak tool... at its core, it allows people to safely travel from system to system, despite the gate camps and hurdles residents use to stop them. This makes it a very potent tool, and should be balanced as such!
Harry Forever
SpaceJunkys
#54 - 2013-06-25 18:56:51 UTC
Kirimeena D'Zbrkesbris wrote:
Show me on this doll where those bubbles have touched you.

Bubbles already have a lot of counters and limitations. Not being able to use any just shows how bad you are at this game.

To already mentioned:
Hopelesshobo wrote:
Bubbles can be countered currently.

Smartbombs-Pop regular dictor bubbles
Safe Spots-Counter in line bubbles
Scout-Counters the bubbles by letting you know that you need to jump through a different gate
Cyno-Bypass the gate all together
DPS-A heavy dictor cannot get repped with it's bubble up

Add
MWD+Cloak trick.
MWDing out of bubble or back to the gate (for frigs and cruisers).
MJD for battleships.

Why would you want a module with low-skill requirements to counter an ability that takes longer to train than nullified T3?


I want an easy to use module for small ships maybe even frigates only to bring a bit more life to nullsec, and encourage new players a bit more to try going to nullsec
Harry Forever
SpaceJunkys
#55 - 2013-06-25 18:59:56 UTC
Gizznitt Malikite wrote:
Harry Forever wrote:
Gizznitt Malikite wrote:
As a avid user of bubbles, I wish to state that a bubble-counter isn't a terrible notion, yet...

Attack someone, they warp away... the counter:
Warp Disruptor... Point them, and now they can't warp away... but you want to warp away, so counter:
Warp Core Stabs... Now you can warp away again... but I don't want you to warp away, so counter:
Warp Bubble.... Now you can't warp away agin... but you want to warp away, so??
Interdiction nullifying module??

Where does this slippery slope end?

FYI: Interdiction nullified t3's are terrible OP in their current incarnation. The notion of safely traveling anywhere in the game shouldn't exist! I don't care how much you spent on the damn ship! IMO, IN T3's need to be nerfed (and I know exactly how: Have it so they can be pulled INTO a bubble, but they can still warp out!!!).

Now, onto your interdiction nullifying "counter" to bubbles. I'm not 100% opposed to this, as long as it is appropriately balanced. For example, have it require ~150 CPU, 1 PG, be a lowslot, with at least two of the following drawbacks:
1.) It interferes with cloaks, making them not work! (i.e. no cloaking with this module)
2.) It nerfs your agility to essentially double your align time.
3.) It nerfs your warp speed to that of a freighter.
4.) It interferes with WCS's, making them not work.

*edit* and it cannot be fit on Supercaps


all cool if the tool is really a weak one, but it would for sure encourage newbs to fly around a bit more in null, thats all what i think would be good for the game, and yea no need for the big ships to be able to use it, this should just be for small ones to bring a bit more life to null sec


IN is NOT a weak tool... at its core, it allows people to safely travel from system to system, despite the gate camps and hurdles residents use to stop them. This makes it a very potent tool, and should be balanced as such!


the pro's at CCP can figure out the details, just wanted to bring it up, no need to have it exactly like mentioned there could be other restrictions to it, who knows, maybe some more ideas come up, we will see
Danika Princip
GoonWaffe
Goonswarm Federation
#56 - 2013-06-25 19:38:19 UTC
Harry Forever wrote:
Danika Princip wrote:
Danika Princip wrote:


So...making covert ops 100% impossible to catch then, rather than just difficult? Making bombing runs impossible to stop? Leaving people with no way to keep hostile cynos out of friendly territory?



Quoting myself to see if OP actually does want to buff bombers into some kind of unkillable murder machine.


no need to have this on the bomber, it may even can be restricted to some frigates so everybody is happy but still would bring a bit more life to null sec



Bombers ARE frigates. If you restrict it to fit on nothing but a very select group of frigates, literally all it will be used for is to allow cyno ships to stroll through gatecamps and whatever other attempts a sov holder makes to defend their space..
Kirimeena D'Zbrkesbris
Republic Military Tax Avoiders
#57 - 2013-06-25 20:12:28 UTC
Harry Forever wrote:
Kirimeena D'Zbrkesbris wrote:

Why would you want a module with low-skill requirements to counter an ability that takes longer to train than nullified T3?


I want an easy to use module for small ships maybe even frigates only to bring a bit more life to nullsec, and encourage new players a bit more to try going to nullsec

New players should learn how to use D-Scan, safe spots, lookout spots properly, then there will be no need for "easy to use module".

Opinions are like assholes. Everybody got one and everyone thinks everyone else's stinks.

Harry Forever
SpaceJunkys
#58 - 2013-06-25 20:18:16 UTC  |  Edited by: ISD Ezwal
Kirimeena D'Zbrkesbris wrote:
Harry Forever wrote:
Kirimeena D'Zbrkesbris wrote:

Why would you want a module with low-skill requirements to counter an ability that takes longer to train than nullified T3?


I want an easy to use module for small ships maybe even frigates only to bring a bit more life to nullsec, and encourage new players a bit more to try going to nullsec

New players should learn how to use D-Scan, safe spots, lookout spots properly, then there will be no need for "easy to use module".


look at the map, high sec crowded, null sec nobody there, they need to bring people there,

*Snip* Please refrain from personal attacks. ISD Ezwal
Ranger 1
Ranger Corp
Vae. Victis.
#59 - 2013-06-25 21:44:44 UTC
Ahhh, for the days when criminals that want to tresspass on someone else's property were actually prepared to face a bit of challenge along the way. Smile

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

ISD Ezwal
ISD Community Communications Liaisons
ISD Alliance
#60 - 2013-06-25 21:48:22 UTC
I have removed some personal attacks and post quoting them. Please people, keep it civil!

2. Be respectful toward others at all times.

The purpose of the EVE Online forums is to provide a platform for exchange of ideas, and a venue for the discussion of EVE Online. Occasionally there will be conflicts that arise when people voice opinions. Forum users are expected to be courteous when disagreeing with others.

4. Personal attacks are prohibited.

Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.

ISD Ezwal Community Communication Liaisons (CCLs)