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Player Features and Ideas Discussion

 
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Increase PVP and combat afk cloaky camping

Author
Robert Caldera
Caldera Trading and Investment
#81 - 2013-06-24 08:54:30 UTC
we're argueing with a 5 months old noob here... just saying
TheGunslinger42
All Web Investigations
#82 - 2013-06-24 09:03:30 UTC
Behr Oroo wrote:
As for breaking wormholes. I dont understand how. Wormholes have no local unless you speak in it. You don't know who is there or who isn't The scout ship would only allow you to find cloaked ships. Current game mechanics allow you to find EVERYTHING else with standard probes. With a little work, anything in a WH can be found.


Do you not see the glaring flaw in what you've said in this paragraph? In wormholes you have no way to determine if cloaked ships are present. They cannot be found, their presence isn't even something that can be determined. Adding the ability to find cloaked ships allows you to know when there are cloaked ships in a wormhole, and to find them. That breaks some of the core design of wormholes
Sura Sadiva
Entropic Tactical Crew
#83 - 2013-06-24 09:36:30 UTC  |  Edited by: Sura Sadiva
Behr Oroo wrote:

I never once said I wanted to live in a safe system.


Whatever you want, that would be the result anyway: removing the only disturbing/risky element for PVE in sov 0.0 space.

You already have region wide unlimited intel from local, structures, POS, blobs, bubles, gatecamps, you can dock and stay docked as you please, or in a POS and nobody have a say if you're AFK or not, you can rely on your alliances and coalitions, you can pick-up the ship you prefer to counter a threat, have your hangars and modules to reship.... Already now is strongly unbalanced to advantage the holder/defender, if you limit or remove the only potential, limited and occasional risk from a cloacking intruder or hotdrops it becomes a joke.

If changes are needed are just in the opposite direction.

Another thing to adress is how this is an issue only for very small well defined minority: 0.0 PVE players, and only a part of this minority. The rest (99% of EVE players) are perfectly fine with all this. Since 10 years.
Jint Hikaru
OffWorld Exploration Inc
#84 - 2013-06-24 09:38:09 UTC
Behr Oroo wrote:

As for breaking wormholes. I dont understand how. Wormholes have no local unless you speak in it. You don't know who is there or who isn't The scout ship would only allow you to find cloaked ships. Current game mechanics allow you to find EVERYTHING else with standard probes. With a little work, anything in a WH can be found.


How can you not get it??? It's pretty simple.

In a WH a cloaked ship is truly cloaked. That's the point of wormhole space.

So lets say with your idea, you are a WH resident. You log on and sit in your POS. Jump in your cloak scanning ship... fly a couple of meters outside your bubble (do probe launchers work from inside a bubble? i dont know)

Ping out a couple of your new fancy cloak probes, press scan....

In about 10 seconds you know exactly how many cloaked ships are in your WH.

How can you not see how this would break WH space?

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Robert Caldera
Caldera Trading and Investment
#85 - 2013-06-24 09:42:58 UTC
Jint Hikaru wrote:

How can you not get it??? It's pretty simple.


5 months old..
Jint Hikaru
OffWorld Exploration Inc
#86 - 2013-06-24 10:14:06 UTC
Robert Caldera wrote:

5 months old..



..making huge game changing suggestions... Sigh!

Jint Hikaru - Miner / Salvager / Explorer / SpaceBum In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.

Onomerous
Caldari Black Hand
Caldari Tactical Operations Command
#87 - 2013-06-24 12:54:19 UTC
5 pages to solve something that isn't a problem. Keep going guys!!! We need to set a record.
Nikk Narrel
Moonlit Bonsai
#88 - 2013-06-24 13:55:40 UTC
Behr Oroo wrote:
Nikk Narrel wrote:
I hear claims that you want this nerf to promote PvP.

An interesting perspective. At no point do you suggest any change that allows the awful cloaking pilots a legitimate chance to actually catch the PvE targets they came after in the first place.

Nope, they keep their perfect and flawless defense.

But the cloaking pilots, who had forced stalemate conditions? Well, they must accept the bait and switch PvP or leave.

Yes, your solution will promote all sorts of changes, no doubt.

And not knowing the cyno drops immediately when the cyno ship pops, you seem to not have popped any before your suggestion.
Log into the test server and see it for yourself before posting false information about cynos lasting after ship destruction.



Yes I did make that mistake about the cyno.
I also stated that I was primarily an industrial player with limited PVP experience.

As I pointed out, I am also primarily an industrial player.

I want PvE to favor those fully paying attention to the game. Not just PvP.
I am worried about PvE becoming TOO easy, and the reward indexes slipping even further.
Right now, ice mining favors those able to log in more often. No, not so they can spend time mining more, but so that they can catch the now quite limited amounts of high grade ice floating around.
First come, first serve.
Harvest some of the leftovers, and be happy you have perfect safety.
The above line should be what they say in high sec... not here in null.... (facepalm here)

Behr Oroo wrote:
You seem to be ignoring the fact that I have said several times that this idea would truly only be effective against AFK ships. The scout ship would help locate stealth ships but only with enough time. An active pilot could easily get around this ship.

Look this is an idea. What suggestions would have to help in the area of finding PVE players. If its the removal of local, I have already suggested an idea of removing black ops ships from local, in exchange for the scout ship.

This would make BLOPS the must have ship, AND dictate that any system isolated enough by a blue donut would be a lot harder to even threaten.
Noone could AFK cloak, which kills much of the threat.

I want that threat.
I want my mining peers in other alliances to sweat bullets not knowing if they are at risk.
Otherwise I get to see single player mining ops with 12 alts showing up and mass harvesting the rare ores before I can even finish warping to the belts.
Behr Oroo
Caldari Provisions
Caldari State
#89 - 2013-06-24 15:26:01 UTC
Robert Caldera wrote:
we're argueing with a 5 months old noob here... just saying


Where do you get the idea that I have only been playing for 5 months?

You know I can understand the arguments being placed against me. I havent asked to fight in complete safety or anything of that nature. What I am asking for is a way to deal with a potential threat.

As it stands now if a cloaky comes into system you have a few choices. You can dock up, you can go to a safe pos, or you can continue what you are doing. So what I am being told by many of you is that I am crying that I want things to be safe and I am not willing to risk anything. This however isn't true. What I want is a way to combat this pilot.

Many of the arguments placed against my idea are actually my exact argument but from the PVP standpoint. You claim I want safety but my suggestion threatens you're safety and thus you are against it.

I am willing to put my ships at risk and fight. I can make others. The risk doesnt bother me. The fact that my hands are tied and I cant engage this pilot is my issue. Even if it isn't a ship, something needs to be done to combat camping.

If you are going to sit in my system, why should I let you just sit there and collect intel on me, or why should I take the risk of losing a ship to you. Why should you be allowed to sit in my system in complete safety and tell me that I am not allowed to do something about it?

There are plenty of threads about the AFK cloak issue. There are plenty of people that have admitted that it is an issue.

You can call me a noob or whatever you want. That doesn't make a difference to me. I have placed a suggestion out there to even the playing field. It places risk on both sides of the field for PVE and PVP. Is it perfect? No. Does it have flaws. Yes. I didnt say that it should be put into the next patch but instead of saying No No No. I am sure that other suggestions could be put out there that combined would satisfy all sides.


Nikk Narrel
Moonlit Bonsai
#90 - 2013-06-24 15:44:13 UTC
Behr Oroo wrote:
As it stands now if a cloaky comes into system you have a few choices. You can dock up, you can go to a safe pos, or you can continue what you are doing. So what I am being told by many of you is that I am crying that I want things to be safe and I am not willing to risk anything. This however isn't true. What I want is a way to combat this pilot.

You can have a way to combat that pilot, when that pilot has an equal way to combat the PvE assets he has interests in.

It works both ways.

if they can get perfect safety at will, so can he.

If you want to take away his safety, you must take away the same on the PvE side.

Your offer of cloaked BLOPS insertions only reaches so far, and places a significantly greater burden on the cloaking side.
Add to this, that your PvE players can perform sweeps of their systems, and can also note the pilot names of those likely to threaten.
(Bob's online? better run a sweep with the cloaky detector kit!)

This is not a balanced proposal, as it stands now.
Robert Caldera
Caldera Trading and Investment
#91 - 2013-06-24 15:52:40 UTC
Behr Oroo wrote:

I am willing to put my ships at risk and fight. I can make others. The risk doesnt bother me. The fact that my hands are tied and I cant engage this pilot is my issue. Even if it isn't a ship, something needs to be done to combat camping.


right now cloakers are safe yes, if you nerf them the way you want, jewing empires in deep 0.0 would be safe. I prefer the first.
Behr Oroo
Caldari Provisions
Caldari State
#92 - 2013-06-24 15:56:52 UTC
I actually disagree. I think the idea of the scout ship offers the balance you want. Right now PVPers cry foul cause PVEers dock up or run. This ship doesn't allow that. Why? Cause its in space. It's design to go start a fight.

Now if youre goal is to blow up mining barges, then I don't know what to tell you but if you are interested in some PVP, isn't the best way to do that is to keep ships in space?

So bob logs in. Hell yes I am going to dock my mining or ratting ship and I am going to get my scout ship. I am also going to be in space and ready for a fight. You still hold the advantage. Youre cloak offers a fair amount of safety and the scout ship can only do so much. If your active, it would take a very skilled pilot to track you do.

But dont tell me that I have to offer up my PVE ships against your PVP fitted ones. You want to fight. Let's fight, but I want to be able to defend myself. I think that's a rather fair thing to ask.
Behr Oroo
Caldari Provisions
Caldari State
#93 - 2013-06-24 15:59:37 UTC
Robert Caldera wrote:
Behr Oroo wrote:

I am willing to put my ships at risk and fight. I can make others. The risk doesnt bother me. The fact that my hands are tied and I cant engage this pilot is my issue. Even if it isn't a ship, something needs to be done to combat camping.


right now cloakers are safe yes, if you nerf them the way you want, jewing empires in deep 0.0 would be safe. I prefer the first.


So you prefer your safety but when I ask for an equal footing, suddenly become a 5 month old noob.......

I havent suggested a nerf to cloak. Cloak would stay the same. I am actually moving more in favor of the idea of removing black ops ships from local and implementing the scout ship. This levels the playing field even more.
Robert Caldera
Caldera Trading and Investment
#94 - 2013-06-24 16:00:08 UTC  |  Edited by: Robert Caldera
Behr Oroo wrote:
I actually disagree. I think the idea of the scout ship offers the balance you want. Right now PVPers cry foul cause PVEers dock up or run. This ship doesn't allow that. Why? Cause its in space. It's design to go start a fight.

its not about a fight its about jewing empires being safe. You shouldnt be able to rat and generate masses of ISK in total safety, which would be possible then.

Behr Oroo wrote:

So you prefer your safety but when I ask for an equal footing, suddenly become a 5 month old noob.......

yes I always would pick safe cloaker before safe ratter, the first isnt generating wealth of any form.

afk cloaking doesnt even stop income btw, all it stops are dumb farmers who never leave a system and are too stupid for anything else than farming hubs. There are plenty of ways to evade cloakers...
Johan Toralen
IIIJIIIITIIII
#95 - 2013-06-24 16:30:15 UTC
Behr Oroo wrote:
I havent suggested a nerf to cloak. Cloak would stay the same.


In what world are you living in? Of course it's a nerf to cloaking. The implications of your idea go well beyond dealing with afk cloakers.
Alvatore DiMarco
Capricious Endeavours Ltd
#96 - 2013-06-24 16:56:20 UTC  |  Edited by: Alvatore DiMarco
Behr Oroo wrote:
What I want is a way to combat this pilot.
You want a way to combat against a pilot who has no way to combat against you? Did you forget that a cloaked ship cannot fight or inflict any kind of damage?


Quote:
Many of the arguments placed against my idea are actually my exact argument but from the PVP standpoint. You claim I want safety but my suggestion threatens you're safety and thus you are against it.
You already have an abundance of safety in your own space. You have stations to dock at, you have POS bubbles to go to, you have an early-warning network powered by the Perfect Intel of Local. You have every single advantage and the intruder only has their cloak. You're not asking to protect your safety, you're asking to prevent anyone from being able to interact with you in a way you don't like.


Quote:
I am willing to put my ships at risk and fight. I can make others. The risk doesnt bother me. The fact that my hands are tied and I cant engage this pilot is my issue. Even if it isn't a ship, something needs to be done to combat camping.
Why do you have an issue with being unable to engage a pilot who's likewise unable to engage you? Why do you demand the right to force someone to become vulnerable when you won't give them the same right to force you into equal vulnerability when you dock or POS up? Answer this first and then we can talk about just how much something does or does not "need" to be done about camping.


Quote:
If you are going to sit in my system, why should I let you just sit there and collect intel on me,
If you go and sit cloaked in his system, he has just as little choice about the matter as you. Thus, it's fair. Moreover, ships are decloaked and vulnerable for a moment when they first break gate cloak. If your alliance isn't terrible, they should be able to set up an instalock camp. Maybe they can ask the lowsec pirates how it's done. Or get a dictor and put up some bubblecamps.


Quote:
Why should you be allowed to sit in my system in complete safety and tell me that I am not allowed to do something about it?
It's really not your system. You don't own it and you don't have access control over the gates. Anyone is free to come and go as they please. If I want to stop at a safespot, who are you to tell me that I can't? What right do you have to control what I do or don't do? Besides which, as long as I have my complete safety you still have yours too.

After all, in order to kill you and your shiny pod, hotdrop you, or interact with you in any way... I first have to... decloak.
TheGunslinger42
All Web Investigations
#97 - 2013-06-24 17:04:10 UTC
Behr Oroo wrote:
Robert Caldera wrote:
we're argueing with a 5 months old noob here... just saying


Where do you get the idea that I have only been playing for 5 months?

You know I can understand the arguments being placed against me. I havent asked to fight in complete safety or anything of that nature. What I am asking for is a way to deal with a potential threat.

As it stands now if a cloaky comes into system you have a few choices. You can dock up, you can go to a safe pos, or you can continue what you are doing. So what I am being told by many of you is that I am crying that I want things to be safe and I am not willing to risk anything. This however isn't true. What I want is a way to combat this pilot.

Many of the arguments placed against my idea are actually my exact argument but from the PVP standpoint. You claim I want safety but my suggestion threatens you're safety and thus you are against it.

I am willing to put my ships at risk and fight. I can make others. The risk doesnt bother me. The fact that my hands are tied and I cant engage this pilot is my issue. Even if it isn't a ship, something needs to be done to combat camping.

If you are going to sit in my system, why should I let you just sit there and collect intel on me, or why should I take the risk of losing a ship to you. Why should you be allowed to sit in my system in complete safety and tell me that I am not allowed to do something about it?

There are plenty of threads about the AFK cloak issue. There are plenty of people that have admitted that it is an issue.

You can call me a noob or whatever you want. That doesn't make a difference to me. I have placed a suggestion out there to even the playing field. It places risk on both sides of the field for PVE and PVP. Is it perfect? No. Does it have flaws. Yes. I didnt say that it should be put into the next patch but instead of saying No No No. I am sure that other suggestions could be put out there that combined would satisfy all sides.




Why should you have a way to combat a pilot who has no way to combat you? Why should you be able to combat him because he's AFK, but when you're AFK in your pos bubble or outpost he has no ability to combat you? Why should a cloaker have extra risks piled on when residents have virtually zero risk? Why are all the ideas proposed ones that FURTHER decrease risk to residents while INCREASING risk/punishments to visiting cloakers? Why havent you addressed the points I made about how your idea is a massive nerf to a number of different - and very much 'at the keyboard' - activities?

I'll answer all these question and more: Because these ideas are never, EVER about balance, or about creating incentives to PVP. They are quite simply about removing uncertainty in nullsec, because a tiny minority of bad, terrible players cannot understand or cope with said uncertainties. They see the name in local, but don't know if the player is active, or how big a threat he is. And they hate that. They hate it so much they come up with endless scapegoats and strawmen arguments.

It's funny how simple questions can expose the true nature of these threads.
Nikk Narrel
Moonlit Bonsai
#98 - 2013-06-24 17:27:54 UTC
Behr Oroo wrote:
Now if youre goal is to blow up mining barges, then I don't know what to tell you but if you are interested in some PVP, isn't the best way to do that is to keep ships in space?

Why are the mining barges offered absolute safety, on this level?

PvE is not supposed to be risk free in ANY part of EVE, and certainly not in null the way it is now.

If these players wanted to have regular consensual fights, they could show up in a roaming fleet, and wait patiently for you to bring your forces together and face them.
It is a struggle to imagine that happening in EVE with a straight face.

PvP is about warfare, and exploiting the weaknesses of your opponent.

Bulletproof PvE makes no sense in the context of a PvP game, and being able to avoid the bullets is the same result.

Behr Oroo wrote:
So bob logs in. Hell yes I am going to dock my mining or ratting ship and I am going to get my scout ship. I am also going to be in space and ready for a fight. You still hold the advantage. Youre cloak offers a fair amount of safety and the scout ship can only do so much. If your active, it would take a very skilled pilot to track you do.

But dont tell me that I have to offer up my PVE ships against your PVP fitted ones. You want to fight. Let's fight, but I want to be able to defend myself. I think that's a rather fair thing to ask.

Offer up?

The very idea that you can undock a PvE ship, and still keep full control over whether it can be attacked this way, in null sec no less... it defeats competition on that level entirely.
PvP is not supposed to be consensual, when the ship needs to be out in space to generate income. Yet here it is, completely up to the PvE pilot whether the PvP pilot is able to reach them.

Or, to be blunt, the PvE pilot must give consent to be attacked.
Behr Oroo
Caldari Provisions
Caldari State
#99 - 2013-06-24 17:32:25 UTC
OK so let me respond to all this.

First Robert. Your points are becoming less and less valid. The increase in attempted insults and other things really make you seem less interested in actually discussing the topic and more about trolling it. You seem to be concerned about people making ISK in safety. I spent most of the morning making ISK in perfect safety with a cloaky camper in my system at the moment. Nothing happened. No big deal.

Johan, cloaks wouldnt change, you would still hold all the advantages you have now but instead of being untouchable, you now have a potential threat against you. If you wish to call this a nerf to the cloak, so be it. It's a nerf. Personally I see no downside to this. If you are in space, you run the risk of being attacked. If your in a cloaked ship, you can stay in space forever and never get attacked, can collect intel or just sit afk to annoy people and keep them from doing stuff out of fear.

Alvatore, let me answer some of your questions. I know a cloaked ship can't attack me unless it decloaks. That's pretty simple. I am not sure why you choose to quote this and try to point it out since it really adds nothing to your argument for or against my idea. As for your second quote. I have also suggested the idea of taking Black Ops ships out of local, giving them the freedom of their cloak but in exchange for the scout ship. This is a fair trade in my opinion. The scout ship wouldn't be able to be a primary ship, unless someone plans to sit in it at all times and run scans. The most likely early warning system will be the screams from the first person that gets killed by a black ops fleet.

"Why do you have an issue with being unable to engage a pilot who's likewise unable to engage you? Why do you demand the right to force someone to become vulnerable when you won't give them the same right to force you into equal vulnerability when you dock or POS up? Answer this first and then we can talk about just how much something does or does not "need" to be done about camping."

Let me answer this. Your statement that the pilot can not engage me is false. By being in system, they have engaged everyone there. They have provided a threat to that system. I wish to have a way to deal with that threat. The current system does not allow me to do anything other than dock up OR I can risk a ship in space but only on the terms of the cloaky. They determine if they wish to fight, they determine when and where. To use your logic. I cant decloak you if I am docked up. The scout ship gives you exactly what you want. A target in space ready to fight. From how you structure your argument, it would seem to be that you arent interested in a fight but more about the chance to blow up an unarmed mining barge, or a PVE fit ratting ship. Two ship types that pose very little threat to you. So question answered.

As for gate camps to catch cloaked ships or something else of that nature. Of course those can be setup but the cloak still holds its advantage and always will. Of course a well equiped camp can catch a cloaky. That wouldnt chance, with or without the scout ship. And as it for not being my system. Are you really going to go down that path? You know exactly what I mean.
Nikk Narrel
Moonlit Bonsai
#100 - 2013-06-24 17:43:46 UTC
Then do the PvE exclusively in this new scout ship.

Being able to use an asset and profit from it thus, this gives license to justify how much profit can be made.
If you have PvE assets that cannot be attacked without consent from the pilot, the risk is trivial and so should be the reward.

If you want quantity over quality, go to high sec where Concord has your back.

Being able to need no defense because you can always avoid trouble, just no.

Risk needs to be more than the possibility of pilot error, or the reward needs to drop so it matches.